#now I gotta find the cursed stuff and build up an algorithm
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Last night was a fucking fever dream. I laughed so hard until I cried and I woke up with a massive headache.
But I'm finally able to talk about what the problem is and people have already picked it out. Mainly when it comes to the red team.
They took a group of rper and forced them to play RUST, if you don't know what Rust is. Your YouTube algorithm isn't fucked like mine. It basically a game where no one wins. The whole point is that you build a base you farm materials for your base and you raid other people for their materials. That it's there is no end goal, but people sweat at that game.
An that's what Purgatory is, instead of each team going off to build multi bases, they have one home base. Instead of setting spawn points they only get one spawn point. An when they die their stuff stays on their body for anyone to take just like RUST.
The problem is they want player conflict, and for it to be something different and new unlike the leisurely life they led on quesadilla Island. They want that conflict that beautiful fitmc, where he turns back into the hardcore 2bt2 player and now that just everyone's problem.
I'm specifically going to look at the red team because they decide to put all the Lore heavy people together and they stuck survivalists with non players/builder. Charlie, Jaiden, Baghera are all pretty casual players. An Carre is never coming back after yesterday, if he does hell has frozen over.
Now I can take or leave whether the red team is cursed or not. I'm sitting directly in the middle of yeah it would be too obvious that red is cursed. Cause they legit have admin fucking with Philza. To it would be ironically funny if it was just the red team. Philza being the one to make the team curse cause the narrative has been beating his ass.
Anyway- the first thing that would have to be changed is the system of which people gain point. They want conflict, fighting is the best way to do that. Make it so killing people is gives you more points. But in turn you have to turn up the specialist factor so people don't just go on manhunts. You have to make it so if you are gonna go out into the world to kill. The world has to be beating your ass to make it fair.
This is the only way you can allow survivalist characters such as Philza and Cellbit to survive is by forcing them to make homes and equipment to survive natural disasters and other players. An you gain more by adventuring around as well. Movement should be awarded.
It's no longer race to the top of a volcano to turn in quest. It's now, race to the top of a volcano while it's erupting, to turn in quest to get equipment.
This allows players like Baghera, Jaiden and Charlie to focus on more homestead task. Building, food supply, and mining material. To make it so that if you can't turn in a quest you aren't fucked. I'm assuming the admins want NO working together with other teams. They want them to suffer thus we gotta rearrange with that suffering means.
For instants: If you build a base whether that be underground or not. You can be subject to raids, which means you actually gotta plan and hide your shit. If they find it oh well.
Your base can be destroyed but hard to craft items such as let's say enchanting table and villagers are a no go you can not take them or destroy them. Anything that would destroy a player morale shit like that is a no. We want it to be something you can work back towards and think about how do we make this thing better.
Natural disasters are more common than the minor problems, the your inventory moving on it own is less, and your controls swapped are less. We change that too, every 2 to 3 hours the weather changes. And it stays that way for the next 2 to 3 hours. In game or out would be up to the admins.
Task still exist, global still exist, but now it's a race to the top. The only time you can turn anything in is during a Natural disaster. Once a player picks something up. From their turn-in they become immune to damage certain amount of time. Then it's a free for all but that gives the turn in team time to run.
An once they enter their base they are considered safe. You have earned supplies for your team, immunity from raids and a shit ton of points. That's for the team who turns it in first.
Player can still turn in task and earn suppliers. That supplies is limited but even if your last you still get something.
How do you stop people from camping someone base or Gobal.
Easy, immunity for the team to do turn in first last the whole day until the next day. Where it loses its effect, that gives the team time to move their shit if they so wish or be ready to defend.
Global is even more easy global is locked until it is time and 2 if an admin catches you camping any where near it. You get one tapped don't be a camper.
How to stop people from camping others bases. (I think that just falls under don't be an asshole. An maybe making a shield around the spawn point with an area of effect could also help.)
I didn't want to complain and not give like legit fixs for the problems they have. Cause it's one thing to scream and say stuff is broke and it's another to actually come up with ideas to fix it.
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