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#skylanders superchargers racing
blazepandaartz · 26 days
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Cali’s design in Superchargers is the definitive one to me.
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unofskylanderspages · 2 months
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Seen above: SuperChargers Racing concept art
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doomstonee · 9 months
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I made the mistake and now I have to pay (they’d make a funny duo)
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la-noche-cae · 4 months
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Did you know?
When you attack and successfully slow down enemy Nightfall in Superchargers Racing, she responds, "Now it's personal."
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fyeahspyroandcrash · 11 months
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bowders hair
Why is bowser's hair orange on all the merchandise of him
in EVERY game his hair is red
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see? his hair is red.
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but then for some reason on the plushes (and the bowser skylander) his hair is orange
i guess red hair does look weird on bowser plushes but i guess thats just cause im used to his hair being orange on them
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skekteksfurby · 5 months
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brokerkisser · 10 months
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Gold Coin/Trigger Happy - Skylanders Phighting au
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(click for better view & image id under keep reading) I'll also add on legendary & spring variant designs when I have ideas for those.
IMAGE ID : First image is Gold Coin drawn as a bloxy robloxian it has a paper white skin tone and it's color is a browny red It's horns are shaped like pointed bunny ears that point backwards with a smaller pair of horns under it's face has a brown marking across it's eyes with a mischeivous look on it's face with it's fangs and tongue poking out of it's mouth Gold coin is wearing a cowboy hat that sits betwen the gap of it's horns the cowboy hat has a gold coin emblem on the front it also has a orange torso and legs it's torso has a small star to the right that's half covered by the vest it wears with a belt with a coin buckle it has a pair of gloves and boots on the glove cuffs are clipped with the same coin emblem on the back of it's vest is the Cloud Scape symbol a simple cloud behind a floating island it's gear is a dual pair of golden revolvers the revolvers are stylized and blocky with a large barrel and handle with a small circle with a star at the top of the handle at the hammer Second image is Double Dare Gold coin it's redish orange in color it's wearing a tan helmet with red orange lines and orange visor with a tan full body suit that has red lines and orange shoes with a pair of tan gloves with red orange lining and orange tassels on the side the body suit is undone on the top with a knot revealing it's chest and a single curly chest hair on it's back is a knee length cape that's a dark red orange underneath with a tan and orange outlined front that has a gear design it's gear is a dual pair of golden cannon barrel looking guns that have red and orange detailing with a gear attached to the back and a ring of fire at the front and a small star keychain dangling Third image is a info sheet that has a small doodled portrait of gold coin to the top left with it's catch phrase under it " No Gold, No Glory! " the info text reads Name: Gold Coin Nickname: Trigger Happy Race/Species: Demon Age: 42 Pronouns: It/Its Mirror nouns Faction/Region: Cloud Scape Class/Job: Part time super charger and phighter full time cow boy Height: 3'2, 97 cm Gear: a image of it's dual golden revolvers next are a row of sliders reading Nice Neutral Mean Nice is hightlighted Brave Middle Cowardly Brave is highlighted Silly Neither Serious silly is highlighted Honest Mix of both Liar mix of both is highlighted Famous Average Off the grid average is highlighted Questions: " Any Notable friends or relatives? " Generally refers to many phighters as an ally. Gold Coin respects a fair worker A good friend to playground & theives den. Lightly weary of Lost temple, but it's chill While concerned and untrusting all of blackrock, It respects Hyperlaser's work Gold Coin refers to Hyperlaser as a fellow worker, and does have an interest in helping the man out " How about enemies? " While not very knowledgable, Subspace and Medkit give it bad vibes. Not enemies by any major means for medkit at least Gold Coin has no trust in Subspace, It's weary and neutral on Medkit. It does not like or trust Biografts at all It finds Biografts facisinating but their use and creation are not it's fancy " Are they good at their job? and do they like it? " Gold coin spent many years training, so it's quite good at it's jobs as both a gunslinger and supercharger It never takes it's job that seriously, always having fun roleplaying as some sort of sheriff or stunt devil Gold Coin is also well versed in phighting gear and machinery, It often tinkers around with engineering Health: 200 Shield/defense: 30 m1 pew pew guns m2 golden charge, hold down m2 to charge up a laser shot Q Lucky Sheriff's Coin Flip, RNG self status boost, Tails - slow debuff, Heads - Damage buff E Pot 'o gold - throws a pot of gold at enemies, short blast radius, slows down enemy Ult Golden machine gun Activates a golden turret machine gun, short radius blast when activated
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turqrambles · 1 year
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The Skylanders 3DS Games
Spyro’s Adventure: A floating head bullies some Mabu.
Giants: “We have Pirates of the Caribbean at home”
Swap Force:  💀 💀 💀 The Lord of the Undead rises from the Underworld with his army of soulless automatrons and kills one of the main characters. You are in a race against time as The Ruler of The Underworld destroys an entire forest and constructs a giant mechanical drilling machine and several factories to harvest enough magic energy and raw materials to power his ultimate weapon - a death machine called The Immortalizer Ray that he’s going to use to kill everyone in Skylands in a massive extinction event.💀 💀 💀
Trap Team: Sheep.
Superchargers Racing: SORRY KAOS, YOU’RE CANCELLED!!!
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thatone-churro · 10 months
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honestly, i have no idea what this was supposed to be in response to, but it was buried in my drafts & im gonna bring it back because i feel like it should see the light of day for a moment + i wanna add onto it.
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to be honest, i think this speel only scratches the surface of my fascination with the arkeyans. i don’t think i can quite put it into words but i’m gonna try.
i think it comes down to how much about them we see, but how little about them they actually know.
this was supposed to be short but it actually isn’t (surprise) so the ramble is below the cut.
i’m tired so i’m going on what’s off the top of my head, but we see certain things that imply things about their culture, but we still don’t know anything about their culture.
the weapon master calls the quicksilver vault a trial of sorts in spyro’s adventure, i think. there was a room heavily implied to be a bakery in giants. they had a whole graveyard in swap force, complete with at least one “guardian” watching over it (which notably is not a robot, nor even resembles any other arkeyan being seen or mentioned, but is a monkey of all things).
why would they need trials to prove honor/worthiness for obtaining the quicksilver? why’d they have a bakery? why would they need a graveyard, of all things, and also a guardian to watch over it?
were they once human/mortal, then turned into robots at one point, or were they always robots who were more human at heart than full robot? wouldn’t be the first time that’s happened in skylanders. (and honestly, the whole Robo-Kaos transformation could be used to swing either way)
but that might explain the simple “why,” but not the deeper “why?” or the infinitely more interesting: “what else?”
were trials and tests regular in their society, or just for protection, or just for testing arkeyan warriors? were they only a race of war machines, or were there civilians? innocents who fell to whatever sealed their race’s fate?
if they had a bakery, what else did they have? did they have their own unique cuisine? was their bakery any good? aside from food, what other “little things” did they have that were a big part of their society? were there artists? craftsmen? musicians? did they play games, sports? and what happened to all of that when whatever happened to them happened? do the remnants still stand? have we seen it and we’ll never know, save for the few location names we’ve gotten, or are they tucked away in the corners of the world we’ve never seen?
and the graveyard. the fucking graveyard. sure, maybe the level was just made as en excuse to bring the Arkeyans back as enemies for a hot minute since it’s never directly called an arkeyan graveyard, but the idea of a graveyard for robots is just so intriguing, again, given how little we know of arkeyan culture. if a robot was broken beyond fixing, couldn’t they just shove it off somewhere? throw it in a vault like where krypt king came from? why did they need a place to bury their “dead?” and since they did, did they have anything special for those with higher honor, or were they all “returned” to the dirt the same? did burials mean anything, and did the “lives” of their fellow machines mean anything special? were the graveyards and graves respected, or just a dumping ground? were the graves theirs at all, or were they put there by someone else?
(other edit: there’s a superchargers track that is basically rampant ruins but it’s called the “temple of arkus” and i’m gonna let you predict my train of thought before i spend another 15 minutes talking about a possible belief system that we’ll never know about. because then i’ll go on a tangent about how we know nothing about higher beings or religions or beliefs in skylands like at all. and that’s for another rainy day.)
and the goddamn monkey. the graveyard guardian. again, was this arkeyan, or from someone else? they “stomp robots rising from the grave,” but that still doesn’t answer anything. if we knew more, it would, but we still don’t know if the graves were intentional or incidental; if the arkeyans were buried with intent, or they ended up there when the race went kaput. if it was theirs, that brings in so many more questions. did they have a certain belief regarding the dead? or spirits or guardians? the monkey not looking arkeyan at all could be interesting from either take, honestly.
(hindsight edit: thinking about it again, the monkey statue kinda reminds me of the statues you had to put back together at the vault of the ancients, but i haven’t played it in a long time so i’m probably wrong but whatever, but that monkey being from the watch wraiths could also be an interesting swing: were they allies or enemies, if it is?)
point is, the arkeyans had so much hinted, but hardly anything told, and every little thing we got didn’t give us answers, but more questions as to who they actually were. i just think their whole lore was so cool, and i’m kinda disappointed they just dropped them entirely after swap force, but i honestly don’t trust the writing of the later games to do them total justice like giants did.
thanks for coming to my ted talk. this will happen again.
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hungry-skeleton · 1 year
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And if you want an actual question: what exactly is Skylanders? You post about it frequently, but only serve to vex me further each time.
I'll get to your first ask soon I need to go off about this
Skylanders is a toys to life game from 2011-2016!! Toys To Life is a genre that's died out but basically it means using physical toys to interact with the digital game world. In this case Skylanders uses figurines of the characters called.... Skylanders.. And placing them on the "portal" allows you to play as them!!
The skylanders themselves have things called NFC chips inside them that store data about what character they are and the progress you made with them. So you aren't just using a copy of some specific character, your skylander is truly yours. The upgrades, money, and cosmetics you give them are saved on them forever unless you actively choose to reset them.
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^^Not an actual skylander character. This item is called a creation crystal! I'll get to that later!
Over it's run skylanders has made at least 175 unique skylanders characters. Each character coming with their own special animations, personality, and back story. This isn't including any of the gimmick items that could also be used on the portal like the creation crystal from above.
Each game came with a unique gimmick that introduced new skylanders that could do special things in game!
Spyros adventure - the first installment. No special gimmick yet, at this point the entire gimmick WAS the toys to life gameplay
Giants - the Giants!! Characters that were VERY big and could do "feats of strength" and other special actions in game
Swap force - characters that could swap their top and bottom halves to combine and mix abilities
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Trap team - introduced traptanium crystals!! A neat idea, you could use a physical crystal item to capture special enemies and use them to fight for you in game! What was cool about these is that they really tried to sell the immersion of the villains being inside the crystals you trapped them in by having the crystal on the portal occasionally glow and talk. It also functioned similarly to a skylander in that the game remembers what crystals you used to capture what villains. Or more specifically the chip inside the crystal itself stores that information
Superchargers - THEY HAVE CARS NOW. Also this game had incredible writing for absolutely no reason what
Imaginators - whatever!!! Make your own skylander!!! That's what the creation crystals are for! To store your custom made skylanders! The character customization is actually pretty good. Also the sensies but all they really do is unlock stuff for you lol
As for the actual gameplay it's a platforming beat em up with puzzle elements, every installment mixes up the gameplay a decent bit though, especially superchargers which focused a lot on it's vehicles. In the end they're still kids games so they aren't SUPER challenging and the story isn't too complex but they're enjoyable nonetheless.
I think one of the biggest appeals of playing is how important the game makes you feel. Like, skylanders tries to make itself as immersive as it can be. There's a canonical explanation for why the skylanders are in your possession and in the form of figures. The player themselves is canon to the story and is referred to as a Portal Master. Essentially, only you can command the skylanders and everyone's lives are counting on you. If that doesn't inflate your ego enough one of the first things that happens in the first game is a major NPC calling out to you like a god. Very good for a 9 year olds self confidence
The overall vibe of skylanders is very goofy and whimsical but it has its more serious action moments too. Skylanders is all about character, I think. Both the skylanders themselves and the NPCs. There's not many characters I can really say I don't like. The lore is surprisingly intricate... Though it also has it's goofy moments.. Like the ancient race of sapient robots having all of its moral members being killed by exploding volleyballs. I don't care who you are that's top quality writing.
Skylanders is very important to me, it was one of my first full video game experiences and it's influenced my art a lot. Not to mention my um... Collection..
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Still trying to complete it!!
But anyhow, this game means the world to me. I love having other people I can share that love with, :) I wish the game was more accessible nowadays but I've heard there's some functional emulators!
I.. Wow I really fucking went off here.. Hm.. I guess that counts for your first ask too lmao, I hope this was legible!
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blazepandaartz · 7 months
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💀💦
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unofskylanderspages · 16 days
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Seen above: SuperChargers Racing concept art
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doomstonee · 1 year
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Those fuckers are up to something
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wjbs-aus · 3 months
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Since this is having a resurgence kinda,
Reblog for a larger sample-size or something? Or not. Your call!
Context for each below.
Back in, like, 2016 or something, the Secondary School I was at did lifeguard training as part of its PE curriculum; one of the activities involved was rescuing a hollow plastic dummy. When it was my turn, I grabbed it, but it suddenly filled with water, and I was suddenly dragged to the bottom of the pool; eventually I managed to let go of it, and I was allowed to sit on one of the benches next to the pool for the rest of the session.
Last year, around Halloween, my dad randomly phoned me up and asked if I wanted him to buy me an axe or scythe from the Halloween section of Tesco. I said I wanted a scythe, and he bought it; it was very plain, and consisted of a hollow plastic tube and a simple-looking, poorly-moulded blade that slid over the top. It eventually got pretty badly-damaged, and my brother - in a fit of sleep-deprived impulsiveness - secretly bought me a cooler, much higher-quality one (the blade is actually a skull wearing a mask with a long "beak" attached to it!)
Technically, I don't have all the Skylanders figures I got when I played, since at least one is still at the flat I used to live in, but otherwise I have all of them. Also I only had Giants, Swap Force and Trap Team; I missed out on playing Spyro's Adventure, and I only had a Wii at the time so I couldn't play most of the games after it (except for Superchargers Racing, which is literally just the racing minigame from the fifth game but released on its own).
Play Hard Reset. Do it do it now. It's short, kinda frustrating at times and has questionable writing and voice-acting, but the aesthetic is really cool and it has an interesting mechanic where the player only has two weapons, but can unlock different modes for them that effectively mean the player has ten. I haven't played much of Hard Reset Redux, but it seems to be the same, but balanced a bit better and with much better dialogue.
I got into ZScript late last year, but I've got pretty good at both the inheritence system and making original stuff (which is technically jus the same as using inheritence, but you have to define everything yourself.
I can't remember exactly when this happened, but it was around either Halloween or Christmas (since Nightmare Before Christmas was on TV) and possibly in 2018; I made myself a cup of tea, but didn't notice that the kettle had limescale remover put into it (aside from the colour being a bit off). When I started drinking it, I immediately spat it out, and since then it's been known in my family as A Thing I Did Once™.
I love Sea Power! They make good music! Check out Let The Dancers Inherit The Party, it is their best album in my opinion!
Yep, done this one. Haven't finished Quake 1's second expansion and I'm only on, like, map 2 of Quake II, but I've played all of Quake IV's story campaign. Also, if it counts, Quake III's "singleplayer campaign", which is just a series of increasingly-difficult bot matches.
When I got Reaper one of the first things I recorded was a scream, which coincidentally ended up being a scarily-good impression of the headless bombers from Serious Sam.
A while ago, I tried playing the Game Boy Advance version of Bionicle Heroes with an emulator, since I wanted to check it out; when I tried playing it with VBA, it crashed on the second screen, and while another emulator (namely No$GBA) allowed to, I had to make a DS4 controller-profile specifically for use with it, since it wasn't registering my inputs properly with my regular one. Eventually I just bought a Bionicle Heroes GBA cartridge online so I could play using my DS Lite.
Anyway here's the new scythe.
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This picture physically hurt to take, like I had to lean really far back and stretch my arm really far out
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warrior-of-the-sands · 10 months
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You ever think about the evolution of Skylanders character design?
We started out with characters like Eruptor, Gill Grunt, Sonic Boom, Terrafin - character that werent all that different from the NPCs, in some cases, they could have even passed as enemies. - hell, Boomer IS an enemy character that was made into a skylander. But then around Swap Force, there was a shift in the design philosophy that was cemented in Superchargers and Imaginators. Skylanders became more humanoid and more similar to typical fantasy and cartoon heroes. Someone like Fiesta, Snap Shot or Wildstorm could not exist as an NPC. Not to mention how we went from having Skylanders that shared similarities or a race with some of the enemies, to having enemy characters as Skylanders as a gimmick.
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