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#ohko tiger
apollokyler · 7 months
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HAPPY HALLOWEEN
from wildman cryptid Ohko the tiger man i drew for @saintseiya-zone zine (feat blurry shunrei<3)
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👉LINK👈 to the ssz post where you can find the zine file and check other works (you can also see it in my previous reblog)
❗👁‍🗨see closeups and a little comments below, under the 'keep reading' thing (i seem to like this feature a lot lol) i have once again added a few subtle things for attentive eyes to notice
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aside from pointing at the pumpkin sign ands the galaxian wars poster and giggling evilly overall about this, want to give special comments on the sky - it's the constellation of dragon, with claw marks at its neck; earlier today in the evening in this position in china (i checked for beijing and shanghai) dragon constellation would be visible above the horizon in the north-west. for you to interpret👀
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blinkbones · 4 months
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*counting on my hands* so that's shiryu's... third boyfriend...
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mymiraclebox · 1 year
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Two questions: What role would you assign each miraculous (ex: crowd control) and two if you were ladybug, what would be your team look like 🙃
Let's see... A lot of these could change depending on situation, but in general I'd probably say:
Ladybug - Strategist/Leader Black Cat - Front Line/Leader Dragon - Fighter/Front Line Cobra - Strategist Rabbit - Strategist Bee - Defense/Fighter Butterfly - Fighter/Strategist Dog - Saboteur Eagle - Crowd Control Fox - Defensive/Spy/Saboteur Goat - Support Horse - Crowd Control/Support Monkey - Saboteur Mouse - Spy Ox - Defense/Front Line Peacock - Fighter/Spy Pig - Crowd Control/Support Rooster - Fighter/Support Tiger - Front Line Turtle - Defense
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For a team it is temping to say all of them, so I'm limiting it to five since that was the OG team in the show. So there would be me, the Ladybug, so I'd say my team would be:
Ladybug Bee Snake Fox Peacock
Bee is easily one of the most OP in my opinion. A great offensive and defensive option, it could basically be a OHKO with stopping an opponent if they get in a hit, especially if there's a dangerous threat. The Snake of course can give you infinite chances and information. The Fox lets you hide and trick, and can help you use plans the opponent might already be aware of (like someone can be well aware of what the Bee can do, so the Fox can let them get close). The Peacock is there of course for giving you an extra ally, and diverse powers for whatever situation one might encounter.
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uniarycode · 2 years
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Digimon Ghost Game, Episode 27
thoughts/spoilers,
The true horror, leaky pipes
(Is this guy one of Lilirun’s rivals?)
Hey they’re finally smart enough to preemptively realize that Digimon are behind everything.
Except the genius I guess
Gamma still teething?
Don’t have too much to say here, pretty well executed scene
Well we did learn Digimon can feast on emotional states to become more real so….props?
(fun fact for those who aren’t in the know, this is technically the same kind of Digimon as the corruption tiger from the adventure reboot.)
We are 8 minutes in (including opening) and have learned… everything?
The water Digimon is at an aquarium, shocker
What luck, the guys who can fight back.
Ahh I see Ruli is scared today.  Maybe it’s because she knows it’s a Digimon and not an urban legend.
This guy drown fish, what a monster
Guys
Guys
You can fight back?
Guys, how is this scarier than like, anything else?
Like Kiyoshiro I get, but the rest of them? 
Fear, if only there were some way to overcome it, with violence.
So this was all an elaborate trap from the moment he knew they had Digimon.  And just lucked into kiyoshiro being the biggest wimp?
Ahh he’s actually taking out the Digimon, kinda smart
*checks Splashomn’s profile to see if it says anything about a OHKO move
You know, they should have used a field forever ago, just to eliminate all the water
I think Zplashmon can survive sub 0 temperatures and also how did that reset everyone?
Moosemon, sled, what is this, Christmas?
Also, Blacktailmon Uver had about 35 seconds to prepare all that or is clairvoyant, I’m going with the latter.
(still a better ending than Zasoumon.)
The girl this episode is in the ending, have we seen her before?
Next time, I have no mouth yet I must scream.
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tacticsroom · 5 years
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Corrin: Wailing Soul (Unit Review)
Available at 5★
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Lvl 40 Stats (Flaw/Neutral/Asset)
HP: 40/43/46 Atk: 32/35/38 Spd: 34/37/41 Def: 28/31/34 Res: 23/27/30
Neutral BST: 173
Max Dragonflowers: 5
Skills
Weapon: Savage Breath (400 SP)
Mt: 16. Rng: 1. Grants Atk+3. Grants Atk/Spd/Def/Res + X (where X is calculated based on the number of allies within 2 spaces of unit. 0 allies grants +6, 1 ally grants +4, 2 grants +2, and 3 or more grants +0.) If foe’s range is 2, calculates damage using the lower of foe’s Def/Res.
Colorless Breath. Cannot be inherited. Cannot be refined.
Assist: None
Special: Dragon Fang (200 SP)
Boosts Atk by 50%.
Can be inherited. Cannot use: Staff.
A: Atk/Spd Solo 3 (240 SP)
If unit is not adjacent to an ally, grants Atk/Spd +6 in combat.
Can be inherited. 
B: Sudden Panic 3 (240 SP)
At start of turn, if any foe has 1 less HP than unit and is adjacent to an ally, inflicts Panic on that foe. Bonuses turn into penalties for the duration of foe’s turn.
Can be inherited. Cannot use: Cavalry, Armored, and Staff.
C: None
Analysis
With her draconic power unrestrained Fallen F!Corrin becomes a true force to be reckoned with. Her incredibly high BST and stat ceilings make her a versatile unit that can not only take a significant punch but dish out immense damage herself as well.
F!F!Corrin’s Savage Breath further complements her high stats as it grants her huge boosts to all her stats increasing as the number of allies near her decreases. At neutral and with no allies within 2 spaces, Savage Breath puts F!F!Corrin at a statline of 60/43/37/33 unsupported. Her default Atk/Spd Solo further increases her Atk and Spd by +6. Savage Breath’s condition encourages an aggressive playstyle, throwing F!F!Corrin into the thick of battle alone. However, with the right build and support, F!F!Corrin can easily take the heat.
Dancers/refreshers or units with Smite make great support units for her as they can allow her to cross a greater distance away from her team in one turn. Namely, Mordecai: Kindhearted Tiger is the perfect ally for F!F!Corrin. With Sabertooth Fang, Smite, Atk/Def Link, and Spd and Res Tactic, Mordecai can not only single-handedly grant full +6 buffs to F!F!Corrin but also debuff nearby enemies at her landing point after being smitten. This essentially creates a +10 gap between F!F!Corrin’s stats and her opponents on top of Savage Breath’s bonus, allowing her to wreak havoc on the battlefield while taking minimal damage with absurdly high offenses and defenses. Azura: Vallite Songstress (Legendary Azura) fills a similar role, being the only unit that can increase infantry movement.
Because of F!F!Corrin’s versatility, she favors no boons/assets in particular aside from HP. Her optimal IVs will depend mostly on the chosen build.
Similar Units
Corrin: Dream Princess (41/31/37/32/27)
Corrin: Wailing Soul (+2/+4/+0/-1/+0)
Corrin: Dream Prince (42/35/35/31/24)
Corrin: Wailing Soul (+0/+0/+2/+0/+3)
Tiki: Beachside Scion (40/33/37/32/26)
Corrin: Wailing Soul (+3/+2/+0/-1/+1)
Kana: Dragon Princess (40/30/34/33/26)
Corrin: Wailing Soul (+2/+5/+3/-2/+1)
Builds
Budget/Low Investment
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With Corrin’s well-rounded stats and access to breaths she can run a wide variety of different skills and builds to play to different strengths or playstyles. Don’t be afraid to experiment as she can make good use of nearly anything you give her.
The example build on the left keeps Corrin’s default Atk/Spd Solo as it stacks well with Savage Breath’s effect, ideally giving her +12 Atk/Spd on initiation. The conditions for these skills are most easily met in the player phase, so giving her Desperation as well allows her to tear through bulkier units that she can’t kill in one hit alone. Pairing Heavy Blade and Glimmer allows her to fully charge and activate Glimmer every time she initiates with Desperation, heavily increasing her damage output.
The build on the right is geared more towards her balanced offense and defense, using Fury to grant raw stats all around. Fury’s recoil damage can compromise her ability to stay standing, so using Vantage opens up the opportunity to OHKO opponents and thus avoid taking more hits than she would like. With all effects fully active, this build puts her at a whopping 70 Atk in addition to 46/47/43 Spd/Def/Res. Her special can be swapped for Glimmer for more frequent special procs or Noontime/Sol for sustainability.
Corrin’s other Sacred Seal options include Smoke skills, Flashing Blade, Quick Riposte, Stance skills, Darting Blow, Brazen skills, Close Def, and buff skills. Corrin may find it particularly difficult to make the most of buff skills since she will often want to be off on her own, separate from her allies.
Distant Counter Enemy/Mixed Phase
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With her dragon typing and incredible stats Corrin makes an excellent Distant Counter user. She’ll make quick work of her foes and tear down any enemies that initiate on her.
The first build uses Null C-Disrupt to further narrow the amount of units that can attack her without risk, namely Dazzling Staff or Firesweep weapon users. Quick Riposte grants her a failsafe if she fails to naturally double and allows her to take a Spd bane with little regret. Because Corrin already has plenty of Atk, using Sol over an offensive special allows her to stand against hordes of enemies even more confidently by being able to replenish her HP, especially as it may bring her back above Quick Riposte’s HP threshold. If Dazzling/Firesweep threats aren’t much of a concern, Null C-Disrupt can be replaced with Quick Riposte to open up her Sacred Seal slot or with other powerful enemy/mixed phase B Skills, such as Wrath. Atk Smoke’s AoE debuff will allow her to take even more hits.
The second build uses Aether and cooldown acceleration to increase both her damage output and sustainability without losing consistency. Once Aether has been activated once it will essentially be on a cooldown of 3 from that point on. She can then activate it in every round of combat by taking one hit, counterattacking with Heavy Blade to fully charge Aether, then proc Aether on her follow-up attack. However, without Quick Riposte, this build will rely on Corrin’s natural ability to double through her Spd.
The last two builds use Lightning Breath+ instead of Savage Breath to free up her A Slot and allow for more traditional dragon tank sets using powerful skills like Steady Breath or Distant Def 4 as shown. Experiment with different defensive/enemy phase skills and see what works best for you as they all have their own benefits and niches.
Player Phase
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With excellent offenses especially thanks to Savage Breath Corrin can be used as a player phase sweeper with ease.
The first build is a more traditional player phase set, using Fury 4, Desperation, and Brazen Atk/Def to allow Corrin to hit hard and fast by making the most of Fury 4’s recoil damage to gain Desperation and Brazen’s benefits without having to take hits first. Desperation is the main crux of this build making her other skills flexible. For instance, the A Slot can be replaced with skills like Sturdy Impact, Flashing Blade 4, or her default Atk/Spd Solo. The Sacred Seal can be replaced with skills like Darting Blow or Heavy/Flashing Blade.
The second build uses Corrin’s high Spd to constantly charge and activate Blazing Wind (or any other AoE special of choice) thanks to Flashing Blade and Special Spiral. Once it has been activated once, Blazing Wind will have a CD of 2, which only takes one Flashing Blade-accelerated attack to recharge. Because AoE specials are non-lethal, Corrin will always attack after activating Blazing Wind, essentially allowing her to use it every single time she initiates assuming she passes Flashing Blade’s Spd check. Hardy Bearing prevents Vantage users from retaliating against Corrin in between her activating Blazing Wind and her actual attack. Stacking skills that grant her special charge at the start of battle, such as Infantry Pulse, Ostia’s Pulse, Quickened Pulse, and Velouria’s weapon, Wolfpup Fang, can allow Corrin to spam Blazing Wind from the start without having to manually charge it first.
Smite/Link Duelist
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Because Savage Breath’s stat boost relies on being separate from her team, Corrin won’t be able to stack AoE buffs like Drives or maintain visible buffs like Tactics on consecutive turns as easily without giving up Savage Breath’s stats. This build uses Bonus Doubler to make the most of the turns when she does have those buffs, notably from Link skills with the aforementioned Smite strategy.
Using the example of Mordecai and his default B skill, Atk/Def Link 3, if Mordecai uses Smite on a Corrin with Spd/Res Link 3 Corrin will receive +6 visible buffs to all of her stats and thus receiving an additional +6 with Bonus Doubler on top of the +6 from Savage Breath. This setup then grants Corrin a total statline of 72/55/49/48 with an additional +6 to Def/Res if Close Def is active. On top of this any foes within range of Corrin will be ployed for -4 in all their stats thanks to Sabertooth Fang’s -4 AoE debuff from Mordecai. This demonstrates the incredibly high potential Corrin can reach with her high BST and Savage Breath even without merges or dragonflowers.
It might also be worth noting that if Corrin is buffed with a level 4 Hone/Fortify skill and is then refreshed by L!Azura, she will instead have full +7 visible buffs that are then doubled by Bonus Doubler to +14.
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rose-of-pollux · 5 years
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Random thoughts for a possible future Pokémon gen
So, we’ve had regions based on different regions in Japan, the NY-NJ area, France, and Hawaii.
I would like to propose the following idea:
A region based on Australia.
Consider the possibilities--
Starters: A grass-type monitor lizard, a fire-type wallaby, and a water-type platypus
Possible featuring of Johto starters (like how Kalos featured the Kanto starters) to put a spotlight back on Totodile (saltwater croc) and Cyndaquil (could be an echidna?) and possibly mega evolutions for the Johto starters’ final forms.
Kangaskhan and Komala are featured/local mascots
Ground-type based on a wombat
Regional Rattata-equivalent based on a brush-tailed possum
Regional bird based on the zebra finch
Another bird based off of a cassowary that evolves into one based off of an emu (possibly flying/fighting combo?)
Introduction of a new, male counterpart to Kangaskhan (like how Miltank was a Gen 2 female counterpart to Gen 1′s all-male Tauros)
Tasmanian devil-inspired Pokémon (possibly dark-type?)
Ultra-rare Pokémon based on a thylacine (Tasmanian tiger) that everyone thinks is extinct
Pokémon based off of a box jellyfish that has an OHKO Poison move
Diving area where you explore the equivalent of the Great Barrier Reef
Pseudo-legendary based off of Drop Bears
Conservation and preservation of local wildlife is the central theme--you are encouraged to catch and transfer invasive species like Rattata (rats), Buneary (rabbits), Tympole (cane toads), etc to their native regions, and there are in-game rewards for doing so.
Related to the above, the local evil team are some sort of corporate entity trying to expand production into protected areas, insisting that people and domesticated Pokémon are far more important than “wild, dangerous monsters”
An NPC who helps you fight back and protect the local wildlife loosely based off of Steve Irwin, perhaps driving the point home with him having a Mega Feraligatr (if the “mega-formes-for-Johto-starters” thing could happen) that follows him around like the protagonists’ Pokémon do in Let’s Go, probably the NPC who gives you your Mega Keystone.
You eventually awaken the regional legendaries, which are based off of actual indigenous legends, to protect the wild regions and defeat the evil team leader.
...I would love to see this at some point.
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akatokuro · 5 years
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The Inevitable StS Rewatch, Episodes 31-35
YES, I AM STILL MAD ABOUT SHUN!!!!!
- Even though Saori isn't a fighter, I'm glad she feels like part of the team in scenes like this! Shun telling her to watch over Seiya and her "understood" response, hnngggg.
- Recent events must be wild from Saga's POV (uncluttered with confused early filler and misunderstood lore.) There's no way for him to even be sure if Aiolos is really dead at this point, is there? I think you could easily swing a similar setup to the anime with Saga recently becoming paranoid and more brutal ever since the Galaxian Wars aired on TV, even taking out the "oh no everything changed when the pope's evil brother attacked!"
- It's not a big deal, but every time stuff like the steel ball-wielding Saint or the frisbee Saint pop up, I'm just like... WHAT HAPPENED TO ATHENA FORBIDDING WEAPONS, GUYS? has anyone told dohko that these jerks are stepping on his territory?
- hyouga and shun sure are married. in other news, water wet, sky blue, etc etc
- Hi again, Ikki! Nice to see you back and at least 80% more in character? Still a little too specifically protective of Saori but a big improvement from the last time you were here, at least!
- I MEAN, HANGING OFF EITHER ENDS OF A CHAIN ON A TREE BRANCH CAN BE A LEGIT DATE, TOO, HYOSHUN!
- "Oi, Shun! Oi!" hnnnngggggg, and then telling Shun to go up first, hnnnnggggg. swan may be a dumbass but he is a very sweet boyfriend
- Something about these two as a duo, even - or maybe even especially - lurking in the background together is so fucking charming. I think part of what makes the HyoShun feel oddly real even at this stage is Hyouga's weird insistence on saying Shun's name at every opportunity...? But they really do have this natural chemistry where they feel especially, quietly fond of each other.
- headless ikki is hilarious
- "Heh, if Shun and Hyouga can't survive getting thrown off a cliff on their own, they're losers anyway. Let's beat it" ah yes now there's the ikki i know and love!
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- saori nooooooo!
- By the time she officially assumes her role at Sanctuary, Saori definitely hates herself. It's pretty painful seeing that process really get going in these past few eps.
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- Once again, as always, Hyouga comes across as really attentive to Shun. Something about the emphasis on the shot of Hyouga lifting his eyes to him before turning to Shun and addressing him directly when he didn't really need to. The charming thing about Hyouga is that yes, he puffs himself up, but he's also 100% earnest all the time - he doesn't feel self-conscious or defensive about his attentiveness or concern for Shun, either.
- Oh right, the Ikki backstory that for some reason they kicked to the present while cutting Shaka's role. That is a shame. This is one of those things in my grotesque Frankenstein-like personal Saint Seiya canon where the manga version does win out.
- I'M PRETTY SURE THE SETTING WITH ESMERALDA'S DEATH WAS COMPLETELY DIFFERENT IN THE ORIGINAL FLASHBACK...? I MEAN, OKAY, BUT...
- I feel like ordinarily I would be really annoyed by what a flat "I solely exist to make sad doe eyes and then be fridged" female character Esmeralda is, but the whole thing with "teehee, did you mistake me for your little brother again!" "Yeah, you look exactly like him!" "Teeheehee!" is so fucking weird it just drains me of all capacity to be potentially outraged...
- I ENJOY HYOUGA JUST CASUALLY INCLUDING HIMSELF AS ACCOMPANYING SHUN ON HIS IKKI INVESTIGATION LIKE IT'S THE MOST OBVIOUS THING.
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- Between this and his boyfriend's complex about his dead mom......... Shun sure has a hard life..........
- And now we're into Shiryuu's filler arc! Considering how weird the manga-anime relationship in StS is and how both fed into and revised each other, is it unreasonable to assume that Kurumada saw this set of episodes and went: "Tiger-themed character to contrast Shiryuu's dragon... Ohko... Ohko... Ohko........... d......ohko...? DOHKO......? WHOA YES NAILED IT"
- I do like the contrast in this episode between Shiryuu presenting a calm facade and "it'll be okay, any one of us would have done it" to the other Bronzies, but here in private he's having violent nightmares and obviously struggling with what's happened to him.
- I feel so sorry for Shunrei. Her body language and expressions here tell you a lot about the quiet frustration and anguish that she keeps pinned down under that gentle, supportive face. Hm, you and your future husband do have that in common, I suppose, Shunrei...
- It's still hard to see Shiryuu taking his frustrations out on Shunrei, though. Uncool, my dude.
- It's also hard to see Shunrei implicitly devaluing herself and "accepting" that her concern isn't enough to move Shiryuu on its own by bringing up Seiya and the others in order to motivate him - and then catching herself for letting an edge get into her voice.
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- Seiya, his weird early entry from the filler is over. Ikki gonna Ik. Best to just accept it, the way his younger brother mostly does...
- Hey, is this the first time Seiya belts out his "Saori-san"? An exciting occassion!
- I do think it's interesting and nice in the wider context that Saori comes to Ikki's defense here - both understanding that Saori is privately blaming herself for what happened to Shiryuu and Seiya, and knowing that Ikki is also incredibly damaged for things that she and her grandfather was responsible for. Ikki is fucked up and can't communicate well because of things Saori was complicit in, so yes, it's appropriate that she at least urge others to be understanding of him.
- kurumada flying bythe seat of his pants jokes aside ohko is a bad character sorry
- Seiya/Shiryuu fans must have been veeeeeery happy about this setup with Seiya searching for the magic water...
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- It must have taken a ton of courage and frustration for Shunrei to finally "snap" a bit and be honest about what she wants like this. Shunrei is in a painful position where she can't hate Sainthood and what it does to her loved ones, per se - because she was raised by Dohko and owes everything to Saints and has been basically indoctrinated into the SAINTS = NOBLE AND GOOD worldview as well - but it still tears her apart to see Shiryuu volunteer himself to get ripped to shreds, and hate himself and see himself as lesser if he can't do that. So she mostly just locks everything inside.
- I like her including "Seiya and the others will understand!" too, because it reflects her desperation and how much thought she’s quietly put into this.
- She's right, by the way, Shiryuu. You could be so happy with her. You are sort of unique amongst most of the Saints in that you really do have the capacity to find a good life outside of the Sainthood and be happy. RETIRE, GODDAMMIT. (Next Dimension made me a little bit upset, can you tell?)
- Considering Shunrei's courage in putting herself out there in a way she almost never dares to, it really sucks to see Shiryuu just totally reject her in a pretty cruel way. I get that he's hurting, but VERY uncool, man.
- And then Shunrei begging Dohko for help, and just getting "LOL THIS IS THE DESTINY OF SOMEONE WHO LIVES AS A SAINT!" Like, I think Shiryuu is a good guy, but really, Shunrei probably deserves a lot better than a Saint, period.
- And then Ohko and Shiryuu have a shounen fight where Shiryuu regains his self-confidence and Ohko finally grasps the meaning of true strength blah blah blah. Wow, Shunrei really was the most interesting part of this arc, huh?
- All the mumbling Dohko does in these eps about "I must return to my task" is weirdly hilarious to me, though. Like... what, did you take a break from watching the seal for a while? DID YOU LET RHADAMANTHYS SLIP OUT FROM UNDER THE WATERFALL TO OBSERVE THIS DUEL OR
- and then aiolos randomly decides that he wants to take a bath, trolling both graude and sanctuary alike. sure.jpg
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- Shiryuu, you stupid fuck. You absolute dumbass. You moron. You could be so, so, so happy. Goddammit, Shiryuu.
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- JESUS FUCKING CHRIST, MU
- KIKI IS FUCKING EIGHT YEARS OLD. you didn't leave him a note? did you leave him out food? i love the implication that mu disappeared because he's laying low since sanctuary's mooks are probably after him. YOU DIDN'T THINK IT WAS A GOOD IDEA TO WARN KIKI ABOUT THIS?
- ESPECIALLY SINCE A SANCTUARY MOOK DOES ACTUALLY SHOW UP LOOKING FOR MU WHEN KIKI IS THERE AND SEIYA HAS TO SAVE HIM?
- and then we spent an entire filler episode watching seiya climb a mountain and punch birds.
- next episode: HE HAS ARRIVED AT LAST. IT'S MILO TIME MOTHERFUCKERS
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talesfromaurea · 3 years
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Trying to psyche myself up to draw a reference sheet for Jo. I love her so much but she is by far my most difficult character to draw and I can already tell it's going to take ages
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snowydawn17 · 7 years
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I just had a really weird dream & im writing it here cuz twitter has a character limit
Warning for long text wall, I'm on mobile and can't put it under a cut sorry So things were normal at first, I think? Time kinda jumped around but basically it was a normal day turned apocalypse. Looking back on it it was like a weird parody of devil survivor 2. Anyways. So there were these..3...4 kids? Idk there looked like 4 in this one scene where they played dead and like, rolled into a fancy coffin (this replayed itself like twice? Idk) but in later scenes there was an emphasis on two (an older sister that I'd say was probably 17ish and a younger brother who was maybe 14? Idk low teens at the oldest) and there was some other people, like a lot of people, there were two groups I think aside from the kids? Anywho it went super RPG with random monsters around that were like, OHKO pretty much. There were some SUPER strong ones that if you saw you GTFOd your way out and prayed they didn't follow you. One was a giant squid. It was in a river next to like, the one small fish. One guy went back there a few times to catch the fish and a frog, which always managed to ambush him. The hunting sections were extremely video game like, there was a tutorial and targeting and stuff. It was weird. Also, people sucked at hunting. Like, really sucked. The one character I went POV for was myself, I guess? I don't remember who I was with but I was with three other people, when I was around. Anyways I was trying to keep my goldfish alive in an inflatable ball that kept getting air holes in it and deflating, taping the new holes was annoying. And then a tiger like, broke through the back door (said tiger was one of those oh FUCK GTFO enemies and I reached around it to grab this goldfish (I don't even own a goldfish IRL, priorities) and we somehow got it out? No one died, somehow. And then a lion squeezed in (not of the GTFO variety) and sat on the couch and everyone was freaking out but me? I was cool with this random ass lion just chilling, it was probably gonna kill me in my sleep but yknow. Whatevs man. I like, had an existential crisis in my dream for a brief second. What even. Anyways with the other group of adults, this one dude got separated from his girlfriend in the initial apocalypse happening stuff (which I'll get to in a bit, it's the most fuzzy rn) and I can't remember what he did but he somehow helped out whoever was sending in the monsters? And asked about getting let out of the lockdown - moreso getting his girlfriend out, or being able to get to her - and they laughed at him and said NO ONE gets out of the lockdown. And then my brain jumped back to me with my group and I somehow knew this dude and that convo and some lady asked about "the lists" of ppl who could leave and I said, like "he got it. Everyone's on it." "???" "Everyone's gonna die" (this is where the existential crisis happened) and I don't remember much about those two groups aside from that ANYWHO with the kids. There's supposed to be an adult with them from the weird "hide in a coffin" scene but I don't remember her outside of that so. Probs dead. Idk. Anyways in that scene there was the older sis, younger bro, a set of twins, and a baby. Idk where the twins and baby went. I thought "'no wait, there's a baby, the baby's gotta be here too" a few times, so like..I knew it was a dream but not really? Oh, and they were apparently psychic? The powers never really showed up aside from a mention of them not being able to gain superpowers one way cuz they were among the last of their kind (the adults were referred to as "Hiders". Lowkey feels like that's supposed to be a completely different show.) Anyways the brother and sister got separated, and the younger bro was running around with a group of friends that was pretty big actually? Idk my dreams don't give visuals on people a lot. Anyways a bunch happened to them but I mainly remember running into a random building and there was a pool? With a monster that looked kinda like a lapras? And it shot fire and we all almost died but a random older dude turned it into wood for a sec and that cancelled the magic? We kept running and the thing unfroze and I was positive we were gonna die but it didn't attack? And the dude said they're peaceful in the day, only attack at night. Then there was a series of tunnels, and this boy kept leaving hints for his sister (who's name is Jess, that feels right) and then they bunkered down and waited? Not sure but then one of Jess' friends and another dude and the dude from before I think? Were there and talking like they had been the entire time. It gets fuzzy but I think the friend killed the two dudes for some reason? Something about backstabbing before you get backstabbed. And then she died from something? Not sure, but there was magic bs going on. Jumping to Jess, she was doing some running around and other stuff but I mainly remember one scene where she goes to sleep and wakes up in a coffin surrounded by...sand? Idk it looked like sand. And there were other ppl but they were either passed out or dead so they don't matter. But there WAS this demon like guy Jess seemed to know? It sounded like they had talked before - she def knew who he was. Anyways he kept telling her to go back to sleep and she'd be fine, but something about what he said gave her the idea she could do something to help everyone and when she asked he (hesitantly) explained that, yes, she was in a place that controlled the big GTFO monsters, and she could prevent more from being unleashed, but she would die. They talked for a bit about options (Jess asking, he answering) while Jess fiddled with bottles strewn about in the sand she woke up in (she was mainly asking about what the bottles did, I think, and then she asked about getting up.) Naturally Jess gets up and searches and finds a series of levers (the first is R, though everyone keeps saying the monsters are named after Greek letters? Idk) and she pulls and bends the lever, preventing it from being used again, and my brain kinda skimmed over her shutting down the next few. And then Jess has an army of kids and teens running with her, disrupting the bad dude's plans, and she's shredding this orb thing to pieces and giving those pieces to the kids to further shred. Idk what this thing was but if they got all the pieces again they could put it back together and that'd be BAD. Also Jess managed to break everything except this one last event, which was a bomb raid? Which jumped over to the bros side, and why they ran into that building I think. Anyways, Jess keeps running, and I think she got captured? But my brain jumped to her in the tunnels her bro had left messages in, and she gets to their bunkered down position but he's not there (it's a weird mix of parallel dimensions and time travel, it made sense in dream) but she knows he's SUPPOSED to be there, they just can't see each other and so she leaves her own message. The first is a pic of her in a weird costume with some dude (this happened earlier in the dream, I guess, but I don't remember it?) but she's afraid he won't know what that means so she leaves another saying "it's me, ___, it's Jess" (don't remember the bros name) and these just kinda appear near the bro and he reads them and starts crying (I feel like *I* was crying But I was asleep, so) and he realizes she's gone. Not sure how those conveyed that but they did. The dream ended thereish, but over the course of writing all that I remembered some other stuff: So at first it looked like a city, but a main beginning scene I remember is a group of older folks (like, 60s at the youngest) running from this weird vehicle and if it ran you over you like, turned to mush and melted a hole in the ground. The back tires passed over your mush self and you and the hole were gone. Some people died from this, some people came back like a respawn. Those older ppl plus some others made up the two non-Jess and bro groups later. They kept referencing a married couple who died (last name started with a C I think?) who for some reason had been a major threat to whoever was running this? And another couple, who seemed to be the leaders, were a similar but weaker threat. I'm not sure how, but probably magic. At one point I ran into a building and got separated from my friends in the crowd, ran into the women's bathroom (for some reason the men and women bathrooms ended up connecting in the back) and I sat down against a wall with my phone and 3ds (accurate, sadly no goldfish :c ) and then my grandpa was there holding out a hand to me with a small smile. Nothing really came of that so...yeah. Anyways yeah, that's most of what I remember. There's some other details (I think hunting dude hunted with his brother? And they were part of my group? *shrugs*) but i can't remember them clearly so screw it. TL:DR don't let Snowy sleep, she gets REALLY FUCKIN WEIRD DREAMS
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noivysneverland · 7 years
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Tier 10 tank stereotypes. With a few exceptions these will be mostly more common tier 10s that are seen in pub games
T110E5 There are a lot of E5 players, being at the end of the American pure heavy tank line. The spectrum of skill that this tank has is very broad, but there tends to be two kinds of E5 players. Both of them use its easily abusable armor to bounce more than the tank has any right to. The first kind and more common kind of E5 players know the basic rule of the E5, which is to keep the front facing the enemy at all time. They will go up steadfast against most opposition, but they often lie in places that are vulnerable to flanks and dont play to their advantage. The other type of players use the E5's true role as a flank locker. These guys will play hard cover and leave little of what few vulnerable spots on the tank covered while they peek-a-boom and fire HEAT at literally everything that they can see. The second variety of E5 players are very easy to hate, but you still have to give credit to them playing the tank well. E-100 Another case of so many people playing E-100s that the playerbase who uses it can not be defined by a single stereotype, but as it stands at the end of the same line as the tiger this is most often someone's first tier 10 tank. These people who get the E-100 as their first tier 10 tank only play German tanks and are wehraboos. These players often fail to use the Ehundo to its full potential, leaving the lower glacis exposed and unangled, not angling the turret, not firing heat when using the 15cm gun, or they just got the tank and are still stuck on the mediocre 128mm. More skilled E-100 players will do all of the above, and will be a good asset to the team, though all E-100s have a bad habit of getting a little more than what they asked for if when they actually push after a few trades. Prior to the removal to allchat, E-100s would frequently berate people for using premium ammo while firing it themselves. Complete lack of irony. VK7201K These guys are pretty uncommon, however I see them frequently enough to warrant a spot on this list. Being a tier 10 Reward tank, you can generally assume these guys know what they're doing. VK's tend to be a bit more aggressive than E-100s in the side scrape or poke-from-cover and will engage in close quarters largely because of the fact their version of the 15cm gun is inferior in almost every sense compared to the E-100s and have a really annoying habit of shooting shells that veer off wide even at near point blank range. These guys are dead on pros at angling their armor, and pray that their opponents don't know about their glaring weakpoint under their turret. IS-7 Another case of so many people playing this tank. They generally follow the same patterns of the E-100 and T110E5, only that IS-7 players tend to be more in-you-face than the rest of the other tier 10 heavies, and it can work both for and against them, because their side armor, like most other IS-series tanks, have that stupidly broken side armor above the tracks that sponge hits without so much as a scratch, but the right hit and angle under the turret can hit the ammorack and cause a pretty impressive explosion. IS-4 These guys are rarer than IS-7s. IS-4s are a lot more passive than 7s because the KV-series that lead to the 4 has a lot more of a sit-behind-hard-cover-and-peek-a-boom style of play. The IS-4 is undoubtedly one of the best tanks at this; a side scraping IS-4 can be almost impossible to penetrate with anything if they're doing it correctly. All IS-4 players know this, so they generally will go out of their way to occupy corners and peek, even if it means taking a few hits to get to position. These guys are predictable however, a crafty opponent can take potshots at the turret roof, as the IS-4 is one of the shorter tier 10 heavy tanks in the game. FV215B This is one of the big meta tanks for tier competitive tier 10, with their god tier heavy tank DPM (second only to the T57 Heavy), gun handling, APCR round, and actual gun depression on a tank with a rear-hulled turret. These guys can hold their own and bring the fight to the enemy fairly reliably. A well played 215B is a force to be respected and feared. AMX 50B / T57 Heavy These guys are the OG autoloader tanks, sure the batchat may be more popular, but these two tanks have been doing more consistently in my experience in pubs. AMX50s tend to be pretty damn cautious, keeping their distance with their big size and nearly worthless armor and less DPM than the T57 in exchange for gun handling. 50Bs tend to be more reliable in combat than the T57 because of this, but T57s can put up an amazing fight with their highest DPM of tier 10 heavies. 57s tend to be driven by people who still think they're in a bulldog so they tend to be more suicidally ballsy than 50Bs Russian Mediums Obj. 140, T-62A, Obj. 430, and to a rare degree Obj. 907s RUmeds are another one of those standard tier 10 tanks that a lot of people have and consequently its impossible to keep them under a single cloud. These guys will commonly snipe early and brawl when confronted, their smaller size and agility and armor layout allows them to do this, and they're fairly easy to play and do adequately in. Batchat The E-100 of mediums in terms of the amount of players who own this thing. These guys are an extreme of extremes, there are those who still suiscout in a tier 10 medium, there are campers who run as soon as they're spotted, and there's the deadly clip-and-run. Well played batchats can single handedly carry teams, but these sorts of players are few and far between. They're generally a lot bolder and more respectable than... TVP T50/51 These guys are literally tier 10 cromwell players with autoloaders, only they're THE BIGGEST cowards you will ever face in battle. Don't ever rely on these guys to get into fights or support their team, because they use their low clip damage as an excuse to bush snipe and only get involved when there's 3 enemy tanks left. These guys want to get carried and leech unearned damage and kills from people who are actually putting in effort into teamplay. I'm half convinced these guys are the kind of people who spit in barfights. JPE-100 Pretty much the same deal as E-100s, only with an addiction to 4 digit damage numbers and not having a turret. FV215B (183)/FV4005 SPG players who have a scope and actual hitpoints to trade. These guys put their faith in their magical HESH round. They miss the days when HESH was broken and their unquestionable ability to one shot every non tier 10 heavy they met. It's a lot rarer to see these OHKOs, but these guys live for the thrill of seeing big damage numbers pretty consistently. Object 263 Another tier 10 competitive meta tank, though the recent release of the Strv 103B may usurp this tank from its throne. This tank trades high alpha for unreal amounts of consistency, the 130 on this gun is a fast firing, accurate, and high DPM machine. These guys will find a place to hide their fragile lower plate or behind obscuring cover and lay waste to anything unfortunate enough to be in front of them. This tanks speed also allows them to brawl to a limited degree, and when push comes to shove, these guys will enter the fray without any hint of self preservation. Grille 15 These guys mourn the loss of their broken and grotesquely overpowered waffentrager E-100. And even after its replacement, these guys still have it in their head that poking for 10 seconds to get a shot off in a tank with even less armor than its predecessor is a good idea. When grilles get spotted, they tend to get vaporized in a matter of seconds unless they're even a slight bit competent. Lots of people have this tank because they automatically recieved it before the WTE was removed, and that thing was the most played tier 10 in pubs for far, FAR too long.
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