Tumgik
#not re: discourse specifically but discussion nonetheless on ooc best practices
amourete-blog1 · 7 years
Text
(( opinions.
the “realistic” approach to online interactions doesn’t work. it’s a fundamentally flawed system for several reasons, which is exacerbated by the fact that people on tumblr are afraid of face-to-face interactions. even if one singular person isn’t afraid of it, the community as a whole is, and that’s a BAD habit.
fact: some characters will not get along unless they are literally forced to spend time together. this is one of several dynamics that makes rp interesting for quite a few people. if it’s not your fancy, more power to you, but for some people it is, and the current community approach to rp is crippling their ability to explore that. characters can have WILDLY different views on certain subjects, which are usually formed by people they look up to, people in their life, things they’ve researched or things they’ve personally experienced, among likely several other sources. these differences should be encouraged, not smothered. it’s not fun to rp when every character is exactly the same.
the usage of ic blocking so flippantly is a huge factor in smothering those differences in characters. as rpers, interactions are our lifeblood. without them, we can’t rp. rp is one of the few things a person cannot do by themselves, like it’s literally impossible - if you’re rping by yourself, you’re writing a novel. it’s no longer rp.
when characters icly block each other, that cuts off an avenue for those characters to interact, which means one less interaction for both those characters, ESPECIALLY because again: we as a community are afraid of ftf roleplay, so there’s no other alternative route. some rpers can take that hit, of losing one possible rper. most can’t. if your character is one of the types that is hard to love, you get a lot of people blocking you, you’ve now effectively cut off a whole circle of interactions, and here’s the worst part: when someone blocks you, there is virtually nothing you can do.
therefore, we as rpers learn that we “can’t” have our characters have those opinions/do those things, or else they will be blocked and we will be rendered incapable of rping. for “survival” in this community, we sacrifice diversity, because otherwise we know we literally won’t be able to rp. that’s not okay. and yes, some brave souls will do it anyway, but i would urge anyone to consider: how many people have you actually seen rp with those people? because all the numbers i come up with are typically pretty low.
oocly, it makes sense to block people you don’t want to talk to. it makes perfect sense, and i’ve done it several times myself. blocking is a wonderful tool that absolutely should be used. however, when used in-character, it presents massive problems, like this. rp does not strictly follow the rules of real life. that’s why we have aliens, and magic, and “coincidences” that add up to the conclusion both/all rpers want. if you’re looking for truly, flawlessly realistic rp, go talk to someone offline and have adventures. we write fiction here.
solutions: stop using in-character blocking except as a very, very last resort, and provide a way for the character to be unblocked. if a character blocks another character, expect character b to be unblocked at a later time, whether by character a’s choice, by a malfunction, by outside interference or anything else - and moreover, put plans in place for that to happen. provide a means.
fact: characters do not have their own autonomy. they are fictional. they can’t think or act for themselves, we as muns are always in control. if a mun is not in control of their character 100% of the time, that is actually, truly dangerous to everyone involved, and should not be encouraged.
we make judgements about what our characters would do in situations based on information we’ve gathered about them. it’s a really remarkable ability our brains have. we can put ourselves in their shoes, but at the end of the day, we are still making that choice to have them act on whatever they act on, think whatever they think, and so on. yes, impulses are a thing. yes, sometimes they greatly benefit an rp. no, they do not always have to be followed.
having characters react to every single thing they see can sometimes be good for sparking interactions, but most of the time, it’s exhausting. perpetuating an atmosphere where characters that DON’T interact with absolutely everything they see is frowned upon/discouraged is ultimately harmful. if an rper, ooc, is uncomfortable with something, or just doesn’t want to rp it, the atmosphere we should be perpetuating is one of “that’s okay. you aren’t obligated to rp this.” and if it’s brought up to them personally, rather than just being flung out in the abyss, we should be encouraging them to break character and talk ooc.
reacting to content, whether directly or indirectly (vagueposting, purposefully loudly ignoring by trying to redirect the topic) rewards behavior and furthers that content. if you don’t want to interact with content, don’t. don’t have your character vague. don’t have them scream at the top of their lungs about how nice the weather is where they are. that’s still an interaction. when you interact ic, you are confirming that you are okay with what is going on. if that’s not true, rpers need to stop interacting. they need to break character, and they need to say “i’m not okay with this.”
no, this isn’t a matter of “don’t assume consent.” online we have literally no other indicators of whether someone is uncomfortable or not. we just have the text we’re given. it is impractical at absolute best to constantly ask “are you okay with this,” and impossible at worst, because we’d be accenting every line with that question to the point where it would be just the same as before: assumed. we must, must start pushing for people to communicate ooc, immediately, when they are uncomfortable or otherwise not cool with what’s going on.
solutions: if an rper doesn’t want to have their character engage with a certain topic, have them do something else. not out of spite, not as if they’re trying to distract, just... something else, for its own merit. they can hit someone up in ims. they can start a different post. sometimes this doesn’t work because the discussion is so widespread, but that’s kind of... just how it goes. we as a community should also try to encourage this method by interacting with that content too, but sometimes it’s not what people want to do, sometimes it just doesn’t happen. whatever it is, though, it’s still better than icly interacting with the thing you don’t want to interact with.
that being said, widespread dash discussions of bad shit, like we’ve seen with the hemoism, slavery, etc discussions, are a problem. it would be good to mitigate those, a lot more than they are now. tagging is a good step, but interacting with non-Big Bad Discourse (BBD) topics will help too. like sandwich discourse - that was good. if someone’s trying to make a joke, we can help them! we can interact with them and help them make their joke, then we get something funny and everyone wins. if someone starts dropping hints in a post/dropping interesting information, it’s probably because they’re seeking interaction. scratch that: if they make a post, period, it’s because they’re seeking interaction because again, it’s the lifeblood of rp. it’s what we do. likes are great, replies are better, reblogs are top-tier. interact with content you want more of. we all want more diversity in the content we see here, so let’s make that happen, and “vote with our feet.”
and no this post isn’t actually solely re: hemoism discourse ooc talk. it’s actually opinions i’ve had for a while. i kinda just woke up and was like “hey i maybe want to talk about this.” the purpose of this post is me hoping to make a couple ripples in the community as a whole and maybe change the way we do/think about certain things. i really like this community, i love the people i’ve met, and i want to see it get better. if you don’t agree with me, that’s your prerogative, but i do hope you’ve at least thought about what i’ve said.
floor is open to discussion if anyone has anything to say/add.
16 notes · View notes