#semester1/2016
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BasicIT Semester1/2016 ID5931305042 My impression in ICT
Today I going to write story about my impression in ICT. For ICT or Information communication and Technology. if talk to ICT I think that have many people don't know ICT and don't know it's meaning same when I was young but now I'm studying in school of information and Technology because I'm interested in IT and ICT. But today I start to talk about ICT.I don't know that thing I say is it called that impression? My impression in ICT. It was user's impression and I got convenient from using about ICT communication pass form a lot of application. So I thought that it was convenient of communication. Next impression was it had benefit for working, studying and another. However, ICT appear a lot in life such as while working, sleeping, waking up and specific using smart phone Finally, I think that impression in ICT of each person have difference. So this article I just write for talk about my impression and it's sharing impression of fans ICT.
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BasicIT Semester1/2016 ID5931302015 My impression in ICT
It start from a little thing in my childhood...
In that time, I think I'm 4-5 years old. I really like to be with my dad and my twin uncles.
They like to do anything with computer.
My dad like to play the puzzle games maybe strategy games. I always sat near him and stared him play the game and he rather got me played with him.
While I thought "The thing that people had call it Computer is so AMAZING!"
I began to ambitiously about my life "If I graduated the bachelor and got a career about computer It's may so COOL!"
And then, when I was be with my twin uncles, They played the online game and used hacking for get the unlimited abilities. I was so surprised with it. I asked them about that they done. One of my twin uncles answered and explained me about that thing it's "Coding Programme". I don't understood it clearly but I felt I want to get to know with the thing that people had call it "Coding Programme".
Then they taught me about computer that they know.
Composition of computer, Components, Hardware, Software, Programme, Networking, Programming language, Basic Developing games and programme and etc.
Some topic so difficult for me but I think I'm understand it a little bit. Until I'm 13 years old or grade 8, They stop to taught me anything.
Just tell me "learn it by yourself"
I started to learn it by myself in the first place.
The more I learnt about it The more I love it.
I learnt a new knowledge "Mixing music and instruments" by the programme. I like to mix and arrange it by my creation. The music is the important thing for me but computer also.
Sometime I want to be a Sound Engineer more than Application Developer. LOL
Each one that I learnt it too. It's Computer Graphic or the people call it in shortly "CG".
It so fun for me when I grab a pen mouse and make my work with imagine and creation by my own. I tried to use PS, iA, SAI for present my imagine.
I want to know about the future of computer and I want to be a part of developer who develop it.
I don't know how to explain this feeling but I'm sure about that I love computer or anything of computer.
I think I know computer more than my mind. LOL
So handsome #wrong
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This is another half of the project that continues from the idea of the first room. This phrase, the student has to create 5 rooms in total and include thresholds or transitions between each room to reinforce of the sequence. In this project “sequence” is an important keyword. The main idea of my design is the room cannot be just the room which you go in and understand all. That means there must be INTRO. It links the feeling and imagination of the occupants together due to the condition in each room.
Form of Space
Negative form can communicate that there was something there, but it is not really there anymore. It could be shown like left over traces. There might be some events happened in the room before the occupant visits that can notice by the scratches, rubbishes, dust as an example.
If a room has corners, it defines space and margin. Somehow I design a room that make it feels like it goes forever. There are no corners or edges where floor meets wall. Floor curve up to become wall, which bring back to the previous idea of something there but not there. The boarders of the room are there. But it’s gone because the occupant can’t see it.
All 5 rooms have the same thresholds’ idea of the wall at the corner cure like a half roll to create the transition. The 5 room are in a big room that creates the boundary of the overall condition. The first room shows a negative space with the traces of a table, chairs and photo frames at the wall. I chose the dining room to show the negative space because it is the room, which has a lot of interaction and movement when the room was being used.
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study model
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Space defines its limits, physical or metaphysical according to proximity, functionality and experience.Human experience can be understood as observation of a fact or event through human mind. Subset of two kinds of human experiences that concern the conditions of fear and affection. Cenophobia (phobia-an extreme or irrational fear of or aversion to something) is fear of empty space. The design shows the sequence of spatial experience in immediate response to the phobia.It is important to register the psychological condition of a human being and translate these into design characteristics of space.
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The second design project will immerse into body and interaction. We were asked to determine and redefine a ritual moment of interaction, between two individuals and design an interface, mediation device, in response. The project required us to identify BEHAVIORAL RELATIONSHIP and operational logic based on human body, its proportional and kinetic characteristics. We constructed a visual narrative in pairs through notions of time, actions and selected items. the narrative would allow to determine design criteria for an interface as an instrument in physical response to the body. In this phase the project was documented, analysed and interpreted a series of Interactions between two individuals using a set of items. - to bounce, to roll, to slide, to stretch, to hit-
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