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#ranked bo1
fy-wonwoo · 8 months
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240206 wonwoo weverse post + replies to carats:
Fighting today too.
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ww: I’ve gained free time so I keep coming to weverse.😊
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carat: it’s such a relief that you have free time. work is important too but of course people have to charge while resting. fighting🍀
ww: That’s right. i’m in the midst of charging now.
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carat: what are you doing for today?
ww: I’m going to spend the day studying, [doing] self care and exercising
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carat: did you charge your powerbank after nana tour?
ww: It got confiscated after that.😂
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carat: around what time will you do gam3 bo1 on wednesday?!
ww: I’ll start a bit late!
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carat: I went for a job interview but I failed🥲even then, fighting !
ww: There will be an even better opportunity. Fighting!
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carat: gam3 bo1 but lowest ranked in the nana tour games… ㅋㅋㅋ
ww: 🥲
trans
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i wasn't able to play any more ranked games last night, but i spent a lot of time thinking about the team and the concept of the ranked ladder vs tournaments
it fucking sucks that tournaments are open sheet bo3 and the ladder is closed sheet bo1. the difference in information makes such a big difference, especially at my extremely low level, because i don't have the knowledge yet to be able to make educated guesses.
but also none of that matters for me, because despite an annual regional tournament being practically around the corner, getting a competitive team that's not technically cheating (trades, rental teams) is a goddamn full-time job.
i mean, even that isn't relevant to me bc it'll be a million years before i have a fraction of the knowledge required to come up with a team of my own and not use rental teams built by people much smarter than i am
all of this has been said a million times, these are the coldest takes of all time. but i woke up thinking about it and need to get it off my chest
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bainhardt · 1 year
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realized I should catalog my Scarlet and Violet ranked seasons/teams here as well instead of just on twitter. here are the first six months - crazy to think the game’s been out over six months already. my goal is to get Master Ball every single season of the game’s entire lifespan without missing any, although I have no idea if I’ll actually stick with it... certain seasons in SWSH had me completely repelled and I imagine SV could see that happen again lol
either way, what I’ve learned for sure is my teambuilding needs serious work. I generally play BO1 specific anti-meta stuff, and I wonder what it’d be like to put together something with some actual merit and consistency
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sdyuteiaok · 2 months
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Wow, what a day--finding out the detainees had been freed, then played my BW deck in ranked bo1 Standard after the patch fixed all the glitches from the last update and it slayed, and then today's calls actually ended on helping a guy out in Spanish who was having issues with a sketchy solar company, and then we end on watching Joe and Kamala welcome the detainees back to the US. I don't think we've had such a wire to wire positive day before, just good news all around from top to bottom. The call shift today, in particular was nice, because so far it's been a bit of a slog since I haven't really had any meaningful calls yet--usually you get one per shift--but being able to help a voter out just fires you up, and especially on this call, we potentially are getting this guy on the path to justice. Seeing how government can help people in so many ways, that's what this is all about. And seeing Joe and Kamala together helping out these guys in such a profound way, and even seeing Joe do a little press on the sidelines, it was so bittersweet. I'm going to miss seeing him in action, but at the same time, I'm also so proud of and excited for Kamala to take up the charge. He's done such incredible work, particularly on this 7-D chess arrangement to get these guys free, and to see all these people shelve him for somehow not being up to the job or diminished or whatever--just absurd. But he's for sure getting the last laugh, and there can be no greater laugh than getting the joyful Kamala, his loyal lieutenant, in that Oval Office next.
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theinkedknight · 5 months
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I started using Arena Tutor by Draft Sim five days ago. This is for "Completion", my BG death touch poison explorer deck. Bo1 explorer ranked, 57% win rate, 61% on the play and a coin flip on the draw. New ranked season starts in 9 days and then I can see how we go from there. I'm not the most competitive player but I like seeing stats.
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mcondance · 5 months
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rank your choice by svt, i gotta see smth
-🐯
personal preference
heaven’s cloud
gam3 bo1
anyone
same dream, same night, same mind
ready to love
wave
objective-ish
same dream, same night, same mind
heaven’s cloud
anyone
ready to love
gam3 bo1
wave
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owlixx · 9 months
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CoD Notes: BO1 Finished
I had been worried that Black Ops 1 would unfairly feel like a step backwards for me since I decided to do MW1/2/3 back to back and MW3 came out a year later. This was not the case. Black Ops feels like such a revelation to the franchise. The story isn’t high art, but it feels so much more involved than anything else in the franchise up to this point. The voice cast is far more stacked than ever before. Alex Mason as a protagonist is far more interesting than any previous protagonist. I think his largest competition is Soap, who only gets to be more than silent player avatar in MW2/3 and even then isn’t as interesting as Mason.
I mean, this one game has so many more memorable characters than any other Call of Duty. Ed Harris’s Hudson, Ice Cube’s Bowman, Gary Oldman’s Reznov, Woods all stand out but even Weaver, Dragovich, Steiner, that one scientist guy in Kowloon, are all so much more vivid than the tryhard wannabe NPC’s of something like Ghosts (oops, I beat many games in a row without taking notes).
The plot twist alone elevates this game from “stupid annual release” to video game hall of fame. I’d argue that video games are the best medium for plot twists. It’s no Bioshock, but the Reznov twist is so fun and so well executed. I remember it blowing my mind as a kid and it was a ton of fun to see all the little hints as I went through this time. But I’ve already talked about the game at large twice. Let’s get into the last few missions.
Crashed plane assault mission was fine. I noticed the radio shout out a “Sergeant Blundell” which I recognized as Jason Blundell, the main Black Ops guy, this time. Also very funny and on the nose to have a section set to Sympathy for the Devil.
Snowy mountain assault was just okay. The top-down tactical part was clearly a stepping stone to the Strike Team missions of Black Ops 2. Didn’t love that section. But it was kind of funny to get to play as Hudson. This series seems to have some sort of quota to meet on having multiple playable characters. I did struggle really hard on one checkpoint in this level.
Then is the Vietnam mission where you get to fly a helicopter. I remember liking that part as a kid and it’s fine now. I’ll admit that these ‘Nam levels blend together for me.
But then we’ve got the Rebirth Island assault where you sneak around as Mason and do a gas-mask armored strike as Hudson. It’s pretty cool to get to see the same moment from two perspectives, a rare good use for having multiple playable characters. I will admit that Hudson’s breakable gas mask ended my life many times though.
Then the big plot twist as a cutscene mission, which is very fun.
Then finally the big boat assault and underwater base. Nothing too special gameplay wise, but generally a nice capper on the game.
And I love the implication that Mason killed JFK. I mean, it’s a very strong implication, but I suppose they never outright confirm it was him who pulled the trigger. I half expected the final scene of zooming in on Mason photoshopped into the background of a JFK pic to turn into a “JFK assassination simulator” for a second, but instead it transitions directly into the opening cutscene for Five, which is such a treat.
I did manage to get to round, like, 9, I wanna say, on Five. Sadly died right I before I could PaP because I forgot how the weapon thief mechanic worked and ended up double buying a gun. The voice lines in this map are even funnier to me as an adult who has more context on this era.
Overall, I think this game is peak CoD as far as campaigns go. First, set out to tell a story that would work even outside of this series, then drench it in a particular era and add a bunch of fun weapons and setpieces.
In the rankings so far, I think this is going at the top.
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ivialeko · 1 year
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COD Zombies: Wishlist Mega-Thread
**This list is of course more idealistic than realistic. Hopefully some of this could come in the near future.**
Chronicles:
-The first 8 maps could see a return, as they were made from the BO4 engine.
Chronicles 2.0, the other 8 maps not yet remastered.
Here's what could be improved and added to Chronicles:
-Chronicles 2 runs on the next Treyarch game's engine for fluidity and possible assets if a blackout 2.0 was next.
-A twist on the existing side and main EE's for hunts. This would make sense of alteration due to Monty's fracture.
-New and returning character quotes.
-Returning perks, which will be placed on their respective maps. These won't be available for you to equip in your loadout, such as quick revive and stamina-up, so you'd have to compensate and adjust your four. This would give you the pre-set perks, as well as your four on all Chronicles maps though!
-OG wall weapons all set in their locations, as well as some OG box weapons.
-Reintroduce some cut content that was canned due to time restraints or unidentifiable implementation.
-WAW grenades as deafult instead of frag.
Weapon Customization:
-Blackmarket tiers.
-Authenticity stamps.
-Dark matter, signature weapons, loot weapons, mastercrafts.
Bounties: These would appear in-game, where every map has a challenge esq. board like IX and ZNS with different challenges. This would be on the side for unlocks though, and not required, like gauntlet.
-Better character customization.
Prestige Ranks:
-The ability to give your bots in both mutations and split screen games some AI progression in skillpoint smartness.
-A callout wheel for online/offline play with quotes and emote gestures (This is like being a general rank in combat),
-Animated calling cards.
-Talismans/elixirs.
-Weapon bribes, that will grant attachments to weapons that currently don't have them enabled.
The ability to swap wall weapons by location and different ones entirely.
-All mastercrafts, loot weapons, and signature weapons tied to this. (excluding dark matter camos)
Factions: (***Here are the different potential models to the upcoming factions system***)
-Grants you a MOBA class depending on the size of your character, and the faction you've joined.
-You pledge to a faction and then earn points towards rewards.
-Factions for a Grief mode successor?
-Maybe there are different characters that you work for, and there are side quests and EE's that are unlocked as "trials" that can be done for them once you have chosen your side in every map.
-Divided community challenges by three different groups based off the factions already announced by Treyarch.
-Mission teams from IW.
Easter Egg Rewards:
-Remix Maps: Remix maps are altered versions of the OG map in a fractured timeline, such as the zombies chronicles maps are to their respective originals. Or, think of these as multiplayer remasters that are rethemed from their original state in one game to another. (Like Firing Range in BO1 to Studio in BO2.) These maps, however, are rethemed to a different tone, skin, and overall cosmetic structure. For example, Verruckt would be a prison in another universe. Some minor changes to wall weapons may be done, and special rounds would be changed up, as well as some new character quotes and default customization, but for the most part, the map is just visually different in textures and tone.
Playable Characters: (Like in IW and WW2) Once an EE is beaten, you can put any character on that map. This makes sense to the lore, since in a fractured dimension, any character could be anywhere, and there are different universes too, with multiple different iterations of every character, hense the blood vials used for the prior attempts at breaking the cycle.
Super EE: When you beat the main Easter Egg on all maps. 
-An in-map reward, like the katana from Shaolin Shuffle. Or, a playable area.
-A Hint or Clue to the Next Map’s Era, Theme, Lore, Environments, Weapons, Tone, Or Location.
-A prologue, which is a little playable teaser of what's to come in the journey onward into the next map, is played out right after the main quest has been beaten. Think of these as both the WW2 zombies prologue to Grostein House, as well as the Riot teaser in Exo zombies. These prologues model WW2 in tone, gore, and realism, with a dark bitter aesthetic contrast of Riot’s zombies sequence. The epilogue is the intro cutscene, which is the motives in storyline fashion of why and how our characters got to the next map. The outro is just the outcomes from the Easter Egg to our crew, and the story line bits from the lore of the map playing out.
Modes:
-Boss fight mode like IW zombies.
-The Tortured Path style of challenges, but rather, act as more of a "quest" and utilizing more of the map to seek answers. This could serve as a side story. Maybe, this mode would have you play what was the unplayable portions of every map, and you would do tasks asked of you, like in the Tortured Path. The three strike rule would serve the same purpose from Gauntlet as it would in this mode. Once the steps have been done successfully, you would transition in real time onto the next portion of the map.
-A Grief mode with all new characters. These would serve as the Blackout of zombies, with half sized battle royale maps, like Tranzit, in a 4v4 survival. Combine some rush principles and you have a score attack survival for the fittest game mode. You can construct your own bases called "Safehouses", which inhibits a more open world survival horror aspect, as well as loot other areas, zombies, and even invade safehouses in raids. PVE Destiny style elements will be incorporated. There are levolution scripted events, destructible environments, and construction like you've never seen before. It would also be pretty unique if there were MOBA style classes for your teammates determined off character factions, sizes, and height. The maps would be different, preferably either MP maps, (which is the opposite of Blackout where there's mostly zombies maps,) or completely new maps created by the development team as well as chosen community cartographers using mod tools. Every game starts off where you'll have to scavenge the map for weapons and loot. Be able to craft a ton of different tools and weapons. Just like in Dayz, you will receive a backpack called a “Survival Pack”. You can take up to one (Crafted or obtained supply drop) (Singular or hybridized) buildable, two weapons, two wall traps, and one of any other item (That’s not already in the game) with you to any zombies map. 
Easter Egg Steps:
-I would love to see a similar EE step to the one done in WW2 on Thule, where you had to pick up a cipher paper and then solve it to open up a secret area guarded by a tomb.
-Another cool thing that WW2 did was implement cipher digits that were hidden among interviews, presentations, and trailers, that were then translated to encrypted messages when typed in on their website pre-launch. This could be another cool way Treyarch could use Ciphers to convey hidden meanings and messages that will freshen up our encryption without them having to be in-map. 
-Frame by framing trailers, playing I-spy on objects around a studio room when Blundell is doing Q and A's, etc. Maybe their website to uncover these codes could be the terminal, on BO3, or BO1?
-I would love to see Treyarch utilize real time cut scenes more often. It worked so well in Der Eisendrache.
-I like Easter Egg steps that take general knowledge or a sharp attention to detail in order to complete. The first step in the Revelations Easter Egg was great because anyone could solve it if they had paid attention to the order of souls collected. Most steps nowadays are very nonsensical and you would need a guide online, or even a reference to your favorite zombie YouTuber in order to solve.
-Attention To Detail Crafting Part Locations That Doesn’t Require Youtube Tutorial, Like The Shield Part Location When Takeo Slammed The Door Off Its Hinges In The Intro Cutscene On BOTD.
Zombie Crate Goodies:
Zombies Crates: YOU CANNOT BUY THESE! These are only earn-able through ranking up, prestiging, earning a weapon level, completing bounties and daily tiers, and unlocking camos. Zombie crates contain exclusive loot not available in multiplayer, (since MP always gets all of the love), and can be redeemed through opening up in-map outside, with the care package animation of WW2. We need something else in zombies to earn towards other than just ranks, weapon levels, XP, camos, and divinium.
-Vapors. (Secret Sauce of customization, where a random outfit is given based off of the theme and tone of the map you’re playing on. The vapor hallucination begins once you drink it in-game.)
-Black market weapons.
-Black jack market. This is where you can either barter an unlocked item in exchange for another, or completely earn zombie crate loot without relying on RNG. This is through a series of commendations. Think of Halo 3 armor type of achievements. The black jack is Corvus from the frozen forest in BO3. The black jack also has an assortment of dark ops rewards, and mastercrafts/signature weapons, EXCLUSIVE to zombies, that change in weeks and months time.
-Playable characters. You can unlock more playable characters in zombie crates. However, these are celebrity ones, like with the Dead of the Night crew, unlike unlocking lore characters, such as Gersch, when completing the main and alternate Easter Eggs.
-Skins and cosmetics.
-Calling cards and emblems.
-Weapon variants EXCLUSIVE to zombies.
-Weapon kits. Weapon kits are expanded variations of the armory system here in BO4. More attachments, a wider operator mod selection, etc.
-Callout wheel quotes and emote gestures.
-Weapons with armory availability to put on attachments.
-Blueprints. Blueprints are placed upon a workbench, and they serve as a cheat sheet for players that don’t know where part locations are. In addition, blueprints give further modifications to existing craftables, which triggers new parts that spawn.
-Starting weapons.
-When an Easter Egg is beaten, celebrity characters can be played on more maps, with their roles being recast and outfits altered with new quotes.
-Duplicates can be bartered for plasma, crypto keys, which is the currency of opening crates, and crafting parts for Grief. A zombie crate is hidden very well every time you play a zombies map, with a key to open the crate stowed away in solation. This is like the skulls in Halo.
-Newton's Cookbook equivalent, but with elixir fusion this time.
-Pack-A-Punch fusion.
-An "ultimate" upgrade to Pack-A-Punch, like the alien fuses in IW. Perhaps, the canned power cells from Shangri-la?
-Zombie supply drops contain crafting parts that can either be fused together to form other parts, or can be combined together with other parts matching its color to craft a weapon, trap, buildable, and ect. Colors help distinguish which parts can go with others. There are 7 different colors, with red being for traps, green being for standard weapons, yellow for wonder weapons, orange for buildables, red for anti-115, and blue for element 115. 
-Weapons hybrids crafted through crafting kits venu from color coded parts or received from zombie supply drops will have their own spot in the weapon kits venu, where you can further customize it. Things that you craft won’t stay permanently, as if you’ve crafted an elemental crossbow there will be a number above it representing how many of it you have. (This goes for buildables, traps, weapons, mixed perks from the cocktail venue, and ect. items crafted or obtained through zombie supply drops.) 
-Blue and Red parts fused together creates an element that can be added onto your weapons to make them stronger. Parts can either be scattered around any zombies map hidden and picked up in your inventory, or received through a zombie's supply drop. Crafting kits is the marketplace where you can craft your parts into whichever it will become. Then, if wanted, pay the blacksmith to fuse up to two weapons, traps, buildables, and ect. together to form one. (Hybrids can also be picked up via zombie supply drops.) If you don't like the item you've crafted or gotten in zombie supply drop, then disassemble it for parts to craft another item within the same color category, or sell the spare stripped parts for liquid divinium or Cod Points. 
-There are also chalk pieces that will allow you to swap out a wall weapon for another, just like Buried’s mechanic, that can only be obtained via zombie supply drops.
Afterlife Missions: 
-This replaces the "Nightmares' ' Campaign and fills in the waiting period in-between bleeding out and coming back into the game. Completing missions will put you back into the game potentially earlier than a round ending respawn would. These "missions" serve as cannon cut scenes and real time cinematic, like the kino teleportation rooms, and DE cutscene. When you bleed out, you will be redirected to either the Forest or the House, depending on your storyline. (Caos or Aether) Once you're there, you will be able to free roam throughout the area and select a mission to play chronologically. The levels you can play differ from each map from the context and lore of it. For example, if you are playing ZNS, then you would get more missions revolving around Division 9 and Takeo's imprisonment. This seems to serve as a seamless transitional Campaign for hardcore zombie fans that want more than just ciphers and intro/outro EE cut scenes. If you don't want to be redirected, then you can choose to spectate off of a prompt when you bleed out. The cannon of these missions is the flashback purgatory that your characters endure after their bleedout, similar to an afterlife state in MOTD, hence the name, "Nightmares". The inspiration is the terrible "campaign" that Nightmares was in BO3 mixed in with the Afterlife Arcade from IW. It would be very unique to incorporate elements from "Nightmare" missions and bring them back to the reality scope of the map you're playing on, such as the film reels on Kino when teleporting from the past to the present.
-A Dead Ops Arcade machine that could spawn on Caos themed maps, and is the alternative to Ghost N Skulls from IW. This would be a refreshing way to implement Dead Ops back into zombies, and there could be steps to get the machine turned on and everyone into the game like with Ghost N Skulls. Every Dead Ops variation would have a theme to it based off the map the machine is on, and you'd have to beat 10 progressively hard levels, with a special round after round 5, and a boss fight. An armory is given after the special round to suit up. The reward could be a perkaholic with four permanent perks that are to the left of your chosen four and others even if you go down and bleed out. Another reward could be crypto currency that could be used to replay and purchase customization and loot in Dead Ops. Maybe once all of the machines have been successfully solved and completed, then you would unlock the full version of Dead Ops 3.
Zombies Operations: These are the once in every three months holiday for zombies as they are right now for Blackout and MP. Basically a seasonal event, with new things added to maps, modes, and the menu. The biggest thing about an operation is the theme that it is associated from. This is the gimmick to the birthday party, as everything is rebranded off of this one thing, just as in Blackout. The coolest part about an Operation is the annual manhunt to the maps, which is a full Super Easter Egg Hunt skinned into a zombies Campaign, with theme oriented quests of objectives. Maps we currently have will be slightly altered to give a sense of a Campaign leveled map flow, like in the catwalk run sequence in BOTD to navigate the corridors of the prison. Think of the tortured path meets revelations style of nostalgia and map traversing. Some maps will have steps that are correlated to one another's objective, while others will be independent. There are also bits from MP restructured into a zombies aesthetic, returning the favor to what Blackout is doing with zombies.
Operation rewards:
-Dead Ops Arcade machines, alien fuses esq. "ultimate" pack upgrade, pack a punch fusion, 
-Northwoods bonus map, etc.
Operation Themes:
-Only the cursed survive
-Salvation lies above
-Dr. Salim, Corvus, and the frozen forest
Next Map Hints/Clues in both a post endgame and EE completion:
-A Detail In Zombie Attire or Character Cosmetics, Such As Stulinger’s Kronorium Satchel
-An Afterlife Memories Vision of a hint 
-Elephant Sound From Call Of The Dead or Die Rise Sound Que Hint
-An Outro Game Over Animation, Like The Forest From BO3
-A Real Time Cutscene Like The Nuketown IW EE, Attack's Outro
-Hint Art From Odyssey That Directs An Item On The Next Map Relating To The Tone Or Theme
-Cipher Riddle or Audio Quote Riddle Like In The Prisoner Side quest on IX. 
-A Nuketown Esq. Visual Ending
-Dr Salim Theater Radio-Theater Tape Teaser 
-Once The EE is Beaten, You Can Find A Tape To The Last Missing Projector, Where The First Half Of The Film Can Be Played. The Second Half Of The Film Can Be Played When You Revisit The Theater Clip Of That Same Game, Free Roaming Into The Projector Roam After The First Half Is Replayed To You.
-Memories Trailers are the reveal in narrative context of new Afterlife missions, as our characters flash back to sequences of past and future moments in our timeline, and recollect in the house and the forest.
-The music video of a zombies map is released a month after it drops on Playstation, and it shows lapses of re-visioning of what players did when solving the main Easter Egg in cinematic animation, as well as little increments of an alternate Easter Egg which can be done once the main quest has been solved
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sportsgr8 · 1 year
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diosmenu · 2 years
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to be honest i don't have a favorite svt song like rwy is so very special to me and gam3 bo1 is connected to my heart and soul but i have so many faves i haven't been able to choose from i think if someone sat me down to rank a top 5/top 10 i would just combust
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new world teleport pending
⭐ ⏩⏩⏩️ DOWNLOAD MOD - LINK 🔥🔥🔥🔥🔥 The Ancient Translocator doesn't teleport me to the world boss; I cannot reach the new raid, the teleporter doesn't work; The flight point to the raid and. FEATURES -New village "The Void" -Teleport room to holds, guilds, dungeons, player homes, in game test cells & skip dungeons. All credit for this mod goes to Maldaran on the Nexus. I just ported it for console use as the permissions allow. the full frame sensor and interchangeable lenses to the PTZ world with the new FR7 HD in CMM TV: challenges overcome and pending. La Asociación Mundial de Telepuertos (World Teleport Association) ha publicado su ranking de los mejores operadores de Hello people who love zombies, I bring you my new map for bo1, I hope you enjoy it and write in the comments any questions or suggestions. Walk-in Theater™ unveils a new cinematic form – the Walkie. It uses MONKEYmedia's patented, body-based navigation technology (BodyNav™) to put people in. Walk-in Theater™ unveils a new cinematic form – the Walkie. It uses MONKEYmedia's patented, body-based navigation technology (BodyNav™) to. Fake GPS- Fly GPS is an Location Changer app to set your phone location to anywhere in the world with just single click. The GPS Fake (Fly GPS ) app will. Slightly delayed update but both Magnolia and Mirage have pending new homes! With the rapid expansion in the small farm sectors around the world we are.
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sanfrancisconahas · 2 years
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Best mw2 mod menu ps3 no cfg
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Best mw2 mod menu ps3 no cfg how to#
Best mw2 mod menu ps3 no cfg mod#
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Best mw2 mod menu ps3 no cfg mod#
Download JTAG menu Tutorial MW2 Mod Menu March Xbox, PC, PS3 Will put link in description if I get good feedback Mw2 Mod Menu freeload link XBOX PCPS3 NO JTAG.
Best mw2 mod menu ps3 no cfg how to#
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bainhardt · 4 months
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batch three of Scarlet/Violet Master Ball rank seasons
teambuilding has come a long way and while I don't think I'd be anywhere close to doing well in open teamsheet or BO3 tourneys, I've really gotten the hang of crafting strats for BO1 play lol. Indeedee + Iron Valiant is my favorite combo this year and has been putting in work for months
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sdyuteiaok · 9 months
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Man, my deck just completely took a dump on me--18 lands and couldn't draw more than two lands. So insanely frustrating, especially since I felt like I had a relatively solid BW warrior deck. I got completely cut off duals, so my only red cards were 3 of my 4 Ponybacks (sadly had to cut my two Mardu Charms--I even passed a third), so it was a painless splash. I had one BW dual, which helped my 2 Mountains feels a little less punishing (not that I ever saw them), but my red was nominal all around. It might not have been a trophy deck necessarily, but there is no way that was an 0-3 deck--I hate not living up to a deck's potential. There was one game I should have won, but I misremember Throttle as -5/-5 and rather than killing his reach guy, it just weakened it. I shoulda have used it on his regenerator, which woulda forced him into lethal the next turn, meanwhile I woulda had the cushion of that monster lifelink swing. I have felt so depressed lately and this just adds to the heap. On the bright side, I got a negative C19 test, but I still don't know what exactly is going on. At least I picked up another fetch, and my UB Timeless deck is doing great, it looks like we're at a 62% winrate in Bo1, so maybe this can be a mythic deck after all these years away from high-ranked play if I can keep up the momentum. I increased the basic count after getting Blood Mooned out, which will be even better once I get my last two UB fetches. I am running low on resources--I'm out of usable gems, so I'll have to dip into my gold funds, which is a shame cuz I was hoping to get the bundle with the alt arts on Bokuka Bog and the White castle, plus it even has Shadow Spear, which is a little hard to read, but it's Cambell White and still looks pretty cool. There are a couple other nice inclusions, so it does feel worth it since these are pretty unique arts and I use almost all of the cards in the bundle. And since they're part of the LOTR set, I doubt they'll legally be able to offer them in a few years, like how they'll apparently be unable to sell packs from the set in a couple years. The fetch style bundle, on the other hand, isn't terribly interesting since they don't look particularly good, and they're some of the least-lasting lands since you often sac them as soon as they arrive, unless you're saving them for something. Plus I wonder if they'll release the OG Rob Alexander art as throwback styles at some point, so I'm fine with not styling out those, especially since I usually don't anyway. I styled my checklands since it was a visual reminder they may enter tapped, but styling my lands isn't a priority, though the new manlands would be nice to keep consistent, however the new ones don't even all look better than their base versions.
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thefhulk · 5 years
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Highest Win Rate Deck (59.9%) in Constructed Ranked Bo1 as per statistics on Untapped.gg! 🔝
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dokyeomini · 2 years
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i think i like face the sun bc the last few svt comebacks (that I haven't been closely following just observing from afar) have kinda left me cold
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