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I've had some ideas kicking around for a homebrew variant of the shadowhawk for a while now that I finally decided to put to paper (or I guess in this case Solaris Skunk Werks). My goal was to maintain the SHawk's character within the 55 ton trio (low heat, mid range harrasser with a flexible and balanced mixture of ballistic, energy, and missile weapons) while making it less aggressively mediocre than its succession war era designs thru the use of some lostech.
As the ashes began to settle following the Blakist Jihad, the Magistracy of Canopus determined they needed a cheaper and more flexible alternative to their fleet of advanced SHD-7Ms. Utilizing light fusion engine and multi-missile launch system technology from the allied Dutchy of Andurian, surplus production spares from the Canopan defense industry's work on the Taurian Brahma heavy mech, and the output of their own 7M line, Majesty Metals & Manufacturing produced three functioning prototypes for a design they called the Shadowhawk XA1. Despite costing 20% less than the model it was intended to compete with, internal politicking between MMM and the Magistracy government eventually sank the project. One of the prototypes was donated to the Magistracy Armed Forces Museum on Canopus IV while another was converted back into a standard 7M. The final prototype was sent to Capellan space for further testing but it vanishes from MMM's and the CCAF's records shortly before it was slated to arrive at the testing range.

Designed to fill the role of a medium-range skirmishing unit with a degree of inter-mission flexibility, the SHD-XA1 is built on the same endo steel chassis as the 7M. The bulky and fragile Core Tek 275 XL power plant has been downgraded to a more resilient experimental 275 light fusion engine while the 5 jump jets have been retained. 9 tons of armor leaves the pilot moderately well protected, relying on the XA1's speed and cover to protect the mech.
As opposed to the 7M, which saw fit to upgrade the size of the venerable 2H's weapons, the XA1 attempts to beat it in quantity amd accuracy. In the place of the guass rifle, a pair of light class 5 autocannons have been mounted in the left shoulder weapons pod, while an extended range medium laser has been installed in both the center torso and head. A five-tube multi-missile launcher is located in the right torso. All of the mech's direct fire weapons are networked to a targetting computer in the left torso, while all of its ballistic and missile systems draw from a shared 4-ton cellular ammunition stowage bay in the right torso. 10 double heat sinks allow a mechwarrior total freedom to use her weapons as she chooses, and while the torso-mounted weapons load leaves the mech vulnerable to flanking attacks and narrows its effective firing arcs, it does leave the arms free to engage in melee attacks once the mech closes.
The SHD-XA1's lends itself towards acting as a skirmisher or fast response unit that can tailor its exact role thru the use of specialty ammunition. Smoke and inferno missiles allow the mech to provide cover to advance under and anti-infantry/anti-vee capabilities with its MML, while the TC-linked autocannons can be configured to combat heavily armed units, aircraft, or fast moving targets through the use of armor piercing, flak, or precision ammo. The design's thin armor, fair mobility, and moderate range mean that the mechwarrior is advised to maintain distance and speed slightly behind the lime of battle until the enemy is weakened enough for her to close on and dispatch isolated unit.
This was fun to put together! Let me know what you think- should I do more homebrew mech variants?
#battletech#battlemech#mech talk#solaris skunk werks#medium mech#custom mech#magistracy of canopus#shadow hawk
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It's a free program called Solaris Skunk Werks
I've got a refit for you guys.
So, when you start playing battletech, you usually land eyes on the atlas, and for good reason. It's the big, bad posterboy along with the madcat. Turns out however that most of the atlas configurations are a bit meh on the field. (Along with many of the old mechs whose art were made while the rules were not set in stone). One of my favourite configurations, the K4, is not excellent, but it's decent. So I've designed a field retrofit that touches as little things as possible to make it a real great medium-short range mech.

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Battletech record sheets online

Battletech record sheets online pdf#
Battletech record sheets online update#
Battletech record sheets online full#
avoid on 6+ 22 Shutdown, avoid on 8+ 20 –4 Movement Points 19 Ammo Exp. avoid on 8+ 26 Shutdown, avoid on 10+ 25 –5 Movement Points 24 +4 Modifier to Fire 23 Ammo Exp. Right Leg BLOWN OFF FLOODED INOPERATIVE DESTROYED Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Critical Hit Chance Heat Level* Heat Effects 30 Shutdown 28 Ammo Exp.
Battletech record sheets online full#
The Aerospace editor is a full featured design tool for fighters and spacecraft. It can be accessed under the Tools slider menu, next to the Combat Vehicle Editor.
Battletech record sheets online update#
Right Torso BLOWN OFF FLOODED INOPERATIVE DESTROYED 1. With our latest update (9.0.0) we have moved our long awaited Aerospace Editor to open beta. (edit: also, a reminder that BattleTech is not, never was, and never will be a 'wysiwyg' miniatures game. Right Arm BLOWN OFF FLOODED INOPERATIVE DESTROYED Shoulder Upper Arm Actuator 1–3, 4–6, 1. Step 5) Print on-demand record sheets for almost every single published 'Mech and quickly and easily make your own custom 'Mechs. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator 1–3, 4–6, 1. Left Leg BLOWN OFF FLOODED INOPERATIVE DESTROYED 1. Center Torso BLOWN OFF FLOODED INOPERATIVE DESTROYED Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Left Torso BLOWN OFF FLOODED INOPERATIVE DESTROYED 1–3, 4–6, 1. Life Support Sensors Cockpit Sensors Life Support Left Arm BLOWN OFF FLOODED INOPERATIVE DESTROYED 1–3, 4–6, 1. The tournament rules mechs are subdivided by Clan or Inner. The introductory rule mechs are subdivided by mech weight class. This includes over 2,000 mech record sheets from Solaris Skunk Werks, split by Introductory Rules and Tournament Rules. INVENTORY & ATTACKS (hexes) # Type Loc Ht Dmg Min Sh Md Lng +0 +* +2 +4 MOVEMENT: YEAR: TECH: TONS: - PSR: 3145 (IS Chassis) +3 +2 +1 :aim fail, hits: CT(R) :CT(R)* :40m :aim fail, hits: CT(R) :CT(R)* :40m :aim fail, hits: CT(R) :CT(R)* :40m :aim fail, hits: CT(R) :CT(R)* :40m :aim fail, hits: CT(R) :CT(R)* :40m :aim fail, hits: CT(R) :CT(R)* :40m :aim fail, hits: CT(R) :CT(R)* :40m :aim fail, hits: CT(R) :CT(R)* :40m :aim fail, hits: CT(R) :CT(R)* :40m :aim fail, hits: CT(R) :CT(R)* :40m :aim fail, hits: CT(R) :CT(R)* :40m :aim fail, hits: CT(R) :CT(R)* :40m :aim fail, hits: CT(R) :CT(R)* :40m :aim fail, hits: CT(R) :CT(R)* :40m :aim fail, hits: CT(R) :CT(R)* :40m :aim fail, hits: CT(R) :CT(R)* :40m :aim fail, hits: CT(R) :CT(R)* :40m :aim fail, hits: CT(R) :CT(R)* :40m OVERVIEW CRITICAL HIT TABLE Head BLOWN OFF FLOODED INOPERATIVE DESTROYED 1. BattleTech Record sheets (Over 2,000 Mechs) Created by Insaniac99.One more MFD CRT away from being 100 and ready for some testing. UNKNOWN UNIT K.O SHUTDOWN PRONE DESIGNATION | NICKNAME | QUIRKS PILOT SKILLS: HITS: AVOID K.O. This Virtual World Tesla Crash Cart with BattleTech : Firestorm has not been fully functional since 2006.
Battletech record sheets online pdf#
The selected entries in this PDF are reprinted-albeit with the current BattleTech logo-from Record Sheets: 3039 Unabridged, Record Sheets: 3050 Upgrade Unabridged-Clan & Star League, Record Sheets: 3058 Unabridged, and Record Sheets: 3075 Unabridged.Dump Ammo Made with Flechs Sheets v? Cluster STANDARD INTERNAL STRUCTURE Note: These are selections from several other products. However, the discovery of the Helm Memory Core unlocked the technological potential to develop new BattleMechs and experimental technologies for the first time in centuries.īattleTech Record Sheets: Succession Wars offers players the record sheets for all the 'Mechs detailed in BattleTech Technical Readout: Succession Wars, 290 in total. The fall of the Star League and the Succession Wars that raged for centuries afterward took their toll and by the Fourth Succession War, the technology employed on the battlefields was a mere shadow of what it once was. BattleMechs reached their pinnacle during the golden age of the Star League. The BattleMech"”King of the Battlefield"”was born. On February 5, 2439, the Mackie obliterated all opposition during its first combat trial, ushering in a new era of warfare.

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I'm fucking around with custom mechs again. Unlike the Shadow Hawk, which I actually put some effort into placing within known logistics networks and trying to make something that I thought would be good and Shadow Hawk-y, this is a 100% no thoughts head empty Solaris design.
Created at the behest of a moderately insane Steiner noble from the old skeleton of a TDR-5SS, the Blazing Bolt has exactly one goal in life- run at the other guy and punch them very hard. Armed primarily with brawling weapons with exceptionally short ranges, the Bolt's only option in long ranged engagements is a spectacular and anachronistic binary laser cannon mounted in the right arm. It will reach those brawling ranges, however- outfitted with a durable 325 light fusion engine and triple strength myomer, the Blazing Bolt is capable of sprinting at 97 kph under ideal heat load, something the pilot should have little trouble achieving. Once the mech reaches CQC range, the TSM muscle fiber used allows each of the mech's fists to outdo even the Blazer Cannon in damage, easily punching enemy mechs' heads clean off their bodies.
#hobby#battletech#battlemech#mechwarrior#mech talk#solaris skunk werks#custom mech#heavy mech#thunderbolt
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I love the design you used for your very punchy Thunderbolt - especially the record sheet, which is both stylish and very legible. Where did you get it, and is it possible to download?
Thanks! The program I used was flechs sheets, which is just a website app running on my phone. The sheets are super slick and there's a lot of good interactivity (heat and crits modify the sheet and update to-hit mods, movement, and pilot checks, you can track ammo, there's some LAN hookup and even more advanced automation stuff but I haven't messed with that yet). If you use a program like Solaris Skunk Werks or MegaMek you can upload a .mtf design file and it will use your custom. Just be aware that it only does biped mechs and some of the squirellier dark age stuff like mech shields are not supported
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I use a very free and very nice program called Solaris Skunk Werks
http://solarisskunkwerks.com/
But you could do the same with megamek anyway. I just find solaris skunk werks more instructive for modifying and printing mechs. It Also has an option to print your mechs with all the relevan tables already in the sheet, like you see in the atlas. The only downside is that it only does mechs and vehicles. For anything else you'll have to go to megamek.
I've got a refit for you guys.
So, when you start playing battletech, you usually land eyes on the atlas, and for good reason. It's the big, bad posterboy along with the madcat. Turns out however that most of the atlas configurations are a bit meh on the field. (Along with many of the old mechs whose art were made while the rules were not set in stone). One of my favourite configurations, the K4, is not excellent, but it's decent. So I've designed a field retrofit that touches as little things as possible to make it a real great medium-short range mech.

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