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#so many gamers now also have a fear of playing something casual and silly now in respects to moba's and shooters
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It's right and correct to shit on league of legends. Its aggressive esportification over the many years was probably inevitable since that's like Riots thing. But playing league with friends in 2013 was such an amazing and completely different experience that I can't help feel sad what was lost in pursuit to maximizing the ranked grind and the skill creep of a multiplayer game.
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astonishinglegends · 3 years
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Ep 205: Terry Carnation's "Dark Air" and Rich Hatem
“Imagine the universe, compressed on the head of a pin…”
– Scott’s remembrance of a Carl Sagan quote, which, turns out, probably originates from a parody impression of Carl Sagan
Description:
We have a very special guest joining us tonight, metaphysical "astralnaut," philosopher of the liminal, "Pope of the Paranormal," and host of the AM Radio talk show Dark Air, Terry Carnation. Terry first got his start in the paranormal radio genre when unexpectedly thrust into taking over for another show. While working as a late-night rock n' roll Disc Jockey for an FM station in Buffalo, NY, in 1992, Reginald Wilcox, the host of the paranormal call-in show that aired after Terry's slot was mysteriously murdered while Terry was in the bathroom... or so he claims. In his unflappable sense of duty, apparently stronger than his sense of legal obligation, Terry immediately took over the role of consigliere for listeners stupefied by the supernatural. And in Terry's words, "that's how a legend was created." Now, after a three-year hiatus, Terry Carnation returns with a new podcast, also called Dark Air, available starting April 1, 2021, wherever podcasts are given away for free. While you may not have heard of him, there will be something uneasily familiar about his voice and visage. And the audience will come to know his strange power for tearing off the head of disbelief and reaching down deep into our souls to yank out the viscera of our darkest fears and mysteries. Wrapped around our interview with Terry, our good buddy Rich Hatem joins us once again to discuss his latest adventures and projects. We'll also con him into playing our version of a game show, in the spirit of America's NPR radio program Wait Wait... Don't Tell Me! and Britain's Would I Lie to You? We'll tell Rich three outrageous paranormal stories, and he has to guess which one is fake. Please join us for an episode of inscrutable levity.
Reference Links:
Terry Carnation’s website, TerryCarnation.com
Terry Carnation and Dark Air on Audioboom, where you can subscribe to the platform of your choice
Dark Air with Terry Carnation on Apple Podcasts
Follow Terry Carnation on Instagram
Follow Terry Carnation on Twitter
Terry Carnation on Facebook
Where to stream DC Titans
“TERRIBLE FLYING JELLY BAGS aka DOMSTEN BLOBS: (SWEDEN)” by Rob Morphy on cryptopia.us
National Public Radio’s Wait Wait...Don't Tell Me!
The BBC One panel show involving true and false tales, Would I Lie To You?
“The Story Behind The Haunted Donkey Lady Bridge In Texas Will Send Chills Down Your Spine” from OnlyInYourState.com
“South Texas Haunted Folklore: The Tale of the Converse Werewolf” from KSAT.com
On a totally unrelated subject…
Rainn Wilson is best known for playing the role of Dwight Schrute on NBC's The Office. Additional film and television credits include Galaxy Quest, Almost Famous, The Rocker, Super, Six Feet Under, Juno, Backstrom, Star Trek Discovery, Thom Pain, The Meg, Mom, Don't Tell a Soul and Utopia.  He will also be appearing in the forthcoming podcast Dark Air with Terry Carnation. Wilson co-founded SoulPancake, a digital media company, and the Lide Foundation, an educational initiative in rural Haiti that empowers at-risk women and girls through the arts.
Dark Air with Terry Carnation was created by Rainn Wilson and Aaron Lee and is produced by Thom Harp and Chris Kelly. Dark Air with Terry Carnation is a production of Imperial Mammoth, Audioboom and Kelly&Kelly. Theme music by Marcos Moscat
This episode features the voice talents of Jinous Khjadivian and Dana Davis as the two audience callers.
Please help out our good friend Stan Gordon, by purchasing his books on Amazon and Barnes & Noble – you’re gonna love ‘em!
At Barnes & Noble:
Silent Invasion: The Pennsylvania UFO-Bigfoot Casebook
Astonishing Encounters: Pennsylvania’s Unknown Creatures, Casebook 3
Really Mysterious Pennsylvania: UFOs, Bigfoot, and Other Weird Encounters, Casebook 1
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Credits:
Episode 205: Terry Carnation’s “Dark Air“ and Rich Hatem. Produced by Scott Philbrook & Forrest Burgess; Audio Editing by Sarah Vorhees Wendel. Sound Design by Ryan McCullough; Tess Pfeifle, Producer, and Lead Researcher; Research Support from the astonishing League of Astonishing Researchers, a.k.a. The Astonishing Research Corps, or "A.R.C." for short. Copyright 2021 Astonishing Legends Productions, LLC. All Rights Reserved.
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raylovesrp-blog · 5 years
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In recent times, increasingly more campaign descriptions include claims that some form of gaming is being exploited. What value is just above the value of the word in the Hong Kong advertising picture? Rick Increase speaks with two businesses which have gained its awards
Recreation Guidelines
“I really don't think gaming is something new in APAC or the world,” says CEO Penny Chow Reprise in HK
Last yr Reprise The group has had considerable success using gaming in Nike and Coca-Cola campaigns. However Chow thinks the business has quite a lot of concept.
“There is a very big misunderstanding in which people think that gambling is a game or a game,” he says.
”Previously, individuals requested what’s gaming? & # 39; and different individuals would say: & # 39; You employ games to verify something. Which means recreation techniques or implementation may also help you obtain one thing. Should you ask me, I might say that gaming has now turn out to be an advertising or advertising device that in itself differs from many other methods we use.
Like many gamers in the business, he believes that individuals are dependent on the technological meanings of the time period and strongly resemble advertising that gaming precedes smartphones, AR and VR.
Toys might have changed, however previous standards, resembling loyalty packages, coupons, and the potential to collect all involved recreation parts lengthy before their digital
”Marketers have all the time used playing to become involved with their shoppers when something shouldn’t be straightforward to take , ”he says.
This wisdom aside continues to be plain that increasingly more businesses are using a wide range of digital capabilities to convey the parts of the world of games to their campaigns. “I think playing isn't just your face, it's your head. It makes an emotional connection to the audience and leads to a longer relationship, not to fear brand awareness, ”says Alco Ho, Artistic Manager at Webs.
He also supplies a purpose for sudden gaming. 19659004] “Campaigns are no longer a sustainable form of marketing because consumers get smarter. They are blind to traditional ads. In order to reach our target audience, we need to incorporate a fun and competitive element into our marketing strategy. ”
Ho presents its own definition of gaming, which is the integration of brand name gross sales via challenges and rewards. For instance, an peculiar free product package deal with a thematic relevance to the model might be better promoted by way of competitions.
”It triggers a way of accomplishment and exploits the competitiveness of people and encourages them to visit the app / web site much more, just because they take pleasure in it, he says.
Chow additionally believes that video games touch one thing that was buried deep in our collective psyche.
”Once we performed video games once we have been young, we accepted it because we needed to get more, we needed to see more, and needed to gather more. So I feel it's enjoying with shopper psychology or considering. ”
All Songs
Producing a gambling marketing campaign seems to be a frighteningly difficult proposition in a digital world full of data and always up to date. However, Ho believes that the key to success is dumbing issues up.
“Maintain things easy, easy and enjoyable. What is the most essential level of gaming? How internet individuals? So it's straightforward to win, easy recreation construction and consumer pleasant. Make engaging content material the place every consumer can feel like a master. Who wouldn't need it?
Ting Shie, a staff that leads the social and content workforce on Webs s & # 39; up, urges marketers to withstand the complexity of complexity and as an alternative advocates a complete strategy to branding
Shie says, "We need to make it silly. Simplicity is endurance. You haven’t any endurance to determine the right way to play. You need to fix it instantly or in seconds, then it attracts the consumer to play or even share it later. ”
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It's one in every of the obvious drivers we've seen in advertising. [19659004] The businesses will not be simply making an attempt to make use of the capability to supply – by way of promises of reward or honor – motivation that permits users to participate. The actual promise of the combined recreation world is that gamers pull each other into their recreation, rivals, allies or just as viewers.
However, as Chow factors out, attracting gaming isn’t solely a fast opportunity to spread it, however a top quality of every hit.
“When you have a social video that you use to watch or comment or share. But playing means you practice longer and deeper. ”
He mentions the distinction in strategy. Reprise might have handled the Coca-Cola marketing campaign.
”It is straightforward to ask solely teenagers to drink more Coca-Cola every summer time. We will rent the most popular bands or singers in Hong Kong and give them loads of prizes in a cheerful guess. But then shopper activity stops there. Once they drink a chef, they cease. They don't like when I’ll drink it once more? ”
“ Playing is not just your face, it is your head. ”
Reprise decided to launch the Tetris cellular activation, where clients collected pieces of the recreation puzzle from the purchased cans. This hauled them emotionally and drove them to their next purchase.
Chow says, “I feel enjoying performs magic. If you should use it intelligently, you’ll be able to actually keep in touch with shoppers for longer and deeper. “
Nevertheless, as he says for advertising, it's not simply what he calls" bling bling "beverage, trend, or way of life brands. commitment works. The truth is, the largest gaming know-how beneficiaries might stay in model categories which might be thought-about calm.
”Who needs to find out about banking? For those who start a branding campaign and say "OK, we'll put you at the heart of the business and we have these services you can choose …" however the younger era is just not fascinated with figuring out more. So gaming could be a essential place in this space if the marketer knows easy methods to use it.
If the model has the info and the capacity to not directly inform younger shopper teams what the brand is, they will
”You possibly can have many various methods you will get concerned with those shoppers who are usually not simply related and telling them onerous your messages in additional fascinating methods, ”Chow says. 19659004] Shie and Ho agree and inform us that they assume every brand can have a recreation marketing campaign. Nevertheless, this campaign won’t magically produce results until it will get into the discussion.
Ho says: “Local cultural elements can be placed in a marketing strategy. Ride on hot topics, KOLs and local slang to make the audience more aware. ”
Score (19659003) Despite the temptation to hire a developer army to build a obtrusive multi-layered software, our matter agrees that it’s a rash. While some strategies require something like that, Reprise and Webs have efficiently set up campaigns around gaming and have a way more economical strategy.
It started with a stay teaser video displaying the native rock band Pricey Jane, who encountered out-of-country occasions outdoors the venue.
At the similar time, the agency had also pulled a total of 200 KOLs / influencers who had concurrently despatched them, had the similar experience of the similar night time. Larger curiosity attracted clients to Style Walk, where the final actual stage of gaming began by challenging guests to physically seek for and scan codes at totally different places in the mall.
Shie says, “We had to think a lot of elements all together. We knew that fashion walks by attracting younger fashionists who really care about what they use. Then we get Looney Tunes and Marvin Mars. ”
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From a improvement perspective, it took somewhat greater than rewarding website creation for patrons, but the off-beat strategy increased conversations with the viewers and the customer. [19659004Webssup'knockeddowntheheadofthecrowdinthemidstofadeeperinterestinthecontentoftheopportunitytocometoataxinarine”
And while this undertaking sounds minimalist, Chow tells Advertising how Reprise built Nike for the cash recreation campaign in 2018, however Instagram and one page on an present website.
“It’s common follow that in case you start one thing for a World Cup, for instance, football garments, you’ll send e-mails to all your members. One other method is to ship e-mail to the soccer members you will have in the pool. But final time during the World Cup, we talked to the shopper about not having sufficient.
Using hashtag, #BelieveToUnlock, users discover coded messages in Instagram posts that could possibly be used to open rewards, comparable to buying. reductions, occasion tickets and coaching periods with local actors
Nike had an enormous amount of details about her HK users about e-commerce activities that have been so numerous in engagement and influence courses – from VIP to casual – Reprise was in a position
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It obtained big outcomes, doubled membership, doubled membership and elevated clickthrough fee, sales and promotional code usage. Using a bit more than hashtag, Chow decides that it has solely the right info
"If the brand really needs to play, they need to understand their audience first, what their way of doing what they want," he
. need one thing, whether you’re an software or an outside event or just a simple Instagram or Fb activation, they’ll contact you to know their habits or intentions if you would like them to take action. ”
Shie presents his own view of social significance:“ Ninety-five percent of all gaming must go through social channels. No one wants to download the app to play just a few games. So we've designed a lot of games based on Facebook and Instagram DNA. And now YouTube allows you to continue with interactive paths where you can choose A or B. ”
Endgame
As a result of clients are encouraged to take part in prizes, game-infused campaigns supply marketers an amazing reward: info. The laws have made access to consumer info harder, however gaming creates a fairly low worth for shoppers who grant the vital permissions.
“All customers want to gather information that increases or increases the audience. So we can make games a filled in form of incentives and rewards (and) that only need to provide some personal information. It can be quite sensitive, so it is natural for people to try it, ”Ho says.
“We choose the consumer to offer info, play the recreation and redeem his wage. “
Chow agrees on how games can reassure customers:“ If a bank asks you to offer them with info or sign up with their software and provide them with info to use the app, individuals are pretty skeptical. But what in the event you say, "Here is a pretty good campaign, you can enjoy these benefits or play with friends, and you just have to sign up for your information"?
He concludes: "It is basically a very good channel by which marketers can gather information that they could not usually tell more."
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