I find it very interesting that Tsukasa has all the potential to be the "main character" of wansho but he's just... never framed as such. I'd argue that title goes to Emu with how she's the one to start wansho and ends the arc with her dreams being reached.
Tsukasa is the leader of wansho and—compared to the other leaders, aside from Kanade—takes on that role more literally than the others. This is not to say that Minori, Ichika, and Kohane doesn't deserve that title because I won't deny that they're the catalyst of each group's creation, but compared to the three Tsukasa is in charge of the group itself and has been acknowledged to be the leader of wansho multiple times by other characters.
Tsukasa's biggest title or dream is being a star; the centre of attention and basically what would be associated to being a 'main character'. He's the sole creator of wansho's SEKAI and song to access it before deciding to share it with wansho at the end of the main story. He's loud and all encompassing, Kaito has specifically mentioned that people simply gravitate towards him. This all leads to the potential of wansho's storyline to surround him and his dreams.
And yet, and yet, and yet.
Tsukasa has always been framed as having a supporting role. The only reason he stayed at Wonder Stage is because of Emu's dream of saving Pheniland, and to reach that dream he needs to bring wansho together and lead them, advancing his skills was just another way to support that dream.
His first focus event wasn't even about himself but about how he helped wansho and the staff of Phoeniland orcestrate Project Wonder, how important his leadership is to rally people for a cause. In the the Scramble Fan Fes event Tsukasa's card isn't about him performing or anything of the sorts, but he's encouraging Minori and guiding her through her stage fright before her performance. His entire dream of becoming a star is spurred on by his desire to bring smiles to Saki and supoort her through her hardships, later Toya too, and then that desire spreads even more to everyone.
Tenma Tsukasa is defined by the people around him, by how much he's able to bring joy to his family and his friends and in turn their happiness becomes his happiness.
And he's so natural at in the way that Emu recognises it the first time she sees him and asks him to join Wonder Stage, in the way that Rui is allowed to change because of the chance Tsukasa gave him, in the way that Nene feels inspired by his exponential growth that she pushes herself forward too. Tsukasa is so important to Toya and Saki for the same reason, Rui asked him to record lines to cheer up Mizuki for the same reason, Shizuku recognises how kind of a person he is for the same reason.
TLDR; Tsukasa loves and cares for his friends and family and his character is defined by his ability to make them happy and support them despite how main character worthy he is
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"leah is playing annabeth like an centuries old being in a 12 year old body haha" NO. ANNABETH CHASE THE CHARACTER IS PROJECTING AN EXTERIOR PERSONA OF 1000 YEARS WORTH OF CONFIDENCE AND BOTTLING UP HER INSECURE TRAUMATIZED 12 YEAR OLD SELF INSIDE AND YOU ARE ALL FALLING FOR HER INTENTIONALLY CRAFTED TRAUMA RESPONSE FACADE
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POOR GABRIEL MONTEZ! YOU NEVER SAW THIS COMING DID YOU? ALL YOU WANTED WAS POWER. SECURITY. SAFETY. & THATS EXACTLY WHAT YOU GOT! JUST IN EXCHANGE FOR YOUR BODY. LETS JUST HOPE NO ONE FUCKS THIS UP. LETS JUST HOPE YOU WONT HAVE TO CLEAN UP THE MESS.
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Hiii everyone, say, how do your Hawkes go go about sharing their estate? If they do it at all? Is everyone free to come and go or are they more private? Or do they only invite their LI to stay? I'm curious!! :)
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one thing about me is when i was 12 or 13 i DID in fact go on itunes to buy dr who music and what i legitimately did was pick out several individual tracks SPECIFICALLY because they were leitmotifs. so i have literally just always been this way
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So I know we here at Startrekfandom love that "came back wrong but from the pov of the wrong" thing and apply it to many different characters and canon situations and I am far from trying to complain about it (I'm "came out wrong" trope myself so I was always gonna obsess over it) but having recently watched a very important episode (you'll know which one) for the first time I think there's a character who hits both tropes mentioned but llike, intertwined, opposite and subverted, and whom I wanna talk about.
Julian Bashir.
From his parents' pov he's "came out wrong but we got him help and he came back better" while from his own pov it's "came out 'insufficient', was destroyed for it, came back wrong and only later slowly came to terms with his new self tho never the process (justifiably so)" and it's heartbreaking because in a way, he's right! Jules Bashir died! His parents had an intellectually disabled child and decided to eugenics him! Julian is not the person he used to be and while I do love the person he is now, that doesn't bring back who he was! Part of me wishes we could've gotten to see Jules at least once and part of me hopes we never do because my heart would shatter.
This isn't a good comparison but nonetheless one I can't help drawing: it's giving similar vibes to anti-vaxxers. "I'd rather risk having a child who is dead than one who's autistic". Obviously this doesn't map over since Julian is still autistic and the procedure his parents subjected him to specifically targeted his intellectual disability and if any folks with id wanna comment on this I definitely recommend you listen to them over me, but it's a similarity I, as an autistic who has encountered anti-vaxxers again and again, can't help but point out. "Give me a normal child or give them death."
This may have been written about already but there needs to be stories about teenage Julian (after finding out and rediscovering who he was) practicing some good ol' recognition of the self through media. I need to hear about how he would encounter a story about someone who came back wrong (I'm gonna assume there's plenty of "wrong" pov stories floating around by the 24th century) and absolutely weep. I need to see Julian mourning Jules, taking years and years to process his feelings, experiencing guilt about how he, the imposter, didn't deserve to live Jules' life.
Came back wrong from the returned's pov but it wasn't an accident. It was done to you deliberately by the people who claim to love you. And now you are here, piloting the corpse of your predecessor.
Jules Bashir is dead. Long live Julian Bashir.
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Been reading Law Novel 👍
(super legally and not at all from a Google Docs English fan translation 👀)
WOLF ONE PIECE I KNOW YOURE NOT CANON BUT YOU REMAIN FOREVER FAMOUS TO MEEEE!!!
(Handwriting translations under the cut)
1-
Law: Junk-ya this is Bepo. He’s a polar bear and he’s going to live with us now. Be nice
Bepo: He brought me here without explaining anything..sorry….
2-
I like this sad old man :)
3-
Wolf: I swear, I let ONE kid stay - out of pure convenience - and they just kept multiplying!
Dadan: Tell me about it…
Both of them, thinking: I LOVE MY FUCKIN KIIIIDDDDSSSS!!!!
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Between commissions I finally managed to finish this OC set of parent characters! If the looks aren't enough to show you who their kid is, the background colors match them ^_^ but of course more details below!
Name: Thuban
Name origin: The former pole star, before the north star (Polaris), it's name means "Large snake" and is referred to as the “Dragon's tail”
Pronouns: He/him
Age: N/A
Relation: Raised Polaris, though they're not related by blood and have a somewhat distant relationship, until he suddenly went MIA
Weapon: Spear (Same as Polaris's)
Ethos (Power): N/A
Flaw power is based on: N/A
Notes: Make no phallic jokes about the large snake thing and you'll be rewarded
Name: Ananke
Name origin: A moon of Jupiter, named for the mythological spirit of necessity, inevitably, and compulsion
Pronouns: She/her
Age: -
Relation: Bella's mother, she raised her to be a warrior
Weapon: Bardiche
Ethos (Power): Indomination (The ability to freeze the movement of objects and people, and lock them in place)
Flaw power is based on: Her strict enforcement of obedience through authoritarianism, and a lack of concern for the wishes of others
Notes: She believes in tough love. It's better in the long run to give your kid strength rather than affection.
Name: Rhea
Name origin: A moon of Saturn named after the Titan known as the mother of the gods
Pronouns: She/her
Age: 38
Relation: Saiph's mother, though she gave him up to the guild when he was very young
Weapon: None
Ethos (Power): None
Flaw power is based on: N/A
Notes: Was unable to take care of a baby at the time, and gave Saiph to the guild. She wishes she'd visited beyond that but it's probably too late now...
Name: Arche
Name origin: One of Jupiter's moons, it's name comes from the muse of new beginnings and is associated with springtime
Pronouns: He/him
Age: 7
Relation: Saiph's half-brother. Neither currently knows the other exists
Weapon: None
Ethos (Power): None
Flaw power is based on: N/A
Notes: He's just a little guy. He likes flowers and playing with toys. He wants to be a cool hero like his dad
Name: Poerava
Name origin: A star in Tucana, the Maori word for a black pearl of mystical beauty and perfection
Pronouns: She/her
Age: -
Relation: Al's mom. She mostly raised him on her own while her husband was with the knights.
Weapon: None
Ethos (Power): None
Flaw power is based on: N/A
Notes: Probably the best parent of the bunch if we're being real.
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SPERG YOUR HEART OUT
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Can i talk abt cassie’s dad protag or would y’all crucify me,
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i think asura is very intriguing but in the like i love exploring how fucked up asura is as a character. Like.
We are given just enough about him to piece together how he got to the point where he is, but not enough to fully have a detailed backstory, but you don't need a detailed backstory to understand the basic facts of this god's life:
He was made, a full adult, and he just simply was. He did not grow up, he was not born, he was simply made.
He is afraid of all things, and many things. Asura's anxiety and paranoia has made him a very sad and pitiable man before becoming a kishin. He couldn't speak up properly and mumbled every single thing he said. He would cover his face in scarves, and wear six shirts. He was that afraid.
He ate his weapon partner eventually because of his paranoia.
He became a kishin soon after gaining the ability to eat souls after devouring his weapon partner.
From then on, he has enjoyed a more erratic and hysterical and manic personality, feeling the extremes of every emotion he couldn't feel prior thanks to his anxiety.
With all of these, it's not hard to put in the puzzle pieces with a few more breadcrumbs:
Asura was a fragment of Lord Death, mainly his fear, and that is why he was so afriad.
Asura was not one to make friends or get close to anyone, he has been very isolated his entire life and he was afraid of even his weapon partner.
He devoured his weapon partner, a very out of the blue thing for everyone because nobody knew how far he was spiraling then, and started descending into a way to defeat his fears, eventually becoming a kishin and finding that peace he's been looking for.
He does not feel remorse, or regret. And from his perspective, why should he? Asura finally found peace after his entire life being nothing but fear, and anxiety, and paranoia, and now he feels free from those awful and terrifying thoughts that had a hold on him. Now he can show his face, speak confidently, he can smile and laugh with everyone, he's not afraid anymore. He's no longer afraid! It's a win, it's a win for him at the cost of everyone else and he doesn't care about everyone else so it's no biggie. I mean if I was Asura, I wouldn't wanna give that up either!
but his very existence is harmful now because of what he has become-- his very presence can drive people to madness and he does not care. So what if other people are afraid now ? Not his problem, not his to deal with.
my man's fucked up but let him be fucked up he's an interesting creacher that way
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now that we’re on the topic i would fucking love to read through the sheet music for nerdy prudes must die… not even to play or try and put on my own performance but just so i could read it and follow along with the show to try and work out all the harmonies
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"It's just you now. Take care of mother."
i have the normal amount of emotions about them (lying) <3
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been learning to play ironsworn (gritty fantasy ttrpg which you can play with a gm but is mostly suited for solo or small group co-op gmless play) after having the rulebook pdf for several years (stars finally aligned to remove invisible thing blocking me from reading it idk) because i'm on another solo ttrpg kick & i don't know what took me so long to get around to this game because it genuinely is exactly what i was looking for. years ago when i was playing through solo 5e modules i should have just been playing ironsworn (believe it or not, 5e isn't very suited to solo play and is extremely clunky when you try lol).
also though i have dabbled in some other solo ttrpgs, a considerable amount of them are journaling games which is fun but imo considerably more work (usually by the time i'm a quarter of the way through the journal entry, i know how to entire scene played out and i want to move on to the next gameplay thing, so i get frustrated and bored quickly. it feels like when you solve a level in a video game but don't have the coordination to pull off the necessary move so you have to spend 20 extra minutes doing something you already figured out), so i really appreciate like not needing to write something for the game to progress (ive been taking notes for my own record since im playing solo and thus am not really out loud roleplaying the way you do in a group, but i definitely could do that instead and not take notes and the game would still function perfectly)
& ive been playing by myself but also in the past ive played a lot of ttrpgs in very small groups which has been other games but is mostly dnd and like. we also should have been playing ironsworn so that having a gm was not necessary. have definitely played games where we had to adapt the rules soooo much to do something that is just base game included in ironsworn. plus it's rules-light enough to do pretty complex moves that pose difficulties in bulkier games (ever introduced someone to dnd and they tell you they want to do a sick backflip and catch something and then attack and you have to tell them that will require several different consecutive rolls and some creative liberties with how the rules are 'supposed' to let you move? you can just Do That in ironsworn. use the strike move and describe it. done!)
the one thing is that although it's rules-light enough to theoretically play any setting or genre (some with more difficulty than others), ive found so far that like... the grittiness and sense of threat is very built into the mechanics so that would be sort of difficult to work around or change (but i think it's great from a game design perspective). what i mean is like, okay: you start with 5 max hp. there isn't really a way to raise this max hp, you just slowly gain abilities (assets) that make you less likely to have to lose the hp in the first place, or that make it easier to recover. when you encounter foes, you rank them on a scale of 1 -5, and enemies on the lowest side of this scale do one harm to you, while enemies on the highest side do five harm to you. so even though encountering an epic enemy won't always be deadly due to the assets you have, they are ALWAYS capable of taking you down to 0 hp with one good hit. so the feeling of threat is much more present compared to games where your character starts to be able to just tank and push through a failure or huge threat.
admittedly also i'm playing solo, im still learning how to balance combat, and also i built a character who has NO combat talents and iron (the close quarters fighting stat) is one of my lowest stats so i personally am under much more threat than if you built a character who knew how to fight or who could do deadly harm. but also the other thing about combat is it's extremely difficult to maintain control of the fight; you have to score a strong hit to do it on basically all moves, and there's a really limited pool of moves available when you don't have the initiative, and obviously none of them really favour you. i don't know that this makes combat genuinely more difficult, but it does make you feel like the fight is always about to spiral out of your control. every second you let it drag without decisive action feels like it brings you closer to dying. like i said, this is a feature of the game design and not a problem in any way. just thinking about it because when i was initially learning i was going to try to supplant it into a homebrew fantasy world of my own but the tone just wouldn't be right. and that it is somewhat difficult to replicate the kind of worlds that i typically play or run for dnd, which tend to lean somewhat sillier and definitely much higher fantasy
but i like to try new things and tbh especially in dnd i find that i very rarely feel that sense of threat and when i do feel it, it has nothing at all to do with the actual mechanics and reality of the combat and everything to do with how well the dm sells it to me and makes it sound and feel scary and dangerous. which is a testament to what a good gm can do for you but i do appreciate the threat feeling more built-in and also being actually real.
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i don't know if i've said this or if that was just in discord but i simply enjoy pairing suga with people his friends will look at and go "... him?"
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