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#TheThumbnails #IfIKnewHowToPhotoshop #Johndoegame #Househuntedgame #MyThoughts
I wish I knew how to photoshop because when I first saw the thumbnails for John Doe and Househunted etc it reminded me of the movie posters in Illbleed.
I would edit the Do you want to enter then put their titles in yellow words with the Yes or No.
Like photoshop the movie poster with either John doe or House Hunted 1 and 1/2 or 2.
Images not mine but link is there.
kinoposting on X: "The entrance of The Homerun of Death #illbleed #illbleedSWEEP https://t.co/btOkNkiJwT" / X
Illbleed.txt on X: "https://t.co/FpT8GmOokL" / X
Game of Streams (or is it the other way around...) - Output - selectbutton 2
Scopophobia Studios - itch.io
Randomly found the Illbleed staffs favorite movies.
http://www.sceneryrecalled.com/trans/illmov.htm
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コイキング(╹◡╹) 정말.. 감명깊은 일이 아닐 수 없다 ㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠ!!! #엔딩롤 #만든이 #quailtyassurance #qa #koiking #コイキング #잉어킹 #포켓몬스터 #닌텐도 #selectbutton #셀렉트버튼 #任天堂 #ポケッモンスター #pokemon #qad #nintendo (恵比寿駅)
#ポケッモンスター#엔딩롤#任天堂#만든이#koiking#selectbutton#잉어킹#pokemon#quailtyassurance#qad#셀렉트버튼#포켓몬스터#コイキング#nintendo#닌텐도#qa
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Hello Ario, my name is Tony, I am from Italy. I have been following your reviews on Action Button Dot Net, some years ago, and I found them very deep. Some months ago, I stumbled upon Selectbutton dot Net and HG101 site, which I also find quite interesting. I tend to stray away from mainstream sites, because they are almost useless. Would you be able to suggest me some other sites / forums that you consider reliable? Also, what do you think about Sekiro? Hope to hear back from you! Tony
Hey, Tony. Thanks for writing.
These days I don’t really have any website mainstays for videogame journalism/news or forums. I would hesitantly recommend the Talking Time forum, which I post on occasionally, although the culture there is, under the surface, pretty uncritically white and exceptionalist.
You may be interested in Critical Distance, which compiles what the site’s editors see as the best recent pieces on videogames, whether that’s longform essays, self-published Tumblr posts, or YouTube videos.
I prefer text over video, so I don’t watch many videos about videogames. Two exceptions are the YT channels GST大好き and Errant Signal; the first focuses on earlier videogame music in a historical and curatorial way, and the latter is for video essays on a wide variety of videogames.
Sekiro is good! I liked it! If nothing else, it proves that FromSoftware can design boss battles that are as exciting as any other action game’s. The Castlevania anniversary compilation has taken all of my attention now, though, so everything else is in my peripheral vision at the moment.
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selectbutton dot net for videogames if you are an aging New Games Journalism type.
i think gen z ppl need to stop trying to moderate social media– which is impossible to moderate– and just go on forums already. “this is for mlm, wlw dni” bruh i’m telling you, if you discover mlm forums you’ll go bananas. everyone there will be mlm, i promise. this is genuinely friendly advice. stop wasting your time trying to control your twitter and tik tok, it won’t work because it’s designed to not be controlled.
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A few minutes to midnight. Sorry I didn't get around to these sorts of posts or arrangements earlier. Finals, and all.
Unfortunately, the only regular matter set-up in advance is a tiny point other blue hellsite. Still, it's better than nothing, and from there I'll post about setting up Plume + Mastodon or Dreamwidth or even Pillowfort or all of the above (for whatever ills those all have). (There's also SelectButton, as this blog has pointed to before, but I've burnt out of effort-posting any much there even if it was fundamental to my growth.) Output-wise, I've nearly got a Touhou character mod done for Slay the Spire, and in like a month I'll probably look at streaming that too. All this blathering and glimpses of radiant esoterica has to go somewhere, and cross-posts are easy, so if Tumblr's management gets over itself I'll still throw things here as the radiation fallout settles and cockroaches skitter about.
I could fit in the usual frustrated politics about Tech's encroaching puritanical bullshit ruining queer lives and sex workers all over this year, but I suspect the slim readers I've got are already well fed on that front. Hopefully we all find somewhere else we can just be.
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8 Outstanding ReactJS Development Techniques
1. Keep Components Small and Function-specific
ReactJS development allows its developers to have enormous components to execute various tasks. In any case, the best approach to designing components is to keep it small so that a single part corresponds to a singular capability. Thusly, a single part should deliver a specific piece of page or change the specific way of behaving. Thus, it delivers different benefits of keeping small components and are as follows;
Capability specific ReactJS development can be kept up with standalone, accordingly making support and testing easier.
Such small components can be reused on various projects.
Components that execute and satisfy the broadly useful working can also be made accessible to the ReactJS developer's local area.
It becomes easy to refresh the small components.
The small components make it easy to carry out execution optimizations.
Immense components perform normal tasks, and may also become testing to keep up with.
The production of a concise part and different capability specific components is solely based on the association's requirements. With ReactJS Development, the developers can work as numerous as components they require and join them at whatever point the need arises in the way they need to meet the same outcome.
2. Document Organization
Document association is one of the most significant practices for ReactJS development. In the same way as other beginners, ReactJS developers neglect to coordinate files appropriately in React applications. A legitimate organizer and document structure is urgent for ReactNative application as well as for different applications. It helps to understand the progression of the undertaking and in adding new features in the application.
Make an asset organizer to save all your high level CSS, textual style files, and images. You can also add a partner organizer to save other significant files for various functionalities. Keep an envelope to save every one of the components of your React project. Alongside the sub-folders for smaller components used by the enormous components. It will make it easier to understand the order of components through folders and sub-folders.
3. Merge Duplicate Codes-DRY your Codes
To turn into a decent developer, the one of the most significant practices for ReactJS development is to keep codes concise and brief as much as possible.
The process of keeping away from code duplication is named as, "Don't Repeat Yourself" (DRY).
ReactJS developers can follow DRY practice by scrutinizing the example and similarities in existing codes. Thusly, you can stay away from duplication and kill code reiteration. Consequently, re-composing of codes can make it more concise and stay away from duplication.
The concise coding significantly relies on the reusability standard. For instance, the option of various buttons that contain icons, as opposed to adding markup for each button. Subsequently, the developers can simply use the symbol button part to consolidate the similar codes and keep away from duplication.
4. Use CSS in JavaScript
While dealing with a venture, it is normal for ReactJS developers to follow all the CSS styles in a single SCSS document. The worldwide prefix use prevents potential name collisions. Nonetheless, when the undertaking gets into the development or updation phase, this solution may not seem to be a feasible solution.
There are numerous libraries that support ReactJS developers to compose CSS in JavaScript. The most famous and favored CSS in JavaScript libraries are Glamorous and EmotionJS.
5. Use Upper Case Letters for naming Component
Other significant practices for ReactJS development should be followed is the use of Upper Case alphabets to name the components you are building. For Example, name components as 'SelectButton' instead of 'selectbutton'. It becomes easier to distinguish and peruse the name of components so that JSX can recognize it uniquely in contrast to default HTML tags.
6. Use Snippet Libraries
The snippet libraries for codes help to keep up with the best and most recent syntax. These libraries also keep up with code bug free.
Some of the libraries are, Redux, JS Snippets, ES7 React and some more.
7. Write Tests for all Codes
The sufficient testing, regardless of any programming language ensures the expansion of any new code combination to the task with the existing code and does not hamper the components and venture's existing usefulness. Consequently, to keep up with the best practices for ReactJS development, the developer should make a 'Test' registry inside the part's index to do every one of the important tests.
There are 2 types of tests. First, testing the usefulness of components and testing the total application once it renders in the browser.
Jest emulates HTML DOM to test React components. Jest provides a decent and genuine testing climate with most extreme precision during the development phase of the project.
8. Follow Linting Rule to Break Long Lines
Linting is the process of investigating the codes for expected errors while we run the program.
It used for language related problems. Be that as it may, it can also deal with numerous issues naturally, especially the specific coding style. The use of the Linting rule in the ReactJS development code helps to keep the codes moderately blunder and bug free.
Conclusion
Throughout the long term, ReactJS Development Services has advanced a ton and ahead towards its development, so that scarcely it requires to reevaluate any step of the development. It resulted in greater intricacy in choosing what will be ideal for the undertaking.
Each undertaking is different in terms of its usefulness and scalability. So, a single or summed up approach can not be followed without fail. In this manner, it is essential to design before the development phase starts.
In the event that you are having a venture thought or get a kick out of the chance to foster an application based on ReactJS, then, at that point, you are at the right foundation of iSyncEvolution LLP. We had an accomplished and qualified group of Best ReactJS developers and other specialized developers to fabricate a magnificent item. For any assistance and venture building, you can get in touch with us and get your task on-floor.
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Vampyr Impressions - E3 2017 - SelectButton
SelectButton
Vampyr Impressions - E3 2017 SelectButton Developer Dontnod Entertainment brought with them to E3 2017, the latest build for their upcoming action role-playing vampire title Vampyr. During the hands-off gameplay presentation, I was shown the deep narrative focus and how your choices have ...
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Sniper: Ghost Warrior 3 Review - SelectButton - SelectButton
SelectButton
Sniper: Ghost Warrior 3 Review - SelectButton SelectButton Sniper: Ghost Warrior 3 has some good moments when you focus on the sniping aspect set in the open world environment. Sniper: Ghost Warrior 3 Review - Gaming RespawnGaming Respawn The ANZ IGEA Top Ten Charts powered by NPD - Week 17 | Asia ...MCV Pacific all 5 news articles »
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Improving inter-activity communication with Jetpack ActivityResult
Posted by Yacine Rezgui, Developer Advocate
Whether you’re requesting a permission, selecting a file from the system file manager, or expecting data from a 3rd party app, passing data between activities is a core element in inter-process communication on Android. We’ve recently released the new ActivityResult APIs to help handle these activity results.
Previously, to get results from started activities, apps needed to implement an onActivityResult() method in their activities and fragments, check which requestCode a result is referring to, verify that the requestCode is OK, and finally inspect its result data or extended data.
This leads to complicated code, and it doesn’t provide a type-safe interface for expected arguments when sending or receiving data from an activity.
What are the ActivityResult APIs?
The ActivityResult APIs were added to the Jetpack activity and fragment libraries, making it easier to get results from activities by providing type-safe contracts. These contracts define expected input and result types for common actions like taking a picture or requesting a permission, while also providing a way to create your own contracts.
The ActivityResult APIs provide components for registering for an activity result, launching a request, and handling its result once it is returned by the system. You can also receive the activity result in a separate class from where the activity is launched and still rely on the type-safe contracts.
How to use it
To demonstrate how to use the ActivityResult APIs, let’s go over an example where we’re opening a document.
First, you need to add the following dependencies to your gradle file:
repositories { google() maven() } dependencies { implementation "androidx.activity:activity:1.2.0-alpha02" implementation "androidx.activity:fragment:1.3.0-alpha02" }
You need to register a callback along with the contract that defines its input and output types.
In this context, GetContent() refers to the ACTION_GET_DOCUMENT intent, and is one of the default contracts already defined in the Activity library. You can find the complete list of contracts here.
val getContent = registerForActivityResult(GetContent()) { uri: Uri? -> // Handle the returned Uri }
Now we need to launch our activity using the returned launcher. As you can set a mime type filter when listing the selectable files, GetContent.launch() will accept a string as a parameter:
val getContent = registerForActivityResult(GetContent()) { uri: Uri? -> // Handle the returned Uri } override fun onCreate(savedInstanceState: Bundle?) { // ... val selectButton = findViewById<Button>(R.id.select_button) selectButton.setOnClickListener { // Pass in the mime type you'd like to allow the user to select // as the input getContent.launch("image/*") } }
Once an image has been selected and you return to your activity, your registered callback will be executed with the expected results. As you saw through the code snippets, ActivityResult brings an easier developer experience when dealing with results from activities.
Start using Activity 1.2.0-alpha02 and Fragment 1.3.0-alpha02 for a type-safe way to handle your intent results with the new ActivityResult APIs.
Let us know what you think and how we can make it better by providing feedback on the issue tracker.
Improving inter-activity communication with Jetpack ActivityResult published first on https://phonetracking.tumblr.com/ Improving inter-activity communication with Jetpack ActivityResult published first on https://leolarsonblog.tumblr.com/
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Yeah he has that spooky horror narrator look to him.
This video is his singing voice.


My bad this is Maison's voice canon!
I mean the first time you enter Mr. Banballow's house it makes a spooky noise with no one there like it's coming from the walls.
Also he has a trap where he pops out of a painting of his face.
I'm surprised that no one has made a burned survived realtor oc yet.
Like a buyer successful escaped a realtor by burning the house then kicked the "door" of a realtor to escape and the house body and lure are too damaged to be fixed.
His house doesn't have a chimney and the business card has 2876 which is Burn in telephone numbers.
Has a mutualism fungmammal that is a fireworks shaped rocket cat.
Acts female but is mushroom gendered.
The fungmammal is red, white, and blue colored.
Sprocket is the fungmammal's name and she is a spitfire.
This realtor got scared when they first met this fungmammal since fire almost killed the house body from a past buyer attack.
This realtor's business cards has little burn marks on it and even the mint ones have a little smoke coming from the cards.
But the next batch are mint but it's always the third card this realtor gives out.
I'm using this house as a ref for the burned Realtor's house body. Infortunatus which means unfortunate in Latin is Bungalow means house.
The original name of this realtor was Chateau Bungalow before burnt incident then decided to change his first name due to one buyer who was Latin who called the Realtor unfortunate so it just stuck to him.
When this Realtor's housebody/lure is resting he relieves the moment.
I'm using this house as a ref for the burned Realtor's house body. His voice is a little scruffy when talking and will cough a little bit before talking.
This Realtor will have a mild brain fog and he will sometimes forget the Realtor speech then stumble on his words.
His walk cycle sometimes is stiff walking kind of similar to a Woodpuppet walking.
Image not mine but link is there.
I wanted a gif of Michel Waters in Woodpuppet form disarming a sight shock event not having the new wooden form not cheer animate like the human forms of the characters and the Cork Inda costume.
https://gifmaker.me/video-to-gif/viewimage/20250123-18-uzwV2p0Kfqln4d4h-GPgpZb-HNET
40:46-40:55
Snek plays Illbleed (No Commentary) (Sega Dreamcast 2001) Part 3 (Woodpuppets) - YouTube
Images and videos not mine but links are provided.
Burned-Out, Boarded-up LA Bungalow Listed for $925K (businessinsider.com)
Celebrate, celebration, firecracker, firework, fireworks, july 4th, rocket icon - Download on Iconfinder
16:09-16:23
Illbleed -01- The Homerun of Death - YouTube
6:24-6:31
Illbleed Stage 1 - The Homerun of Death - YouTube
A interesting playlist I found.
Videos not mine but link is there.
Illbleed - YouTube
I forgot Mr. Banballow eats people in one of the newspaper clippings entries has and he drags Kevin around.
He also chases you in a maze and he teleports randomly in the maze section.
I like it that Eriko and friends if they see a roaming enemy from far away from the camera they look in that direction to where the enemy is.
It's a nice touch the game devs didn't need to add but I'm glad they did.
This is what Mr. Banballow looked like before the change.
It's weird after the first, second, and third levels Illbleed never reuses Mr. Banballow, Woodcutters, Worms, and Woodpuppets as enemies for level 5.
--------------------
Image not mine but link is there.
Game of Streams (or is it the other way around...) - Output - selectbutton 2
12:23-12:35 48:40-48:44
Super Replay - Illbleed - Episode 02 - YouTube
38:01-38:16
Illbleed Stage 1 - The Homerun of Death - YouTube
Image and video not mine but link is there.
The Brave Little Toaster - Cutting Edge (lyrics) - YouTube
#Househuntedgame #MaisonTalo #VoiceCanon #Illbleed #Dreamcast #SonicAdventure #SonicAdventureE102Gamma #MyThoughts
I know Maison Talo's headcanon voice is the Brave Little Toaster Air Conditioner. But Maison Talo with E-102 Gamma voice fits him more to me.
Same man reads the level Intro's in Illbleed.
If I knew how to draw really good I would draw Mr. Banballow as a burned up surviving realtor and his burned up Inn is his house body. The lure cord is the blowtorch cord and you hear him dragging it around.
Images, shows, and games are not mine but links are there.
Brave Little Toaster AC Freakout - YouTube
E-102 Gamma [Voice clips] ~ Steve Broadie (Sonic Adventure) - YouTube
Illbleed - Level Intro - The Homerun of Death - YouTube
Sonic Adventure DX: E-102 Gamma's Full Story (No Commentary) - YouTube
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Improving inter-activity communication with Jetpack ActivityResult
Posted by Yacine Rezgui, Developer Advocate
Whether you're requesting a permission, selecting a file from the system file manager, or expecting data from a 3rd party app, passing data between activities is a core element in inter-process communication on Android. We’ve recently released the new ActivityResult APIs to help handle these activity results.
Previously, to get results from started activities, apps needed to implement an onActivityResult() method in their activities and fragments, check which requestCode a result is referring to, verify that the requestCode is OK, and finally inspect its result data or extended data.
This leads to complicated code, and it doesn’t provide a type-safe interface for expected arguments when sending or receiving data from an activity.
What are the ActivityResult APIs?
The ActivityResult APIs were added to the Jetpack activity and fragment libraries, making it easier to get results from activities by providing type-safe contracts. These contracts define expected input and result types for common actions like taking a picture or requesting a permission, while also providing a way to create your own contracts.
The ActivityResult APIs provide components for registering for an activity result, launching a request, and handling its result once it is returned by the system. You can also receive the activity result in a separate class from where the activity is launched and still rely on the type-safe contracts.
How to use it
To demonstrate how to use the ActivityResult APIs, let’s go over an example where we’re opening a document.
First, you need to add the following dependencies to your gradle file:
repositories { google() maven() } dependencies { implementation "androidx.activity:activity:1.2.0-alpha02" implementation "androidx.activity:fragment:1.3.0-alpha02" }
You need to register a callback along with the contract that defines its input and output types.
In this context, GetContent() refers to the ACTION_GET_DOCUMENT intent, and is one of the default contracts already defined in the Activity library. You can find the complete list of contracts here.
val getContent = registerForActivityResult(GetContent()) { uri: Uri? -> // Handle the returned Uri }
Now we need to launch our activity using the returned launcher. As you can set a mime type filter when listing the selectable files, GetContent.launch() will accept a string as a parameter:
val getContent = registerForActivityResult(GetContent()) { uri: Uri? -> // Handle the returned Uri } override fun onCreate(savedInstanceState: Bundle?) { // ... val selectButton = findViewById<Button>(R.id.select_button) selectButton.setOnClickListener { // Pass in the mime type you'd like to allow the user to select // as the input getContent.launch("image/*") } }
Once an image has been selected and you return to your activity, your registered callback will be executed with the expected results. As you saw through the code snippets, ActivityResult brings an easier developer experience when dealing with results from activities.
Start using Activity 1.2.0-alpha02 and Fragment 1.3.0-alpha02 for a type-safe way to handle your intent results with the new ActivityResult APIs.
Let us know what you think and how we can make it better by providing feedback on the issue tracker.
Improving inter-activity communication with Jetpack ActivityResult published first on https://phonetracking.tumblr.com/
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Improving inter-activity communication with Jetpack ActivityResult
Posted by Yacine Rezgui, Developer Advocate
Whether you're requesting a permission, selecting a file from the system file manager, or expecting data from a 3rd party app, passing data between activities is a core element in inter-process communication on Android. We’ve recently released the new ActivityResult APIs to help handle these activity results.
Previously, to get results from started activities, apps needed to implement an onActivityResult() method in their activities and fragments, check which requestCode a result is referring to, verify that the requestCode is OK, and finally inspect its result data or extended data.
This leads to complicated code, and it doesn’t provide a type-safe interface for expected arguments when sending or receiving data from an activity.
What are the ActivityResult APIs?
The ActivityResult APIs were added to the Jetpack activity and fragment libraries, making it easier to get results from activities by providing type-safe contracts. These contracts define expected input and result types for common actions like taking a picture or requesting a permission, while also providing a way to create your own contracts.
The ActivityResult APIs provide components for registering for an activity result, launching a request, and handling its result once it is returned by the system. You can also receive the activity result in a separate class from where the activity is launched and still rely on the type-safe contracts.
How to use it
To demonstrate how to use the ActivityResult APIs, let’s go over an example where we’re opening a document.
First, you need to add the following dependencies to your gradle file:
repositories { google() maven() } dependencies { implementation "androidx.activity:activity:1.2.0-alpha02" implementation "androidx.activity:fragment:1.3.0-alpha02" }
You need to register a callback along with the contract that defines its input and output types.
In this context, GetContent() refers to the ACTION_GET_DOCUMENT intent, and is one of the default contracts already defined in the Activity library. You can find the complete list of contracts here.
val getContent = registerForActivityResult(GetContent()) { uri: Uri? -> // Handle the returned Uri }
Now we need to launch our activity using the returned launcher. As you can set a mime type filter when listing the selectable files, GetContent.launch() will accept a string as a parameter:
val getContent = registerForActivityResult(GetContent()) { uri: Uri? -> // Handle the returned Uri } override fun onCreate(savedInstanceState: Bundle?) { // ... val selectButton = findViewById<Button>(R.id.select_button) selectButton.setOnClickListener { // Pass in the mime type you'd like to allow the user to select // as the input getContent.launch("image/*") } }
Once an image has been selected and you return to your activity, your registered callback will be executed with the expected results. As you saw through the code snippets, ActivityResult brings an easier developer experience when dealing with results from activities.
Start using Activity 1.2.0-alpha02 and Fragment 1.3.0-alpha02 for a type-safe way to handle your intent results with the new ActivityResult APIs.
Let us know what you think and how we can make it better by providing feedback on the issue tracker.
Improving inter-activity communication with Jetpack ActivityResult published first on https://phonetracking.tumblr.com/
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Oh hey there are selectbutton podcasts. Start with snexploration squad probably
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Dreadnought Review - SelectButton
Dreadnought Review SelectButton Although Dreadnought is a free-to-play game, the team focused gameplay is leagues above anything else on the market. Let's be honest, there aren't many titles out there that let you take command of massive capital spaceships. The five-on-five PvP ...
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Post Human WAR Review - SelectButton https://t.co/4XDE4KSPjQ
Post Human WAR Review - SelectButton https://t.co/4XDE4KSPjQ
— AI Of The Day (@AIofTheDay) January 19, 2018
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Vampyr - Launch Trailer - SelectButton
SelectButton
Vampyr - Launch Trailer SelectButton Vampyr - Launch Trailer. Vampyr, the narrative-driven action-RPG from DONTNOD Entertainment, releases next week - take control of newly-turned vampire Dr. Jonathan Reid. Vampyr. More Articles on SelectButton. Earth Atlantis Review. June 1, 2018 ...
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