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#phasedahmer
mauesartetc · 5 months
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What is your opinion on Winx Club and it's art direction?
Honestly I never watched Winx Club growing up, so my frame of reference for it isn't particularly intimate. But just looking at the characters, it's clear there's a bit of Sameface and Samebody Syndrome going on.
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The art style's certainly unique for a Western kids' show, and there's a nice variety of bright colors. But man, I hate to think what kinds of messages the show's young target audience took away from these designs. If all kids see in their media are tall, impossibly skinny bodies portrayed as desirable, they'll wonder why their own bodies don't match. And creators should be especially sensitive to this when they're making shows for girls, since media bombards them with a host of beauty standards to measure up to (and it's not like I'm any kind of expert in child psychology, but I'd wager the advent of social media hasn't helped matters). So it frankly didn't surprise me to learn that this show was created by a dude.
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Look, I'm not saying men can't be mindful of the effects media can have on girls, nor am I saying men and boys never deal with their own body image issues. But if you're making a show with a majority-female cast, maybe consult some women about their designs-? In the credits of the first episode there are two feminine names listed as character designers (Michele Lilli and Andrea Pulito), but they appear to be outnumbered by twice as many men. (Though apparently those names can be masculine in Italian, so it's possible Michele and Andrea are men as well. Too bad their IMDB pages don't list pronouns for them.)
And according to Winx Club's Wikipedia page, after a pilot that was unsatisfying to the creator, the team hired fashion designers to revamp the characters. At first I thought this would explain the girls' proportions (it's common practice in fashion design to draw slim, taller-than-average figures with elongated legs), but the concept art from the pilot tells a different story. Even before the fashion designers came aboard, all the girls had the same tall, skinny physique.
Not that there's anything wrong with being tall and skinny- hell, I'm a beanpole myself! But when all your characters have the exact same body type, whatever that may be, it leaves out so much human variety and just looks repetitive as a result. It's boring. And on top of that, it creates a visual impression that these characters are interchangeable with little to no individuality. The girls do have their own distinct personalities in the show (I ended up watching the entirety of Season 1 for this post), but those personalities don't come across well in still images.
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It'd help if they were posed in ways that showcased their individual traits rather than just... "feminine and vaguely playful" across the board. Where's Stella's cockiness, Flora's kindness, Musa's sarcasm, Techna's logic? I'm wondering if the fashion designers sketched out these poses as well, because they seem much better suited to displaying clothes than demonstrating character.
(To make matters worse, there's a point in the show where the girls look like literal clones. This screenshot where they're all wearing the same outfit really highlights just how little body diversity they have.)
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And what's bonkers about the faces looking so extremely similar is that creator Iginio Straffi based these characters on real women-? Namely Britney Spears for Bloom, Cameron Diaz for Stella, Jennifer Lopez for Flora, Pink for Techna, Lucy Liu for Musa, and Beyonce for Aisha. Here's how they all looked around the time of Winx Club's development:
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And here's how I'd use the photos as a starting point to make each character's face stand out more.
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They seriously couldn't have just leaned in to what made each face unique rather than painting them all with the same brush?
I get it, drawing all the characters with the same base makes it easier to keep them on model (and I imagine it keeps things cost-effective when making toys of them). But good god, you couldn't have treated them as actual characters rather than paper dolls for the fashion of the week?
From what I saw of the show, it's fine. It's passable. I fully accept that I'm not the target audience for it, but it's not bad for what it is. Could use a ton more character development, though, both in the designs and the writing. In any case, I'm glad that present-day animated shows seem to be evolving past cookie-cutter character design.
To close this out, here's something that I absolutely should not be able to get away with:
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Recognizing these poses from the DVD cover is a sign of knowledge.
Realizing I switched them around is a sign of wisdom.
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