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#sckr spoilers
doyoudrew · 7 months
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hey i'm gonna order doordash what's everyone want from maxine's
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spaceaceathena · 3 years
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nancy drew name meanings
so this is the work i’ve been doing over the past couple days, I want to give you guys a heads up that list will contain spoilers for some of the characters/games so please be aware of all of that. if this garners interest, i’ll do maybe the penvellyn family tree (that thing could not fit in here) or last name origins!
Main Cast
Nancy Drew: Grace (Hebrew)
Bess Marvin: god of plenty (English)
Georgia “George” Fayne: farmer (English)
Edward “Ned” Nickerson: wealth, fortune, prosperous OR guardian, protector (English)
Joe Hardy: god will increase (English)
Frank “Franklin” Hardy: free landowner (English)
SCK/SCKR
Jacob “Jake” Rogers: supplanter (Hebrew)
Daryl Gray: open, from Airelle (English, French)
Connie Watson: strong willed, wise (Irish)
Hal Tanaka: army ruler (English)
Hector “Hulk” Sanchez: holding fast (Greek)
Mitch Dillon: Who is like God, gift from god (Hebrew)
Detective “Steve” Beech: crown, garland (Greek)
STFD
Mattie Jensen: lady, mistress of the house, might in battle (Aramaic or German)
Richard “Rick” Arlen: brave ruler (English)
Dwayne Powers: swarthy (Irish, Gaelic)
Lillian Weiss: lily, a flower (English)
Millie Strathorn: industrious (German)
William Pappas: resolute protector, strong willed warrior (German)
Ralph Guardino: counsel wolf, famous wolf (Norse, English)
MHM
Rose Green: rose, a flower (English)
Abby Sideris: father’s joy (Hebrew)
Charlie Murphy: free man (Charlie)
Louis Chandler: fame, warrior, famous in battle (French)
Hannah Gruen: favor, grace (Hebrew)
Emily Foxworth: rival, wily, persuasive (Latin, Greek)
TRT
Professor Beatrice Hotchkiss: she who makes happy, bringer of joy, blessings (Italian, French, Latin)
Dexter Egan: right handed, fortunate, one who dyes (Latin)
Lisa Ostrum: God’s promise (English, Hebrew)
Jacques Brunais: supplanter (French)
FIN
Brady Armstrong: spirited, broad (Irish)
Joseph Hughes: he will add (Hebrew)
Nicholas Falcone: victory of the people (Greek)
Simone Mueller: god has heard (Hebrew)
Maya Nguyen: good mother (Greek)
Eustacia Andropov: fruitful, productive (Greek)
Sherman Trout: shearer of woolen garments (English)
SSH
Joanna Riggs: god is gracious (Greek/Hebrew)
Alejandro Del Rio: defender of mankind (Spanish)
Taylor Sinclair: tailor (French)
Henrik Van Der Hune: ruler of the home, lord of the house (Swedish, Danish)
Franklin Rose: free landowner (English)
Poppy “Penelope” Dada: weaver (Greek)
Prudence Rutherford: prudence, good judgement (Latin)
DOG
Red Knott: person with red hair (English)
Jeff Akers: pledge of peace (English)
Emily Griffin: rival, persuasive, wily (Latin, Greek)
Sally McDonald: princess (Hebrew)
Vivian Whitmore: lively (Latin)
Mickey Malone: who is like god (Hebrew)
Lucy: as of light (English, French)
Iggy: fiery (Latin)
Vitus: lively (Latin)
Xander: defender of man (Greek)
Yogi: one who performs yoga (Indian, Hindu)
CAR
Harlan Bishop: army land (English)
Ingrid Corey: beloved, beautiful (Norse, German)
Elliot Chen: with strength and right, bravely and truly, boldly and rightly (English, Breton)
Joy Trent: joy, happiness (Latin)
Paula Santos: small (Latin)
K.J Perris: Petros-> the rock (Greek)
Tink Obermeier: love (English)
DDI
Jenna Deblin: white shadow, white wave (English, Welsh)
Katie Firestone: pure (English, Greek)
Andy Jason: manlike, brave (Greek)
Holt Scotto: woods, forest (English)
Casey Porterfield: vigilant, watchful (Irish, Gaelic)
Dr. Irina Predoviciu: peace (Greek)
Hilda Swenson: battle (Norse)
SHA
Dave Gregory: beloved (English)
Tex Britten: from Texas (American)
Mary Yazzie: bitter, beloved, rebelliousness, wished for child, marine, drop of the sea (Aramaic, Hebrew via Latin and Greek)
Shorty Thurmond: a short person (American)
Bet Rawley: god is my oath (Hebrew)
Ed Rawley: wealthy spear, protector, guard, frend (English)
Sheriff Hernandez: son of Hernando (Spanish)
Dirk Valentine: famous ruler (German)
France Humber: free one (French, English)
Meryl Humber: shining sea (English)
CUR
Linda Penvellyn: beautiful, pretty, cute OR clean (Spanish/Portugeuse, Italian)
Mrs. Leticia Drake: joy, gladness (Latin)
Jane Penvellyn: god is gracious/merciful (English)
Nigel Mookerjee: champion (Irish, Gaelic)
Ethel Bossiny: noble (English)
Hugh Penvellyn: mind, spirit (English)
Mrs. Petrov: petros-> rock (Greek to Russian)
CLK
Emily Crandall: rival, wily, persuasive (Latin, Greek)
Jane Willoughby: god is gracious/merciful (English)
Richard Topham: strong in rule (English, French, German, Czech)
Jim Archer: supplanter (English)
Carson Drew: son of marsh dwellers (Scandinavian)
Gloria Crandall: glory, fame, renown, praise, honor (Latin)
Marion Aborn: star of the sea (French)
Mrs Farthingham: a house supplying food (Scottish)
Josiah Crowley: god has healed (Hebrew)
TRN
Lori Girard: bay laurel (English)
Tino Balducci: little, junior (Italian)
Charleena Purcell: free man (German)
John Gray: graced by god (Hebrew)
Jake Hurley: supplanter (Hebrew)
Camille Hurley: helper to the priest (French)
Fatima: captivating, shining one (Arabic)
DAN
Minette: star of the sea, love, will helmet, protection (French)
Heather McKay: evergreen flowering plant (Middle English)
Jing Jing Ling: perfect essence (Chinese)
Dieter von Schwesterkrank: army of the people (German)
Jean-Michel Traquenard: god remits (Hebrew)
Lynn Manrique: pond, lake, pool, waterfall (Welsh)
Hugo Butterly: mind (German)
Zu: knowledgeable and voracious reader (French)
Tammy Barnes (Minette): palm tree (Hebrew)
Noisette Tornade: hazelnut (French)
the n*zi will not be appearing on this list
CRE
Pua Mapu: flower (Hawaiian)
Big Island Mike Mapu: who is like god, gift from god (Hebrew)
Dr. Quigley Kim: descendant of Coigleach or maybe messy hair (Irish)
Dr. Malachi Craven: messenger of god (Hebrew)
ICE
Ollie Randall: olive tree (Latin)
Yanni Volkstaia: god is gracious (Greek)
Bill Kessler: resolute protection (English)
Lou Talbot: renowned warrior (French)
Guadalupe Comillo: river of the wolf (Spanish)
Chantal Moique: stone (French)
Elsa Sibblehoth: pledged to god (German)
Freddie Randall: elf, magical counsel, peaceful ruler (English, German)
Isis: throne (Egyptian)
CRY
Henry Bolet Jr.: house ruler (French)
Dr. Gilbert Buford: bright pledge/promise (French)
Lamont Warrick: the mountain (French)
Renee Amande: reborn, born again (French)
Summer: season, half-year (German)
Bruno Bolet: brown (German)
Bernie: strong and brave bear (German, French)
Iggy: fiery (Latin)
VEN
Colin Baxter: whelp, cub, young creature (Irish, Scottish, Gaelic)
Margherita Faubourg: daisy (Italian)
Helena Berg: light/bright (Greek)
Enrico Tazza: homeowner, king (Italian)
Antonio Fango: priceless one (Spanish, Italian)
Sophia Leporace: wisdom (Greek)
HAU
Kyler Mallory: bowman, archer (Dutch)
Matt Simmons: gift of god (Hebrew)
Kit Foley: bearing Christ (Greek)
Donal Delany: world leader (Scottish)
Alan Payne: precious (German)
Fiona Malloy: white, fair (Gaelic)
RAN - Her Interactive refuses to acknowledge this game and so will I.
WAC
Corine Myers: maiden (American)
Danielle Hayes: god is my judge (Latin)
Mel Corbalis: council protector (English)
Megan Vargas: pearl (Greek)
Izzy Romero: god’s promise (Hebrew)
Leela Yadav: play OR night beauty (Sanskrit or Arabic)
Rachel Hubbard: ewe, one with purity (Hebrew)
Kim Hubbard: of the clearing of the royal fortress (Old English)
Rebecca Sawyer (Nancy): join, tie, snare (Hebrew)
Rita Hallowell: pearl (Spanish)
TOT
Scott Varnell: from Scotland, a Scotsman (old English)
Debbie Kircum: bee (Hebrew)
Tobias “Frosty” Harlow: god is good (Hebrew)
Chase Releford: to hunt (French)
SAW
Shimizu Yumi: reason/cause, beauty; abundant, beauty; evening, fruit; tenderness, beauty (Japanese)
Shimizu Miwako: child of beautiful harmony (Japanese)
Shimizu Kasumi: mist, clear, pure (Japanese)
Nagai Takae: filial piety, obedience and large river (Japanese)
Aihara Rentaro: dependant on kanji used (Japanese)
Savannah Woodham: treeless plain (Spanish)
CAP
Karl Weschler: free man, strong man, man, manly (German)
Anja Mittelmeier: grace (German, Russian)
Lukas Mittelmeier: man from Lucanus (German, Greek, Swedish)
Renate Stoller: Reborn (Latin)
Markus Boehm: dedicated to Mars (Latin)
ASH
Chief McGinnis: son of Angus (Irish)
Deirdre Shannon: broken hearted, sorrowful (Irish, Gaelic)
Brenda Carlton: sword (Norse)
Alexei Markovic: defender (Russian)
Antonia “Toni” Scallari: priceless, praiseworthy, beautiful (Roman)
TMB
Abdullah Bakhoum: servant of Allah (Arabic)
Lily Crewe: lily, a flower
Jamila El-Dine: beauty (Arabic)
Dylan Carter: son of the sea, son of the wave, born from the ocean (Welsh)
Jon Boyle: God is gracious, gift of Jehovah (Hebrew)
DED
Victor Lossett: winner, conqueror (Latin)
Ryan Kilpatrick: descendant of the king, little king (Irish, Gaelic)
Mason Quinto: one who works with stone (English)
Ellie York: shining light (Greek)
Gray Cortright: color, black mixed with white (English)
Niko Jovic: people of victory (Greek, English, Slavic)
GTH
Jessalyn Thornton: he sees (Hebrew)
Clara Thornton: clear, bright, famous (Latin)
Wade Thornton: to go, ford (Anglo-Saxon English)
Harper Thornton: harp, son of the harper (Scottish, Irish, English)
Colton Birchfield: swarthy person, coal town, settlement (Old English)
Charlotte Thornton: free man, petite (French)
Addison Hammond: son of Adam, son of Addi (Old English, Scottish)
SPY
Alec Fell: defender of the people (English)
Bridget Shaw: power, strength, virtue, vigor, noble or exalted one (Gaelic, Irish)
Ewan Macleod: born of the mountain (Scottish, Gaelic)
Moira Chisholm: destiny, share, fate (English)
Kate Drew: pure (English)
Samantha Quick: listens well, as told by god (Aramaic, Hebrew)
MED
Sonny Joon: son (English)
Patrick Dowsett: nobleman, patrician (Latin)
Leena Patel: young palm tree, tender, delicate (Qunaric Arabic)
Kiri Nind: skin, bark, rind (Māori)
Jin Seung: rise, ascent, victory, excel, inherit (Sino-Korean)
LIE
Xenia Doukas: foreigner, outlander, welcomed guest, hospitality (Greek)
Niobe Papadaki: fern (Greek)
Thanos Ganas: immortal (Greek)
Grigor Karakinos: vigilant (Greek)
Melina Rosi: honey, god’s gift (Greek)
SEA
Soren Bergursson: severe (Scandinavian) 
Dagny Silva: new day (Old Norse)
Elisabet Grimursdottir: pledged to god (Hebrew)
Magnus Kiljansson: great (Latin)
Gunnar Tonnisson: fighter, soldier, attacker, brave and bold warrior (Nordic)
Burt Eddleton: bright, glorious (Old English)
Alex Trang: man’s defender, warrior (Greek)
MID
Mei Parry: beautiful (Chinese)
Teegan Parry: special thing, little poet (Cornish, Gaelic)
Olivia Ravencraft: olive, olive tree (Latin)
Judge Danforth: hidden ford (Old English) [Last name]
Lauren Corey: laurel tree, sweet of honor, wisdom (English, french)
Alicia Cole: noble natured (Germanic)
Jason Danforth: healer (Greek)
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blackjack-15 · 5 years
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Hauntings, Messages, and the Mansion — Thoughts on: Message in a Haunted Mansion (MHM)
Previous Metas: SCK/SCK2, STFD
Hello and welcome to a Nancy Drew meta series! 30 metas, 30 Nancy Drew Games that I’m comfortable with doing meta about. Hot takes, cold takes, and just Takes will abound, but one thing’s for sure: they’ll all be longer than I mean them to be.
Each meta will have different distinct sections: an Introduction, an exploration of the Title, an explanation of the Mystery, a run-through of the Suspects. Then, I’ll tackle some of my favorite and least favorite things about the game, and finish it off with ideas on how to improve it.
If any game requires an extra section or two, they’ll be listed in the paragraph above, along with links to previous metas.
These metas are not spoiler free, though I’ll list any games/media that they might spoil here: MHM, TRN, SAW, non-spoiler quote from CAP, non-spoiler mention of GTH.
The Intro:
Message in a Haunted Mansion is the first “real” Nancy Drew game in that it a) isn’t hard to run on a new computer, unlike the first two, and b) it introduces things that would become staples of the Nancy Drew games: a historical plot/characters foiling and echoing the real life events (or at least giving context to them), a cast of characters who are there for more than just reciting their motives, important phone friends, hauntings both real and fake…the gang’s all here, folks.
We’re finally home.
Along with all of those wonderful things, MHM has a frankly incredible atmosphere that scared me back when I first played alongside my sister and scares me to this day, 18 years later when I play it with my friends.
It’s also the first game that establishes one Perennial Truth in the Nancy Drew world: there are supernatural forces at work, and they are real. Sure, most of the hauntings can be explained away easily — but not all of them can be, and this is reinforced by game after game (most pointedly in TRN and in GTH, but in other haunting games as well).
In the Nancy Drew Universe, ghosts are real. Sometimes people fake their specific ghosts, some use the rumors for their own benefit, and some ghosts “don’t have to be real to haunt to haunt you” — but there are ghosts, and they can haunt you.
MHM is an incredibly solid game, and is widely held as a fandom classic for good reason. Nostalgia might make this game a bit better for a lot of us, but that’s not what makes it good.
If you’re starting the series for the first time — or starting a friend or partner on it for the first time — MHM is the best starting point, bar none. It works on most computers, its sound card doesn’t have issues playing the audio, and it’s not SCKR. It’s the quintessential classic Nancy Drew game — maybe not intuitive, modern, or overly difficult, but it’s the one that all other games are based off of.
The Title:
It’s a very effective title…that unfortunately doesn’t describe the plot at all. The titular “message” is a note warning Nancy to “leave the mansion NOW”, but it doesn’t really affect Nancy, nor is it an important part of the game.
The central piece of the game is actually a poem hanging in Nancy’s room, but “Poem in a Haunted Mansion” just doesn’t have that alliterative appeal, nor does it sound like a very spooky game. Her Interactive wanted to sell this game as the spooky little masterpiece that it is, not evoke visions of Lord Byron plopping down next to Nancy and reading Don Juan aloud.
If I had been naming it back at the Turn of the Century, I probably would have gone with “Terror in a Haunted Mansion”…but the audience for Nancy Drew games was significantly younger back then, and “terror” might have spooked some parents into avoiding it.
Plus, the acronym would have been THM versus MHM, and MHM looks so much better that it’s hard to argue with it. Mythos in a Haunted Mansion? Meandering in a Haunted Mansion? Money in a Haunted Mansion?
Those are horrible, wow. “Message” it is. 
I guess if you really stretch, the poem could be a “message’….or the “message” from Valdez…or maybe “gum bo fu”? Lots of messages, one mansion, a few hauntings, here we go.
The Mystery:
Hannah’s friend Rose has sunk her entire life’s savings into an old Victorian mansion in San Francisco and is trying to renovate it into a Bed and Breakfast.
Unfortunately, strange incidents keep happening to delay progress and raise costs, so Hannah sends Nancy down to ostensibly help with renovations, but also to snoop around and figure out what’s going on.
Nancy does a bit of reno work, but mostly spends her time poking around and asking intrusive questions (not to mention sneaking into people’s rooms while they’re elsewhere and invading their privacy), and seeing the various “hauntings” that the house has to offer.
The secondary mystery (we’re now advanced and confident enough to handle two plot threads! Huzzah!) is discovering the secret of the house and its treasure, which requires Nancy to do a bit of historical digging into the original owner of the house, Elizabeth “Lizzie” Applegate, a famed actress, business owner — and the suspected lover of El Diablo, a notorious outlaw who pulled off a heist on Christmas Day of hundreds of gold coins.
As Nancy digs deeper into the mystery of who’s haunting the mansion, she finds out more and more about El Diablo (whose real name is Diego) and Lizzie’s romance and the treasure they hide together, leaving behind the vital clues to the treasure in a poem hanging in the Chinese room in the mansion.
In the end, in a bit of a “twist” for the Nancy Drew games (perhaps even a retroactive twist, since this is only the third game), it’s the B plot that solves the A plot, as Nancy loses total interest in the main mystery to focus on the historical treasure. Finding that treasure exposes the person behind the “accidents”, who has been causing the accidents in order to find the treasure.
Yes, this does confirm that the only person focused on the B&B is, in fact, Rose. Poor Rose.
The Suspects:
Rose Green is the first suspect you meet, as she’s Hannah’s old friend and the one in charge at the Golden Gardenia. She’s poured an obscene amount of money into the old mansion and likes to make comments that make it seem like she’s Super Guilty.
We’re at the stage in Nancy Drew games where subtlety isn’t a right, it’s a privilege.
Rose is one of our two main suspects, and keeps to herself and her spot in the dining room, ensuring that Nancy can never snoop through her stuff. She also has a mile-long to-do list and never does anything on it over the course of the 3+ days that Nancy’s there, so we have that to be skeptical about as well.
Ultimately, Rose isn’t evil — she’s actually the only one not doing anything suspicious — but I have to think that she’s not a very good businesswoman. As a character, Rose is barely 2D, a trait she shares with Louis. It’s no wonder they’re the two most suspicious characters — we’re not given any help in understanding them.
Abby Sideris is Rose’s second-in-command and helped her afford the mansion in the first place. She’s also the one who insists that it’s haunted by ghosts unable to Move On who cause the clattering and sobbing and moaning in the night. It is, of course, Abby who’s causing the more ghostly hauntings, but she insists the mansion is haunted anyway, and she’s simply helping it along.
She’s the only the only character with business sense, knowing that they have to drum up business for this bed and breakfast, not wait for people to come to then. No wonder Rose needed Abby’s money — she obviously comes by it with a heap of common sense.
Her sizing-up of Nancy shows she has talent as a cold reader, as does her distrust of Charlie, who really is being suspicious, albeit for different reasons than she thinks. She’s got the business smarts and the people smarts…wait, what does Rose bring to this partnership?
Speaking of Rose and Partnerships, there’s a fan theory — and it’s got some evidence in canon — that Abby and Rose are romantically involved.
Nancy asks Hannah about Rose and Louis, and Hannah laughs it off, which is a point in favor of this theory — how would Hannah know that Rose isn’t interested in this specific man who just came into Rose’s life? An easy explanation is that Hannah knows Rose isn’t interested in this man because she knows Rose isn’t interested in men.
Abby also invests her whole life into this bed and breakfast, moving out with Rose to California from Illinois at the drop of a hat. It’s a choice that would make sense if she was just as passionate about the bed and breakfast…but none of her dialogue nor her role in the game shows us that passion. Thus, the other thing that would make sense is that she moves with her partner to help support her.
As far as fan theories go, this is a fairly solid one — it’s not contradicted by canon, which is always a plus. It serves to deepen Abby’s character, giving us multiple motivations and heightens the stakes for the bed and breakfast to succeed…but it doesn’t do anything for Rose.
Charlie Murphy is Rose’s (or Abby’s? He says he works for Abby, she says he works for Rose) handyman, helping to fix up the mansion for rock-bottom pay.
He’s also secretly living in the mansion’s basement through a secret door and using the mansion to write his term paper, and thus doesn’t get much done handyman-ing-wise. 
There’s a point very early on in the game where he won’t talk to you if you haven’t talked to Louis. Louis can sometimes be difficult to make appear/catch, and is really easy to miss, so this is a frustrating facet for Charlie’s character.
Charlie’s a bit shifty for a character who’s literally doing one (1) thing wrong (slumming it in the basement without asking), but he’s also super rude to Nancy. Nancy doesn’t even deserve it this time, so it’s a bit odd that they chose him to be the “innocent but mean to Nancy” character when Abby the Spiritualist is the logical choice.
He’s also voiced by Scott Carty, the perennial voice of Ned Nickerson, so it’s a bit weird to hear him telling Nancy to piss off when Scott-as-Ned worships the ground she walks on and makes any problem between them his fault. 
The variety’s nice, but the variety’s weird as well.
Other than his shifty and sort of mean notes, Charlie has no character. He’s not a bad character, he’s not a good character — he just has no character at all. It’s like the developers had no interest in him other than “fourth suspect to make it an even number and harder to tell who the culprit is”. He’s 3D, but just barely.
Finally, Louis Chandleris a man specializing in antiques and history, who is helping Rose to sort through the hundreds of vintage items left behind in the mansion.
He’s actually mentioned as someone who showed up on the doorstep wanting to help and, well…I know 2000 was a different time, but I knew enough in 2000 to distrust someone like that, and I was a kid. Rose is a grown adult, and has no excuse for accepting this weird man.
Louis is a know-it-all, lying little son of a gun, and is there to run Rose et. al. off the premises so that he can search for the gold in peace and quiet. He, instead, stumbles upon Nancy with the gold coins, and decides to knock her out and steal them, not taking the basic precaution of tying her up or anything.
He’s easily foiled by a chandelier to the face — though, in his defense, I’m pretty sure that would foil anyone.
There isn’t a lot of meat to Louis’ character, but more than the rest of the cast because he has a slightly bigger role in the game. And even though Abby’s the one responsible for most of the spooky noises and the things that go bump in the night, it’s Louis who delivers one of the creepiest moments in the game.
It’s that moment where you’re on the phone asking Emily about gum bo fu, and the door opens for a bit, then shuts again behind you. It’s implied that Louis is checking in to see what you know, and it’s honestly terrifying the first (and second, and third…) time you play the game. It’s a rare moment where you may actually be in for bodily harm, and there’s nothing you can do about it — not even look around for the threat.
So kudos to Louis about that, but the rest of him doesn’t deserve much praise at all. Except maybe his line if you fail to stop him: “So long. Losers!”
How very turn-of-the-century of him. Heh.
The Favorites:
There’s quite a lot to love about MHM, as it’s obvious how much time and effort and heart was put into it to make it a really great game.
Even though there’s not a ton of the historical story, it’s very well done, and gives you just enough characterization of Lizzie and Diego to really care about them and to be…well, charmed by their love for each other. As a story, it feels really earnest, and while it’s not the Ultimate Best Historical Love Story that Her Interactive will ever do in its 30-odd Nancy Drew Games (that honor rests on a future game), it’s good enough to rank in at least the top 5.
Most of the puzzles are fun and engaging, whether it’s discovering hanzi that lines up with the Poem, chipping away old wallpaper to reveal a hidden attic, or solving a puzzle that took Abby and Rose two hour to place two pieces in under five minutes.
My favorite “puzzle” is definitely the hanzi, but figuring out the secret room in the library or the secret room in the basement or the secret attic (the Victorians loved their secret rooms) are definitely up there too.
One of the biggest pluses of MHM is the Haunting part. Abby’s responsible for a lot of them — the odd sounds, the projection of the woman in both the séance and in the mirror outside her room, and the incredibly creepy “I see you~” that can play while you’re in the hallway upstairs.
There are a few that you don’t discover as being her, but that could reasonably be chalked up to Abby’s attempt to market the mansion as haunted: the inflating/deflating cushion (which could be remote-controlled), the shadows at the doors/windows (projections or cardboard cutouts), and even the painting who blinks could theoretically be Abby (though that one’s a little harder to conceptualize).
However, the wooden phoenix/swan/winged creature in the parlor is wooden, and thus can’t move the way it does through human power. There’s also no evidence of Abby ever messing with it — no speakers, no motion sensors, no nothing — which makes it stand out even more.
Above, I mention the fact that in the Nancy Drew Universe, ghosts exist. This isn’t a debatable point; it is fact. The phoenix is just one of the many proofs that the series gives us. What makes Nancy special as a skeptic (which Abby calls her out for) isn’t that she’s a skeptic; it’s that she’s a skeptic in a world where ghosts exist.
As a character who has to be right for the game to end, this is a fascinating trait to have, and I love the relationship it gives Nancy with her world — an almost antagonistic relationship, versus what you expect: a Nancy who “bring[s] order to a scattered world”, to borrow a phrase from CAP.
My other favorite thing is the mansion itself; in quite a few Nancy Drew games, the location itself is almost a character, and MHM is one of the best examples of this. The mansion almost seems like it doesn’t want to divulge its secrets, like it wants to protect Lizzie and Diego, and will only let the worthy discover them and their treasure.
You’ll feel slightly unsettled throughout the whole game, picking one or two “safe spots” (usually your room) that you can run to when things get a bit too creepy, and that’s one of my favorite things as well. This unsettled feeling is independent of Abby’s hauntings, and really reinforces the house as a character unto itself.
The Un-Favorites:
There are a few things that do bug me in this game, though none are really game-breaking.
Once again, the culprit is obvious from the 1/3 point on, even though all of the characters say things that are supposed to incriminate them (Rose honestly says that the mansion might be worth more “burned to the ground”, which is a Bit Yikes and Very Incriminating).
You can write off Abby right away, as she’s obviously causing a lot of the hauntings, but she’s also the secondary investor and isn’t (per her and Rose’s conversation about the fire clause in the insurance claim) the beneficiary of the insurance agreement on the house. Once you know that — and it happens early in the game — she’s off the list.
Charlie’s the other suspect that’s cleared basically right away. It’s set up so that he has absolutely no reason for wanting the mansion destroyed or destitute — it’s providing him money and housing – and Abby mentions that, though she suspects him, it’s due to his straight-up incompetence, rather than any malicious intent.
So you’re left with Rose and Louis almost immediately — a character who never leaves her post, and a character whose stuff you can snoop around in and has a password-locked computer. 
Yeah, no prizes for figuring that out.
My least favorite puzzles are the slider puzzles (though that’s true in any game) and honestly the staircase “Diego” puzzle, as it bothers me enough to just pull up the walkthrough rather than trying my hand at it. I wouldn’t say these puzzles are bad puzzles, just that they’re the type that I hate (and that I suck at majorly, which doesn’t help).
The Fix:
MHM isn’t a game where a lot of fixes are needed, honestly. Updated graphics/other QoL improvements, widening the screen, etc. might be nice, but they’re not necessary at all to enjoy the game. The only thing I can think of interface-wise that would be nice is a journal/notepad that you carry around with you, rather than the one in your suitcase that is No Help At All if/when you get stuck.
Emily — a phone friend who Nancy apparently once solved a case for, as per the little booklet that comes with the game — is another spot that could be tightened up. While she gives you info that you desperately need in order to progress, her relationship to Nancy is never mentioned in the game, giving most players no clue who she is or what kind of information she can provide
Charlie is a character who just wasn’t done with any care, honestly. He’s a college student, putting him roughly at Nancy’s own age in a house full of people decades older than both of them, and yet no mention nor reference to this fact is ever made! She’s not the closest to Charlie; she doesn’t speak to him any differently — in short, even though he’s the one she should feel the strongest kinship to in a house of a suspicious antiques dealer, a psychic medium, and, well, Rose, Nancy has nothing unique to her dealings with Charlie.
This is especially egregious as you look at Nancy’s relationships with other suspects her age/who are the youngest in the game as the series goes on; she’s noticeably more playful and warmer towards them, or agrees to help them/let them help her in situations where she’d suspect an older person.  Charlie’s somewhere between about 18 and 25 (probably closer to 18 than 25), and not only does Nancy not treat him differently, but Charlie doesn’t seem to notice her age either.
Charlie’s age would have been a great way to tie him to Nancy, to give him an actual character (or at least an actual characteristic), and possibly to give a reason why he’s snappier with Nancy than anyone else — he’s worried this girl his age will see what those who are older overlook, or possibly that she’ll out-do him and Rose will find out that he’s not really a great handyman and has been spending him time researching rather than fixing things.
These fixes aren’t necessary to make a good game, or to make it ‘more playable’ — they’re just “fixes” to make the game a slightly different experience with a stronger focus on characters. 
Luckily, as time went on, Nancy Drew characters became deeper and more complex, and so MHM’s characters come across as full of potential and ripe for fandom headcanons, rather than seeming flat like SCK’s or STFD’s characters.
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