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#play the game its genuinely very good and slay. epic even.
gooseberrily · 11 months
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Pillars of the Earth Book 1 anime opening dropped ???
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wazafam · 3 years
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In the video game movie subgenre, 2014's Street Fighter: Assassins' Fist is by far the best ever made. Video game movies are notoriously regarded with more disdain than appreciation among moviegoers and gamers alike, the latter in particular usually very reticent about getting their hopes up when one is on the way. Street Fighter itself has been right at the center of the poor reputation of video game movies with its first two cinematic outings, which makes Assassin's Fist that much more of a diamond in the rough.
Born out of the 2010 short film Street Fighter: Legacy, Assassin's Fist first debuted as a web series in May of 2014 before hitting home media as a complete movie. Written by Joey Ansah and Christian Howard and directed by Ansah, Assassin's Fist also saw Ansah portray the villainous Akuma, with Howard playing Ken Masters, and Mike Moh in the role of Ryu (replacing Jon Foo from Legacy). Assassin's Fist was subsequently followed up by the 2016 interquel Street Fighter: Resurrection, and despite grand plans for a Street Fighter: World Warrior series to fully bring the franchise to life, with Suicide Squad director David Ayer to helm the pilot and Ansah even having Scott Adkins as his first choice for Guile, a lack of studio movement led to the rights reverting to Capcom and World Warrior falling into limbo.
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That's nothing short of a crying shame, given that Assassin's Fist set the stage for the planned story to grow and thrive in the complete opposite trajectory from where the reputation of video game movies currently sits. Ansah has also commented that a need to maintain creative control as showrunner on World Warrior is partly what led to a stall in movement in the series, and given how Assassin's Fist turned out in contrast to other video game movies, and past Street Fighter films in particular, he was anything but unjustified in standing his ground. Their poor reputation notwithstanding, video game movies aren't dying out, as last year's Sonic the Hedgehog, the reboot of Mortal Kombat, and the forthcoming Resident Evil reboot show. Yet despite the success of those films, Assassin's Fist stands apart for a number of reasons.
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Street Fighter may be one of the longest-running and most popular video game franchises ever created, but as a cinematic property, it was damaged goods at best before 2010. As one of the first major films based on a video game, 1994's Jean-Claude Van Damme-led Street Fighter was an absurd, campy romp, though it admittedly has amassed a sizeable fan base for those very qualities. Raul Julia's ridiculously unhinged portrayal of M. Bison is as quotable today as it was when audiences first heard him proclaim Blanka to be "A beast born of my own genius!" and even that's just scratching the surface of how much scenery Julia chewed playing the dictator. Street Fighter may have been a trainwreck in adapting its namesake, but no action movie whose villain proclaims "You come here prepared to fight a madman, and instead you found a god?" will want for entertainment value.
Fifteen years later, the Street Fighter brand took another black eye with 2009's Street Fighter: The Legend of Chun Li, which had the opposite problem of being a dull, boring slog through chaotically edited fight scenes and a misguided attempt to use the dark-and-gritty approach on a property with such fantastical elements. No longer was M. Bison a Psycho Power-wielding, muscled up would-be dictator, but an Irish crime boss in a suit and tie played by Neal McDonough. Meanwhile, the titular Chun Li, played by Smallville's Kristin Kreuk, was a generic blank slate heroine who only donned her trademark ox horns and blue outfit from the games once in a fight scene that made poor use of the character's spinning bird-kick, in addition to a vast array of other problems. If nothing else, Street Fighter at least made a worldwide haul of just shy of $100 million, while The Legend of Chun Li only scraped together $12.8 million worldwide. With its first outing going down in history as The Room of video game movies and its second bombing on an epic scale, Street Fighter didn't seem to have strong prospects in movie form.
That perception changed overnight with the sudden arrival of the short film "Street Fighter: Legacy" in May 2010. In just three minutes, Legacy did what many believed to be impossible and delivered a genuinely great live-action take on Street Fighter, and the internet wasted no time in fervently asking when a feature-length expansion of the short was coming. Four years later, it finally arrived in the form of Street Fighter: Assassin's Fist, which had become more appreciated as an epic video game web series prior to the film's release. When it came to its cinematic track record, Street Fighter had nowhere to go but up, but Assassin's Fist was simply a great movie all-around, and the embrace it received boils down to several crucial elements it brought to the table.
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Among the many problems that befell Street Fighter and The Legend of Chun Li was the effort both made to split the difference between bringing realism to their action scenes and still making use of the outlandish special moves from the games, with both failing in different ways. The special moves that made it into Street Fighter were more visual homages than the techniques themselves, with Ken's approximation of a Shoryuken and M. Bison's tech-based Psycho Crusher lacking the impact they had in the games. Legend of Chun Li brought more wire-fu into the mix while showing Chun Li developing her Kikoken under Gen's training, but the execution was consistently off, with Chun Li's Kikokens more resembling special effects thrown into a fight scene than a weapon of combat being unleashed.
When it came to Assassin's Fist, by the end of the movie, it'd be easy to believe that one could travel to Japan and actually train in Ansatsuken. Though Assassin's Fist had great action scenes, it was, first and foremost, a martial arts film, taking viewers in-depth into the fundamentals of Ansatsuken alongside Ken and Ryu and presenting the fictional martial art as matter-of-factly as actual kung fu or karate. More importantly, it made the superhuman side of their fighting skills seem realistic in a way that even many Street Fighter fans were stunned by.
Techniques like Shoryukens, Hadoukens, and Tatsumaki-sempukyakus were presented not as superpowers, but as legitimate fighting techniques based in chi (or qi). Though Street Fighter devotees were more familiar with this, it came across as more palpable since Assassin's Fist had presented the training in a fictional and highly ostentatious martial art with the same reverence as one would expect from, for example, the Kickboxer or Best of the Best movies. By the time of Ken and Ryu's climactic sparring match, in which they are permitted to wield the Hado-based techniques of Ansatsuken, viewers were invested in the time and effort the characters had poured into mastering the highest levels of their art. As impressive as it was for Assassin's Fist to portray a martial art like Ansatsuken as something that could be real, it also connected with viewers from another, equally deep angle.
RELATED: Max Cloud Is Scott Adkins Street Fighter (In A Good Way)
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Being born out of a gaming franchise with a much more abstract story structure than Mortal Kombat or Tekken, Assassin's Fist was a martial arts epic to the core and one about the tragedy of aggression and excessive ambition leading practitioners astray. Not unlike the light and dark sides of the Force in Star Wars and Anakin Skywalker's fall to the latter, Assassin's Fist centered on the divergent methods of Ansatsuken training: Mu No Hado and the more aggressive Satsui No Hado. At first selling Ken and Ryu on the former as the "purer" method of developing skill in Hado techniques, Akira Koieyama's Gouken swiftly begs Ken to avoid Satsui No Hado and to keep it hidden from Ryu. Gouken has good reason to fear his young students being seduced by the power of Satsui No Hado and its quicker path to generating Hado, seeing firsthand what it did to his brother Goki thirty years earlier.
Played by Gaku Space in flashbacks, Goki's embrace of Satsui No Hado transformed an already unstable rising martial artist with a violent streak into a soulless killing machine. In contrast to Ken and Ryu's exciting and upbeat training montages, Goki's training in the wilderness after his exile from Gotetsu's dojo is more akin to a demonic kind of viral infection. Lumbering out of his cavern home (and now played by Joey Ansah), Satsui No Hado makes Goki into one of the most formidable fighters on Earth, but at the cost of his humanity, transforming him into the murderous Akuma, whose only goal is to slay all who could challenge him as the world's true master of Ansatsuken. Though Togo Igawa's Gotetsu is defeated when Akuma returns, he dies with some happiness, knowing that he trained a student who succeeded in fully mastering the power of Satsui No Hado.
As Ken and Ryu progress in the Street Fighter movie and Ryu shows signs of being overcome by Satsui No Hado, Gouken's knows his brother's inevitable challenge will come soon, leading him to send his young students on their warrior's pilgrimage and prepare to fight his brother to the death at last to spare Ryu Akuma's deadly pursuit. Alongside Ken's longstanding issues with his father and Ryu's troubled inner spirit, Assassin's Fist's story was one of what it really means to become a warrior. To Gouken, the greatest opponent one can ever face is themselves, and to Akuma, being able to defeat all challengers is the be-all and end-all of Ansatsuken. Though he imparts his vast wisdom to Ken and Ryu, Gouken could not pull his brother back from the darkness. Assassin's Fist ends as their final confrontation is about to commence with Gouken all the while hoping that Ryu can fight off the demons that his brother could not.
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What finally sealed the deal on the success of Assassin's Fist was the fact that it was able to work on multiple levels for practically any demographic, and not just as one of the best fighting games. Gamers and Street Fighter fans had reason to cheer for a gaming franchise that had seemed all but impossible to do well in live-action hitting the bull's eye in Assassin's Fist. For general martial arts fans, Assassin's Fist also held worth in treating a fictional martial art with the same care as one would accord real-world fighting styles, emphasizing the training as the centerpiece of the story. Just as importantly, it connected with its audience on an emotional level, whether invested in it as a video game player, a martial arts practitioner, or simply a general viewer.
In two and a half hours, Street Fighter: Assassin's Fist rescued the Street Fighter movie franchise with an excellent story and characters that resonated with viewers regardless of their experience or lack thereof with the games, and outstanding training and action sequences that felt real in a way that would've seemed impossible for a martial art involving fireballs and thirty-foot uppercuts. One can only hope that the Street Fighter: World Warrior series gets pulled off the shelf and greenlit. As a follow-up to the greatness of Street Fighter: Assassin's Fist with the same creative team involved, one can only imagine how much it would bring to the world of video game adaptations by the end of season 1.
NEXT: Mortal Kombat 2021 Proves That Street Fighter Reboot Should Be Revived
  Why Street Fighter: Assassin's Fist Is The Best Video Game Movie from https://ift.tt/3eS5gnc
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softcoregamer · 3 years
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DRAGON QUEST XI S: ECHOES OF AN ELUSIVE AGE - DEFINITIVE EDITION
I've never played a Dragon Quest game before, so all I had to go on with this game was the pretty looking graphics and charming character art by the Dragonball guy, which- combined with having a hankering for a JRPG, a genre I haven't played since probably the Digital Devil Saga games (minus an abandoned most-of-the-way-done playthrough of SMT3 and a partial of one of the Megadimension Neptunias) was enough to sell me on it. I'm having a tough time determining if it was worth it.
(spoilers)
The story starts off very weak. Your glowing hand marks you as the chosen one, you have to collect glowing orbs to defeat the dark lord. It's like the story of a generic videogame you'd see in the background of a movie. They do throw in a little novelty to keep you on your toes- you present yourself to the king and he throws you in the dungeon, you go back to your hometown and travel back in time for some reason- but I really never warmed to the setting. It's just a collection of cliches and cute gimmicks, like the town of people who speak in haikus, the town of people who speak in rhyming couplets (you're stuck with these people for the bulk of the exposition at the start of act 2, which is a nightmare) and the town of- ugh- Italians. There's no sense of these places being places. It's just a nice pleasant fairytale kingdom of the kind that's normally mentioned in Snow White or whatever as the place the handsome prince comes from, except here you spend dozens of hours trudging through it looking for glowing tree roots and orbs. The big problem in Gallopolis is that the sultan's son isn't brave enough for god's sake. Acts 2 and 3 pick things up, and there's some neat reveals- I like that the lil red star you've been seeing in the sky right from the start was the stain of the original hero's failure to slay the villain, literally hanging over the entire setting all this time. Also the annoying act 1 scene where you get handed the name of the villain and an orb quest in an exposition dump is retroactively improved by the fact that the exposition isn't quite correct. Act 3 reintroducing time travel and actually being thoughtful about it was welcome as well, but sadly that has the effect of making you redo story points you already did since, logically, you're back in time to where you haven't done them yet. Sometimes this comes across as getting a do-over to get a more positive outcome for something that previously ended more tragically, in keeping with the way time travel is explained in-universe as essentially reloading an earlier save (and, as revealed in the end, continuing in a separate save slot). The 8th party member's act 3 quest is a standout here. In reading discussion of the game I've seen people insist on referring to this character as 8, presumably to preserve the plot twist of his existence, so I guess I'll do it too. But more often than not, act 3 quests consist of just doing the same stuff as act 2 again, in a somewhat more curt manner. This sticks in the craw after so much of act 2 already consisted of just doing the same stuff as act 1 again. The party members aren't much better, for the most part. The first three people you meet all say "ah, you're the Luminary, I was sent to help you" and there isn't much to them beyond that for a long time. Sylvando has a lot of personality, which is probably partly why he's become the game's big meme character, but it gets grating and he is insanely trite. The Dark Lord takes over the world and purges the unclean, and Sylvando's overriding concern is that he wants people to laugh and smile more. It's like he takes advantage of the fact that I need him for his boat to get my goat by acting like a fucking teletubby. Things pick way up when you meet Rab, and the 8th party member is genuinely really good. Even the early-game party members end up having their moments (Erik's backstory was pretty fun) but the game really doesn't put its best foot forward with these characters. Not that it needs to; for the first few I was just glad to be getting some help in combat. The combat is excellent in this game, when it gets going. I played with the "draconian quest" tougher enemies mode on, and I turned it off right at the act 2 end boss. The difficulty curve flowed really well this way, with act 3 enemies not feeling noticeably less tough than "draconian" act 2 enemies. The abilities and spells you get are carefully balanced so that it's very difficult to put together a perfect 4-person party, you're always missing something. This means the fact that you can change your line-up midfight isn't just a nice quality of life feature, it's a potentially vital mechanic. They tread a fine line where sometimes needing to swap people out during the battle doesn't mean the characters themselves feel useless; everyone is capable of some extremely tough stuff. And on the other end of the scale, enemy damage is heavy enough that buffing your attack and using big-damage abilities vs healing or defending can be a properly difficult choice; a heavy hit or a big heal at the right time can turn the tide of an entire battle, as can your big hitter suddenly getting put to sleep or your healer getting knocked out. Again, this is all with the caveat that I had "draconian quest" on for the first 2/3 of the game, from what I've heard combat without it is insanely easy. My big gripe with the combat is that there's very little in the way of tooltips. What's this enemy's magic resistance? Does my Sap have a better chance of landing if I up my Magical Might, or does that just increase spell damage? Does Oomphle affect Quadraslash? If I increase my agility will it go up by enough that I can take my turn ahead of these enemies? Does agility even do that? Does using abilities and spells mean I go later in the turn order vs generic attacks and defending? You just have to guess at all this; the wiki has some info on enemy stats but I don't know where they're getting it from other than datamining. There's an entire bestiary with almost no useful information which is functionally just a model viewer for all 700+ enemies. The only way to know anything is to experiment, which I guess at least adds some purpose to combat when you've filled out the bestiary for an area but still have to grid encounters- which will be required at some point, because fighting is the only way you get xp and money. There is also too much RNG. Critical hits being rare and certain attacks having a chance to cause Confusion or whatever is fine (although I'd prefer for attacks which are labelled as having a chance to inflict status effects to actually inflict the status effect way more often than they do) but why the fuck does the resurrection spell have a 50% success rate? Under what possible circumstances would I be using that spell other than needing my dead teammate back right now? Same for all the abilities on the skill tree that say "doesn't connect very often, but when it does it can cause a critical hit" OK that "CAN" is telling me that this ability which doesn't often connect won't even necessarily crit if it does. Why would I choose this ability? To handicap myself? How is this going to help me defeat the Timewyrm? All that said, when the combat is good it's really good, and whenever I lose a fight I'm thinking "I can win that next time if I do XYZ". The 2D battles are much less fun because the pace is much slower and there are no cute animations to liven it up, but it's always satisfying when the "flash" of an enemy taking damage becomes the "flash" of them disappearing, and you know you have slayed yet another blob. Non-combat gameplay is a mixed bag. The early-game fun of running around looking for new enemies to fight and fill out the bestiary wears off hard once act 2 begins and everything is either a reskin or a glowing-eyes "vicious" version of something you've already fought, and many maps are fairly sparse with just the odd treasure chest and locked door to liven up your path to the next area. That said, there are also several areas and dungeons which make a minigame out of traversing them; the Eerie Eyrie and the Battleground were standouts for me. Especially the remixed version of Eerie Eyrie you go to later on, where you get a flying mount to ride around. Crafting is surprisingly involved, with a whole minigame around it and hundreds of recipes to find all over the place. In most cases you can just use money in lieu of ingredients, which means minimal farming is required to get a lot out of the system, and the recipes with ingredients that can't be bought feel special instead of bullshit. In terms of items and recipes there really is a deluge of content- there are recipe books all over the place, with new ones available even in the last couple of maps that open up in the entire game, and there's an undeniable cookie-clicker rush you get from getting better at crafting and taking something you could barely get to +1 all the way to +3. I play games like this as a magpie, accumulating items with nice pictures and effects that make me do a 😲 face, and DQ11 certainly delivers. This even extends to character advancement, with Hidden Goodies incentivizing picking skills you might not want otherwise, and entire new skill trees opening up as quest rewards.
Overall, DQ11 is a good combat system with loot and progression systems that are well-executed enough to feel rewarding after 100 hours, all wrapped up in a style and tone that is not up my alley at all. A good litmus test for how much you'd like the game is probably: watch this scene and if you think it's the most epic thing you've ever seen then Dragon Quest 11 is for you.
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Eurovision 2018 - Initial Impressions
So, with the pre-parties getting into full swing, I thought I’d note down my impressions of each of the songs, as well as general comments on each semi-final.
SEMI-FINAL 1
Azerbaijan: Aisel – X My Heart 5/10 Luna moon me unimpressed. Given that this is Azerbaijan that we’re talking about, it’d probably qualify anyway, even with the 1st semi being such a bloodbath, but god I hope not. This is as generic-Eurovision as it gets, complete with the cringe-worthy, nonsensical lyrics. 
Iceland: Ari Olafsson – Our Choice 1/10 To be fair, Ari’s got a good voice, but the only thing that will save this song is to make him sing in Icelandic so that most people don’t understand what on Earth he’s saying. If I thought “luna moon me up” from Azerbaijan was bad, then this song just made that sound positively Shakespearean! Watching it for the first time, this gave me a serious case of the creeps and made me want to run for the hills. It’s almost as if Iceland gave up after last year and just went. “not voting for me despite me sending quality songs, will you? Well then here’s the blandest thing imaginable, see how you like that!” It’s just as well Iceland got the dreaded #2, it’s not like it’s got a chance anyway. Better luck next year.
Albania: Eugent Bushpepa – Mall 8/10 Rock entry, and in Albanian no less! I really like this since the get go. He’s got an excellent voice and seem to work well live too, so I definitely look forward to seeing his performance in Lisbon! 
Belgium: Sennek – A Matter Of Time 10/10 Aaaand Belgium delivers a quality entry that’s slightly out of the left field again! I knew I could trust you, Belgium. So far, this has been my #1 overall. I had high hopes for it ever since Laura was announced and I listened to the two songs she posted on her youtube channel, and A Matter of Time definitely met those expectations and more. She’s a good singer with an unique voice, and the song is dark and atmospheric but sleek and stylish at the same time. With the right staging, she’ll be ready to slay. 
Czech Republic: Mikolas Josef – Lie To Me 7.5/10 This is quite modern for Eurovision and a total earworm. I’m a bit undecided about it to be honest, but I enjoy it for the most part. I suppose it will really hinge on his delivery on stage, but for now it doesn’t strike me as the cold, soulless, off-a-production line kind of pop that usually turns me off. 
Lithuania: Ieva Zasimauskaite – When We’re Old 8/10 I’m feeling a bit devastated by this running order, which probably just destroyed any chance of my girl Ieva qualifying to the final. This is a lovely little song that soothes the soul like a warm cup of cinnamon-spiced tea in the winter. There’s a quite kind of magic to her voice as well that sells the genuine emotion behind the song so well. Her live vocals need a bit improvement, imo, but judging from her recent performance at Riga she’s definitely working on that and getting better. Sandwiched between two high energy fan favorites in an already tough semi though, I’m worried that her song will end up being the bathroom break instead of the slow but charming respite.
Israel: Netta – Toy 9/10 If someone looked up the word “grower” in my personal dictionary, they will see a picture of Netta next to it, along with a link to the MV for Toy. I have to admit, I hated this song on first listen and was completely baffled by how Eurovision fans got behind this, and so quickly too. I was convinced that this was a hot mess that would drop faster than a lead balloon. Well, here I am, placing this in my top five and happily eating my words. This song is catchy as hell and has a way of getting under your skin and into your mind and never letting go, and that’s exactly what happened to me. It’s so clever in how it carries the central message of women empowerment as well, demonstrating with style how a song like that don’t have to involve power ballads and grand-standing divas, and that one can just have fun with it in the mean time. 
Belarus: Alekseev – Forever 7/10 This song, for me, is a tale of two songs. I love the final studio version of the song as well as the MV, but what I’ve seen of his live vocals so far leave me less than impressed and I shudder at the horrendously overdone staging, with the LED suit and everything going on in the background. If Eurovision were based on studio versions alone, this would have been in my top ten, but as it stands right now unless they change the staging and Alekseev shows improvement in his live vocals, I’m of the mind that this song will get left behind, especially since it has Israel and Estonia as neighbors in the running order.
EDIT: I found a much more recent live performance in Yekaterinburg while I’m still working on the rest of the post, and his live vocals show much improvement, which made me a lot more confident about Belarus’ prospects. I’m still a bit worried about it being stuck between two big favorites though.
Estonia: Elina Nechayeva – La Forza 9/10 This is glorious. As a (very) casual fan of opera and a huge fan of stellar vocals, this ticks all of my box in just the right way. If I were to have a complaint about this song though, it’s the fact that the song lack a true climax and a direction it’s building to. Elina commands the stage with that hell of a voice though that you’d hardly notice. This is definitely not the usual Eurovision fare and that, particularly with the genre being what it is, might work against it, but I’m hoping that the jury and the voters at home will be sufficiently wow’d by her vocals that the fact that this is a pop opera piece and not something they might normally listen to cease to matter.
Bulgaria: Equinox – Bones 5.5/10 I don’t know if it’s because I had too high an expectation for Bulgaria after the last two excellent years, but this song just falls completely fat for me, and repeat listens doesn’t seem to improve my regard (or lack thereof) for it one bit. If anything, I’m turned off by it more and more, what with the hype still surrounding Bulgaria and its entry. Let’s hope the staging change my mind. 
Macedonia: Eye Cue – Lost and Found 4/10 I don’t know, people seem to like this but for me this is one of the forgettable ones that have me going “how did this one go again?” before the song even finishes playing. It’s fine enough, but it makes my attention wander. 
Croatia: Franka – Crazy 6.5/10 It’s fine, I suppose, but it’s nothing impressive. I’m sorry, but everything about it screams safe and middle of the road for me. 
Austria: Cesar Sampson – Nobody But You 7/10 This feels like a pleasant-but-safe entry much like last year’s, and all but screams middle of the road, just like last year. But with how Nathan Trent charmed his way into my favorites list during pre-party season, I think it’s way too early to count Austria out yet. With his effortless vocals and the right amount of charm, Cesar might still lift his song into contention for the finals yet. 
Greece: Yianna Terzi – Oneiro Mou 9/10 Epic ethno-ballad for the win! I certainly wouldn’t say no to #Athens2019 even if this isn’t my overall favorite. This is beautiful, atmospheric, and has the chance of being truly spectacular with the right staging. I’ve only seen the studio version, so I can’t comment on her live vocals, but I’m definitely keeping my fingers crossed for this one and hoping that she delivers on what the studio version promises. 
Finland: Saara Aalto – Monsters 9/10 This has the potential to blow up into a huge banger. The song is powerful and just the right kind of anthemic for Eurovision fans to get behind. I really hope Finland ups their game with the staging and styling though because the national finals one rather came out on the wrong side of left field and something like that just won’t cut it for the big leagues. All the best to Saara and Finland!
Armenia: Sevak Khanagyan – Qami 9/10 Armenia took the plunge this year too in sending a song entirely in Armenian, and Sevak,  being such a stellar vocalist, is definitely the guy to take that risk with. He’s one of the strongest male vocalists this year and that definitely shows in how he delivers this song and its artistry and ethnic charm. I’m definitely looking forward to seeing this live and I hope he kills it in the semi and carry the song to a high finish in the final. 
Switzerland: Zibbs – Stones 7.5/10 This is quite a bop with an excellent beat, but I’m not sure this song will cut it in this semi, unfortunately enough.
Ireland: Ryan O’Shaughnessy – Together 4/10 I guess this is better than last year’s...? That isn’t saying much though. The only thing going for it seem to be the gay romance going on in the MV, but even that feels like a cynical ploy to score points with fans. The female supporting vocals also make it feel like the very definition of incongruous, with the mixed message they’re sending out.
Cyprus: Eleni Foureira – Fuego 3/10 This irritates me to no end, and the fact that people I’ve come across seem to like it only exacerbate things for me. Objectively I guess it’s inoffensive in that generic Eurovision way, but there’s just something about this song that just rubs me the wrong way. 
SEMI-FINAL 2
Norway: Alexander Rybak – That’s How You Write A Song 6/10 I have to admit, I had quite the soft spot for him because his victory in 2009 was what introduced me to Eurovision. That said, where do I even begin with this song? This is the furthest thing from his excellent Fairytale, and more closely resembles a kindergarten sing-along. There were quite a few songs I preferred over this one in the Norwegian national finals too, and I’m not sure if I’ve gotten over their losses yet. When it comes to Rybak himself though, you can’t deny that this man has charm in spades and total command of the stage, and he definitely knows how to work his audience. With a better song we might have been able to have #Oslo2019, but alas...
Romania: The Humans – Goodbye 7/10 This is quite a pleasant song, if a bit dated. I really enjoy the instrumental backing as well, with the strings and everything. When it comes to this year’s rock selections though, this isn’t exactly the best (or even the best in this semi).  
Serbia: Sanja Ilic & Balkanika – Nova Deca 5/10 In any other year, the ethnic element and use of traditional instruments would have captured people’s attention and help them forgive a lot of the song’s faults, but with more nations taking risks as a response to Portugal’s win, I don’t think that strategy works nearly as well, if at all, this year. And they’re not even the best Balkan song in this semi, unfortunately. 
San Marino: Jessika feat Jenifer Brening – Who We Are 2/10 Sorry, I prefer the Norwegian “Who We Are” that sadly got left behind in nationals. She’s got a nice voice, I’d give her that, but the song sounds like two different songs thrown together, and not in a good way. The dancing robots are the only things going for it, really. 
Denmark: Rasmussen – Higher Ground 8/10 I always wonder if I’m being too soft on the Nordic entries because of personal biases, but I’d like to think I’m fair even with my soft spot for them. This song, when it comes down to it, isn’t that spectacular and the lyrics can be iffy at times, but nonetheless I find myself enjoying it. Part of that is probably the viking aesthetics. the atmospheric staging, as well as the general musical theatre aura to the whole package. 
Russia: Julia Samoylova – I Won’t Break 3/10 This is another one that makes me go, “I know they’re going to qualify for simply being Russia but please, please find a way to stop that from happening!” Granted, this is worlds above last year’s aborted entry, but then again it doesn’t take much effort to achieve that particular feat. I don’t know if it’s her diction, her vocal techniques, or a mixture of both, but her vocals is grating. 
Moldova: DoReDos – My Lucky Day 6/10 This is one of the songs that I think might become a grower for me. I almost discounted it entirely at first, because the first performances and videos I’ve seen of it were nothing short of disastrous, with the low quality making the whole thing seem cobbled together with tape and some loose strings. With the official music video out and the performance in Riga showcasing them live though, I’m slowly warming up to it, though this still feels rather like Hey-Mamma-lite to me. 
Netherlands: Waylon – Outlaw In ‘Em ???/10 Okay, I don’t know what I think about this song. Or rather, I do, but my thoughts don’t condense into a neat score that I can put on it. Objectively speaking, this is a spectacular song with a genuine spirit to it. Emotionally speaking though, what makes it great also makes it unlistenable for me because I loathe country music as a genre. So, my rational self will be cheering if, or rather, when this advances to the final with a respectable position, but the other parts of me will be lamenting the fact that I have to sit through this again for the final. So, I guess it’s best of luck to Netherlands, see you in the finals, but I wish you came with a mute button...?
Australia: Jessica Mauboy – We Got Love 7/10 It’s a good song, and even without having seen her live I already get the feeling that she probably has great energy on stage. The song itself is fun, but ultimately safe and inoffensive. It will most likely qualify, but I think it needs something more to go further in the finals. Maybe if there’s a killing part like Dami Im’s song in 2016...
EDIT: I promised myself I’d finish this post before watching the London Pre-Party, but that didn’t exactly happen. So, yeah, she absolutely killed it with her stellar vocals, infectious energy, and charm. If she keeps her momentum, then Australia’s more than good to go. 
Georgia: Iriao – For You 7/10 In any other year, I’d appreciate this a lot more, but alas, 2018 isn’t like any other year. I commend them for their choice to keep this in Georgian, and the vocals on this song are quite impressive as well. But, the fact is, with so many other songs with ethnic elements to compare it to, it doesn’t stand out as much as it should because the simple truth is that whatever this song does well, there’s another song that does it even better. 
Poland: Gromee feat Lukas Meijer – Light Me Up 7/10 This is a great song to rock to at a beach party or on a long road trip. But, the thing is, I’m not exactly partial to beach parties. Or road trips. Or anything else summer-y really. So while this is certainly easy to listen to and enjoyable while it’s on, it’s not exactly something that incites passion in me.  
Malta: Christabelle – Taboo 8/10 This song definitely has a kick to it, and I mean it in the best way possible. I love the song both for the song itself and the message of mental health awareness that it conveys, and I definitely appreciates that it manages to carry its message without being preachy. The staging seems to be coming along quite well already judging from the national finals (despite technical difficulties), and I’m definitely keeping my eyes on this one to see how it evolves on the big stage.
Hungary: AWS – Viszlat Nyar 9/10 The story of my journey with this song is a bit like a mixture of my experience with the Netherlands’ and Israel’s entries. I appreciated this song from the very beginning on an objective level, but personally I’m not much of a fan of heavy metal so I was having a hard time really enjoying it despite my eagerness for it to advance to the finals and do very well. Unlike Waylon and his country piece though, heavy metal is a lot less offensive to my personal tastes, so I was able to appreciate it more and more on a personal level as well with repeated listens, to the point that I now consider it one of my favorites of the year, both objectively and subjectively-speaking. I’m a bit worried that the juries will penalize it for its genre, but hopefully it will win over enough televotes, especially those from the younger generations, that it will go through anyway. 
Latvia: Laura Rizzotto – Funny Girl 7.5/10 I like this song for its quirky yet catchy nature, but what really captivated me about it was the aesthetics of its MV. I do think they will benefit from a staging that is in line with the MV, with a theatrical, film noir feel to it. 
Sweden: Benjamin Ingrosso – Dance You Off 5/10 I could have probably been able to tell this was the Swedish entry going in blind. This is all the well-produced slickness that we’ve come to expect from Sweden, but without the energy, soul, and the extra je nais sais quois that put Heroes or Euphoria in a different league. But hey, at least this isn’t nearly as robotic and worthy of trigger warnings as last year’s, which can only be an improvement. And, as a side note: enough with the brown-haired, reasonably attractive young white men, Sweden! I know you can do something different. ...Right?
Montenegro: Vanja Radovanovic – Inje 8.5/10 It’s going to be tough going right after Sweden. But, this song is so different that hopefully that won’t matter too much. This is one of the (many) ethnic entries this year that actually stood out to me. There’s something hauntingly Balkan about this song, and Vanja Radovanovic delivers it expertly. I also like how the song builds itself up to the rising chorus. Anyway, I’m not entirely confident about its chances, but I sure hope to see this one in the finals. 
Slovenia: Lea Sirk – Hvala, Ne! 6.5/10 I have to admit, this one is a bit of a guilty pleasure. The song isn’t anything too special and can definitely be said to be repetitive, but still, I find myself digging the beat despite myself. 
Ukraine: Melovin – Under the Ladder 8/10 I didn’t rate this song at all when I first heard it, but having seen his performance at the national finals, I’m beginning to warm up to it more and more. I’m still kind of trying to figure the song out, but whatever it is there’s something about it that kinds of grab you. 
ALREADY QUALIFIED
Portugal: Claudia Pascoal – O Jardim 8/10 This is quite magical and atmospheric, capable of evoking one’s imagination with the song alone. With the right staging, this will become something truly captivating. 
France: Madame Monsieur – Mercy 9.5/10 France does it again and makes it into my top three for the second year in a roll. The song is unassuming at first, but then builds into something beautiful, tender, and clever. The use of double entendre to convey the central message lends the song a sense of universality despite it being sung entirely in French, which will definitely make a difference in Lisbon because they don’t need the fancy LED or special staging elements to help non-Francophones in the audience to understand what the song is trying to say. 
Germany: Michael Schulte – You Let Me Walk Alone 8/10 Huh, Germany actually managed to surprise me. It’s a nice and comfortable ballad, and I mean it in the best possible sense. What makes all the difference this year with Michael Schulte’s “You Let Me Walk Alone” is how heartfelt and genuine this song is, and that, I hope, is what will make a difference and propel it to the left side of the scoreboard. Not to throw any shades, but I very much prefer this to any paint-by-numbers “pseudo-ethnic” pieces that might arise solely as a response to Salvador Sobral’s win. 
Italy: Ermal Meta & Fabrizio Moro – Non Mi Avete Fatto Niente 10/10 This is easily my top three, but I’m a bit hesitant to put my support behind without seeing the staging, because we all know how last year’s Italian-language song with a deep message turned out. The fact that they said they’re going to display the lyrics during the performance give me hope, because one of my favorite things about the music video was the way they showed the lyrics in a variety of different languages. But either way, this is poetic and powerful, and something of pure quality like all of Italy’s entries lately. 
Spain: Amaia & Alfred – Tu Cancion 7/10 This comes as a surprise to no one, but this year’s Spanish entry is worlds better than last year’s. At first glance, it’s just the run of the mill saccharine love song, but once you pay attention to it there something genuine about it that grabs your attention despite that. This is not really something I usually rate, but I’d be lying if I say I didn’t enjoy it a lot. 
United Kingdom: SuRie – Storm 5/10 Definitely not my favorite in You Decide by a long stretch, but I can’t exactly argue the point that she gave the best performance of the night. She’s a great singer and performer, but the song itself is rather...lacking. So, let’s hope the BBC still knows what it’s doing in terms of staging because this song definitely needs it if the UK has an hope of not finishing bottom five. Then again, SuRie might surprise us yet. She already made a more than respectable performance out of this song once already, after all. 
Who I want to qualify:
SEMI-FINAL 1: Belgium, Israel, Albania, Czech Republic, Greece, Armenia, Finland, Estonia, Balarus, Lithuania
SEMI-FINAL 2: Denmark, Moldova, Australia, Malta, Latvia, Ukraine, Netherlands, Hungary, Georgia, Montenegro
Who I think will qualify:
SEMI-FINAL 1: Belgium, Israel, Albania, Czech Republic, Greece, Armenia, Finland, Estonia, Bulgaria, Azerbaijan
SEMI-FINAL 2: Norway, Sweden, Australia, Russia, Netherlands, Hungary, Moldova, Ukraine, Malta, Poland
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invokingbees · 7 years
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Demon’s Souls: A Personal Retrospective
Well shit, they actually killed it. A very small part of me believed that the uptick in activity last night might make the parties involved ‘forget’ to shut down to online for a day or two. Maybe that activity had a positive effect somewhere. Ireland’s falling to shit with all this snow, so I’m gonna sit here and wax lyrical about one of my favourite games, in honour of the online passing.
Beware of spoilers and also a really really fucking long post.
The world presented to us in Demon’s Souls is one where a primal being, the Old One, has awoken due to the re-discovery of the magical and powerful Soul Arts. The northern land of Boletaria is covered by a Deep Fog which brings soul-devouring demons with it. It is dominated by the Boletarian Palace, wherein dwells Old King Allant, with additional regions spread out from it, such as the Stonefang mines where workers uncovered something ancient in the deep tunnels. There’s the Tower of Latria, whose ruler returned from a journey with a strange yellow robe and turned Latria into a nightmarish prison where he made his own demons. The 4th (or 6th, as fans call it) land is the Northern Limit, shut off to halt the spreading scourge of demons. The Shrine of Storms is a remote island inhabited by barbarians who worship the wind and storms and death. Lastly, there is the Valley of Defilement, a place where all that is unclean is cast, and festers.
The lands are divided into Archstones, for as the fog spreads, reality becomes more and more unstable. The Nexus is a temple built and maintained by the Monumentals, who keep everything running as smoothly as possible. The Archstones connect the different lands together through the Nexus. It is tended to by mysterious but kindly Maiden in Black, a woman wrapped in black, her eyes covered in wax. She is the first, and possibly best, Patented FromSoftware Level Up Waifu™, she provides the ability to level your stats and not much else but look adorable kicking her heels on the stairs. She’s a good kid. Maybe.
The story of Demon’s Souls concerns you, the player, the Slayer of Demons, your soul trapped by the Nexus. It is your quest to slay the powerful demons roaming the land to be called upon by the Old One. What happens next is up to you. Do you lull it to slumber, or take the power of Demon souls for yourself? The central themes to DeS are the loss of human identity, hubris and forbidden power. There is much talk of becoming a demon yourself, succumbing to the power. Characters reference it, such as the Crestfallen Warrior, who tells you after you’ve killed your first demon, that you’ve ‘fallen for their trap’. Stockpile Thomas reminds you almost constantly that ‘You’ve got a heart of gold, don’t let them take it from you’. The risk of becoming a demon is always there, if you’re not careful. He who fights monsters kind of deal. Sage Freke talks of the power of demon souls being able to ascend humanity to a higher plane. If all this sounds at all familiar, then you’ve played Bloodborne, arguably a spiritual successor to Demon’s Souls, which contains many of the same themes, albeit in a more overtly Lovecraftian sense.
Demon’s Souls true strength, to me, lies not just in its seamless multiplayer, strategic and tense combat or ingenious level design, but in its atmosphere. DeS draws you into its world flawlessly. The colour, the sound, the sheer emptiness of it. Some areas are stronger than others, and those stronger areas are, to this day, I believe unmatched.
Boletarian Palace resembles most its successor games, and has the atmosphere of decaying age like so much of Dark Souls. It’s a vast, mighty palace below a mountainous arch of stone. It would seem that at one time Boletaria was prosperous and powerful, but since the advent of the fog, it is abandoned all but for the soul-starved slave soldiers and mad warriors prowling the halls and ramparts. Two massive dragons, the king’s pets, circle the skies burning down anything at all. It is inhabited by four powerful Demons: the Phalanx, a mass of dark slime covered in shields and protruding spears, the Tower Knight, a colossal armoured behemoth armed with a magic lance and vast slab of steel that gives it its name, the Penetrator, an agile and powerful, looming warrior covered head to toe in armour, armed with a devastating longsword. Lastly, there is King Allant himself, or more correctly, his demon. Boletaria is a wonderful place to explore, with all sorts of secondary paths, hidden areas and ledges to get to. Its shortcuts feel great to unlock, too, the level design here is fantastic.
Stonefang, I have to be honest, I’m not terribly fond of. I would rank it lowest in a tier list of lands. While the first section is mostly fine, it’s really in its second area that loses much of its fun. It’s a maze of tunnels I’ve found myself lost in more than once for a while. But luckily, if you know what you’re doing, you straight up just skip the entire level! Stonefang is inhabited by the mindless remnants of its mining population, shortish, what would almost be Dwarf-like people were they not covered in reptilian scales. It would seem that close proximity to the thing found buried within the deep dragon graveyard has caused this metamorphosis. Large, explosive ‘bearbugs’ and rock worms can be found here. Three demons take residence in Stonefang: the Armor Spider, a massive metallic arachnid, the Flamelurker, a fiery humanoid demon and lastly, the titanic Dragon God. Stonefang is also home to the advanced blacksmith who can upgrade weapons in a bunch of ways, as well as use boss souls to create unique weapons.
The Tower of Latria is the game’s crowning achievement in atmosphere, and is not only oppressive, but genuinely unsettling. From the get go you are greeted by an eerie stillness broken only by the moans of suffering issuing from somewhere far off and the sinister chime of bells. The bulk of the prison complex is inhabited by mindless dreglings imprisoned in the cells, left to some unspeakable fate. Patrolling the halls are monstrous guards resembling, slightly, Mind Flayers from D&D (indeed, the fanbase refers to them as such), but they also resemble not just in aspect but action, the Brainsuckers from Bloodborne, one of many callbacks BB makes to its great grandaddy. There are, too, gangly gargoyles crouching atop pillars, waiting to strike. After the first boss, you enter the perilous heights of Latria - thin walkways looking out over drops into pitch darkness, roaring winds, broken arches and vast towers. The area is dominated by a central pinnacle, in which hangs suspended by mindless worshipers, a huge beating heart, which drones and pulses. You descend to the depths of the towers, too, to the blood swamp beneath, where strange red tentacles lazily waver and hideous human-faced insects skitter about. Latria has three demons, first the Fool’s Idol, a fake god made in the image of Latria’s imprisoned queen, used to subdue to inhabitants. There are the two Maneaters, chimerical gargoyles utilizing strong tackles, pummels and sonic blasts to kill. Lastly, atop the dizzying zenith of Latria, is the Old Monk, a withered corpse barely alive, the body of Latria’s former ruler used as a medium by golden yellow robe, now seeking a new vessel. The Old Monk battle is unique in that it is an online experience (sadly now unattainable) where the robe summons an invader to fight you, or a nondescript NPC if offline. Unfortunately, the unique head gear, Old Monk Head Wraps, was only available if you were summoned as the Old Monk and defeated the host. The head piece provided additional magic damage at the cost of lowered magic defense.
Next, there is the Shrine of Storms. A bleak, weathered land of ruined fortifications, inhabited by undead skeleton warriors (gnarly skeletons, too, bones wearing bone armours!), a wandering Vanguard demon and the iconic Storm Beasts. Further within you encouter powerful Grim Reapers who summon strange, shadow creatures, slow but powerful. Even stronger versions with powerful lasers exist further into the tomb-riddled island. Invisible, stalking, giggling shadow creatures deliver fatal blows from behind of you take their bait. Explosive spirits and iridescent slugs also dwell within the Shrine of Storms. The Shrine’s three demons are the Adjudicator, a mythical figure brought to life by the deep fog, the Old Hero, a towering, agile, but blind humanoid demon and lastly, the epic Storm King, a vast version of the Storm Beasts which flies in the thick clouds around the stark monolith forest. One can fight the Storm King normally, with bows or spells, or you can venture into the monolith forest, dodging the Storm Beast spikes, and take the Storm Ruler ruler, and conquer the maelstrom... Shrine of Storms is probably my favourite area for its general aesthetic. It and Latria represent just how immersive Demon’s could get. Every area in the game has a cohesive, consistent theme and feel, but Shrine and Latria totally dominate the rest.
Lastly, there is the Valley of Defilement, a deep, dark crack in the earth where all the filth of the world ends up. You first traverse the shanty town of rotting wooden planks, built into the sides of valley, which eventually widens and descends into a gaping mire of poisonous swamp. The level of toxicity grows the deeper you get, and ends in a cave where the worst corruption lies. The valley is inhabited almost exclusively by its goblinoid residents, outcasts and exiles, who grow to great sizes and strength, surprising the unwary. There are also, to be found, some blood-swollen tics and flies as well as a mass of giant slugs latched onto the FromSoft mascot weapon, the Moonlight Sword. The valley’s three demons are the Leechmonger, a monstrous mass of swamp leeches brought into cohesive existence. There is the Dirty Colossus, a shambling form full of bloated flies. And there is the Maiden Astraea, guarded by her loyal knight, Garl Vinland. If I’m to be honest, I kind of hate the Valley of Defilement. For me, it’s the least fun to play in, Stonefang may be boring, but the Valley is frustrating. Then why do I rank Stonefang lower? Because valley has Maiden Astraea.
Astraea is the point in the game where the player is really confronted with the reality of what they’re doing. It asks them do they really know what they’re doing? Astraea implores you to leave, that there’s nothing here for you to pillage or plunder. Her guardian, Garl Vinland, stands firm between you and her. You are greeted not by towering demons or creeping monsters, you’re met with people. Garl Vinland, giant mace aside, is a man in armour. Astraea is a woman in robes. Nothing more. She came here to ease the suffering of the residents and Garl came with her, to protect her from the likes of you. But you need that demon soul, to save the world...or claim the power for yourself. Regardless, Garl and Astraea do not make it, and you’re left with a particularly sour taste in your mouth after she says ‘Take your precious demon soul’ and dies right before you. All the whole, the best theme in the game plays.
Demon’s Souls is somewhat famous for its gimmick boss fights, something that occurred less and less in Dark Souls games, although DaS3 had a few more unique battles than ‘large creature’ and ‘armoured humanoid’ or ‘Artorias clone #15′. Bloodborne matched DeS in this regard with bosses like Micolash, One Reborne (a straight Tower Knight callback) and Witch of Hemwick. I personally like the boss fights over later Souls games because each one is unique and brings a lot of flavour to the proceedings. The levels are the real challenge, the strange bosses simply top of the experience with something memorable. But a lot of people don’t seem to like the gimmick bosses, which is a shame, because From has made a good few memorable ones. There’s nothing like Demon’s bosses: the fierceness of Flamelurker, the cinematic marvel of Storm King, the heart-wrenching dialogue from Maiden Astraea, the sheer mortal terror of Allant’s level drain attack, the level of dread seeing a second Maneater health bar pop up or the excellent HA HA-HA HA HAA theme of Tower Knight and Penetrator.
I don’t know what else to say about Demon’s Souls, I’ve said way too much already. In the short time I’ve known it (I only bought this game sometime last October I think), it’ quickly become one of my favourite games. It’s a raw game, that’s for sure, experimental and this is why it’s so good. Dark Souls may have been more fleshed out in some areas, but Demon’s Souls captured an idea unrefined and it’s interesting to experience that vision. It has unparalleled immersion and atmosphere and a uniquely horror-tinged fantasy world. It’s also a great game! Honestly, genuinely it still holds up. If you’ve played Dark Souls or Bloodborne, you’re right at home and I earnestly believe it deserves to be played. The online may be dead, sadly and the custard tornado forever out of reach, but it’s still perfectly playable and needs to be played.
I hope this awful, awful torrent of words spurred you into digging out your PS3, or maybe even buying a cheap one, and giving the grandaddy of Souls a shot.
Until the Old One awakens from its slumber once again.
Umbasa.
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