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#precursor race subnautica
domineeriv · 9 months
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SUBNAUTICA BELOW ZERO SPOILERS!
Finished Subnautica: Below Zero, had to draw some fanart because I think this lad is cool.
Tidbits:
I draw with keyboard and mouse.
Estimated time spent on the art is around 36 hours.
I don't know how to draw backgrounds at all.
The original size of this artwork was 7200 x 10800, but as it was too big I downsized it 50%.
This was the first artwork I've done in this style, as I usually experiment with styles. Also the largest artwork I've done in my life.
Shading is off because I don't know how to shade.
AL-AN my beloved
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starlitjasper · 1 year
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Thoughts on the Architect Hivemind
I have a theory about the Architect Hivemind and how their culture surrounding other intelligent species affects the explanation given in the game. I’ll be basing the timeline off the Dialogues as listed in the wiki to make it more uniform.
When Al-An first introduces himself, he paints the Architects as much more of a hivemind than they turn out to be. He says: “ We do not think of ourselves as individual, distinct.”
But he disproves this several times. While the easy switch to “I” is easily explained by English being a foreign language Al-An uses for convenience, he switches it without being asked to or even saying  it’s for Robin’s convenience.
Now, I may have missed Robin’s tone when she asked “Why don't you start by telling me who you are?” so this isn’t 100% but the reply Al-An gives is “You may append your seed code to my species designation.”
He then says he has been disconnected from his network, which immediately designates him as an individual.
Another dialogue has Al-An say the Architects do not perceive the difference between who you are and who you work for, and that there was only working in or against the interest of the collective. But when Robin asks whether the architects always agree on everything, he immediately admits that no, they don’t. An individual-less hivemind would not disagree with itself.
When Robin finds an Architect skeleton, she asks if said place is a sanctuary since it looks different from the usual Architect buildings found in the game. Al-An answers it’s meant to be a place to reflect - but a hivemind without the concept of individuals would, in my opinion, probably not need a special place to reflect.
Now, while building Al-An’s body, he keeps dodging the subject and subtly disses Robin’s scientific contribution, but admits everything slowly. The points that stand out is that he lead the research, which implies there is a hierarchy - but an individual-less hivemind would not need such a thing. They would simply research in perfect unison. There would also be no need to make amends as the hivemind would simply calculate this as the entire collective’s mistake, rather than an individual’s, which Al-An says he’s not at the start. He admits to disobeying the network’s directive. If there were no individuals, this would also be impossible. How can the hivemind disobey itself?
But as for the reason Al-An first presents himself as a final stage hivemind with no individuals, I have a theory:
Perhaps, Al-An presents the Architects as an individual-less hivemind because he doesn’t know whether Robin can be trusted - a united front in front of a potential threat. The tiny population (10 000, according to Al-An) is in less danger of getting their members killed off if they don’t have members to kill off. If Al-An presents himself as the entirety of the hivemind, why would Alterra seek out more?
While Al-An trusts Robin more than he does Alterra, she is still a wildcard. Yes, he is in her brain, but that doesn’t mean he suddenly knows the entirety of her mind, as proved by the fact he has to ask her what dreams are, whether all humans like working and a myriad of other things he finds himself confused about. And he lets her know more about his kind as he gets to know her more and begins to trust her (though I wish we got more of the dialogue leading up to it than we did), leading up to him admitting he was the cause of the outbreak on 4546B and even letting her go with him to the Precursor Home Planet. He shows her he was hiding the phasegates from Alterra, which further proves he had a reason to pretend he spoke for the entirety of his race when he wasn’t 100% sure Robin wouldn’t turn on him and hand him over to the company.
Whether this is Al-An’s decision alone or a protocol to follow and part of his culture is unclear. The Architects remain mysterious for the most part, though we do get to know more about them in both Below Zero and the original Subnautica - there, we learn mostly from their own devices issuing various warnings they upload them to their mind (which makes me think the Network is more like internet in their mind, further supported by them being more or less Alien Cyborgs) and from the Sea Emperor’s account. Maybe we will learn more about Architects in Subnautica 3.
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angelicalchaoticabyss · 9 months
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Cookie run Subnautica Au
You're a young witch who works on maintenance for the massive Alterra space vessel "The Celestial", when going over a mysterious water filled planet known as Planet 315151195 (The numbers placement of each letter of Cookie in the alphabet, so literally translates to Planet Cookie). Suddenly there's an emergency as the ship was shot down! You make it to an escape pod in time and get flung off to the safe shallows.
When you exit the pod you see The Celestial crashed in the distance, your PDA giving off a grim message "0 Witch life signs detected.". You're the only survivor. You don't know what to do! When you hear a-
"Hey, are you okay?"
Looking in the water you see a young but, much bigger than you, mer-creature. He smiles and introduces himself as Gingerbrave, you tell him of your situation and he offers his help with his friends. Now you must discover the history of the Precursors on Planet 315151195 (to which Gingerbrave laughs and says that this is Planet Cookie), learning about the Kharaa bacterium while becoming infected yourself. Now it's a race against time to find the cure, Enzyme 42 that's only made by Sea emperor leviathans….but they went extinct a long time ago…or did they?
The Cookies of Darkness and Black pearl live in the Void/Deadzone.
Dark enchantress: Shadow Leviathan
Licorice: Younger Shadow Leviathan
Poison mushroom: Juvenile Ghost Leviathan (Was found in the Jellyshroom caves)
Pomegranate: Chelicerate
Affogato: Crabsnake
Dark choco: Younger Sea emperor
Captain Caviar: Squid shark
The dragon cookies: Sea dragon leviathans
Longan specifically: Gargantuan leviathan
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ahandfullofreviews · 11 months
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Review: subnautica
Overview: you play as *checks notes* non essential systems maintenance chief Riley Robinson.
Your duties consist of
Restocking the vending machines on Deck 12
Unclogging the non-existing toilets
Fixing the microwave
Surviving
The game starts out as all good games do.
A concussion
You exit your lifepod and discover an ocean.
That's it
That's all there is
2 square kilometers of W A T E R
Also a crashed ship.
After awhile you receive an alert on your radio.
Surprise. It's somebody who survived the crash
NOT
Instead you find a destroyed lifepod
Repeat this process exactly 4-5 times
Eventually, you get a signal from another ship coming to rescue you. They'll be here in an hour. When you reach the rescue rendezvous (that should not be how you spell that) you find a very big structure.
You go inside and discover through the magic of backwards compatibility that this facility is belonging to an advanced race of creatures called precursors. Like a scene from history they aren't native to this planet, and when they got here they immediately started fucking things up for the natives. A virus got released and the planet is dying. You try to deactivate the QEP but you're infected with the bacterium.
Sunbeam gets blown up.
Eventually after exploring you come across multiple more alien facilities. One of these being a containment facility designed for
Friend leviathan
The only creature in this game that doesn't want to turn you into a snack
They need your help to set their children free
You need to create a hatching enzyme that also happens to be your cure
And so, as you "launch" your rocket, a pretty decent game ends as all good ones should
Crippling debt
My actual thoughts:
It's perfect. It knows what it needs to do and it does it well. To think a game that started out as something similar to IRON LUNG could evolve into this is baffling. And subnautica has had fan input since day 1. We quite literally would not have some of the memorable moments we have in subnautica if it wasn't for the game devs actually looking at what people were doing. The only other game devs I know of that have done that are valve (feel free to prove me wrong in the tags).
However like sunbeam says "there's no bad without the good, no good without the bad"
Subnautica has its bugs and has quite literally taken the scary factor out of fallouts mirelurks.
But, it's a perfect game I wouldn't change a thing about
Final rating: 9/10
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forcedsense · 3 years
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hi im brina i cant fluffing sleep and im having emotions abt bruce absolutely being autistic nobody can change my mind again!!!
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swordhare · 3 years
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Subnautica Headcanons: “But they could not hear me...”
Again, this is not meant to be a compilation of canon information. They are my own oppinions so take them with a grain of salt, k? :) Hidden under “keep reading” for possible spoilers.
So one of the most googled questions about the Sea Emperor is: why could Ryler hear her voice? Or rather: if the Precursors/ Architects where such an “advanced” race capabe of telepaty, why couldn’t they hear her?
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One of the leading theories out there is that Precursor/Architect telepathy is technological and therefore, biological creatures won’t be able to hear it, but I disagree. If that was the case, then how could, in Below Zero, Al-An communicate with Robin, who has no technologial augmentations? Instead I think it might have to do with Precursor/Architect evolution. Before we go on there are a few things we need to understand about evolution itself, I’m gonna get a bit technical so feel free to skip it if you like, ok?
Foreword about evolution and terminology
Back when I was in highschool, they taught us that an organism evolves from something more “primitive” to something more “advanced”, like this:
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But that is not entirely right, instead, it should look something like this:
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Organisms respond to pressure from their environment and change accordintly trough natural selection: A species that lives in the jungle needs to pass on a different set of genes to survive when compared to a creature that lives in the savannah. Biologists nowadays don’t use the word “primitive” or “advanced” anymore because it implies that there is a certain hierarchy to organisms, instead they use the word “basal” and “derived”: A derived species has developed more characteristics to take advantage of a certain niche/environment when compared to a basal one, but that does not imply that the “basal” species is less successfull! That is also why I think Al-An favors the word “inefficient” over “primitive”. He could be refering to our species’ unwillingness to adapt to certain environmental/ technological challenges rather than implying that we are less valuable/advanced that them (though he still has a lot to learn about being tactful!).
Precursor/ Architect telepathic resistance?
Now with that out of the way: We know for a fact that in the Subnautica universe there are alien creatures that are capable of telepathy, and not just for communication! Mesmers, for example, use that to either avoid predation or attract prey.
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Therefore, it is possible that the evolutionary ancestors of Precursors/Architects might have naturally developed defences against such “telepathic attacks”, defences which might have been enhacened further by their technology.
And when you’re working on an alien planet with predators that could potentially use telepathy against you, it would make sence to completely block any telepathic communication that does not come from another member of your species. That might have been why the Sea Emperor couldn’t get trough to them.
We, as a species, evolved without the selective pressure of psychic/ telepathic threats, so we had no need to evolve any form of protection against that, that means: no telepathic barriers! That’s why the Sea Emperor’s message could easily get trough: there was nothing to stop it. And Ryler was probably the first sentient creature to actually listen to her message instead of just being terrified by it! *coffDegasiCrewcoff*
As to why Al-An could communicate with Robin: He voluntarily initiated communication when Robin first entered the Sanctuary, basically he “opened the door” for her and provided a way to communicate. It should also be noted that Robin replies to him using her voice, since she has no telepathic ability herself.
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gwaciechang · 3 years
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I Don't Wanna Go Home (1/15?)
So, this is probably going to be my most ambitious project ever. I'm going to do a fusion of the video gave Subnautica Below Zero, with the characters from Cloverfield Paradox. You don't have to have played Below Zero first, although it would certainly help. Also, as someone who has played the game, I tried my best to explain everything, which is why the first few chapters are going to be really slow, and why everyone talks so much. I also made a change to the canon of the first Subnautica: instead of Riley curing Kharaa, it was the precursors.
So, a few more things before we start this chapter. I hate "y/n l/n" stuff, so I just call the pov character Ling Tam. I don't think anybody actually uses that name in the story, but that might change, and in any case, you're free to replace her name with any name you like. Also, reader is in a relationship with Mundy at the start of the story, although that, obviously, won't last because it's endgame reader/Schmidt. Okay, that's everything, enjoy, and let me know if you want to be tagged.
@hope-to-hell @vicanth @feralrunaway @october505 @potentialproblem01
"Hey, Monk, you told me to come get you if that weird signal showed up ag-" you stop when you see the vehicle technician on the radio.
"When are you going to send me some more art? There's still a patch of bare wall here that could use some color and a touch of genius!" Monk says, probably to his kids, as he waves you away. You close the door as silently as you can, and not a second too soon, because Mundy opens the habitat door and stomps his way inside with a box. Behind him, you can see the prawn suit, with several other boxes still tied to its massive arms. There's an inquisitive face popping out of the water that you decide not to tell him about. Why shouldn't the creatures have a little fun?
"Another day, another slight by the winged furies," Mundy grumbles.
"Another interference alert?" you ask, trying to lay the sympathy on thick before you inevitably burst into laughter.
"As usual," the xenobiologist sighs theatrically. "Also as usual, I went out to see what the problem was. And, of course, it was-"
"Frozen stalagmites of feathered bird excrement," the two of you say together.
"I fear the career impact of saying this officially-"
"If you can even call what you have a career," you interrupt, getting yourself a faceful of dirty towel.
Besides throwing the thing you're really hoping he hadn't just used to wipe up bird shit in your face, your boyfriend continues as if you'd never spoken. "I could swear they're targeting me personally. The week I was out with a flu, I came back to find the tower spotless. Monk laughed at me when I asked him how he'd cleaned it. Silly me!"
"As if Monk would ever clean anything," you agree. "What are you going to do?"
"There's nothing left for me to try but quitting. But I know that's what the birds want me to do," he shakes his fist at the sky as he walks back outside to retrieve the final box.
You turn back to the screen and wonder about the signal again. It's been appearing on and off for days, ever since you got the radio tower up and running, and what would a repeat call be besides a distress signal?
"Ah jeez, these sea monkeys are going to get me in trouble," the box in Mundy's hands is scratched through in places. "This is the third shipment that those buggers have gotten their weird little hands into! Now we're running low on flares and I'm going to have to search nearby nests for stolen cargo," he sighs as he drops a mangled box on the top of his cluttered workstation. It makes a bang that would have disturbed Monk, if he weren't on the radio, or Schmidt, if he were a normal person who came back from work at normal hours. As it is, there's just you to look at him, a welcome break from potential distress signals and what they might mean.
"Just put some of your drawings on the tower, they'll be too scared to go near it!"
"Ha ha," Mundy says sarcastically, before going outside to park the prawn-
"Oh, for fuck's sake! It’s fucking gone!"
You and Monk, still on the radio, step outside, but sure enough, the prawn suit has disappeared without a trace, as far as you can tell.
"I'm still trying, quietly--I don't want any more trouble--to figure out where I went wrong. I was sure Tam had picked up a distress signal!" Monk bends down to peer at the tracks. "I was right on top of it. And then it just," he gets to the edge of the glacier, stands up, and shakes his head, "it just stopped. What if one of the precursors is still down there? And how could a hivemind alien race so advanced that they singlehandedly ended a galaxy wide pandemic leave someone behind? I'll probably be home before I ever get to find out, and it will fall to some future researcher to come and find out, I guess, I hope," he waves the two of you back into the habitat and closes the door. "But that means I'll get to be with you little rascals." His voice fades and disappears.
"So, game tonight?" you ask, hoping to erase the distress off Mundy’s face.
"That'd be nice," he says with a weak smile, just before Jensen slams her door open.
"Mundy, inside!" barks the overseer of operations.
Mundy sighs and drags his feet as he walks into Jensen's office. No sooner has she closed the door with a snap than you and Monk have your heads pressed against the door.
"Mundy, I'm not blaming you, but what do you mean, 'it's gone?' Where did it go? You had trouble retrieving the drop pod and decided to jettison the prawn suit?"
"I didn't jettison the prawn suit! I left it outside to put the supply drop away, went back for it, and it was just gone! Someone must have stolen it."
"Who? Who else do you think is on this planet besides the five of us?"
"It could be a creature ate it. I didn't lose it, that's for sure. I'm careful with my vehicles!"
You can practically hear Jensen’s eyeroll as she continues, "I'm sure you are, but you have to admit, there have been a lot of 'accidents' involving our very expensive vehicles."
"You want to follow me on a few runs tomorrow? See what it's like? Conditions are way harsher than anything I ever imagined. You can't really understand it from inside your office!"
Monk winces, and you know there's a matching pained expression on your face. Talking back to Jensen is a terrible idea, but Mundy's sealed his fate, and now all that's left is to wait for the other shoe to drop.
"That won't be necessary," Jensen says with syrupy calm. "Thank you for your time. I'll write it up as an accident."
"Thank you, ma'am," Mundy's voice is shaky. Jensen doesn't respond, so the vehicle technician’s deliberately loud footsteps approach the door, prompting you and the precursor researcher you're spying with to run like your asses are on fire back to your stations.
"I think it'd be best if Researcher Tam takes over your duties with the leviathan tomorrow," Jensen says, loudly enough for you to hear, even through the door.
Now it's your turn to wince. Mundy gives you a small smile as he walks past, and then Jensen's in your line of sight, hands on her hips.
"I believe I told you to go somewhere."
"Yes, ma'am," you drop everything to put your thermal suit on, and pour a final cup of sweet, sweet dirty bean water in your thermos. There's no cappuccino machine allowed in the cave, lest it somehow thaw out the entire frozen leviathan Mundy, and now you, are studying. Or maybe it was just Schmidt being anal about his robots, you wouldn't put it past the guy whose lips are basically permanently attached to Jensen's ass.
On the bright side, they're also attached to a guy who knows what he's doing, and is thorough in explaining what Mundy does when he's here. Still, it's barely five minutes in when the silence gets to you.
"I love and hate exploring these tunnels," you start to babble, not expecting Schmidt to respond. "Yeah, they're marvels to the power of the ice worms. I mean, the amount of ice they are able to cut through in seconds, it would take us at least a couple days. Their tunneling mechanism is ruthlessly efficient. Alterra could only dream of having this sort of mining capability, and yeah, the ice worms uncover mineral rich pockets as they tunnel. But going beneath the surface is so risky, I mean, we've lost so many already, and I don't understand why we have to stay in this particular area of the glacier. I can't wait to get off this hellhole, or ice hole? Whatever."
You can hardly believe it, but you hear a clear snort coming from Schmidt’s workstation. You fill your flasks with a wide smile on your face, which doesn’t fade even when you make your way back across the tunnel to see his with its usual pinched, sour expression.
"Hey, do you want some coffee?" you wave the thermos at him. "It might help you get the taste of Alterra boot leather out of your mouth," you say in a singsong voice.
"How much sugar and cream is in that?" Schmidt wrinkles his nose. "No thank you."
You decide to let that roll off your back and chuckle a little. "I guess my proclivities toward having coffee with my sugar is well known, huh? Just like how I should know better than to invite you to game night with me and the other researchers, again?"
Is snow blindness affecting your vision, or did Schmidt just smile?
"You should know better," he says in a soft voice, and then he takes out another set of small, sterile flasks, and hands them to you. "Get some samples from the skull, too, use the elevator."
"Thanks!" you grab the flasks, only to drop them the second you put your hand on the elevator lift button, because that's a fucking rotten peeper hanging off the edge.
Schmidt snaps his gloves off and cleans it up, which is nice of him, even if the things he says while he does it aren’t very nice. "Mundy," he practically spits, "always leaving food around. At least the nutrient blocks and the filtered water don't spoil."
"Well, the man likes to munch on things," you try to lighten the mood. "Are you telling me you don’t leave snacks around your workstation?" Schmidt opens his mouth, but you interrupt. "Don't tell me, you have a timer telling you when to go to the fabricator to make food and eat?"
He closes his mouth and turns a little red.
Holy shit, you were right? That's the saddest thing you've ever heard. "Okay, you know what, you are definitely playing Alien Intruders with us tonight, because I'm going to cook. Real food, too, none of that fabricated stuff."
"Oh, I am?" Schmidt raises an eyebrow.
"Yep! And I'm going to make my favorite dish, just for you, you'll love it! Roasted Chinese potato with shredded marblemelon and salt."
That was definitely a snort, maybe even a laugh, and it carries you through the rest of the day.
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Subnautica: Below Zero spoilers ahead. Fuck how do I simplify this as much as possible. I don’t know if anyone who follows me knows about or plays SBZ. But shit I wanna share this so badly cuz my gf made a joke about a SBZ AU with Maruki and Azathoth and it kind of slaps.
So um. FUCK I HAVE NO IDEA HOW TO WORD THIS. So the game takes place on an alien planet called 4546B which used to have a precursor alien race called Architects which have basically died out for a reason that is unimportant for this post. And there’s actually one Architect left behind but he exists as a digital consciousness in a storage facility that is on the verge of shutting down so he’s like on the verge of dying. So he sends out an SOS signal. And then the main character Robin hears this SOS signal, follows it, and offers the Architect, who is named Alan actually, a piece of technology for his consciousness to transfer into. But the storage system sees Robin’s own mind as a suitable new storage medium instead so he ends up getting transferred into her head. Then my gf who was watching it all happen commented as a joke that it was Maruki and Azathoth and I was like lmao it IS them and then we were both like wait a minute that’s kind of cool!!!!!!!!!!!!!!!!! Idk. So can y’all tell me does this shit slap? does this fuck? this au does it fuck. tell me. i would like to know
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mudaxolotl · 4 years
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i dont think the precursor race in subnautica needed to build that giant death beam because everything on the planet wants to and will kill you before you can leave
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majornelson · 5 years
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Kicking Off ID@Xbox’s Winter Of Arcade With Ashen, Below And More!
Chris Charla, Senior Director of ID@Xbox, provides some details about the ID@Xbox Winter of Arcade.
More than a decade ago, the Xbox team introduced Xbox Live Summer of Arcade to showcase a series of incredibly independent games on Xbox 360 like Braid, Castle Crashers, LIMBO, Brothers: A Tale of Two Sons and more throughout the entire season. Summer of Arcade was an early precursor to the ID@Xbox program with a goal of introducing independent games and developers to Xbox players. ID@Xbox has been on an incredible ride ever since, as we’ve helped developers bring more than 1,000 independent titles to Xbox fans. Today, we’re excited to re-launch one of our favorite promos of the past with a new twist for ID@Xbox – Winter of Arcade!
To help celebrate the nine rad games we’re including in the program this year, fans will get a $5 gift card for each game they purchase through the Microsoft Store Online or Xbox, after the first one, up to a total of $40 if they buy all nine games! In addition to these great savings, we’re stoked to announce that ID@Xbox Winter of Arcade will also feature four super cool games that will or have launched day and date into Xbox Game Pass: Below, Ashen, Mutant Year Zero and Kingdom Two Crowns.
At Xbox, we strive to help our developers and players achieve more with services like Xbox Game Pass and programs like ID@Xbox Winter of Arcade. We’re excited to give fans the freedom to discover and play a rich and curated library of great games, while providing creators big and small another way to reach more players and expand their audiences.
Check out the featured titles below:
Monster Boy and the Cursed Kingdom – Available on Dec. 4, a legendary series returns with a grand new adventure! Enjoy a colorful action-adventure game made alongside Ryuichi Nishizawa, creator of the original Wonder Boy in Monster World series. Monster Boy and the Cursed Kingdom borrows the best from the classic series to deliver a fresh, modern adventure with fun gameplay, memorable music and gorgeous hand drawn animations. 
Mutant Year Zero (Xbox Game Pass, Xbox One X Enhanced) – Available on Dec. 4, tactical adventure game combining the turn-based combat of XCOM with story, exploration, stealth, and strategy. Take control of a team of Mutants navigating a post-human Earth. Created by a team including former HITMAN leads and the designer of PAYDAY.
Subnautica (Xbox One X Enhanced) – Available on Dec. 4, Subnautica is an underwater open world adventure game. Craft equipment, pilot submarines, and out-smart wildlife to explore lush coral reefs, volcanoes and cave systems.
Ashen (Xbox Game Pass, Xbox One X Enhanced) – Available starting Dec. 7, Ashen is an open world co-op action RPG about a wanderer in search of a place to call home. As you adventure through the realm of Ashen, you’ll occasionally encounter other players in a passive, co-operative multiplayer open world. It’s up to you to decide how to deal with them – fight together against evil, invite them into your party or simply ignore them.
Hello Neighbor: Hide and Seek – Available on Dec. 7, Hello Neighbor: Hide and Seek follows the tragic story of the Neighbor’s family in this dramatic prequel to Hello Neighbor. Experience playing a game of hide-and-seek with your brother as you both deal with a loss of a family member. The game explains events that lead up to the original Stealth Horror hit Hello Neighbor.
Kingdom Two Crowns (Xbox Game Pass) – Available on Dec. 11, in Kingdom Two Crowns, players must work in the brand-new solo or co-op campaign mode to build their kingdom and secure it from the threat of the Greed. Experience new technology, units, enemies, mounts, and secrets in the next evolution of the award-winning micro strategy franchise!
Desert Child – Available on Dec. 12, in Desert Child, you are a young and talented hoverbike racer who needs to figure out how you can scrape enough cash together through racing and odd jobs to punch your one-way ticket to the Red Planet to enter the biggest race in the universe, the Grand Prix.
Below (Xbox Game Pass, Xbox One X Enhanced) – Available starting Dec. 14, Below is a procedural terrarium filled with life, mystery and death. Test your adventurer mettle against The Isle’s procedural subterranean labyrinths. Explore a large, interconnected underworld crawling with cunning wildlife, deadly traps and stalked by a shadowy presence. Survive the perils of The Depths and unearth what lies below… or die trying.
Donut County – Available on Dec. 18, Donut County is a story-based physics puzzle game where you play as an ever-growing hole in the ground. Meet cute characters, steal their trash, and throw them in a hole!
The ID@Xbox Winter of Arcade promo runs in in the United States, United Kingdom, France, Germany, Australia, New Zealand and Canada from Dec. 4 to Dec. 21 at Microsoft Store Online and Xbox One, so pick up these new titles through ID@Xbox before the end of the event. For more information on ID@Xbox Winter of Arcade including all offer details and eligibility check out Xbox.com.
Stay tuned to Xbox Wire for more updates on awesome games coming from independent developers via ID@Xbox!
via Xbox Live's Major Nelson https://ift.tt/2RAqZlb
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Subnautica Finding the Island EASY GUIDE #Shorts Subnautica takes place in the late 22nd century when humanity begins to colonize planets in space. A vessel constructed by the trans-gov Alterra known as the "Aurora" has been sent to the outer reaches of controlled space on its maiden voyage with the main goal of constructing a form of high-speed space travel structure known as a Phasegate. The Aurora also had a secondary mission which was to scan the Planet 4546B, which they would pass by on their journey, for signs of a ship that had gone missing around a decade prior, known as the "Degasi". The Aurora was chosen for this mission due to its new, advanced scanners. Upon coming close to the planet a strange signature is picked up by the scanner and the Aurora is struck by an energy pulse of unknown origin, and shortly after, crash landing onto the planet. While the player crashing is still part of the plot, the Aurora's nature has changed several times throughout the game's development. For a period of time, it was instead a terraforming ship sent to harvest resources from the planet when it got shot down, while in the launch version of the game, the Aurora has been built for the sole purpose of constructing a Phasegate in 4546B's system. As time passes, a series of radio messages from other survivors begins to stream in, sending the player to other crashed escape pods containing information about some of the Aurora's passengers, but no people. A few signals appear to be sent by unknown creatures, which are planning on hunting down the survivors of the crash. Eventually, a passing trade ship called the "Sunbeam" picks up the Aurora's distress signal and comes to help. However, upon attempting landing to pick up the player, the Sunbeam is destroyed, along with its entire crew, by the Quarantine Enforcement Platform, a huge weapon system built into the side of a mountain island by an unknown alien race around one thousand years ago. Soon afterwards the Alterra Corporation - the Aurora's owner - manages to send through schematics of a rocket ship called the "Neptune Escape Rocket" that will allow the player to escape the planet. However, it will not be possible for the rocket to take off while the Quarantine Enforcement Platform is still active. As the player discovers later in the game, 4546B was host to an ancient alien race around one thousand years ago. They are referred to only as the "Precursor Race". The Precursors were not natives of the planet, they were there searching for a cure to a highly infectious bacterium known as "Kharaa" that they had become infected with on an unknown planet, and in their time had killed over 143 billion of their kind. After many experiments were conducted on the native fauna species, the Precursors discovered one species known as the Sea Emperor Leviathan - the game's largest creature and the being that has been telepathically communicating with the player throughout the game, whose stomach enzyme known as "Enzyme 42" is capable of causing remission of Kharaa's symptoms. A purpose built facility known as the "Primary Containment Facility" was constructed in a remote location at a depth of 1400 meters where the Sea Emperor, along with the eggs it was found with, were contained. Due to the Sea Emperor’s old age, around 1600 years, the potency of its Enzyme 42 had declined, meaning it was not capable of killing the Kharaa bacteria, only causing temporary remission. After discovering this the Precursors shifted their attention from the adult, to the eggs. Despite their best efforts the Precursors were unable to trigger the eggs to hatch and they were left in a state of indefinite stasis. subnautica blueprints subnautica cheats subnautica guide subnautica lets play #subnautica #subnauticaguide #subanuticaisland This Video : ➤Link: ➤SUBSCRIBE FOR MORE LIKE THIS : https://bit.ly/2WItPIY :) ➤Website : https://ift.tt/38Xt2eC ➤ LinkTree https://ift.tt/2OYWFF0 Pages: Elite Dangerous: https://ift.tt/2UyRPxh BSG Deadlock : https://ift.tt/32NaBpl Throw a coin to Ricardo : https://ift.tt/38TouWK Wanna Chat? ************** Join the discussion on Discord https://ift.tt/300TsEX WAYS TO SUPPORT THE CHANNEL ************************************ ✔️LIKE THE VIDEO ✔️SUBSCRIBE TO THE CHANNEL ✔️WATCHING THE STREAM ☕Buy me a Kofi☕ ☕☕☕☕☕☕☕☕☕☕☕☕☕☕ https://ift.tt/2XEp19P Affiliate Links: *************** **Miguel Johnson Ambient and Immersive Music** ***************************************************** https://ift.tt/2X8JejH Miguel's new Album The Explorers - Available Now! **************************************************** https://www.youtube.com/watch?v=dDEFiRZegs4&feature=youtu.be by Ricardos Gaming
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justinagana-blog · 7 years
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About the Game
Subnautica is an open world survival game in development. Subnautica allows the player to explore an aquatic alien planet by scuba diving and traveling in submersibles. It was released on Steam Early Access on December 16, 2014, and on the Xbox One on May 17, 2016, with a PlayStation 4 version planned and in testing. The full release is planned for October 31st 2017.
Gameplay
The player controls in first-person view the lone survivor of a crashed space ship, called the Aurora, on an aquatic planet. The main objective of the player is to explore the open world environment and survive the dangers of the planet while at the same time following the story of what happened in the game. Subnautica allows the player to collect resources, construct tools, bases, and submersibles, and interact with the planet's wildlife. Players must keep themselves adequately hydrated and fed. In Survival Mode, they must also maintain their oxygen supply while traversing underwater. The game includes a day and night cycle. The game includes three other modes: Freedom mode, in which hunger and thirst are disabled; Hardcore mode, which is the same as Survival, except that if the player dies, the player will no longer be able to respawn; and Creative Mode, in which the hunger, thirst, health, and oxygen features are all disabled, all the crafting blueprints are acquired, where no resources are needed to craft and the submersibles do not need energy and can be damaged. The game is mainly set underwater, with two explorable islands.
HTC Vive Support is not yet fully built into the game. As a result, using SteamVR will not work with the Vive Controllers.
Plot
The game takes place in the late 22nd century, when humanity begins to colonize planets in space. The player was on an engineering vessel sent to make a phasegate (and find the Degasi) named the Aurora, which crash-lands on the planet 4546b due to an unknown energy pulse. Multiple of the Aurora's escape pods were launched, one including the player.
While progressing through the game, radio messages are sent to the player's communications relay, sending them to broken escape pods containing information about their passengers and what happened to them, a few of the radio signals are sent by hostile creatures called Warpers. A some of the radio signals explain that a passing cargo ship, called the Sunbeam, has picked up their distress signal and are coming to help, telling the player that they are going to land on a nearby island to rescue them. Upon attempted landing the Sunbeam is destroyed by a mysterious cannon.
Later in the game, the player discovers remnants of an alien race known as Precursors, who placed the planet in quarantine after an outbreak of a disease known as Carar, which has infected the entire planet. Quarantine measures the player encounters include the cannon that shot down the Aurora, Degasi, and Sunbeam; as well as cyborg creatures known as Warpers. It is then revealed that the player is infected with Carar, forcing them to find a cure.
The player must then find the Precursor's "Primary Containment Facility" which holds the Sea Emperor Leviathan, the biggest creature in the game. It is a thousand-year-old creature that contains an enzyme to cure Carar. The Emperor resides in an artificial aquarium, housing a stable ecosystem. Once getting the cure from the Sea Emperor and hatching its babies, the player must go back to the cannon and disable it. Once the cannon is disabled, the player can build a rocket to escape the planet.
Development
Subnautica was announced by Unknown Worlds Entertainment on December 17, 2013, with Charlie Cleveland as the game director and lead gameplay programmer, and Hugh Jeremy as the producer.
The development team opted to use the Unity engine rather than Spark, the engine used for the company's previous game, Natural Selection 2. Subnautica producer Hugh Jeremy justified this decision because of the different demands that the game places on the engine, and "because [the team] does not include people working on Spark, it's not appropriate for Subnautica to use Spark. By using Unity for Subnautica, Spark can continue to develop in certain directions, while Subnautica develops in others. To use Spark for Subnautica would be like trying to fit a square peg in a round hole."
The development team opted against the inclusion of lethal weapons in the game. Charlie Cleveland, the game's director, described Subnautica as "one vote towards a world with less guns," and had felt inspired by real life gun violence, including the Sandy Hook shooting, to encourage players to think about "non-violent and more creative solutions to solve our problems."
Subnautica was released on Steam Early Access on December 16, 2014, and is currently in early access development. It was released on Xbox One Preview on May 17, 2016.
Reception
Ian Birnbaum of PC Gamer described Subnautica as an "underwater Minecraft", remarking that "with an experienced developer at the helm and a limitless variety of the oceans to play with, it's going to take a lot for Subnautica to go badly wrong. As the toolbox gets deeper and the shape of the end-game gets set, Subnautica will be a unique example of the ways survival can be tense, rewarding, and fun." Marsh Davies of Rock, Paper, Shotgun praised the rewarding nature of exploring the world of Subnautica, but criticized the "arbitrariness" and lack of intuition in some of the in-game recipes.
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fru77y · 5 years
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Subnautica \ Xbox One X Enhanced Gameplay Subnautica is an open-world survival-adventure video game developed and published by Unknown Worlds Entertainment. It allows the player to freely explore the ocean on an alien planet, known as planet 4546B, collecting unique resources to survive.Subnautica was first released in early access for Microsoft Windows in December 2014, Mac OS X in June 2015, and for Xbox One in May 2016. The full release out of early access was in January 2018, exclusively for Microsoft Windows on Steam, and later on the Discord and Epic Games stores, with the versions for the Xbox One and PlayStation 4 on December 4, 2018.Subnautica has a standalone expansion called Subnautica: Below Zero which launched into early access on January 30, 2019. Gameplay Subnautica is a survival, adventure game set in an open world environment and played from a first-person perspective. The player controls the lone survivor of a space ship called the Aurora that was hit by an unknown beam of energy, on the fictional ocean planet 4546B. The main objective of the player is to explore the game's world and survive the dangers of the planet while at the same time following the story of the game. Subnautica allows the player to collect resources, construct tools, bases, and submersibles, and interact with the planet's wildlife.The majority of the game is set underwater, with two explorable islands. It has a day and night cycle which affects the gameplay and surroundings, as well as four difficulty modes: "Survival", the player will have to maintain nutrition, hydration, and oxygen. "Freedom mode", in which hunger and thirst are disabled "Hardcore mode", which is the same as Survival, except that if the player dies, the player will no longer be able to respawn "Creative Mode", in which the hunger, thirst, health, and oxygen features are all disabled, all the crafting blueprints are acquired, where no resources are needed to craft and the submersibles do not need energy and cannot be damaged.The game officially supports VR headsets such as the HTC Vive and the Oculus Rift with the additional input of a keyboard and mouse or game controller according to the Steam sale page of the game. Plot Subnautica takes place in the late 22nd century, when humanity begins to colonize planets in space. A vessel constructed by the trans-gov Alterra, known as the "Aurora", has been sent to the outer reaches of controlled space on its maiden voyage with the goal of constructing a form of high speed space travel structure known as a Phasegate. The Aurora was chosen for this mission due to its new, advanced scanners, and to find a lost ship, called the Degasi, which crashed on planet 4546B long ago. While the Aurora was cruising around the planet, it was hit by an unknown energy pulse, resulting in catastrophic hull failure, which then crash landed on 4546B. Several lifepods are jettisoned from the Aurora as it was crashing, one containing the player. The other lifepods' inhabitants perish through various means, leaving the player as the only survivor. The player finds records of the Degasi crew but two are confirmed dead and one is presumed dead. The player also learns of the existence of the "Precursors", an alien race that came to this planet to research a bacteria called the "Kharaa". 4546B is under automated quarantine due to the bacteria escaping in an accident. The Quarantine Enforcement Platform shoots down ships that attempt to leave, land or enter orbit in order to stop the bacterium from spreading to other worlds. The player witnesses this happen when another ship, the Sunbeam, detects the Aurora's distress signal. The Sunbeam tries to land to attempt a rescue but is shot down. When the player attempts to deactivate the installation it fails due to the player being "infected". In order to leave the planet, the player must find the Precursors' base deep underground to find the Sea Emperor Leviathan. It has been keeping the life in the area alive by using small creatures known as "Peepers" to distribute small amounts of a degraded form of the cure. This keeps the flora and fauna from dying but it is insufficient and not of high enough quality to eradicate it from the ecosystem. It asks the player to help it hatch its eggs because the young produce the cure, known as "Enzyme 42", in a purer form. Once the player hatches the eggs, they are cured of the infection and are free to construct a rocket to leave the planet, ending the game. Development Subnautica was announced by Unknown Worlds Entertainment on December 17, 2013 NO COMMENTARY GAMEPLAY Guide Nintendo Switch NX Emulator Wii 3DS XL DS Apple iPhone 2019 Games Cheats #fru77y iPad 2020 iOS Google Android Play Steam Coop PLAYTHROUGH Solo Campaign 100% WALKTHROUGH 4K 60FPS Multiplayer LET'S PLAY Solution Complete Story Review 1080p HD Microsoft Xbox One X Enhanced 360 Achievement Sony PlayStation 2021 PS4 Pro Trophy PS3 Vita TV PSP Portable Console Windows PC Gaming https://www.youtube.com/FRU777Y
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