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#ps3 Alex the lion
ghostwanderer · 8 months
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I like to thank @ndemon93 for exposing to this very cool and fascinating movie
P.s. I hate how the lion looks in the movie, I’d prefer @ndemon93’s version
(P.p.s. Sorry for empty space)
(P.p.p.s. You should check out @ndemon93s art)
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Madagascar in Nickelodeon Magazine (part 4 of 4)
This last part is some miscellaneous Madagascar content that has appeared in various issues of Nick Mag. I used to keep all my Nick Magazines in big binders so I could reread them, but some years ago I decided to finally get rid of them. I only kept a select few (the Madagascar ones, of course) but before I tossed the rest I flipped through five years' worth of issues looking for any scraps of Madagascar. I don't know which issues any of these bits and bobs are from, but here they are nonetheless!
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First we have a prank DVD cover for an absurd mashup of several 2000s animated movies called "Flushed Through the Hedge in a Happy Car". One of the characters parodied is Alex the lion, and several aspects of Madagascar appear in film's description. Full transcript under the read more.
Front cover:
"Flushed Through the Hedge in a Happy Car"
A penguin, a taxi, one wild ride...
Starring Will Smith, Tom Hanks, Ellen DeGeneres, Wanda Sykes, and Luke Wilson
From the creators of "Charlotte's Open Barnyard"
Back cover:
A break-dancing New York City Penguin named Happy (Wanda Sykes) is accidentally shipped to a zoo in Mexico City. The homesick bird escapes and meets a hilariously sassy taxi named Turbo McCab (Will Smith), who offers to drive her home. Along the way, they get stuck in the woods during hunting season, freeze solid during an ice age, and visit an underground rodent city, where they pick up a tuxedo-wearing mouse named Wobbly (Tom Hanks). Just outside of New York City, Turbo gets a flat. A nerdy raccoon named AJ (Ellen DeGeneres) offers to take Happy over the hedge to find a spare.
Once in human territory, Happy becomes obsessed with Dancing in the Suburbs. Will Happy find happiness as a reality show star? Will her lion dance partner (Luke Wilson) ever learn his moves? Will Turbo ever get to race in the Madagascar 5000? Can penguins really talk? And who is paying for all of Turbo's parking tickets?
2-Disc DVD Collector's Edition
Bonus features include:
A step-by-step look at the 350-day process of creating convincing CGI fuzzy dice.
Deleted scenes that were cut because they stink real bad.
Voice talent farting into the microphone during recording.
Trailers for other penguin movies.
Director's commentary.
Director's dog's commentary
Rated P for Penguin
Digitally mastered for superior penguin cuteness
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Next we have three ads I snipped out of different issues.
Top left: Madagascar video games
"Madagascar and the all new Madagascar: Operation Penguin
Go from the zoo to a place that's totally new
Rule the city and the jungle in two hit games based on the hit movie. In Madagascar, play as Alex, Marty, Gloria, and Melman in a wild adventure. Available on all video game consoles. In Madagascar: Operation Penguin, play as Private Penguin in madcap missions, available only on GameBoy Advance."
Bottom left: Madagascar: Escape 2 Africa video game
"Madagascar: Escape 2 Africa
For PS2, PS3, Xbox 360, Wii, PC, and DS
Play as all the main characters—including the penguins—through the story of the Madagascar: Escape 2 Africa movie.
Tip: In the soccer match in the In Madagascar level in single-player mode, Mort the lemur can be a tough goalie. Raise the Power Meter to the 75 percent mark and you can kick the ball over Mort's head and score nearly every time.
Zelda the roving reporter: Do you have a license to drive that?"
Right: TPoM world premiere
"What's New on Nick
Penguins of Madagascar
The penguins are back, and this time, it's for their very own show! Catch the premiere immediately after the Kids' Choice Awards on Saturday, March 28. And check out the first-ever Penguins of Madagascar online game at nick.com."
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Lastly, we have this crossover comic of the Penguins with Aang from Avatar: The Last Airbender. I don't have the cutout of this, but I distinctly remember seeing it in the Gag Station of one issue's Comic Book section. I was able to find it online but unfortunately I don't know the artist.
And that's every time Madagascar was featured in Nickelodeon Magazine!
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rrosyan · 7 years
Text
No one asked but I wanted to make a list of video games I have played.
Finished:
- Ace Attorney, Justice for All - Assassin’s Creed 1-3, Brotherhood, Revelations - Castle of Illusions (easy) - Castlevania: Symphony of the Night, Lords of Shadow 1-2 and Mirror of Fate - Darksiders II - Desert Demolition - Dirge of Cerberus - Dishonored - Dragon Age II - Final Fantasy XII, XV - Flower - Ghost Trick - Jak and Daxter, Jak II, Jak 3 - Journey - Klonoa 2: Lunatea’s Veil - Legend of Zelda: Wind Waker, Twilight Princess, Skyward Sword, A Link Between Worlds, Breath of the Wild - Lego Lord of the Rings - Metal Gear Solid 1-3, Ground Zeroes - Metal Gear Rising (with friends) - Nier: Gestalt (with a friend) - Okami - One Piece: Pirate Warriors 2 - Saints Row: The Third, IV - Sly Cooper 1-3, Thieves in Time - Sonic Generations - Spyro the Dragon, Year of the Dragon - Thief (PS3) - Uncharted 1,3 - Xenoblade Chronicles, X
Halfway or over:
- Castlevania: Curse of Darkness, Portrait of Ruin, Order of Ecclesia, Dawn of Sorrow - Final Fantasy VII, IX - Kingdom Hearts (???) - Legend of Dragoon - Lion King - One Piece: Grand Adventure - Red Dead Redemption - Sonic the Hedgehog, 2, Adventure 2 - Spyro 2, Hero’s Tail - The Hobbit - Uncharted 2
Less than half:
- Ace Attorney: Trials and Tribulations - Aladdin - Alex Kidd in the Enchanted Castle - Alundra - Crash Bandicoot: Warped - Dark Souls - Deus Ex: Human Revolution - Epic Mickey - Final Fantasy VIII, X - Fire Emblem: Awakening - Gex - Legend of Spyro 1-3 - Legend of Zelda - Maui Mallard - Medievil - Metal Gear - Metroid Prime 3: Corruption - Monster Hunter 3 - James Pond II: Codename Robocod (Sega Mega Drive/Genesis) - Oddworld: Abe’s Oddysee - Pokemon Heartgold, Moon - Quackshot - Shadow of Mordor - Sonic and Knuckles - Spyro: Enter the Dragonfly - Tombi - Tomb Raider III - Twisted Metal III
What:
- Animal Crossing: Let’s go to the City - Castlevania: Judgement - Flow - Hyrule Warriors - Jojo’s Bizarre Adventure: All-Star Battle - Mario Kart 8 - Mortal Combat 3 - ...Naruto: Clash of Ninja 2-3 - NintendoLand - Road Rash II - Sengoku Basara: Samurai Heroes, Sumeragi - Skyrim - Super Smash Bros. Brawl - Tekken III - Wakfu - Vigilante 8
I think I might have forgotten something, but I think I got the important ones down.
Pssst I don’t mind if people want to come to talk about video games.
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symbianosgames · 7 years
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In recent years, the annual E3 trade show, has increasingly been overshadowed by the press conferences that precede it. Sony, Nintendo, and Microsoft have traditionally used the venue to crow about their sales and business successes, and unveil their latest offerings via live [or seemingly live] demos with game designers.
But that's all changing now. Boring corporate biz speak is now reserved for quarterly reports, and live demos are increasingly being supplanted by prerecorded material. Celebrities guests and superstar presenters are on the wane, and influencers from the esports and livestream scene are on the rise.
As we watched the press conferences this year, Gamasutra staff exchanged emails about what these changes might mean for developers. (You should also tune in for Gamasutra's Twitch livestream on Thursday at 3pm EDT, in which we'll discuss our reactions to the conference.)
Chris Baker (@chrisbaker1337), assignment editor: Hi everybody! I've put in my time at E3 over the years. I was there for Sony's stunningly successful PS4 unveiling in 2014, and the stunning debacle of the PS3 unveiling in 2006. I've seen surprise game reveals and surprise guest appearances. (Muhammad Ali! Paul and RIngo! Gaben!)
But this year, I watched the precedings from my couch, for the most part. (I saw the Microsoft press conference on my phone while I did laundry.) It seems clear that the nature and purpose of these events are shifting. The Microsoft press conference was chockablock with interesting games, but it was essentially a series of trailers and Let's Play videos.
I think there are a couple of things going on here. One, of course, is that there's less of an emphasis every year on the people in the room, and more of an emphasis on the global streaming audience. Two, I think there's an effort to limit banter and live demos, since every flub and glitch has the potential to be endlessly memed and GIFed. 
I'm writing this on Monday, morning, catching up on clips from the Bethesda conference that I missed. So far, I thought the Sea of Thieves demo at the Microsoft press conference was particularly interesting, firstly because there was a lot more graphics and a lot more game there than the last time we saw it, but also because it was presented as a sort of hybrid trailer and Let's Play, with a voiceover narration accompanying lengthy chunks of what looked like actual gameplay footage. Last year, they did a formal trailer and then a more Twitch-like gameplay reveal. I thought this year's fusion of the two was far more successful.
[embedded content] Sea of Thieves gameplay walkthrough
Bryant Francis (@RBryant2012), contributing editor: Sending this on Monday afternoon, caught up on all conferences except obviously Sony.
"I hope this means that developers get to spend less time on E3 vertical slices.
I agree with Chris that everyone seems to be following Sony’s lead from last year of trying to keep these things as trailer-focused as possible. Ubisoft’s the only developer to not greatly change their flow (dropping Aisha Tyler is notable I guess), but everyone seems to have caught the message that for marketing purposes, pre-recorded gameplay footage, or a chance to play the game on the floor, matters more than spokespeople or live gameplay, whether it’s a trailer or just a demo vehicle.
That sort of has to do with now, more than ever, these E3 conferences being “for the folks at home?” Now that they start a full four days before the expo itself (good lord) the purpose of these things isn’t to sell your game to intermediaries, it’s to sell them to the people who may go and pre-order them on the spot. I hope this means developers get to spend less time on “E3 vertical slices,” and I wonder if this makes journalists feel like they’re being edged out of the room. (Maybe that’s why they keep complaining about all the YouTubers?)
The PC game show, awkward as it can be sometimes, is turning into a surprising highlight for indie developers looking to make an impact on Steam. Finji’s managed to take the stage 2 years in a row now with interesting-looking games, and since there is a sit-down-and-talk factor, I wonder if it’s a way for game devs to start making a personal introduction to an interested audience. (Admittedly while someone is pitching Intel hardware 2 minutes later)
[embedded content] The charming Tunic, from Andrew Shouldice and Finji
Demo-wise, my two biggest hits came from the Ubisoft conference. First, the Mario/Rabbids game turning out to be an unexpected game genre was a great surprise, and as I think Alissa said on Twitter, it’s a shame that the game’s existence was leaked a while ago, otherwise seeing Shigeru Miyamoto come out on stage with Yves Guillemot would have made a bigger impact. And ironically, while everyone’s talking about ‘more gameplay, less cinematics’ at E3 this year, the Beyond Good & Evil 2 trailer absolutely rekindled my interest in that game. If you’re going to introduce your game with a CG trailer, it’s worth loading every inch of it with style and verve that’s going to make the gameplay worth waiting for.
Also while I’m at it I should say I’m super impressed with Microsoft’s announcement to take backwards compatibility all the way to the original Xbox. I’ll probably blather about this more on our livestream later this week, but I think the fact that the Xbox One X (oy) can now be sold as “it plays ALL Xbox games at their best quality” is a huge selling point for the device.
[embedded content] Beyond Good & Evil 2 announcement trailer
Alex Wawro (@awawro), news editor: My Dearest Friends,
It has been quiet here, of late. The shoutcasting has stopped. I write to you on Monday evening, not long after the latest dispatch from Sony, and I must say: E3 has changed. The lion's share of the excitement will be over soon, and after witnessing much of it from the comfort of my couch I have to say -- I like the change.
This year more than ever, it's clear that the big publishers are catching on to what many game devs already know so well: enthusiastic people (whether they be devs or YouTubers or Twitch streamers) are great vectors for advertising your game. So is PAX. And since nobody but Microsoft seems to have much of anything to talk about this year except games, it's not hugely surprising that Electronic Arts, Bethesda, Ubisoft, and Sony all stacked their E3 presentations with lots of trailers (Sony was basically back-to-back trailers, for the second year in a row) and gameplay videos.
"It's interesting that this year, indie devs had a presence at Microsoft's E3 event, but were basically absent from Sony's showcase. "
Sometimes those gameplay videos were live, sometimes they were pre-recorded, but most were introduced with minimal drama (no overwrought whinging about surveillance states, for example) and maximum enthusiasm. It was pure salesmanship, to be sure, but refreshingly open and earnest -- I noticed Ubisoft even took the time to flash a link to its online merch store multiple times throughout its show.
Microsoft stood apart a bit though, huh? I think that Xbox showcase reminds us what E3 has typically been: a place where publishers sell a vision of what they want to be in the year to come, replete with new hardware, new services, and new games from devs across the industry. 
Kris also mentioned something in chat that I didn't notice right away: It's sort of interesting that this year indie devs had a presence at Microsoft's E3 event (Tacoma, The Artful Escape, Ashen, etc) but were basically absent from Sony's showcase. 
That's a sharp turnabout from a few years back, when Sony made a show of embracing indie devs and promoting them as a core pillar of the PlayStation 4. Now that Sony has plenty of its own games to talk about, it looks like the company is a lot less interested in promoting indie devs on its stage. And if you're an indie dev, that doesn't seem like a great look.
Bryant Francis: Jumping in on Tuesday after the Nintendo and Sony streams.
What the heck happened to the indies at the Sony press conference last night? Has it been 48 hours yet? Do we need to file a missing persons report?
"A return to Metroid does give creedence to the theory that Nintendo isn’t as focused on the casual market anymore."
I don’t know if it’s just a case of the development cycles of Sony’s current games, but last night’s trailer reel + twitching bodyfest didn’t reveal a lot of new info about the direction of games on PlayStation. It’s possible this is one of those case where “E3 doesn’t matter the same way anymore so we’re saving these for PSX or something,” but this is the first year Sony didn’t seem to be banking on revealing a new game with an unknown release date.
I also heard from the floor that there was some confusion over why Knack 2 has been playable at the press events but didn’t show up in the press conference last night. Given our love for Sony hardware enthusiast Mark Cerny, I’m worried that game is getting hidden due to the intense online anger over the first game.
Nintendo continued the (4-days old) tradition of a short conference with a big focus today, and I admit to being extremely surprised by the revelation of Metroid Prime 4, which is being developed by a new team that’s not Retro Studios. But then a 2D Metroid Game was announced in the Treehouse session afterward?? Will 2018 (maybe 2019) be the year of Samus Aran? A return to Metroid does actually seem to be a nod to Kris’s ongoing theory that Nintendo isn’t going to deal much with the casual market anymore, since that was a series it seemed to push aside for a little while for its seeming lack of broad appeal.
(I will note another recurring trend at these conferences, which is re-announcements with more info of stuff that was very much public knowledge beforehand. Bethesda’s VR games, many of Sony’s games, Nintendo’s announcement about a ‘core’ Pokemon game for the Switch... all of this was previously announced. This conference just was where they got the marketing push.)
Kris Graft (@krisgraft), editor-in-chief: *APPEARS FROM THE BUSHES, GASPING FOR AIR. CLOTHES IN TATTERS*
Ok hey guys I’m here, I’m here. So while you all were doing laundry and watching people talk about teraflops from the comfort of your own homes, I was at E3 2017 living it. While I was there for the press conferences and pre-E3 meetings and events, I actually only stayed for the first full day of the proper expo, just so I could get a good handle on the sights – and smells – of an E3 that included 15,000 non-industry public guests. I’ll try to keep this reasonably succinct! (As a side note, this was my 11th E3.)
"Developers I spoke with noted how networking is especially difficult this year."
So, as far as the show itself, the biggest difference this year are the extra public fans wandering about. They’re easily spotted because their tags were bright yellow, and typically were the most loaded-down with free merch, sometimes wearing shirts that say “Awesome Gamer” or “Yeah, I was at E3 2017.” It’s super easy for me to get annoyed with E3 adding so many more people to an already crowded event with virtually no extra accommodations for that traffic, but…wait there is no “but.”
Really I’m not down on the fans. I am confused with what the ESA is doing here with this event. Developers I spoke with noted how networking is especially difficult this year, because you simply can’t assume that everybody is a “somebody,” and those “somebodies” are more difficult to connect with. E3’s been going this direction for years by lowering the barrier for press accreditation, though adding so many straight-up fans into the mix only exacerbates the issue.
E3 is trying to serve two masters here: Industry and fans. It wants to be “old” industry-centric E3, and it wants to be Comic-Con. I really wonder how many more game companies, especially after this year, might pull out of the show floor because they’re (further) questioning the value proposition of E3. It’s a tricky scenario. ESA needs to maintain and grow its event business, but it seems the growth it needs can only come from increasingly angling the event toward fans, and going head-to-head with large consumer-focused events like PAX. E3 2017 is a weird an awkward transition towards that.
E3 is very crowded [Image: GameRevolution]
Ok so I spent a lot of time talking about the event itself, so I’ll just give a quick rundown of some notable E3 things:
Sony: They’re pretty much done with highlighting indies, E3 2017 confirms. That said, PolyArc, a small studio made up of ex-triple-A devs, was included in Sony’s press conference. They’re making a really nice-looking VR game called Moss, starring a mouse.
[embedded content]PolyArc's Moss
Microsoft: Obviously their big thing is Xbox One X. Price is a bit high, value proposition is shaky, but I’m not sure where else console-makers (that aren’t Nintendo) can go. We’ll see how it goes this November.
Nintendo: Metroid Metroid Metroid. I’m just glad they didn’t forget about Metroid. Also wow at some of these Super Mario Odyssey hat-possession gifs.
Bethesda: Yeah, I’m playing through Wolfenstein: The New Order again.
0 notes
symbianosgames · 7 years
Link
In recent years, the annual E3 trade show, has increasingly been overshadowed by the press conferences that precede it. Sony, Nintendo, and Microsoft have traditionally used the venue to crow about their sales and business successes, and unveil their latest offerings via live [or seemingly live] demos with game designers.
But that's all changing now. Boring corporate biz speak is now reserved for quarterly reports, and live demos are increasingly being supplanted by prerecorded material. Celebrities guests and superstar presenters are on the wane, and influencers from the esports and livestream scene are on the rise.
As we watched the press conferences this year, Gamasutra staff exchanged emails about what these changes might mean for developers. (You should also tune in for Gamasutra's Twitch livestream on Thursday at 3pm EDT, in which we'll discuss our reactions to the conference.)
Chris Baker (@chrisbaker1337), assignment editor: Hi everybody! I've put in my time at E3 over the years. I was there for Sony's stunningly successful PS4 unveiling in 2014, and the stunning debacle of the PS3 unveiling in 2006. I've seen surprise game reveals and surprise guest appearances. (Muhammad Ali! Paul and RIngo! Gaben!)
But this year, I watched the precedings from my couch, for the most part. (I saw the Microsoft press conference on my phone while I did laundry.) It seems clear that the nature and purpose of these events are shifting. The Microsoft press conference was chockablock with interesting games, but it was essentially a series of trailers and Let's Play videos.
I think there are a couple of things going on here. One, of course, is that there's less of an emphasis every year on the people in the room, and more of an emphasis on the global streaming audience. Two, I think there's an effort to limit banter and live demos, since every flub and glitch has the potential to be endlessly memed and GIFed. 
I'm writing this on Monday, morning, catching up on clips from the Bethesda conference that I missed. So far, I thought the Sea of Thieves demo at the Microsoft press conference was particularly interesting, firstly because there was a lot more graphics and a lot more game there than the last time we saw it, but also because it was presented as a sort of hybrid trailer and Let's Play, with a voiceover narration accompanying lengthy chunks of what looked like actual gameplay footage. Last year, they did a formal trailer and then a more Twitch-like gameplay reveal. I thought this year's fusion of the two was far more successful.
[embedded content] Sea of Thieves gameplay walkthrough
Bryant Francis (@RBryant2012), contributing editor: Sending this on Monday afternoon, caught up on all conferences except obviously Sony.
"I hope this means that developers get to spend less time on E3 vertical slices.
I agree with Chris that everyone seems to be following Sony’s lead from last year of trying to keep these things as trailer-focused as possible. Ubisoft’s the only developer to not greatly change their flow (dropping Aisha Tyler is notable I guess), but everyone seems to have caught the message that for marketing purposes, pre-recorded gameplay footage, or a chance to play the game on the floor, matters more than spokespeople or live gameplay, whether it’s a trailer or just a demo vehicle.
That sort of has to do with now, more than ever, these E3 conferences being “for the folks at home?” Now that they start a full four days before the expo itself (good lord) the purpose of these things isn’t to sell your game to intermediaries, it’s to sell them to the people who may go and pre-order them on the spot. I hope this means developers get to spend less time on “E3 vertical slices,” and I wonder if this makes journalists feel like they’re being edged out of the room. (Maybe that’s why they keep complaining about all the YouTubers?)
The PC game show, awkward as it can be sometimes, is turning into a surprising highlight for indie developers looking to make an impact on Steam. Finji’s managed to take the stage 2 years in a row now with interesting-looking games, and since there is a sit-down-and-talk factor, I wonder if it’s a way for game devs to start making a personal introduction to an interested audience. (Admittedly while someone is pitching Intel hardware 2 minutes later)
[embedded content] The charming Tunic, from Andrew Shouldice and Finji
Demo-wise, my two biggest hits came from the Ubisoft conference. First, the Mario/Rabbids game turning out to be an unexpected game genre was a great surprise, and as I think Alissa said on Twitter, it’s a shame that the game’s existence was leaked a while ago, otherwise seeing Shigeru Miyamoto come out on stage with Yves Guillemot would have made a bigger impact. And ironically, while everyone’s talking about ‘more gameplay, less cinematics’ at E3 this year, the Beyond Good & Evil 2 trailer absolutely rekindled my interest in that game. If you’re going to introduce your game with a CG trailer, it’s worth loading every inch of it with style and verve that’s going to make the gameplay worth waiting for.
Also while I’m at it I should say I’m super impressed with Microsoft’s announcement to take backwards compatibility all the way to the original Xbox. I’ll probably blather about this more on our livestream later this week, but I think the fact that the Xbox One X (oy) can now be sold as “it plays ALL Xbox games at their best quality” is a huge selling point for the device.
[embedded content] Beyond Good & Evil 2 announcement trailer
Alex Wawro (@awawro), news editor: My Dearest Friends,
It has been quiet here, of late. The shoutcasting has stopped. I write to you on Monday evening, not long after the latest dispatch from Sony, and I must say: E3 has changed. The lion's share of the excitement will be over soon, and after witnessing much of it from the comfort of my couch I have to say -- I like the change.
This year more than ever, it's clear that the big publishers are catching on to what many game devs already know so well: enthusiastic people (whether they be devs or YouTubers or Twitch streamers) are great vectors for advertising your game. So is PAX. And since nobody but Microsoft seems to have much of anything to talk about this year except games, it's not hugely surprising that Electronic Arts, Bethesda, Ubisoft, and Sony all stacked their E3 presentations with lots of trailers (Sony was basically back-to-back trailers, for the second year in a row) and gameplay videos.
"It's interesting that this year, indie devs had a presence at Microsoft's E3 event, but were basically absent from Sony's showcase. "
Sometimes those gameplay videos were live, sometimes they were pre-recorded, but most were introduced with minimal drama (no overwrought whinging about surveillance states, for example) and maximum enthusiasm. It was pure salesmanship, to be sure, but refreshingly open and earnest -- I noticed Ubisoft even took the time to flash a link to its online merch store multiple times throughout its show.
Microsoft stood apart a bit though, huh? I think that Xbox showcase reminds us what E3 has typically been: a place where publishers sell a vision of what they want to be in the year to come, replete with new hardware, new services, and new games from devs across the industry. 
Kris also mentioned something in chat that I didn't notice right away: It's sort of interesting that this year indie devs had a presence at Microsoft's E3 event (Tacoma, The Artful Escape, Ashen, etc) but were basically absent from Sony's showcase. 
That's a sharp turnabout from a few years back, when Sony made a show of embracing indie devs and promoting them as a core pillar of the PlayStation 4. Now that Sony has plenty of its own games to talk about, it looks like the company is a lot less interested in promoting indie devs on its stage. And if you're an indie dev, that doesn't seem like a great look.
Bryant Francis: Jumping in on Tuesday after the Nintendo and Sony streams.
What the heck happened to the indies at the Sony press conference last night? Has it been 48 hours yet? Do we need to file a missing persons report?
"A return to Metroid does give creedence to the theory that Nintendo isn’t as focused on the casual market anymore."
I don’t know if it’s just a case of the development cycles of Sony’s current games, but last night’s trailer reel + twitching bodyfest didn’t reveal a lot of new info about the direction of games on PlayStation. It’s possible this is one of those case where “E3 doesn’t matter the same way anymore so we’re saving these for PSX or something,” but this is the first year Sony didn’t seem to be banking on revealing a new game with an unknown release date.
I also heard from the floor that there was some confusion over why Knack 2 has been playable at the press events but didn’t show up in the press conference last night. Given our love for Sony hardware enthusiast Mark Cerny, I’m worried that game is getting hidden due to the intense online anger over the first game.
Nintendo continued the (4-days old) tradition of a short conference with a big focus today, and I admit to being extremely surprised by the revelation of Metroid Prime 4, which is being developed by a new team that’s not Retro Studios. But then a 2D Metroid Game was announced in the Treehouse session afterward?? Will 2018 (maybe 2019) be the year of Samus Aran? A return to Metroid does actually seem to be a nod to Kris’s ongoing theory that Nintendo isn’t going to deal much with the casual market anymore, since that was a series it seemed to push aside for a little while for its seeming lack of broad appeal.
(I will note another recurring trend at these conferences, which is re-announcements with more info of stuff that was very much public knowledge beforehand. Bethesda’s VR games, many of Sony’s games, Nintendo’s announcement about a ‘core’ Pokemon game for the Switch... all of this was previously announced. This conference just was where they got the marketing push.)
Kris Graft (@krisgraft), editor-in-chief: *APPEARS FROM THE BUSHES, GASPING FOR AIR. CLOTHES IN TATTERS*
Ok hey guys I’m here, I’m here. So while you all were doing laundry and watching people talk about teraflops from the comfort of your own homes, I was at E3 2017 living it. While I was there for the press conferences and pre-E3 meetings and events, I actually only stayed for the first full day of the proper expo, just so I could get a good handle on the sights – and smells – of an E3 that included 15,000 non-industry public guests. I’ll try to keep this reasonably succinct! (As a side note, this was my 11th E3.)
"Developers I spoke with noted how networking is especially difficult this year."
So, as far as the show itself, the biggest difference this year are the extra public fans wandering about. They’re easily spotted because their tags were bright yellow, and typically were the most loaded-down with free merch, sometimes wearing shirts that say “Awesome Gamer” or “Yeah, I was at E3 2017.” It’s super easy for me to get annoyed with E3 adding so many more people to an already crowded event with virtually no extra accommodations for that traffic, but…wait there is no “but.”
Really I’m not down on the fans. I am confused with what the ESA is doing here with this event. Developers I spoke with noted how networking is especially difficult this year, because you simply can’t assume that everybody is a “somebody,” and those “somebodies” are more difficult to connect with. E3’s been going this direction for years by lowering the barrier for press accreditation, though adding so many straight-up fans into the mix only exacerbates the issue.
E3 is trying to serve two masters here: Industry and fans. It wants to be “old” industry-centric E3, and it wants to be Comic-Con. I really wonder how many more game companies, especially after this year, might pull out of the show floor because they’re (further) questioning the value proposition of E3. It’s a tricky scenario. ESA needs to maintain and grow its event business, but it seems the growth it needs can only come from increasingly angling the event toward fans, and going head-to-head with large consumer-focused events like PAX. E3 2017 is a weird an awkward transition towards that.
E3 is very crowded [Image: GameRevolution]
Ok so I spent a lot of time talking about the event itself, so I’ll just give a quick rundown of some notable E3 things:
Sony: They’re pretty much done with highlighting indies, E3 2017 confirms. That said, PolyArc, a small studio made up of ex-triple-A devs, was included in Sony’s press conference. They’re making a really nice-looking VR game called Moss, starring a mouse.
[embedded content]PolyArc's Moss
Microsoft: Obviously their big thing is Xbox One X. Price is a bit high, value proposition is shaky, but I’m not sure where else console-makers (that aren’t Nintendo) can go. We’ll see how it goes this November.
Nintendo: Metroid Metroid Metroid. I’m just glad they didn’t forget about Metroid. Also wow at some of these Super Mario Odyssey hat-possession gifs.
Bethesda: Yeah, I’m playing through Wolfenstein: The New Order again.
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