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dylanccrain · 5 years
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Glad we got the soccer in yesterday with a new friend before the river downpour #afternoonworkout #fútbol #paraguayfutbol 🇵🇾 #rivergames (at Encarnación, Paraguay) https://www.instagram.com/p/ByGjse7BmfX/?igshid=sc1tx0y3xjo6
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america336636-blog · 5 years
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Riversweeps
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More info: https://topslotreviews.com/software-reviews/
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iuritotti · 7 years
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Com o ídolo @carlosburle. #rivergames (em Praia Santa Terezinha De Itaipu)
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Aquele momento em que tu quase acerta a trick e lamenta junto com a galera hahaha #adere #gibbonslacklinesbrasil #GFsports #empóriopomare #woodstock #johnnose #hostelbambu #gibbonslacklines #slackline #slacklife #rivergames (em Guaíra, Parana, Brazil)
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coombemill · 7 years
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Testing my raft ahead of today's annual Coombe Mill raft race. Hoping birthday kids @guy_cambo @clio.cambo and @jed_cambo_ will be on hand to help me rescue them all! #coombemill #rafting #raftbuilding #raftrace #farmfun #familyfun #excited #river #rivergames
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pensiveponder · 4 years
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Hallgame / Rivergame 
or additionally.. one can think of any “sequence of random events” as a river of incoming locations / events cards. Rivergame is based on that being the very core system.. and it’s probably ok to think of games that are entirely 1 microsystem that you plan to use as a sub element in another game.
basically.. let yourself do quick implementations of subsystems you’ll run in another game.
And thematically.. let yourself be as indulgent as possible. this doesnt always mean in the same direction. for example, you may want to go super hard on a “Mistriver” with Moon-Painted Woods and other stuff and then sort of explain what it is later. You know like.. its sparklecore meets occult. its... like dark souls hollow knight flavored sparklecore..? It’s an aesthetic indulgence but people ARE drawn to it..
for example.. in “Rivergame”.. the core gameplay revolves around facing a sequence of random events, mocked up with some visuals using remixable elements. Some give you something nice, some take something away, most let you use something to avoid a bad fate. It’s like a random event’s deck that you have to keep drawing from each “Turn.”
Moonriver...
Between decision screens.. do an Aura Rora like background.. even can reuse old pixel clouds and stuff.. 
but you can refine -THIS- with..
Events are classified into certain TYPES and then you just run them using the distribution algorithm seperating them into SUBTYPES and fed to the player in a sort of narrative / flavored sublist. so i can say that.. Start with Intro Deck of  4x [get good thing event], 2x [lose good thing]. then its 2x +good, 2x - good, 2x opportunity. then introduce risky opportunity..
and you can change the groupings you’re using when like.. The player can switch “Biomes” at forks and what they pick is essentially a long term commitment. And then, instead of forks, there also are 
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andrewju · 7 years
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#momentofzen #fbf w/dad #rivergames http://pic.twitter.com/1JyuEesI4j
— BINSKY! (@_binsky) November 10, 2017
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Meu primeiro double butt backflip!!! agradeço a toda galera que passou a vibe no River Games e a quem me ajudou nos treinos fora da fita pra aprender esse giro incrivel! 👊👌 #slacklife #double #rivergames #gibbon #gibbonslacklines #gibbonslacklinesbrasil #Empóriopomare #GFsports #woodstock #adere #slackline (em Guaíra, Parana, Brazil)
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itunesindia · 3 years
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Top War: Battle Game Topwar Studio Genre: GamesStrategyRole-Playing Release Date: 2019-12-31
© © 2019 Rivergame Limited
via ItunesIndia
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itunesindia · 3 years
Link
Top War: Battle Game Topwar Studio Genre: GamesStrategyRole-Playing Release Date: 2019-12-31
© © 2019 Rivergame Limited
via ItunesIndia
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itunesindia · 3 years
Link
Top War: Battle Game Topwar Studio Genre: GamesStrategyRole-Playing Release Date: 2019-12-31
© © 2019 Rivergame Limited
via ItunesIndia
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