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#shoutout to the good omens anon this one's for you
mfshipbracket · 1 year
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crowleyholmes · 9 months
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hi there chris! since the new year is approaching rapidly, i wanted to ask my favorite creators (that includes you! i love your art!) how they look back on their 2023 tumblr year and which blogs made them happy to be here. i am very happy to follow you and hope you'll have a great 2024! 💘
Hiiii omg this is so sweet and means a lot to me, thank you! 🥺💕
I've been meaning to do a little end-of-the-year shoutout/love post for some of my favorite blogs, so I hope you don't mind if I use your ask as the perfect excuse!
I've had many fun years on tumblr, but this one has been extra special. Falling into the Good Omens fandom and meeting all of you amazing people has made this year so so SO much better than it otherwise would have been, so here are some special shoutouts (apologies, I'm sure this will get long, things like this tend to get away from me, so I'll put it under a read-more)
@majortomyourcurcuitsdead SASHA can you believe I was going to just send you an anon telling you that I think you're cool and leave it at that. Can you believe it. WELL thank Somebody you had your anon turned off and I had to expose myself in your dms because it feels like we just instantly connected about like 20 different things and haven't stopped talking since sskjdfhs anyway I'm so happy I met you you're so fun and so clever and so talented and so enthusiastic and I've only known you for like. What 2 months?? Ish? But I already love you so much <3
@lineffability !!! Line you are so *struggles to find words* you're just great is what you are okay. I feel like you are what happens when somebody takes a big cup and puts six shots of love, chaos, sunshine, talent, fun, and enthusiasm into it, generously sprinkles intelligence on top and gives it a good stir. I don't even remember how or when or why we started talking tbh? But your creativity is so inspiring, and some of my favorite tumblr-moments of this year have been 'yes-and'ing with you about one thing or another in a very >:3 manner hahah so! my point is! i love you lots <3
@dontbotheraziraphale Teeeedddd you're wonderful, I vented at you one time and then we talked for like 2 hours and at the end of that 1 conversation I already considered you a friend - and not just in that "tumblr mutuals who talk 1 time are my friends" kind of way but like. Genuinely. You're so kind and so fun and every time we talk it's such a good time ily a lot my bro my buddy my man <3
@crikey01 Tallulah HI I also completely forgot how we started talking but I remember connecting the dots that you were the one who painted those INSANE black and white and gold oil paintings and the way my jaw dropped like?? BRO you're so talented I admire you so much! And I love that we bonded over stopping each other from masochistically checking certain peoples' blogs... 😂 Anyway you're so sweet and fun and ily lots <3
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The list could probably go on but you four are the people I've talked to most on here and you're the tumblr chat boxes I never close but always just minimize and y'all better see this as the ultimate internet declaration of affection that it Clearly is >:D 💕
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And here are some more shout-outs because I just HAVE to.
Apologies, I know I've already tagged a bunch of you recently in a mutuals appreciation post but. This is my official thank-you-for-2023 post and I just have a lot of love for you all okay sorry feel free to ignore this <3
@rowan-ashtree (i'll text you back soon I promise I'm sorry I just haven't had the brain-space recently ssjkdfh) @crawley-fell (we've never talked but i love you from afar :')) @ineffabildaddy @llokilaufeyson @actual-changeling @saryasy @hyperfocusthusly @beccibarnes @rainbowcrowley @thesherrinfordfacility @goodoldfashionednightingale @wibbly-wobbly-blog @highlyillogicalandroid (i see your data obsession and i agree <3) @tortugay @foolishlovers @stargazing-crowley @gingiekittycat @weasleywrinkles @bildads-shoes @finleycannotdraw @bowtiepastabitch @heytherefluffy @samwwise @nocturnal-birb @athousandyearstime @angelsdiningattheritz @most-normal-eccles-cake-ignorer @jedthesecretdreamer @wraithee @hydrangeadangea @southfarthing @frodo-baggins @mobius-m-mobius
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ingravinoveritas · 3 years
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as someone who works as a makeup artist in theatre and really loves their craft: i have no doubt that david is alarmingly attractive 24/7, no matter the circumstances, but i still feel the need to give a shoutout to whover did his camera makeup on the last leg too. 😌 he really looks fresh, despite having a cold. i can never help but notice how great they look during press tours (the good omens tour for example) despite just having to be tired, but that's the wonders of professional makeup for you. admittably, that annoyingly pretty face he's got helps as well. 😄
Hi, Makeup Artist Anon! I see what you did there with the “alarmingly attractive.” Now I have to post that gif, just because...
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Yes, you are absolutely correct that the makeup person on The Last Leg deserves credit for working their magic on David. I love this photoset from @mizgnomer of David in various makeup chairs, because all of the people working on him look how I imagine Michelangelo must have looked while carving marble into the statue of, well...David. Just having the most beautiful raw material to work with and creating something extraordinary from that. Hail to all makeup artists here, there, and across the land!
Also, as to how great Michael and David look during the press tours, I’ve always felt like some of that is due to makeup artist wizardry, but the rest is because they are with each other. They’ve both talked about enduring the terrible photo shoots and being poked and prodded for promotional purposes (I love alliteration), and it seems that the one thing that made this process bearable on the Good Omens press tour was not having to do it alone. Michael being cranky and irritated and David somehow managing to mollify him just by being his sweet, sunshine-y Scottish self. (I even wrote a fanfic based on one of their photo shoots/a fabulous edit that someone did.)
So yes, David and his annoyingly pretty face do make for a delightful canvas, to be sure. I appreciate the hard work you do, Anon, and your shout out to your fellow craftspeople. Thanks for writing in! x
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swordwieldingeowyn · 5 years
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5, 11, 13
Hey there Anon! Thank you so much for this ask 🌻💛
5. Top three favourite romantic relationships?
1. It's just gotta be Eowyn and Faramir! These two are so god damn cute and pure I just love them!
2. I really love Crowley and Aziraphale from Good Omens. They are so damn married it hurts. They are so perfect and sweet i'm not shitting you. Shoutout to @stardusthufflepuff for introducing me to this show!
3. Chloe and Max from Life is Strang are soft and beautiful and they both deserved better i'm not crying you are...(rachel and chloe is nice too though)
There are so many more i'd like to list here canon or not ( *cough* Sora and Riku from Kingdom Heart *cough)... but urgh it had to be three so
11. Elderly characters
That's a hard one aahhh
1. Of course Gandalf! Such a funky hobbit stan i want him as my grandpa. Name a more iconic wizard i'll wait...
2. Mhmmm Iroh from Avatar the last airbender is a whole sweetheart. Literally such a funny and endearing character i stan
3. God this is hard...ehh ehhhhh i'm just gonna say THOR BECAUSE HE IS LIKE THOUSANDS OF YEARS OLD LEAVE ME ALONE LMAO
Oh wait...what about... steve rogers! Yeah he he's good also he is like a hundred years old....yeah he's a good bean
(sorry if i overlooked someone super obvious skvnf)
13. Fictional Locations
What the hell aahh there are so many sfkdn
Okay i'm gonne be fair and include one location from middle earth only socnfof
1. The Shire. Not much to say just please let me live there and have my own hobbit whole i beg you
2. Hogwarts. Come on. Who doesn't want to study in Hogwart. Be honest here aocnd
3. Wakanda. It's fcking beautiful i mean seriously woah
Thanks again and have a nice day 🌻
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blessuswithblogs · 6 years
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Video Games are a God Damned Mess: Bad Business Practices, Unsustainability, and the Fidelity Plateau
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(shoutouts to the anon rando in my inbox for telling me about the read more button you were kind of rude about it but i don’t use this website so i legit didn’t know)
The video game industry has always been a bit wild and wooly compared to its older contemporaries. The emergence of a new medium is always rife with upheaval as paradigms shift and people discover that the old rules don't necessarily apply all of the time. That said, the past three months have been filled with what I can really only describe as catastrophes for many disparate publishers and development studios.
 You may recall I talked a bit about this during my game of the year list and Fallout 76 analysis, but to recap: with Telltale shutting its doors and shafting its workers, the writing was on the wall for the same thing to happen again as the intrinsically unsustainable boom and bust cycle began the less glamorous stage. It turns out I was correct in my predictions but congratulating myself for seeing this coming is not unlike congratulating myself for accurately predicting that tomorrow will be Tuesday. Or. Whatever day it will be when I post this. fuck i dated the lp thread ruined LOOK the point is that this was really obviously going to happen and that nobody felt the need to prepare for it or try to stop it before 10% of Activision-Blizzard's workforce got canned is a major failure of the industry at large.
So let's talk a bit about what's happened since then. There's been a lot, so forgive me if I miss your favorite corporate implosion. First, at Blizzcon, Diablo Immortal was revealed to what actually might have been the most actively hostile reception of a game in history. This has less to do with the more financial aspects of the ongoing Videocon Crisis and more just kind of served as an ill omen and an example of Blizzard's worrying descent into... wherever it is they're going. If gross incompetence was a place, they would be descending into it. On paper, a Diablo mobile game is a money-printing proposition. When all is said and done Immortal will still probably make them gobs of cash. In practice, however, they fucked the landing so hard they probably lost potential sales. The kind of folks who go to Blizzcon and get omegahype for a new diablo game are not the kind of folks who play mobile games. Mobile games have a Stigma among the hardcore crowd, and also the Ethical Business Practices in Video Games crowd (which as of this writing appears to be me, Jim Sterling, and the Warframe devteam). For a lot of braindead gamerbros, mobile games are synonymous with things like Candy Crush and Peggle, which are perfectly fine games honestly but they're For Girls or some shit so mobile games are bad and for casuals. More pertinently, mobile games are also a ferocious jungle of microtransactions, pay2win mechanics, and generally shoddy design. Command and Conquer and Dungeon Keeper, beloved franchises that have been ripe for revisiting for years now, both found mobile games and they were both utterly terrible. These games make a great deal of their money by exploiting "whales", or in actual human being language, vulnerable people with disposable income and difficulties with impulse control or addictive personalities. Or kids who know their mom's creditcard number. Kids play video games. Now that we are no longer kids (theoretically, anyway) it can be easy to forget that. I'm not the pearl-clutching type, but I think that stigmatizing a genre of games that proudly touts an exploitative-of-children business model is probably okay.
So there are lots of reasons to be skeptical of Diablo Immortal right out of the gate, and quite frankly whoever thought that just pushing that out there with literally no other Diablo related news items (like any whispers of the long coveted hd remaster of diablo the second) was either transferred in from another company the day before or had some kind of unspeakable grudge against the scheduled presenters, to whom my heart goes out to. There is also some undeniable precedent that Blizzard-Activision will, in all likelihood, monetize the everloving daylights out of it. Both Hearthstone and Overwatch have more or less become nicely polished vehicles with which to deliver lootboxes to players for a nominal fee. If this hadn't been followed by a seemingly unceasing calvacade of disasters, the whole debacle would have been really funny to point and laugh at. It's still pretty funny to point and laugh at, but it also has some less amusing implications. Blizzard in particular has been up to a lot of no good lately. Let's talk a little bit about their recent one-two punch.
First up, we have the complete and sudden abandonment of competitive support for Heroes of the Storm. Heroes of the Storm was essentially Blizzard's seething regret and resentment for letting Valve snatch up the whole Defense of the Ancients thing put into code and unleashed upon an unwitting populace. It had actually been gaining some renewed interest over the past year or so due to the developers putting in some elbow grease and making the game both more accessible and just. More better. HotS has also had a modest but respectable eSports scene since the game's launch, with a variety of professional players, shoutcasters, tournament organizers and emergency bugfixers employed. Many of them were anxious about their jobs for months in advance with no word from the higher ups about who would still be employed by 2019. Sometimes, companies have to make difficult decisions and let people go to keep operating. Even my communist ass reluctantly accepts this as a reality of the system we live in. However, there is a protocol about this kind of thing. Giving notice. Giving, you know, severance pay. Stuff like that. And of course this presupposes that this sort of cut to the workforce is actually necessary in the first place. Given that AB subsequently reported record profits for the year of 2018, I have some doubts. Completely dropping support for a game out of the blue is a scummy thing to do to your playerbase. When it is also directly impacting the livelihood of hundreds of people in your employ, it goes beyond scummy and turns right into Unacceptable.
But "unacceptable" is Bobby Kotick's favorite word in the English language so while shoving hundred dollar bills from his latest corporate bonus up his butt he and his friends in the boardroom decided that the HotS esports people might get lonely, so they had better go and fire another 10% of the workforce too. Just because. Like literally just because. His company is doing fine - better than fine! They are at record levels of better than fine. But the shareholders demand more and more exponential growth, so to cut costs that really didn't need cutting, away goes 10%. Will game quality suffer because of this? Undoubtedly. More work being piled on fewer people who are also living in mortal fear of losing their jobs Just Because is not a recipe for success. People are mad about this, much like people were/are mad about Fallout 76 - players of games, industry wonks, and iconic voice actresses alike are no longer tolerating this kind of thing in Two Thousand and Nineteen, Common Era. Nor should they!
Elsewhere in the Game-o-sphere, similar developments are brewing. ArenaNet, the folks wot do Guildwars, went through another round of mass layoffs. EA's stocks have plummeted and Battlefield V "failed to meet expectations" because it only sold A Ton and not A Fuckin Shit Ton, and Anthem is not really lighting the world on fire. After Mass Effect Andromeda's... curious debut, Bioware has probably been feeling the heat and a lot of people are concerned that it too will suffer the ultimate fate of all studios acquired by Electronic Arts: joining Visceral Games in a broken heap at the bottom of the garbage chute. Bring back Dead Space you motherfuckers. Bethesda continues to, improbably, suffer through PR disaster after PR disaster with Fallout 76, a game that seemingly cannot stop fucking up. Ubisoft has received some positive attention for vowing to NOT lay off hundreds of employees for no discernible reason, which leads me to believe that our standards for praiseworthy behavior have dropped alarmingly low. Even 2K Games in all of its monolithic glory seems to be feeling a bit of a Stock Price Squeeze. Honestly by the time I get this done and posted it's entirely possible that somebody else will fuck something up. I'm still kind of waiting on the fallout from Randy Pitchford's porn thumbdrive, but I'm also a little bit pleased that Actual Money Crimes are getting more traction in the news cycle.
So, returning to the main point: the industry is in a bad situation of its own making. It's a scene that's almost always been defined by trend-chasing. For a while, that meant that we would just have to suffer through an endless glut of EXTREME SPORTS GAMES SPONSORED BY A DUDE or a barrage of samey console shooters desperately trying to be Halo every once in a while. Unfortunately, the trend-chasing now extends not only to the games themselves, but to the methods by which they are monetized. Ever since DLC became a mainstream thing, the brightest minds of the boardrooms have been working tirelessly to deduce which method of fleecing players will scientifically speaking get them the most money. Inevitably, when some enterprising little weasel develops a new and improved monetization scheme, the rest of the little weasels will immediately latch on to that scheme and that's how you end up with Battlefront 2's ridiculous lootbox grind and Shadow of War's ludicrous inclusion of randomized lootboxes in a singleplayer action-adventure game. While I'm certain that the platonic ideal of the lootbox has existed in some form or another for decades now, I think that we can squarely lay the blame for the Great Lootbox Plague of the Twenty-Tens at the feet of Valve.
Valve has been known for questionable business practices for a while now (albeit in a more lowkey way than We Fired 800 People So Bobby Kotick Could Buy a New Yacht), largely getting away with it because Steam has been more or less unchallenged as the premier digital distribution service for video games. This might be changing soon, as Epic Games is going straight for the jugular with a number of aggressive moves with its own fledgling platform, but historically, Valve has faced very few consequences for just kind of being petulantly antagonistic towards its userbase because said userbase is easily mollified by steam sales and Gaben memes. When people think lootboxes in 2019, they probably think of games like Overwatch or Battlefront 2 or basically any contemporary multiplayer game. I certainly do, but a bit of fact finding allowed me to remember that Valve has been doing this shit since Counterstrike and Team Fortress 2, and Dota 2's byzantine cosmetics market can't be overlooked either. All three of these games are or were at one point genre leaders and made Valve so much money they basically decided that they didn't really need to make games anymore. A reasonable conclusion to draw, given the fact all three of these games are inextricably linked to their history as very popular mods. Valve just outsources a great deal of its labor to dedicated, naive fans and gives them a pittance of the huge mounds of dollars they make from their hard work. It's a good racket, but it has set an alarmingly poor example to the rest of the gaming world.
Games as a service, in concept, is fine for games that lend themselves well to the idea. MMOs have been using a variation of the model for decades now and that genre is actually like, Perplexingly Healthy. Free to play games like League of Legends and Warframe have also had success with a service model. The problem comes from the AAA Game industry's pathological insistence on shoving square pegs into things that don't even have holes to begin with. Shadow of War, or Assassin's Creed, or any other major singleplayer offering, has no business whatsoever being a Live Service. They are finite experiences by design and that's completely fucking fine and normal. Appending microtransactions and lootboxes to them is a transparent attempt to just suck up a little bit more money from players in the most unsustainable way possible. Here is a small hint if some WB Games bigwig stumbles upon this: first of all, I'm building a guillotine, so you better watch your ass. Second, how dare you fucking make Shelob a sexy lady. Third, (this is the one that is probably most relevant): People are willing to pay as they go for cosmetics and timesavers for games that they like and want to support. I've dumped a lot of money into League over the years because there was a period of time where I was playing it nonstop and having a wonderful time for quite literally no cost to myself, so I felt like buying the cute Panda Annie Skin was a good compromise. Regrettably I would later learn that there are aspects of Riot Games I'm not super okay with giving money to but at the time they seemed agreeable and my friends who work there gotta get payed somehow. This whole dynamic of wanting to support a video game goes out the damn window when you are already charging a $60 entry fee, plus whatever highway robbery pricing you put on the inevitable DLC. In this case, the onus is squarely upon the publisher to provide an experience and content one would reasonably expect of the pricetag. Putting in microtransactions for cosmetics is galling. Putting in microtransactions for actual game progression, like in Battlefront 2 or Shadow of War, is outright insulting.
Many will leap to the defense of these publishers and developers, saying that these measures are necessary to make these ludicrously expensive and lavish AAA games that all look suspiciously like one another. For the time being, let's accept this as a true statement. If this is, in fact, the state of affairs in the industry, then the industry needs to change to a more sustainable business model. When playing Destiny 2, during a big space cutscene, the cute pilot lady ferrying me to The Large Molerat Man's Murderboat had beautifully rendered skin where you could see the pores and the little wispy cheek hairs that swayed to the momentum of the space plane's movements. It was very nice but then the next year or so I heard nothing but people pointing out "hey this game has no content you dipshits" or "the devteam is actually scamming people with the experience system to wring more playtime out of them". The cheek hairs affair succeeded in making me want the pilot to buy me dinner and regail me with stories of her space adventures as I batted my lashes at her in romantic admiration, but also: stop it. You do not need to do this. This is strictly unnecessary. The graphics arms race of yesteryear is over. Nobody cares anymore. Fidelity is plateauing harder and harder, to the point where games running properly on console without having to settle for 30FPS is becoming very difficult. There is an Earth B somewhere out there where Bloodborne was not a sony exclusive and got a PC release with 60FPS support and loading times for humans and on Earth B I am still playing that game for the forseeable future because it is the best game ever. We are far past the paradigm where we are making Tremendous Graphical Leaps with each successive generation. Right now, as of this writing, games look jawdroppingly good. Just ludicrously pretty and grandiose. Continuing to push the graphical envelope for Every Damn Annual Release is a waste of resources: monetary resources, labor resources, system resources. As of March, 2019, what people really want is stability and functionality. Something that runs nice and smooth at 60FPS and doesn't turn its characters randomly into nightmare inverse-Rayman beasts. I think the huge success of the Nintendo Switch, a console with relatively modest hardware but superb functionality, portability, and a surprisingly full featured library of both massive first party titles, like Breath of the Wild and Mario Odyssey (which honestly look better than a lot of games on more robust hardware because of wonderful art direction) and smaller indie games, is testament to this line of thinking.
Maybe that's too bold of a statement. Maybe there's this huge swath of the gaming public that is just clamoring for more cheek hairs. If there are I think they're fucking out of their minds but who am I to judge. As long as games like that werewolf game The Order exist, where the universal reaction is "this is so pretty!!! ...wait there's nothing in here." I think that there is a serious responsibility to push back against that because evidently it's bankrupting the game industry and forcing them to violate international gambling laws to stay afloat. Except it's fucking not, actually. Many publishers are claiming record profits, upward trends, and are in a spot to have the raw nerve to say "well this game that sold 7 million copies didn't sell 8 million copies so it failed to meet expectations". They are doing ludicrously well for themselves in terms of generating revenue from sales. Where these highly successful corporations are running into problems is satisfying the almighty Shareholders. Shareholders are sort of like. Imagine if you got a job where you had to keep a large committee of actual babies happy, except the babies don't know shit about fuck about anything and demand that you routinely break all reasonable laws of sustainability and keep bringing in exponentially higher profits or they will take their ball and go home. There is still, evidently, money enough to give newly hired executives million dollar signing bonuses, but when it comes to just making a game that doesn't fall back on exploiting people with gambling addictions, we're suddenly dealing with an outfit of noble, longsuffering churchmice just trying to make ends meet. People are rapidly getting fed up with this blatant hypocrisy and dishonesty. Sales from Hearthstone card packs alone could fund a robust HotS esports scene for eternity if properly apportioned. This money is not properly apportioned. It is thrown into a gigantic incinerator so Kotick can get high on the fumes.
You might be wondering what this girls' deal is with Blizzard. Surely there are more egregious offenders? Firstly, Blizzard is very relevant at the moment because they are one of the highest profile publishers to recently Do A Business Oopsie. Secondly, I live in Irvine, California. Blizzard HQ is a ten minute drive from where I live. It's a local company to me, and it's legitimately kind of hard to see it continue to go down this path because I've had friends and neighbors who have worked there and enthusiastically described the experience right up until the very moment they get canned for no reason. My alma mater, UC Irvine, is one of the leading schools in the nation on adopting eSports into their collegiate athlete program. I understand, to a lot of people, Electronic Sports (please support them) are a big joke silly thing, but to me and my family who work in the UC system, they're actually like a huge and pertinent part of professional life. I'm literally being consulted by my mom's co-workers for advice and insight on how to minimize the abusive and toxic behavior that has become synonymous with streaming and professional gaming because campus now has a huge eSports center with rows on rows of gaming computers for students to use. Games Are Big. They are a powerful cultural and economic force in the lives of millions of people and denying that because of "haha nerds" is the same shortsighted, utterly-lacking-in-self-awareness wanking that resulted in the stupendously destructive "its just the internet, it doesnt matter lol" attitude that has caused the world so much grief. That said Bart Simpson becoming an esports legend sponsored by Riot Games is still pretty lame don't @ me.
What it comes down to is this: the games industry has grown into a hugely influential and powerful institution that affects the lives of more and more people every day. However, the appropriate growth in regulation, oversight, and worker protection has not occurred and has honestly shrunk. People love to talk up Satoru Iwata because when the Wii U was floundering he took a massive pay cut and refused to lay off any staff, reasoning that "it will be very difficult for our teams to create software that will impress the world when they are constantly worrying about losing their jobs." It's a little incredible that The Baseline Reasonable Thing To Do has elicited such effusive praise, but that's the world we live in and Iwata-san was pretty alright so I'm okay with it. Both his conduct and reasoning are both solidly above reproach in this case: it is really hard to be creative when the Sword of Damocles is hanging over your head! That’s 500% true! This goes for game developers, community managers, eSports staff, support staff, literally every part of the process that matters, even the totally unrelated clerks and communications people who are still completely necessary for creating games. The only people who don't suffer are the dipshits on top who don't actually contribute to the creation of games in any way. They're still fine. Better than fine, really. That's why people are mad. That's why people SHOULD be mad. Don't stand for this anymore.
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