#plugdata
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franchar-ideas · 11 months ago
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Proyecto S&SP
Poder ayudar en diferentes pruebas es una buena forma de generar material para nuevos proyectos, en especial si se trata de sintetizadores u programas para crear música. En esta oportunidad tengo el agrado de probar un sintetizador digital llamado S&SP el cual fue generado con el programa PlugData que es similar a PureData u MAX, solo que es más visualmente "redondo" que incluso por un momento abri el patch en PureData y no funcionó del todo sjsjsj error mio. Ante esto creo que lo mejor para poder establecer ciertos sonidos, al igual que con otros sintetizadores, es mejor sacar foto de los patch´s para poder replicar los sonidos para otra ocasión.
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steveherenow · 1 month ago
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youtube
connected the melody.motivator to the sample.sensei going through the vox.vizier
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steveherenow-old · 1 month ago
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youtube
connected the melody.motivator to the sample.sensei going through the vox.vizier
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femboycatofmystery · 1 year ago
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So my post about how you should draw (YOU SHOULD DRAW!) blew up beyond any precedent since my return to tumblr and someone in the FRANKLY KIND OF TERRIFYING NUMBER OF REBLOGS mentioned downloading a free DAW to make music and that got me thinking,
HOBBY SOFTWARE MEGAPOST GO
All of the below software is free to use, and most of it is Open Source (which is its own thing I recommend learning about, its entire existence and success gives me hope for humanity) so GO GET SOME TOOLS! Make things like nobody's watching and then SHOW IT TO THEM ANYWAY! Or don't! Even if you hide your work from the world (lord knows I do!!!) you will have created something! And it feels amazing to create something!
VISUAL ARTS:
Inkscape: Adobe Illustrator replacement, pretty solid if a bit quirky.
Krita: Painting software, if anything slightly overpowered and sometimes more complicated than you want, but can do bloody anything including advanced color management. A wonderful tool.
Blender: You have probably heard it is super hard to use. This is CONDITIONALLY true. Because the developers are working day and night to improve everything about it it's always getting better and now like, 80% of the hardness is just because 3D is hard. Aside: Blender Grease Pencil - A subsystem in Blender is concerned with 2D animation and it is. Surprisingly good. Some annoying conventions but totally possible to literally make professional traditional 2D animation.
MUSIC:
LMMS: A free and open source DAW that can do a lot, except use most modern VST plugins. The practical upshot of this is that if you are just starting out with music it is totally serviceable but over time you might start to long for something with the ability to load hella plugins. (I'm currently trying out Reaper which has a long free trial and is technically nagware after that point...)
PlugData: You GOTTA TRY THIS, it's not mentally for everyone (not HARD exactly, just WEIRD) but if your brain works well with this kind of flow graph stuff it's a magical playground of music. (If you have heard of PureData, PlugData is based on it but has a lot of nice graphical upgrades and can work as a VST if you have a proper DAW)
Surge XT: A big ol' synthesizer plugin that also can run standalone and take midi input so you can technically use it to make music even if you don't have a DAW. If planning notes ahead of time sounds intimidating, but you can get your hands on a midi piano controller, this might actually be a great way to start out playing with music on your computer!
Bespoke Synth: Another open source DAW, but this one is... sort of exploded? Like PlugData you patch things together with cables but it has a wild electrified aesthetic and it can do piano rolls. Fun though!
GAME DEV:
Yeah that's right, game dev. You ABSOLUTELY can make video games with no experience or ability to code. I actually recommend video games as a way to learn how to code because the dopamine hits from making a character bumble around on a screen are enormously bigger than like. Calculating pi or something boring like that. ANYWAY:
Twine: Twine is what I might describe as sort of a zero-barrier game dev tool because you're literally writing a story except you can make it branch. It has programming features but you can sort of pick them up as you go. Lowest possible barrier to entry, especially if you write!
Godot: I use this engine all the time! It's got great tutorials all over the internet and is 100% FREE AND ALWAYS WILL BE. Technically there are more Unity tutorials out there, but Godot has plenty enough to learn how to do things. It's also SUPER LIGHTWEIGHT so you won't spend your precious hobby time waiting for the engine to load. There are absolutely successful games made with this but I think the best thing about it is that the shallow end of the learning curve is PRETTY OK ACTUALLY.
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michaelgogins · 1 year ago
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More Notes on the Computer Music Playpen
I have finished maintenance on the VST3 plugin opcodes for Csound, Csound for Android, and some other things, and am re-focusing in composition.
One thing that happened as I was cleaning up the VST3 opcodes is that I discovered a very important thing. There are computer music programs that function as VST3 plugins and that significantly exceed the quality or power what Csound has so far done on it own, just for examples that I am using or plan to use:
The Valhalla reverbs by Sean Costello -- I think these actually derive from a reverb design that Sean did in the 1990s when he and I both were attending the Woof meetings at Columbia University. Sean's reverb design was ported first to Csound orchestra code, and then to C as a built-in opcode. It's the best and most widely used reverb in Csound, but it's not as good as the Valhalla reverbs, partly because the Valhalla reverbs can do a good job of preserving stereo.
Cardinal -- This is a fairly complete port of the VCV Rack "virtual Eurorack" patchable modular synthesiser not only to a VST3 plugin, but also to a WebAssembly module. This is exactly like sticking a very good Eurorack synthesizer right into Csound.
plugdata -- This is most of Pure Data, but with a slightly different and somewhat smoother user interface, as a VST3 plugin.
I also discovered that some popular digital audio workstations (DAWs), the workhorses of the popular music production industry, can embed algorithmic composition code written in a scripting language. For example, Reaper can host scripts written in Lua or Python, both of which are entirely capable of sophisticated algorithmic composition, and both of which have Csound APIs. And of course any of these DAWs can host Csound in the form of a Cabbage plugin.
All of this raises for me the question: What's the playpen? What's the most productive environment for me to compose in? Is it a DAW that now embeds my algorithms and my Csound instruments, or is it just code?
Right now the answer is not simply code, but specifically HTML5 code. And here is my experience and my reasons for not jumping to a DAW.
I don't want my pieces to break. I want my pieces to run in 20 years (assuming I am still around) just as they run today. Both HTML5 and Csound are "versionless" in the sense that they intend, and mostly succeed, in preserving complete backwards compatibility. There are Csound pieces from before 1990 that run just fine today -- that's over 33 years. But DAWs, so far, don't have such a good record in this department. I think many people find they have to keep porting older pieces to keep then running in newer software.
I'm always using a lot of resources, a lot of software, a lot of libraries. The HTML5 environment just makes this a great deal easier. Any piece of software that either is written in JavaScript or WebAssembly, or provides a JavaScript interface, can be used in a piece with a little but of JavaScript glue code. That includes Csound itself, my algorithmic composition software CsoundAC, the live coding system Strudel, and now Cardinal.
The Web browser itself contains a fantastic panoply of software, notably WebGL and WebAudio, so it's very easy to do visual music in the HTML5 environment.
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周波数シフティングディレイを搭載したデバイス「EB-CatNip」。Plugdataを基盤にした設計で、カスタマイズも可能。
VSTやAUなど多プラットフォーム対応で、初心者からプロまで利用できます。
音響デザインを次のレベルへ!
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bamsmuzic · 4 months ago
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▌█║𝙁𝙧𝙚𝙚 𝙑𝙎𝙏 & 𝘼𝙥𝙥│𝘿𝙚𝙘28-2024 "Live" ▌│║
– – FREE VST {Best Of 2024} – – – Florah LITE Dev: Ewan Bristow ▼Download▼ After experimenting with DynamicEQs/Dynamic Resonance supressors, i decided to make my own, using ONLY plugdata.If you would like to pay with paypal, Direct message me here This spectral processing plugdata unit is best described as being a “Multiband Compressor” , capable of tackling your annoying frequencies…
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hackernewsrobot · 3 years ago
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Pure Data as a plugin, with a new GUI
https://github.com/timothyschoen/PlugData Comments
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largerabbit · 3 years ago
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PlugData :: very exciting!!!
PlugData :: very exciting!!!
https://github.com/timothyschoen/PlugData this fukin rules it’s a VST, AudioUnit and also Standalone app that features a new gui for Puredata and a bunch of built-in externals. it has Cyclone and ELSE which give you a lot of Max/MSP-like power it also has a cute keyboard object and is themeable and looks great. it has wiggly wires. standalone it’s already great, just to have a slightly nicer…
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steveherenow · 1 month ago
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12/23/2024: this was the sequencerer prototype after 2 weeks of learning PlugData
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steveherenow · 1 month ago
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steveherenow · 1 month ago
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19 songs aleatorically generated over the course of a week in January during development of one ever expanding PlugData patch.
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steveherenow-old · 1 month ago
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19 songs aleatorically generated during development of one ever expanding patch.
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steveherenow-old · 3 months ago
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steveherenow-old · 4 months ago
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my first ever jamuary! today's offering is the slowest and most meditative piece that i've created with my PlugData patch. definitely will be exploring this vibe further in the future.
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steveherenow-old · 4 months ago
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2 weeks of using plugdata for the first time, here's the work in progress of what I am calling the Sequencerer
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