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#sorta wanted to try doing this in an older sonic style
trees-to-meet-you · 1 year
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bltngames · 4 years
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SAGE 2020: Indie Games
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SAGE may closed more than a day ago, but thankfully, the website remains up for those who still want to download its games. So even though this article is technically very late, nothing listed here is out of date. The event may be over, but the games live on! Which is honestly a relief, because I think doing ten games per article is taking its toll on me. Normally, when I’d write for TSSZ, I’d do somewhere in the realm of 5-7 games per article, and even that would eventually burn me out. After writing about 20 games this year, I was clearly starting to feel like I was running out of steam. Oh well. We live and learn. Here’s another ten games!
There’s one more article left after this, a sort of “honorable mentions” round-up that will feature much shorter blurbs as I blow through way more games way faster. If I didn’t talk about your game here in these three articles, now’s your chance to let me know so I can say something about it in the final article.
Anyway, onwards to our ten indie games.
Victory Heat Rally
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I’m all for any game channeling the spirit of Sega’s old SuperScaler arcade technology, and Victory Heat Rally is all about that. Everything about this game seems so MY AESTHETIC that my only complaint is that I’m hungry for more. A lot more. This demo is a simple time trial on one race track and I’m itching to sink my teeth into literally anything else this game has to offer. There is an older demo from back in April with more content, but it’s running on a different version of the code base -- this newest demo is significantly improved both in terms of visuals and control. I really don’t have anything else to say about it. There’s not much here, but what’s here is charmingly retro in the style of Sega’s Power Drift, but cuter and even more colorful.
  Sondro Gomez: A Sunova Story
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I had been interested to revisit Sondro Gomez after playing the first demo last year, but I don’t know if I just wasn’t in the right mood for it this year or what, but I kind of bounced off the game this time. To my memory, Sondro Gomez is a kinda-sorta side game in the Kyle & Lucy universe. You may remember Kyle & Lucy as one of a growing number of games coming out of the Sonic fan gaming community trying to break out as an original title. A while ago, the developers announced a partnership with Stealth to use the Headcannon engine to make the game with, something that extended to Sondro Gomez here. The problem is, it feels kind of weird now, and I can’t quite put my finger on why. I think it’s the little stuff -- you don’t get a lot of positive feedback when attacking using your whip (the sound is a bit quiet), and the difficulty balancing errs on the side of caution. I died a couple times in my time playing this newest demo, but I wouldn’t characterize Sondro Gomez as a game that feels challenging. Some of that probably has to do with the fact this is still just a demo, which means you spend a long time fighting the same four enemy types in every single level. There’s a lot of charm to the story and the characters it involves, but that only takes you so far when it feels like you’re doing the same things over and over in the actual levels, you know? Either way, the touched up visuals and the new boss fights are welcome. Interested in seeing what the full release looks like next year.
  Delta Gal
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In retrospect, a Mega Man Legends fan game seems like a no-brainer, doesn’t it? Where Delta Gal has a leg up is in controls. Even considering the era Mega Man Legends was released in, it had very awkward controls. Delta Gal’s response is to embrace standard third person action game controls with a mouse and a keyboard. Now, there is controller support, but even once you get it set up, you have button layout presets like “Bad” and “Almost Good.” Honestly, if you can, just play it with a keyboard and mouse. The demo offers about 30-40 minutes of gameplay, with a bit of the town, a forest section, a cave, and one whole dungeon. Visuals nail the best parts of the Mega Man Legends low-fi aesthetic, colors are vibrant, and the pixel art textures look very good. The town is full of characters with lots of personality, too. A particular favorite being the guy who runs the junkyard who likes to show off by flexing his muscles but then ultimately chickens out when it comes to exploring the cave he discovers. The only downside I’d say is the sound design. The game sounds okay, but some of the music is a little bland, and certain sound effects lack the right kind of punch. Granted, this style of sound design isn’t easy, so I can empathize with the developers in that respect. Honestly, it doesn’t really detract from anything at all, so maybe it’s not even worth bringing up. Either way, good stuff, and I’m looking forward to the full release.
  Bun n’ Gun
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Here’s a cute little game about a bunny in the old west. I’m absolutely in love with the visuals and the music here, but the gameplay is… interesting. Bun isn’t a typical shooter or platformer, thanks to the fact that he appears to only have one arm, which is occupied by his gun. Now you wouldn’t think this would matter, as it’s pretty easy to design a game around only having to jump and shoot, and that’s fair enough. But there’s a strange heft to this character. It takes them a little bit to pick up speed, and it takes them a bit to slow down, and there’s an unmistakable, split-second delay between pushing the jump button and actually jumping. I know enough about this kind of game development that a delay between pushing a button and actually jumping has to be a deliberate design decision, and I split on whether or not I like it. I don’t think I hate it, because it’s pretty easy to get used to the way it feels, but it does mean you’re working with a handicap when it comes to split-second movements. Given the bunny seems to only have one arm, though, perhaps that’s the point. Either way, it’s cute. Give it a look.
  Shield Cat
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I feel like I’ve been over-using the word “charming” to describe games at SAGE this year, but you know what? Shield Cat is charming as heck. People also tend to think it’s reductive to describe things by comparing them to something that already exists, but I say nuts to that, too. Saying “It’s like…” is an easy shorthand, and besides, if somebody is saying your project is like one of their favorite games, it just means they’re giving you praise and might lack the words to accurately describe that praise. Thing is, that’s actually kind of hard to do with Shield Cat. The nearest relative to this game would be The Legend of Zelda, but Shield Cat honestly plays very little like Zelda, beyond having a top-down perspective. Secret of Mana, maybe, with the stamina meters? I don’t know. Regardless, this is a charming (!!!) top down action game where you roam around exploring an overworld and solve light puzzles. It controls well and the aesthetics are nice. Can’t really get much better than that, though I do have to wonder what it is you’re supposed to be doing in this game. It took me about 30 minutes to see everything available in this demo, but there’s no story setup and only the smallest pieces of what could be considered a dungeon. What’s on offer here is interesting enough that I find myself wanting to know more about this world. For example, it’s called Shield Cat, but clearly you’re some kind of ferret. What’s that about? Guess we’ll have to wait and see.
  Prototype N
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I’ve sat here staring into the void wondering what to write about for this game for a long time, because it’s one of those demos that’s just… a solid and fun game that nails exactly what it’s going for. I would say that Prototype N leans a little too far towards the easy side of things, but the third level provided in the demo ramps the challenge up enough to be just about perfect. And, really, that’s it. That’s the game. You get two softer introductory levels to get you acclimated to the controls (which are similar to Mega Man, but different enough not to be a direct clone) and one “real” level to actually give you a bit of a work out. There’s nothing else to really say. This has the vibe of a 1993 or 1994 Capcom game, or maybe something from Data East. Every single part of this game’s presentation is laser-focused on that aesthetic, and it pulls it off flawlessly. Sound design, music, visuals, it’s a bullseye. This game fell out of a time machine in the best way possible. Definitely give it a look.
  Yan’s World
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From a game that nails the SNES aesthetic to this, a game which pays tribute to the Virtual Boy… but not really? I actually became aware of Yan’s World many years ago through a mutual Discord, and it always looked interesting, but simultaneously a little confusing, something that still mostly holds true to this day. Per the game’s own Kickstarter sales pitch, Yan’s World is “stylized as a lost title for Nintendo's Virtual Boy.” I can get down with that, but the game almost instantly breaks its own rule because Yan’s primary method of attack is to shoot a missile from his head that can only be aimed using the mouse. As such, Yan’s World doesn’t have controller support, even though one of the stretch goals currently listed on their Kickstarter page is to make a version that can be played on real Virtual Boy hardware. And, honestly, what’s the deal with this game’s whole… everything else? Why is this kid an onion? Why are the platforms made out of clocks? Why does all of Yan’s dialog make him seem like he’s sort of pissed off when he’s got such a big happy smile? There’s a bit of a hand-wave to suggest the entire game takes place inside of a dream, and for once that actually means throwing logic out the window, I guess. Oh, the missile is a pillow? Fine, whatever. Use it to blast this demonic apple, and then threaten to kill an innocent NPC. It’s a dream! Despite how little sense that makes, it… kind of works? The sprites are big and lovely, the game controls well, and the level design is plenty creative. I can’t fault the game for that, it’s just trying to figure out everything wrapped around the game that feels so bizarre.
  Cosmic Boll
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I don’t know if I really understand what’s going on in Cosmic Boll, but I love to play it just the same. This plays like if Treasure made Dragon Ball Advance Adventure while strung out on cocaine. The end result is pure hyperactive chaos. There is a whole complicated combat system at play here, and a very lengthy in-depth tutorial when you first start the game, but you can figure out a lot of it by just skipping the tutorial and playing the game for real. You can get by pretty easily by just mashing buttons and seeing what happens, and that’s not a complaint, because a lot happens in this game. Like, constantly. It never stops, it never really slows down. You’re always zipping around, spinning and flipping and punching soldiers, explosions everywhere, collectibles everywhere, just utter madness. It’s Sonic the Hedgehog plus Devil May Cry plus Gunstar Heroes and all of it is mixed up in ways you probably don’t expect. All of this is to say that Cosmic Boll is messy and cool and fun and you should probably play it.
  Brock Crocodile
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This is a game I’ve seen a lot of around social media, and it’s nice to finally be able to try it. Weirdly enough, this is the first game all SAGE that has flat out refused to see my controller. For the last few years at SAGE, I’ve been using a Playstation DualShock 4, which typically causes me all kinds of headaches with games expecting an Xbox controller. This year, I’ve been using an 8bitdo SN30+. These things are designed primarily to be used on the Switch, but using a controller macro, you can change it to Xbox or Playstation modes. The “Xbox” mode has served me well so far, but Brock here fails to let me use the controller at all. Fortunately, with only three buttons, Brock manages to be mostly playable on a keyboard. That being said, a lot of this game feels a little bit off. The camera is kind of swimmy, as it's almost constantly in motion trying to get a better angle on what's around you. Brock himself doesn't have a smooth acceleration curve either -- it's more like shifting gears in a car, where you reach one top speed and then click up into the next highest speed. That can work, but Brock changes gears much too quickly and without much feedback, making it look like one jerky acceleration curve instead of two. And then there’s the visuals. Level art looks great, character portraits look great, but I’ve never been the biggest fan of the sprites I’ve seen in this game. Take Brock himself, for example: he’s got insanely thick thighs for some reason but the rest of his body looks thin and wispy, and he stands with kind of weird posture. The good news is, despite these complaints, Brock Crocodile is actually really fun to play. You eventually get used to the game’s control quirks, and the level design and included boss fight are excellent, striking that perfect balance where they aren’t too easy but don’t feel unfairly difficult, either. Plus, even though the cutscenes aren’t skippable (annoying as I was dealing with controller issues), the writing is snappy and the dialog is funny. It may not be perfect, but there’s still a lot to like here.
  Marble Launcher
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Here’s one of those games where you can tell the creator is just starting out making games. And that’s great! These sorts of endlessly complex, winding mazes are exactly the kind of levels I started making when I first got into game development when I was 16 or 17 years old. One could spend hours searching every nook and cranny in these levels, which is simultaneously awesome and exhausting. Thankfully, near as I can tell, nothing FORCES you to go exploring, so if you’d rather just finish the game, it’s easy enough to head straight for the goal. Gameplay is extremely simple, otherwise. You’re a marble, you can attack enemies by bouncing off of their heads, and you have a slam move. That’s it. You might think that with this being a marble game, you’d get real rolling ball physics, but all you get is simple platformer controls. They’re good enough, especially considering how esoteric the shape of the levels can get, but it’s hard not to be a little disappointed. Still, it’s not a bad little game for what it is. Controls a bit better than some of my earliest attempts at game development, too.
Thirty games total! That’s a lot of games to talk about. And there’s still more to come, so stay tuned for that.
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staysocky · 5 years
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answering a handful of asks under the cut !!
answers & replies here are generally:
brush settings
misc. responses
(MANY OF THESE I’M ANSWERING...VERY LATE.... IM SO SORRY FOR THE DELAY I JUST WANTED TO WAIT A BIT SO I COULD COMPILE EVERYTHING ALL TOGETHER.....)
Anonymous said: Hello friend may I ask about your brush settings? Because I am in love with your colouring and line work!
Anonymous said: Your art is so cute! What brushes do you use?
Answer: i main SAI2 now, but here are the same settings when i was using them in the original SAI!! 
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(i just copied my own settings in SAI2 now so they should work the same... also sometimes i use the marker tool for doodling nowadays)
Anonymous said: do you post speedpaints anywhere? i'd love to see your painting process! your art style is phenomenal hngh 
Anonymous said: Do you have a youtube channel? Just wondering, since I can't seem to find it. I'd like to watch some speedpaints or something .u.
Anonymous said: could do you a tutorial on how you color hair??? its so pretty and baffles me all the time
Anonymous said: Would you ever do a tutorial showing how you draw? I've see you post on how you color but not lineart (ps your style is super duper cute!!)
Anonymous said: Ayy ;3c hello stocky, your art is amazing ;; how is your process for color your drawings? Plz need to know! God bless you♥
Anonymous said: How do you color soooo well? Can I get some tips? ( ;n; )
Answer: i’ve sometimes done lil art streams for friends before! i could use the same capture software to make speedpaints sometime.... i’ve been considering it for a while actually! 
my process can be a lil sloppy when i try to break it down into steps for tutorials so i think the best way to show + explain is through art streams (& video process)... 
i was thinking of starting art streams on twitch in the near future too... it’s just when i’ll finally be able to get setup finally that i’d be able to set a streaming schedule
Anonymous said: I never played Megaman but I used to watch my older brother play it, and I finally started playing it because of your art too lmao (i love it)
Answer: MEGAMAN GOOD!!! im so glad you’re enjoying the series now too!!
Anonymous said: Socky, will you restock the sanic charms (the knuckles and tails link one) or make other characters?? i love them !
Answer: THANK YOU i’m glad u like em!! each time they sell out i do plan to restock them so no worries!! 👍 I AM AIMING TO MAKE MORE CHARMS OF OTHER SONIC CHARACTERS TOO they’ll come eventually when i’m able to make the designs & get them ordered!!
Anonymous said: ((whispers, this may have been asked before and I wasn't sure where to ask it, but what does "i tried my best x5" mean? is it a reference to something? ;;))
Answer: OH NO WORRIES I’LL CLEAR IT UP!! it’s in reference to a youtube user’s rp comments as “kagamine len”. i’ve seen it MANY years ago & at that time it became sorta an inside joke between me & my friends. 
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later i referenced/used it as a response a few times on my len askblog to keep it going.
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it’s a small lil thing i guess but i’ve sorta adopted the saying now haha
Anonymous said: socks r gr8 doncha think
Anonymous said: ookay im going to sleep now sorry
Answer: no come back you are valid !!
Anonymous said: your aRT gives me heARTATTACKKKS
Answer: BREATHE, ANON
Anonymous said: I JUST FOUND YOUR BLOG AND I LOVE YOUR ART STYLE! <3
Anonymous said: Wanted to say I absolutely love your art and how you draw the Kagamines. Please keep it up!
Anonymous said: HELLO I JUST. WANNA SAY I ADORE YOUR ART AND BLOGS !! KEEP UP THE GOOD WORK AND I ALSO WISH YOU ALL THE BEST !!
Anonymous said: your art makes me cry out of joy. I am actually crying because your style makes me so happy!!!! keep up the good work!! <3
Anonymous said: your artstyle. CUTE
@transjackatlas​ said: you art style is absolutely adorable 💙💚💕
@emmi-san​ said: I only wanted to say that I love your art style and the cute representations of the vocaloid songs ✨💕
@tyranart​ said: Your arts wonderful and I hope your day is full of nothing but enjoyment
@thekillermarti​ said: how do you draw so cute?!
@neykoart​ said: YOUR ARTSTYLE IS SO CUTE OH MY GOD YOUR TETO DRAWING WARMS MY HEART SO MUCH
@dumiz-hyper-saiyan​ said:  Hiya! I wanted to ask, how is your art so great!? You are so so talented (I know it’s not really a question but I love your drawings so much! I hope we can be friends cause you seem to be a amazing person!) hehe!♥️
@seraphofivorylight​ said:  ( ̄▽ ̄) i just found ur blog today and i want to say i really love how soft ur art is !! its super pleasing to look and i definitely wish i could have some of these as prints to slap onto my wall of posters ✨ keep doing ur good work !! i hope ur doing well !!
Answer: THANK YOU SO MUCHHCH!!!!! i’m glad y’all are enjoying my art u folks are the MVPs & it’s super motivating to get your nice feedback _(┐「ε:)_ 💕 💕 //sends you all my lov e
@moderndayoutsider​ said: Just thought I'd shoot a message and say that I absolutely ADORE your art and you're one of my inspirations <3 God bless! Keep on doing what you're doing! :D
Anonymous said: ahh i wana say that ive been a fan of you for years and youve inspired my own art sm T_T... bout time i told you how much i love ur stuff 💖💖💖
Anonymous said: Woah, I'm a bit new to your blog and I just want to say how cute your art is. I'm literally so glad this was on my recommended. If I hadn't clicked on your blog then I don't know where I would be. To be honest, I would send you this on my real account but I'm actually really afraid to talk to you, and plus I'm really shy heheh. But keep up the good work! You're an inspiration to us all.
Anonymous said: Hi socky!!! I just wanna drop by and say that I love ur art so so so much !! The coloring and shape of it is so appealing and sometimes I spend hours at a time on your social media just marveling your art. It's really pretty!! Keep up the good work ✨✨✨
Answer: sdfgFDGDdsf knowing that u folks are inspired by my works makes it all worth it, i hope u know (;__;💕 💕 thank you so much for sticking around & enjoying!!! it really means A LOT pleas y’all have a lovely week!!
Anonymous said: Do you take commissions?
Anonymous said: Commission?
Answer: I SORTA HAVE COMMISSIONS OPEN tho i take them by a commission form which puts you on a waitlist. i’m more active on my twitter and tweet updates, & handle most contact about them there...
here’s a link to the tweet about my current commission info + the link to the form is inside --> [comm info]
Anonymous said: Where are you from? Your art is so clean and stylish!! 💖✨
@mysticmangaanimepainter​ said: What year u start drawing???😮 
Answer: started drawing wayyy back when i was able to first hold a crayon haha. tho i sorta started paying attention to what i was doing around middle school? started drawing digitally between middle & high school iirc... im from the US also !!
AAAND AGAIN A LOT OF THESE WERE ASKED/SENT VERY LONG AGO.....  & IM SORRY FOR JUST NOW ANSWERING THEM... o+<
but to all who’s sent me nice messages & words of encouragement, thank you so much 😭💕💕💕 i rly appreciate em all & even tho i’m not very responsive here on tumblr i rly like to look at and read the messages from time to time;;;💖
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