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#riverblossom hills has become my test hood
noodlebelli · 4 months
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Wood Plantsim with Vines (Default)
I used use one of the Honey Honey Skins and combined it with my own generated Wood texture and some Plantsim Vines Resource to get Wood Plantsims. The overlay is transparent, so the Original skintone gives you some variation.
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Gabe and Rose 💚🌹
Download Here (SFS)
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glowyjellyfish · 3 years
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I’m almost finished giving everyone in Belladonna Cove a medieval makeover!
The holdout is Jessica Peterson, because so far it has proven difficult to get her moved into the church properly, but I thiiiiink I got everyone else. Still slow going on building lots, but I’m alternating between lots and makeovers for maximum fun, so I’ll move on to dressing up everyone in Desiderata Valley while I’m still building homes in BDC.
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First, Carlos Contender, who has moved in with his niece’s family. I’ll use his money to help make sure they can buy their hedge tavern, then send all the excess to the church.
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Jason Cleveland. I think I’m going to have the Cleveland family own the local food market.
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Marissa Cleveland. I could only do so much about her heavily-sculpted face, but I really like this vest matching her base game outfit.
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And Justin Cleveland, looking rather dashing.
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...I can never remember which Cordial sister is which, but I thiiiiiink this one is Kimberly. First in the sim list, and the one clearly set up to be an evil witch with her clothing.
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The other Cordial sister, let’s call her Samantha. I’m planning to have the Cordial sisters officially run some kind of herbal tea shop, with a back room that sells magical ingredients and potions. Although I haven’t decided yet what happens if/when they both get married; maybe I’ll make sure one of them marries a nice college man and keep the family name.
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Geoff Rutherford, a Gentry who is going to have to hustle to find a good wife among those available, not that he’s in any hurry to be tied down...
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And Connor Weir, who definitely feels greater concern and responsibility regarding the whole “find a wife and start a family” matter. I’m planning to have Connor move out and have his own home, but I think I’ll sell off all the furnishings first just to maximize the funds to split.
I also built a Town Well lot, which might not have followed the guidelines exactly but I’m pretty happy with it. It features a functional well, fishing pond, toad and duck spawners, reeds, a beehive-spawning log, one Giving Tree, harvestable herbs, berries, and mushrooms, a bench for sims to relax, a chess table, a knife-throwing board, and a designated bathroom shrub in the far corner. It has not been tested, and I forgot to cover up the road and sidewalk, but I feel I did a fairly good job of sprinkling in some assorted harvestables and entertainment without going overboard.
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I hope to place some sort of Meadows lot with lots of harvestables and spawners, and the village green next to it to get it looking a little less sparse around the edges; although Belladonna Cove is, according to my plan, heavier on flowers and herbs than trees anyway. 
I also think I’ve figured out what to do with Alexandra Teatherton--since she’s a peasant anyway, she didn’t have to be shipped off to the church immediately, and she’s welcome to fend for herself or get remarried as she pleases. However, if she really wants to be a pirate, she will have to 1. earn her freedom fees for the right to move to a port town, in this case Bluewater Village, 2. wait for her chosen port town to earn and place a dock community lot (which, in BWV, will NOT be among the last, maybe a level 2 or 3 lot), 3. either earn the value of a (downloaded) ship lot herself (...which might also require her to become a merchant), reach an agreement with a noble wherein they purchase a ship and she works on it and the noble keeps the profits, OR something something criminals I haven’t figured this out yet but I really need a less-than-legal route to a ship to really make proper pirates. Eh, I’ll think about it. Right now, I’m just excited that I’m almost ready to makeover Desiderata Valley--and after that, Pleasantview. 
(...I have a carefully planned play order designed to prevent long stretches of less-interesting hoods between the original three. It goes Belladonna Cove, Downtown (if any), Desiderata Valley, Pleasantview, Sim State University (if placed), Bluewater Village, Strangetown, La Fiesta Tech (if placed), Riverblossom Hills, Veronaville, Academie le Tour (if placed). I think the slightly shuffled around bin families, the theme in general, and the specialties I have planned for each subhood will go a long way toward making each subhood interesting in its own right, though. Especially rebuilding the lots in DV, those lots suck.)
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