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#source: hallownest-texts
sol-lar-bink · 11 months
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A few lil concept pieces for 3 of my Hollow Knight Kingdoms. Architecture is hard so... they're not super detailed. These kingdoms are all VERY far away from Hallownest. A few months travel at most to reach it.
Sundrea, a desert kingdom deep within a cave of falling sand. Nirandel, a peaceful kingdom illuminated by the mushrooms and roots that thread through it. And Highreign, a dark place of onyx and silver ruled by many kings and has a pretty bad reputation for starting conflicts.
A LOT more text below (:
Sundrea
Sundrea is a mix of the words... Sun lol, and Drea. I pronounce it 'Soon-drea' but say it however you wish. It is a kingdom of mostly Spearbugs (a species I made), scarabs and other desert dwelling insects.
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I chose the name Drea since it seemingly means strong, but is a feminine name- which perfectly fits with my idea that the female Spearbugs are the strongest warriors in the kingdom. (Girlboss moment)
Spearbugs are all about fighting and brute force- you could compare them to vikings or barbarians, letting out mighty battle cries.
They are no architects... most of Sundrea was built by the scarabs beetles, who are a lot more creative and skilled in that field.
There are a mix of brilliantly crafted bronze homes, the large castle, and then clay domes for the less wealthy, though money isn't a huge issue in the kingdom, as most would rather do simple trades for goods. Theres a strong sense of union within the entire kingdom.
Magic is prohibited within Sundrea and is frowned upon by Spearbugs. Though saying that... the current Queen has taken an interest in it, and performs her own practices in secrecy.
Nirandel
Nirandel is a kingdom of white, incandescent bugs that are scholars in most kinds of magic, even Soul. The kingdom is surrounded by a lake, and has many long caves leading in and out of its vicinity.
The roots have a source- very similar to the White Lady. A gargantuan being who's body and roots help fuel the kingdom with magic/ mana. She is the source of it, and is why the kingdom has flourished in its magical studies.
The bugs there are peaceful, consisting of pure white bugs, silverfish, pallid moths, silver dragonflies and many foreign travelers in search of magical knowledge.
Highreign
A kingdom that sees little light in the endless dark cavern. It is only lit by faint glowing rocks and fireflies. The kingdom is grand and has an oppressive atmosphere to it.
Highreign is known to start conflicts with other kingdoms under the command of 4 kings. They have successfully destroyed at least 3 other kingdoms and reaped their resources. Some worryingly wait the day that Highreign targets them.
Not much is known about Highreign otherwise. Little who enter it do not leave, and those that were born and raised there do not venture to other lands unless tasked to.
Unity, Control, Fear.
The kingdom is split into the slums and the upper-class. The slums are simple stone cottages, run down and struggling to get by, while the upper-class areas have glowing silver interiors that contrast with the darkness of the outside world.
They have a massive Colosseum as well where they watch their warriors fight till their death, either against each other or ferocious beasts.
~~~~~
Aaand thats all I have for now (: I'm just happy to finally get some of my vision out onto a canvas.
If you read all this... then you're a champion! Thank you 🧡
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lightrises · 3 years
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"Only in allowing her to pass..." — Hornet, The Radiance, and the means by which Hallownest turned its victims against each other
A quick note: I read Hollow Knight as an anti-colonialist text. As such I'll be touching on topics related to colonialism as it's depicted in the world of the game, and said analysis will reflect both a sympathetic take on The Radiance and a critique of The Pale King that won't pull its punches. If this sounds up your alley, hello and thank you for the read! Let us be sad about these bugs together.
———
So!! A while back I realized something about pre-canon that felt rather... "curious" is one way to put it, I think. To wit: for all the effort and scheming and determination The Pale King poured into trying to get rid of The Radiance, neither of his plans involved directly killing her.
Was that his long game? Well, sure, that seems clear enough. His tack changed from luring the moths away from their god and creator to a more literal form of incarceration once the infection became a factor, but at its core the end goal never really changed—The Pale King very sincerely wished to destroy Radiance via obsolescence. The Seer lends us foreshadowing to confirm as much:
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[Image descriptions: Two screenshots from Hollow Knight, showing the Seer and Ghost in the Seer's alcove at the Resting Grounds. Across both screenshots, the Seer tells Ghost the following: "None of us can live forever, and so we ask those who survive to remember us. Hold something in your mind and it lives on with you, but forget it and you seal it away forever. That is the only death that matters." End description.]
(Which, by the way and given the context, talk about an extremely unsubtle allusion to cultural genocide huh!!! Whew.)
In any case, we're left with a whole bunch of machinations which build up to... well, two very roundabout attempts at committing deicide. That's kind of weird, all things considered! Why not just do the deed in one fell swoop and get it over with?
This could be for any number of reasons. Maybe the king was devoid of the means to instantly kill another higher being. Maybe his personal sense of scruples stopped him short of signing off on MURDER murder (although, y'know, the aforementioned genocide + eternal imprisonment = still cool and copasectic apparently!). Maybe the long drawn-out cruelty was the point. Maybe the idea of playing fuckign 4D chess with the circumstances was too delicious for him to pass up—that man did love to tinker and stick his claws where they sure as hell didn't belong—or maybe it was a little bit of All The Things. Who knows!!
But interrogating The Pale King's methodology on this count isn't what I'm here for, at least not really. The main reason I raise this question at all is that in her own way, Hornet did too.
"I'd urge you to take that harder path... "
See, going by The Pale King's actions and what The White Lady explicitly says, they both foresaw two outcomes wrt the infection: it can be allowed to spread, or it can be contained. At Teacher's Archives, Quirrel acknowledges the fact that Ghost is expected to do... something about this, but he doesn't elaborate on what HE thinks that's supposed to be apart from the obvious "Gotta bust into Black Egg Temple first". Hornet is the one person who presents to us—to Ghost—what's framed as a third option: confront and destroy the infection at its source.
And she doesn't bring it up like it's just another tactic for Ghost to consider, prim and indifferent to what they would do. She nudges them towards it, actively, up to the point where she throws herself into the fray against Hollow at a juncture that's uniquely dangerous to her and her alone just to make that option feasible.
Even when she's couching it in disclaimers that this is still Ghost's decision to make (and let's be fair, she's extremely not wrong about that lol), no one can pretend Hornet is unbiased. It's obvious in that buttoned-down Hornet kind of way that she is way the hell done with the increasingly tenuous stalemate that's kept Hallownest's desiccated corpse from collapsing in on itself. Personally it's hard for me not to read some Toriel Undertale-esque "My father was too entrenched in his own foolishness to pursue any course of action that would have DEFINITIVELY ended this" shade into her stance here, regardless of whether that's strictly true in canon.
And that bit—Hornet's hopes for an end to Hallownest's stasis, moreover her grim calculation of what needs to be done to get there—that's the bit I find super interesting but likewise tragic and depressing as shit, on multiple levels. In no small part because a) canon itself gestures towards Hornet feeling conflicted about the very plan she's pushing, and moreover b) she has at least two (2) damn good reasons to feel that way.
So, what do I mean by that? Let's look here first:
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[Image description: A screenshot from Hollow Knight, of Hornet and Ghost inside the Temple of the Black Egg, standing in front of the unsealed egg itself. Hornet has been struck by the Dream Nail and her dialogue is displayed as follows: "... Could it achieve that impossible thing? Should it?" End description.]
As the curtain is about to drop on things one way or another, Hornet thinks,
... Could it achieve that impossible thing? Should it?
Now, looking at that last bit it's easy to go "Oh no, Hornet's worried that Ghost won't survive killing The Radiance!" And I do think that's part of it: Hornet is, categorically, not her father. By endgame it's clear she's not content to view her Void-borne siblings as tools to be used then disposed of. She's also well aware that as a healthy autonomous Vessel amongst the countless dead, Ghost is the only person left alive who has a fighting chance against The Radiance. Knowing someone is the only qualified candidate for the job doesn't make encouraging them to embrace a probable death sentence any less of a bitter pill to swallow, though. And odds are on that this sentiment extends to Hollow too, who IS going to die no matter what happens here. To put it bluntly, it's more than reasonable to conclude that Hornet hates the absolute fuck out of this.
But I don't think that's all there is to it either. Remember what I said earlier about The Pale King's bids for genocide? Well, it's not like the man deigned to limit his efforts to just the moth tribe.
"We do not choose our mothers... "
On top of everything else—an infected Hallownest being all she's ever known, the fact that she only exists because of the infection, the list goes on—Hornet has spent her life wedged into a position that's been uncomfortable and terminally unglamorous at best: she is both a daughter of her father's kingdom and of Deepnest.
Deepnest, which like the moths and many others was here long before the wyrm and his lady wife swanned onto the scene and the God Become Bug laid claim to everything the Light touched plus a considerable amount of change. THAT Deepnest, which has fought claw and thread to retain its sovereignty against same-said settler king, and for which Herrah not only surrendered her life but also agreed to bed her worst enemy, all in hopes of securing a viable future for her people (put a pin in that last part by the way, I'll come back to it soon).
Two Worlds, One Family (Ft. An Indigenous Woman Trying Her Damndest To Work With What She's Got Versus An Imperialist Who Only Signed Up For This Because He Needed The Political Favor THAT Badly, So It's The Height Of Dysfunctional Actually). Fun times!!!!
The baggage this entails for Hornet is gnarly enough without implications made by The White Lady and the pre-canon timeline of events and even Team Cherry's dev notes that the king may well have looked at baby Hornet, gone "YOINK", then ensured she spent the lion's share of her childhood reared within the pearly auspices of his Pale Court*. That would be rather advantageous for Him Specifically after all, the potential to mold a born foe into a future ally and even have her trained in combat under the same tutelage as her doomed sibling. And far be it from him to stop a grown Hornet—his own flesh and blood too!—from making Deepnest her forever home if she so pleased. He totally wouldn't be reneging on his "fair bargain made" by doing this one simple thing until Hornet came of age, not t e c h nic c a l l y.
If that is indeed the case, there's a non-zero chance Hornet's formative years were a hot mess of cultural alienation and being a good deal more privy than most to just how much of a bastard her father could be. There's an equally non-zero chance that at some point she stood or sat within earshot as The Pale King finally, finally dropped all pretense and euphemism to name the Light for precisely what (for who) it was.
See, in conjunction with the question that started this whole dang train of thought I've been asking this one too: Does Hornet know? When she speaks of confronting "the heart of [the] infection" does she know she's talking about not just a literal person but someone very specific? The Radiance, who god though she may be shares skin in the game alongside Hornet as a native woman screwed over by the same settler king, likewise deprived of her kin and saddled with a life gone horrendously pear-shaped?
I'll assume for the sake of exploring the possibility and because I think it's a likely one anyway that yes, Hornet does know. She knows, and despite everything can't help empathizing. She might even look at Radiance and see bits and pieces both reflected and slightly inversed in her own mother: Radiance was forced to the sidelines while her people—her children, the brood she was meant to lead and care for—died out under The Pale King's rule, and it's no stretch to assume she's at least as upset about that as she has been about everything else; Herrah too took drastic measures for her people's sake, trying to head off annihilation by relegating herself to the sidelines in an act that was as much calculated risk as an attempt to find wiggle room and leverage in the face of a nasty proposition.
A calculated risk that, if things continue as they are, might well amount to nothing as the rest of Deepnest gets eaten alive by the infection. It survived The Pale King's advances for so so long, only to fall here. Herrah's sacrifice would be for naught; the other tribes—themselves the king's victims—would keep succumbing to the infection too.
And this is where things fall apart.
"... or the circumstance into which we are born."
Let's be clear: I think Hornet is wise enough to know what's what here, that all the carnage and suffering falls on her father's head for starting this slow-motion trainwreck in the first place. Hallownest wasn't always Hallownest. This domain was Radiance's home first, along with many others. It was the worm-turned-king who rolled up on the scene unsolicited and decided this was a ""'problem""" that had to be """solved""".
But the fact of the matter is that he's gone and The Radiance is here, raging, seemingly inconsolable. Above and beyond being Deepnest's rightful heir, Hornet isn't in a position to countenance more splash damage even if the grief and fury fueling it makes perfect sense. She can understand without ever bringing herself to love Radiance, and she can bend her knee to practicality even if she hates the everloving shit out of it because the fact that it "has" to end this way isn't fair.
This lends itself to one last awful conclusion: that Hornet has probably considered and (rightly or wrongly) discarded the possibility that Radiance can be saved, at least not without dragging more collateral along for the ride. If even her mother and every other enemy to the king seemed to dismiss talking Radiance down as an option way back when... well. Why should Hornet hope for any better after things have escalated so far?
Again, it's practical. A practical net good is what Hornet strives for. And again, it fucking sucks.
For extra tragedy points, this makes Hornet's extended crypticness around Ghost followed by her last minute casting about for a reason to tell them "Wait, don't; not just yet" that she never voices even more of a gut punch. She can't bring herself to burden Ghost with the context that haunts her so, least of all when it might weaken their resolve to go through with what (she thinks) needs doing.
It's the "same song, different verse" which led to the mantis tribe and Deepnest being pitted against each other: Hallownest rigged the game so that two women who could have been powerful allies—who have a mutual vested interest in driving out settler rule—wound up poised as enemies instead. And how awful is that? The king for all his being extremely fucking dead still gets the last laugh, because outside of a miracle the game never manifests Hornet can salvage what her mother started and look forward to a future where Deepnest pulls itself back from the brink if and only if The Radiance dies.
Resolution comes at the price of a completed genocide. Add two more dead siblings to the unconscionable pile thereof, while we're at it. That's what it boils down to whether or not Hornet can bear to articulate it as such, and there's no grace or even a properly bittersweet ending to wring from this clusterfuck. And that is rough.
———
* This has been better explained elsewhere, but a quick rundown: The White Lady tells Ghost that Hornet and Herrah "were permitted little time together." On its surface this can be taken to mean that Hornet was still very young when Herrah was shipped off to Eternal Dreamland—except this doesn't jive with the fact that we meet Hornet as an adult. If the stasis kicked in once the Dreamers went to their rest, which in turn halted the aging process for every living bug in Hallownest, AND before all this Hornet experienced little by the way of quality time with her birth mother... I think you can see where I'm going with this.
To top it off we've got Team Cherry weighing in ominously from their dev notes on Herrah: "As part of the agreement for her alliance and her role as a dreamer, King gave her a child (Hornet). Was she allowed to keep this child or was she taken away?" This isn't confirmation by itself of course, but given additional canon details (see above): Can I get a "yikes" in the chat fellas.
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feralphoenix · 3 years
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SWEET DREAMS ARE MADE OF THIS: The Mechanics of the Infection
welcome back to feral’s essay tag where the hot takes don’t stop from keep being hot!
this particular meta has a Lot of citations from canon, and my plan is to have them as actual footnotes in the dreamwidth mirror when that goes up (as i always crosspost my meta there in case my layout text is too small for any folks accessing these from computer and not mobile).
CONTENT WARNING FOR TONIGHT’S PROGRAM: This essay contains discussion of body horror, cancer, and many of the darker aspects of Hallownest’s society.
ALSO, AS USUAL: I read Hollow Knight as anti-colonialist fiction and all of my meta approaches the text from that angle. This essay is strongly critical of the Pale King and Hallownest, and affords sympathy to pre-Hallownest societies & native characters, including Radiance. If you come from a Christian cultural background (regardless of whether you currently practice the religion or not), some of the concepts I am going to discuss may be challenging for you. Please be responsible in your choice whether to engage with this content, and also, be respectful here or wherever else you’re discussing this essay. Thanks.
SWEET DREAMS ARE MADE OF THIS: The Mechanics of the Infection
If you’ve ever looked through my Hollow Knight tags, you have probably seen me joke about the Infection like a lot, usually along the lines of Radiance casting Level 9 Inflict Tang on Hallownest, or “(radi voice) the End of EVA will continue until you Let My People Go” or some such. In addition to being some of the most beautiful body horror I’ve yet seen in fiction, its appearance also makes it a veritable meme factory.
It is also something that inspires a lot of very wild theorizing amongst fans, because canon tells us WHY the Infection exists but doesn’t ever directly explain WHAT it is. To name just a few of the guesses I’ve seen, people have posited that it could be some sort of pupa juice, or maybe some type of parasitic fungus.
I have my own guess, though, and it’s based on hints we can find in-game. I would like to share it with the class today, so let’s take a quick look through the sauce, starting with what we already know!
WHY
We learn why the Infection happened from Seer and Moss Prophet, and this is also summed up more directly in Team Cherry’s dev notes attached to Seer.
The Pale King wanted to be the only god of light in the crater,* so he tried to kill Radiance by thralling her children - attracting the moths with his light and making them forget about her,** assimilating them into Hallownest. Radiance survived because some moths still remembered and tried to preserve what they could of their original culture,*** and eventually she attempted to reassert her existence and communicate with the bugs of the crater by speaking to them through their dreams. However, the Pale King realized what was happening and ordered his worshippers to shut her out.****
Radiance did not give up, and continued to broadcast her message through dreams. This unstoppable force VS immovable object conflict could not last forever - something eventually had to give, and what gave was the mortals.***** The Infection was an accident that Radiance did not initially intend, but presumably chose to weaponize after the fact as a way to attempt to pressure TPK into releasing the moths and leaving her alone (or, barring that, a way to thoroughly destroy his kingdom at the very least).
SOURCES:
* “No blazing kin. Only one light shall shine against the dark.” - Lore tablet hidden beside the Pale King’s throne in the White Palace.
** “None of us can live forever, and so we ask those who survive to remember us. Hold something in your mind and it lives on with you, but forget it and you seal it away forever. That is the only death that matters.” - Seer’s 1200 Essence dialogue.
*** “But the memories of that ancient light still lingered, hush whispers of faith... Until all of Hallownest began to dream of that forgotten light.” - Seer’s 2400 Essence dialogue.
**** “The King and the bugs of hallownest resisted this memory/power and it started to manifest as the infection.” - from Team Cherry’s dev notes attached to Seer.
***** “Light is life, beaming, pure, brilliant. To stifle that light is to suppress nature. Nature suppressed distorts, plagues us.” - Moss Prophet's dialogue.
HOW
Now that we’ve recapped why the Infection exists, let’s examine the process of how the Infection works. We see some examples of this with various characters in-game, and the Hunter also shares his observations of the Infection’s mechanics in his commentary on the Infected Crossroads entries.
Since we’ll be bringing up the Hunter's Journal here, I want to first examine three entries to establish its dual authorship and how trustworthy it is: The Shade’s entry, the Lightseed’s, and Radiance’s.
We know that the bottom section of the Hunter’s Journal is the Hunter’s personal notes on each creature because the game itself tells us so. So who writes the notes on top that give a brief explanation of what each creature is? It’s a common fan theory that Ghost writes these, which I believe is indeed the case.
First let’s look at the Shade, which is automatically unlocked when we receive the Hunter's Journal in-game regardless of whether we have died and fought the Shade or not. Mechanically this is important because if the Shade weren’t unlocked by default it would be impossible to attain the Hunter achievements without dying at least once - this would REALLY suck for anybody who likes to suffer enough to try to complete the journal in Steel Soul mode.
The Shade’s entry reads:
Echo of a previous life. Defeat it to retake its power and become whole.
-
Each of us leaves an imprint of something when we die. A stain on the world. I don’t know how much longer this kingdom can bear the weight of so many past lives...
Notice that the top text knows exactly what the Shade is and how it works. In story terms, this would imply that Ghost has died and come back enough pre-game to understand the mechanics of how their revivals work.
The Lightseed’s entry reads:
A single-celled organism, completely infected. Scurries about simple-mindedly.
-
Strange air has been seeping down from above for years. Some of the air became liquid, and some of that liquid became flesh, and some of that flesh came to life. I don’t know what to make of it.
In this entry, the top text assumes that Lightseeds are a Lifeseed-like creature that has been infected, and the Hunter’s notes reveal that this is incorrect and the Lightseeds were actually born from the Infection itself. From this we learn that the top text isn’t omniscient and can be mistaken: It’s written from a limited perspective.
And here’s Radi’s entry:
The light,* forgotten.
-
The plague, the infection, the madness that haunts the corpses of Hallownest... the light that screams out from the eyes of this dead Kingdom. What is the source? I suppose mere mortals like myself will never understand.
Here, the top text has information that the Hunter doesn’t, and which only a handful of bugs are privy to anymore.
From these three examples, I believe it is safe to say that Ghost is in fact the author of the journal entries’ top segments.
It’s important to remember that the observations these characters make can be not wholly correct, and I’ll bring that up when I believe it to be relevant, but for now let’s build a picture of how a case of the Infection generally progresses by looking at the Hunter’s commentary on Infected Crossroads enemies, and at a handful of characters whose Infection we directly observe: Bretta, Sly, Myla, and Moss Prophet.
The Hunter describes the broad arc of Infection progression in the Violent Husk's entry: “First [the bugs of Hallownest] fell into deep slumber, then they awoke with broken minds, and then their bodies started to deform...”
The two NPCs who we can save from becoming Infected, Bretta and Sly, are initially found emitting orange fog and mumbling to themselves. In Bretta’s case, when listened to, she initially talks about being left behind and forgotten** as she assumes that all people will treat her this way even though she craves affection and attention; Dream Nailed either before or after being listened to, she mentions a “shining figure”.***
Meanwhile, Sly speaks about his pupil Oro and someone named Esmy, and when his symptoms subside he identifies that he was led to the Crossroads village ruins by a dream.****
Listening to Bretta and Sly completely brings them back to reality, after which they leave the underground area entirely to return to Dirtmouth. However, when the player encounters Myla after defeating Soul Master and obtaining Descending Dive, listening to her does not cause any change in her condition despite that she is not yet hostile.
During these encounters, Bretta is surrounded by orange fog, Sly is surrounded by orange fog and his eyes have also begun to turn orange, and Myla's eyes are glowing but there is no fog around her. So, we can deduce that for as long as the orange fog is present, a bug may still be awoken and cured (Bretta and Sly both show no signs of relapse over the course of the game), but once the fog disappears the bug can no longer be saved by external means.
The "deformation" that the Hunter mentions in the Violent Husk entry refers to the large blobs of Infection that develop on the bodies of creatures that have been infected for a long period of time. We observe these upon the Infected Crossroads enemies, as well as on Hollow and the Moss Prophet. We also see that these Infection tumors can eventually kill bugs once they grow too large and impede bodily functions, just like real cancer: The Moss Prophet and Mossy Vagabonds are all discovered in this state after the Crossroads become infected, as are the Husk Guards in the Crossroads.
So, the progression we can see here is that bugs become infected through their dreams, and while they can initially be woken, if left alone they will fall into too deep a sleep to wake up. Some time after this they will start to move around again but will be hostile to any creatures that are not infected. And, if left in this state for a very long period of time, they will develop tumorous growths which are potentially fatal.
Potentially fatal. This is an interesting contradiction to a basic assumption that most players - and even Ghost and the Hunter - seem to hold about the Infection: That is, that the Infection functions like a pop-culture zombie plague, and infected creatures are all undead (reanimated dead things that can't be killed); thus that the enemies that respawn after resting or going offscreen are the same ones that Ghost just murdered, and have simply been reanimated by the Infection once again.
But infected creatures can die of the Infection. What’s more, bosses and unique instances of generic enemies (such as Myla and the Moss Knight at the pier of Unn’s lake) do not respawn once killed. And it’s definitely not that Ghost killed them that counts: Traitor Lord dies whether Ghost fights him solo or whether Cloth is brought along, in which case she always gets the final blow. This creates the argument that the respawning generics are NOT in fact the same individuals reanimated over and over, but different individuals of the same enemy class, and that their different respawn rates speak to how plentiful those creatures are - small animals respawning faster because a new one will arrive in the recently killed one’s territory sooner, for instance.
Ghost and the Hunter both seem to assume that infected enemies are all undead - many creatures are identified as “husks” or “the remains of [whatever specific bug]” in the Hunter's Journal. But we’ve already established that sometimes Ghost and the Hunter are wrong.
So, if infected creatures aren’t undead, then what are they?
SOURCES:
* I find it a very interesting tidbit of characterization for Ghost that they refer to Radiance as the Light, as native bugs do, rather than calling her the Old Light, as Hallownest bugs did. This has some fascinating implications for where Ghost feels their allegiances to be, but that's neither here nor there right now lol.
** “Ohhh... please... don’t leave me behind! You... forgot about me...? I knew you would... everyone always forgets about me...” - Bretta’s dialogue, Fungal Wastes encounter
*** “...Shining figure...So bright...” - Bretta’s Dream Nail dialogue, Fungal Wastes encounter
**** “...ugghh, Oro you oaf.... You wield your nail... like a club... ...Esmy... how much deeper do we have to go... Oh! What?! Who are you?! ...I see. This old village. What a strange dream, to have led me down here! If you hadn’t found me, I don’t think I would’ve ever woken.” - Sly’s dialogue, Crossroads village encounter
WHAT
In a move very on-brand for Hollow Knight, there’s actually a line from Seer that gives the whole game away - and I mean this incredibly literally, she declares her loyalty to Radiance and says Fuck Hallownest and also hints at what she hopes for from Ghost all in two breaths!! - except that most players are never going to see this line because Seer only says this if you screw up platforming in the Forgotten Dream and yeet yourself off a platform before picking up the Dream Nail.
I do not doubt that I could wring a whole essay out of this one line by itself (and Seer deserves an essay from me so maybe I will), but today the part we’re concerned with is the third line of this dialogue, i.e. how she describes the Dream Nail to Ghost: “The power to wake this world from its slumber[.]”
Its slumber.
The Infection doesn’t only spread through dreams. It is a dream.
To put it in a more meta/video game mechanics sort of way, the Infection is a status ailment. Sleep exists as a common status ailment in RPGs, strategy games, and even some adventure games and platformers. Usually the status ailment of sleep is a mild nuisance that wears off after time, when a character is struck, or if the requisite curative is used; in comparison the Infection is Sleep But Bass Boosted. Appropriate, for a glorified status ailment that’s inflicted by the literal actual god of dreams.
The Infection can only be cured in the very early stages. Once an infected creature has fallen into a coma, there’s no longer any hope of a third party breaking the curse... and also, infected creatures sleepwalk. Violently.
This may also provide an explanation for why mummified bugs in the catacombs have been infected, too: If they were freshly dead and their lingering spirit was still attached enough to their corpses, and that lingering spirit retained enough of a mind to dream...
Aside from those mummified bugs, though, I believe it likely that most if not all of the infected enemies in-game are very, very much alive.
Beyond all the dialogue and lore crumbs pointing to the Infection simply being a cursed sleep, this explanation makes the most sense when thinking about Radiance as a character. She is the literal embodiment of dreams as well as the sun, so inflicting eternal slumber with bonus malignant sleepwalking is a natural extension of her power and a way to use it offensively without being directly violent.
(I've written about this at length elsewhere, but signs point to Radiance having been a pacifist prior to the Pale King’s invasion. Short version: The Moth Tribe were pacifists and Radiance was the center of their culture so it would be odd if she were an exception; she is incapable of inflicting any physical harm whatsoever in a game where lack of contact damage from an active enemy indicates helplessness and such enemies always flee from Ghost unless they have a tool they can use to fight with; her behavior in her boss battles indicates a lack of combat experience, and her nail-generating spells seem to be based on Hollow’s abilities. Real-life adult moths cannot fight - they defend themselves with flight, camouflage, mimicry, and I’m Poisonous So Fuck Off coloring.)
Now, I don’t want to downplay the harm the Infection causes - it doesn’t have to turn bugs into literal undead zombies to be devastating. What we can glean of Hallownest’s ruins suggests that as a state it was heavily dependent on labor to run its industry, so incapacitating the laborers would have turned the whole country on its head, especially because those laborers cannot be woken. The Infection also created an intense atmosphere of terror throughout Hallownest as bugs tried to discover ways to cure it or at least protect themselves. And as the Hunter observes,* because of how the Infection is caused, the harder you try to block Radiance out, the worse the Infection will get.
(A sidebar: Interestingly, the Infection's progress seems to be very slow when a creature willingly accepts it; Moss Prophet has Infection tumors when met but doesn’t die of them until the Crossroads is infected, though many Crossroads bugs are found dead of tumors immediately. Traitor Lord and his followers opted in to the Infection long ago, but Traitor Lord is still at the “orange fog” stage and could theoretically be cured, if he wanted to be. Both Traitor Lord and Moss Prophet are still completely lucid, too.)
Radiance may not have committed any direct violence against Hallownest, but the Infection does incite violence: infected creatures become hostile to and will attack the uninfected. And as we’ve discussed, the Infection itself can become fatal once it’s progressed far enough for tumorous growths to form.
A god smiting the shit out of her people’s oppressors by nonviolently but thoroughly disrupting their kingdom, Especially if that kingdom is a genocidal colonialist slave state,** as a Let My People Go And Leave Me Alone :) ultimatum is not unreasonable. (And Moss Prophet tells us point-blank that literally just listening to Radiance in the first place would have prevented the Infection before it began!) But despite that Hallownest as an institution is unambiguously awful, Hallownest bugs victimized by their own state (such as the maggot slaves and other menial workers) probably saw much less benefit from Hallownest’s genocides than the rich and nobility, and likely deserved the smiting way less than said rich and nobility.
Meanwhile Hallownest’s neighbors - all native nations who are just as much victims of TPK’s bullshit as the Moth Tribe - did not deserve to get caught up in the smiting at all.
Lateral harm in Hollow Knight is another topic that deserves its own essay - and more than that, lots of in-depth conversation! - but, again, that’s not the topic we want to focus on today. I do want to make it clear, though, that infected creatures being alive and theoretically wakeable if the curse should end doesn’t suddenly mean the Infection was actually no big deal. If you want your jimmies rustled, try Dream Nailing enemies that pull from the generic Dream Nail dialogue pool: They are on some level aware that they’re dreaming and can’t wake.***
Clues that the Infection is literally a dream are littered all over the game, from Elderbug’s initial dialogue**** to the name of ending 3, Dream No More - not only named that because that’s the ending where Ghost sacrifices Radiance’s life as well as their own to end Hollow’s suffering rather than only sacrificing their freedom.
Some of what Bardoon and Moss Prophet have to say about the Infection is suggestive of the nature of this dream, though. Moss Prophet appeals to their audience to find unity through the Infection,***** and Bardoon also remarks on this, though he cautions that this comes at the cost of being reduced to instinct.****** Dreaming does tend to come hand in hand with lack of inhibition and suggestibility, but I’m more interested in what Moss Prophet and Bardoon mean by unity, since infected creatures’ thoughts are different depending on what they are and what they were already doing while awake.
There's less specific hard evidence for this aside from how we can observe that Infection blobs are connected to Radiance, transmitting her heartbeat and birthing the Lightseeds, her unintended creations. But given that those blobs do originate from Infection fluid according to the Hunter... Radiance is not just the embodiment of dreams but the heart of THE Dream. So could the Infection be a forcible pseudo-immersion into that capital-D Dream, the Dream Realm itself?
Whether my hunch here is right or not, I can’t in good faith end this essay without bringing all y’all’s attention to absolutely my favorite bit of The Infection Is A Dream foreshadowing: The way multiple parties mention the fact that the Infection smells and tastes sweet.*******
You know... it’s sweet... it’s a sweet dream... get it.........
And now that you can no longer unsee that brilliantly awful pun, I think I'll see myself out!
SOURCES:
* “The infection that swept through Hallownest so long ago... they say that the harder you struggled against it, the more it consumed you.” - Hunter’s commentary, Slobbering Husk Hunter’s Journal entry.
** I’m referring, of course, to the maggots. See: “Weakest members of the kingdom of Hallownest. Generally looked down upon and forced to do menial labour.” (Ghost’s commentary) and “If they try to bargain for their life, just ignore them. They have nothing to offer.” (Hunter’s commentary) from the Maggot Hunter's Journal entry as well as False Knight/Failed Champion’s backstory. Remember also that maggots are the larval form of flies like Sly (you’ll see the resemblance if you compare Sly’s features to the maggot siblings’), meaning Hallownest employs child slavery. In more cheerful news Sly’s backstory must be absolutely goddamn wild.
*** “I’m not...Dead..” “Am I...Sleeping?” “I can’t....Wake up...” - Dream Nail dialogue from generic Hallownest bugs (Wandering Husk, Leaping Husk, Horned Husk, Husk Bully, Husk Warrior) and from God Tamer for some reason
**** “Perhaps dreams aren't such great things after all...” - Elderbug’s initial dialogue
***** “Embrace light! Achieve union!” - Moss Prophet’s dialogue
****** “Theirs is a different kind of unity. Rejection of the Wyrm’s attempt at order. I resist the light’s allure. Union it may offer, but also a mind bereft of thought... To instinct alone a bug is reduced...Hrrm...” - Bardoon’s dialogue (Listen four times, not counting other dialogue flags)
******* “A thick orange mist fills these walking corpses. It has a sweet, sickly taste to it. I find it foul. After you kill these creatures, I suggest you do not eat them.” - Hunter’s commentary, Husk Bully Hunter’s Journal entry, just for one example.
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fandom-thingies · 4 years
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This is an unfinished draft of a long, in depth analysis I’m planning of everything we know about Silksong. The final draft will have detailed analysis of enemies, areas, names, and many, many attempts to draw parallels with Hollow Knight. Without further ado, here’s the draft!
Will Hornet have her memories? Or will the winds of the Wastes have swept them away?
Prequel or sequel? (I’m thinking sequel, based on the implied presence of weavers in the trailer)
Lace fights Hornet (at least) twice, doesn’t call her by name, and knows things. IS SHE A HORNET PARALLEL AND HOW MUCH
What awful thing is going to happen to the flea-collecting village? Will they all die, or will they turn out to be evil? (My money’s on the latter)
Is the bell cult good, bad, or something else?
Who is the main villain?
Is Lace an antagonist or a Hornet parallel?
Lesbians???
Everything in Silksong seems much more vibrant than Hallownest. Instead of muted colors and effectively blank backgrounds, all of the areas we’ve been shown seem to be very saturated, and the design feels like everything is there for a reason. It’s a stark contrast to Hollow Knight’s busy backgrounds and dour themes, and is it possible the story reflects/is intended to reflect this?
Why does that one enemy look so much like steel soul Jinn?
Is Lace void??
Seriously though, she covers almost all of her body and her face is very similar to that of a shade’s. The existence of the shade trap room in the Colosseum of Fools implies the existence of other void creatures, though of course it could simply have been built for THK. We know void creatures are capable of having voices, as evidenced by the Collector, so IS LACE VOID???
That one area has a lovely juxtaposition between the white roses carpeting the ground and the industrial style pipes in the background, and knowing team Cherry, there’s definitely a reason for this.
Who kidnapped a Hornet and why?
Who sent the butterfly that breaks the seal of binding on her cage? Lace knows about Hornet’s imprisonment- could it have been her? Though she admittedly doesn’t seem to have much motivation to keep Hornet alive...
In Hollow Knight, the name of the game is also the name of the final boss. Could this also be true to an extent for Silksong? I doubt the boss would be named that explicitly, but perhaps someone who holds an association to both?
Multiple endings?
Will the final boss actually be the final boss? In Hollow Knight, the Radiance acts as a sort of hidden boss. Will this also be true in Silksong?
Will there be godseekers or the Grimm Troupe?
Will Ghost or THK be mentioned?
Will this focus more on expanding Hallownest’s lore or introducing Pharloom’s?
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Points of interest:
1. Hornet appears to be performing a move similar to a great slash or dash slash here, which the enemy appears to be attempting (succeeding?) to deflect with their scissors
2. 2. In Hollow Knight, almost every fence or wall in Hallownest had the repeated motif of the king’s seal. This design looks a lot like a godseeker’s mask, as well as some of the enemies that have been revealed so far.
3. These appear to be at least four massive spools of silk. We know for a fact that there are weavers in Pharloom, and the sheer amount of silk here is more than we ever see in one place in Hallownest. Could it be possible that weaversilk is being farmed somehow?
4. It’s difficult to see, but this appears to be a massive control wheel, like you’d see on a valve. It’s much bigger than any standard bug could take advantage of, but we already know that Silksong is going to have some massive enemies, so it’s possible one of these also acts or acted as an overseer for this area.
5. This wall design heavily reminds me of both the walls in the Resting Grounds and the Birthplace. Are these corpses, or simply made to look like them? Either way, there’s definitely lore attached.
As well as all that, note how thin the support struts are, and how they appear wooden and cobbled together. I propose that what Hornet is climbing on here is the scaffolding around a massive silk related machine of some sort. Maybe an automatic loom?
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Points of interest:
1. You’ll note that the enemy is holding a gilded pin, which is the same weapon Lace uses and is described as “the traditional weapon of Pharloom” by Team Cherry. I take this to mean that this bug has probably been in this place for a while.
2. This isn’t big or anything, but it’s very interesting to me that both Hallownest and Pharloom use lumafly lanterns for light. This implies some interesting things either about Hallownest and Pharloom’s proximity or the ubiquity of lumaflies.
3. This is clearly a graveyard. I find it very interesting that the stones seem to be entirely plain of embellishment or text except for the bell symbol. Also, I wonder if the graveyard being here means that we’re close to the Citadel?
4. This appears to be a fallen elevator. I’m not sure what else I could draw from it, but it definitely adds to the dilapidated and abandoned feel of this area.
5. This enemy has three golden straight pins. It’s very possible that you gain the ability to throw three at once after vanquishing one of these enemies. Another interesting thing to note is that the enemy isn’t holding these pins. If you look closely, their hand is at their side. The pins are instead seemingly fastened to their head somehow.
6. This is difficult to see properly, but the design on the fence here appears to be similar to the shape of the fallen elevator. It could also be read as a representation of the Citadel.
A few other things to note are that the colors here are almost identical to those of the resting grounds, including the enemies. This is unusual as far as Silksong goes, as most of the areas are far more intensely saturated.
These enemies appear to be wearing cloaks. It’s difficult to tell whether it’s the shadow of the hood that’s hiding their faces or whether that’s simply what they look like.
Also, Greymoor is a very interesting name and I’d like to explore what precisely a “moor” is, because I think this may give more clues as to the nature of the area.
Moors are defined as highland areas with acidic soil and low vegetation. The fact that moors are specifically highland areas makes me suspect even more that Greymoor connects directly to the Citadel, as Silksong appears to be a game mostly focused on going up, so where better to transition from the ground to the Citadel than highland?
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1. We know from the Resting Grounds that this is how Ari draws mummified corpses. The fact that this corpse is walking around definitely implies some shenanigans. It brings to mind the description of Greymoor as “haunted”.
2. The fact that this corpse is lying on the ground makes me wonder if most of these mummified bugs will lie still on the ground until they notice Hornet, which would be an interesting enemy mechanic.
3. This lumafly lantern is tinted green, which I’m pretty sure we never saw in Hollow Knight. (Correct me if I’m wrong) It makes me wonder if something special was done to the lantern to achieve this.
4. Team Cherry has said that Hornet’s silk and soul are “inseparably intertwined”. It’s a very nice design touch to see that healing creates both kinds of particle.
5. See those motes in the air? They look very similar to the spores of the Fungal Wastes, and I suspect they may be the reason moss covers everything here.
What I lined in dark blue is the visible boning beneath the moss, and what I lined in cyan is the places where the moss grows too regularly, implying yet more boning just beneath.
I’m not sure whether this is deliberate or whether the moss grew over already existing structures to cause this, but another thing to note is that the way this moss grows is very reminiscent of moss balls, or marimo balls, an aquatic plant that grows in freshwater lakes.
The reason this interests me isn’t because I think these *are* moss balls, but rather because of how natural grottos form.
Most natural grottos are formed by water eroding soft rock like limestone into large caves. It’s common for them to either be flooded or to flood at high tide, which when combined with the aquatic vegetation in this area, could imply that it will be flooded for part of the game or at intervals. It’s possible Team Cherry would use this to echo the way that the Forgotten Crossroads turn into the Infected Crossroads, or it could be a way of gating the first area behind you until you get more movement capabilities similar to the Howling Cliffs.
Lastly, one of the root words for Grotto is the Latin word for “crypt”. Combined with the mummified corpses here, it makes me wonder.
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Points of interest:
1. Confirmation that Hornet can look up! I don’t think anyone was worried about it, but it’s good to know we’ll still be able to do that.
2. You’ll note, first of all, that this is unusually bare for Ari’s backgrounds. The designs are smooth with little shading and there are massive dark areas. This leads me to believe that this isn’t the finished background, nor the one we’ll see in game.
3. The two strange objects at the corners of the screen are difficult to identify. Personally, I think they look like plugs of some sort, though I have no idea what they might be plugging. Maybe magma?
4. What is it with Team Cherry and throwing dead bodies everywhere? That’s litter, it’s illegal. Anyway, what might have killed these bugs?
5. You’ll note the massive misshapen mountain of bones in the background. Where did all of these come from? Also, the fact that they are bones means that this is probably Bonebottom. I’d like to call your attention to the fact that bugs don’t actually have bones, just exoskeletons, which makes the source of these even more dubious.
6. There are several ember particle effects, which I take to mean that there’s a whole bunch of magma nearby.
7. There are a few links of chain attached to each plug. Likely this is to allow them to be dragged open. I’m very curious whether this is just a design detail or whether opening these plugs will be used as a mechanic somehow.
Circled in blue are the (brass?) rings on Shakra’s arms as well as a similar ring on the ground. I’m not sure why one of her arm rings would be on the ground, but maybe it’s similar to Cornifer’s pages?
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snavian · 3 years
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thoughts on thk and ghost (03 for the ask meme)? :0
Ooo thank you!
THK
How I feel about this character: I love them so so so much. They’re such an interesting character to think about and their presentation in-game hit me really hard!
All the people I ship romantically with this character: Nope. I can’t really see them being in a relationship unless it’s like... years after the game’s events. Lots of trauma to work through.
My non-romantic OTP for this character: HOLLOW AND MATO. Please let Mato be their dad please
My unpopular opinion about this character: Hmm idk if this is unpopular but I know it’s common in the fandom to characterise them as innocent and unaware which I agree is fun, but also I feel like it should be adressed more that they are absolutely very, very traumatised on account of 1) being infected with the literal source of the infection and 2) being raised to be “empty”, i.e. no opinions, no expressed feelings, not even thinking (as hinted by cut dream nail text). I’ve seen it mentioned sometimes for the sake of jokes but I really wish it was taken more seriously.
One thing I wish would happen / had happened with this character in canon: I’m not really sure! I think what we see of them in canon is pretty fitting.
Ghost
How I feel about this character: I like them! I don’t feel particularly strongly about them but that’s because playing as them personally makes it harder for me to get an idea of them as a character.
All the people I ship romantically with this character: That’s a baby.
My non-romantic OTP for this character: Ghost and their siblings interacting are fun!
My unpopular opinion about this character: Stop shipping Ghost. But other than that? Ghost isn’t a perfect vessel, and the only reason WL calls them that is because they’re... probably the only vessel who’s actually found her since the fall of Hallownest.
One thing I wish would happen / had happened with this character in canon: Let them comfort THK :(
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datastate · 3 years
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for followers thst don't have hk context but happen to read that: i am not exaggerating the fsct they're coded characters of color. in the text the moths, mushrooms, part of the mosskin, (and attempted deepnest) are all but explicitly referred to as colonized by hallownest (kingdom led by the pale king and white lady). team cherry uses a lot of show not tell, but even here what is told clearly reveals they were pressured or unwilling - and those who disagree come from unreliable/biased sources
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ccliffjumperr · 4 years
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As soon as name of the source of the mystery purple text is revealed i know i’m going to have to add a new rule to endless hallownest.
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ruthlesslistener · 4 years
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B and H
B - A pairing–platonic, romantic or sexual–that you initially didn’t consider, but someone changed your mind.
-Tbh I am still fuckin hooked on the concept of Hollow and Quirrel being friends bc apart from the angst potential of them having essentially been the cursed Hallownest equivalent of high school friends who get torn apart and then reunite many years post-college like ‘JESUS MAN WHAT THE FUCK HAPPENED TO YOU’ 
H - What is your favorite source text for fandom stuff (e.g., TV shows, movies, books, anime, Western animation, etc.)?
-Already answered this one! But I’ll put it again bc it can’t hurt. Books, then games, then anime
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ganymedesclock · 6 years
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What do you think is the relation between Light and Void? They are opposites in many ways, like how Ghost can gain Essence only from ghosts, and Soul energy only from living enemies. But both energies still seem tied to what I'd call 'spirit', because essence affects dreams, while soul is self-explanatory. They seem like complementary powers that have similar effects when overflowing, like you see with Godmaster DLC endings compared to the Infection.
So this might seem like a rabbit trail, but, roughly, here’s my thinking.
What Hollow Knight tells us that Silksong’s basic premise confirms is that there are two mutually true statements:
Hallownest is surrounded by wastelands
Contrary to the Pale King’s words in the Howling Cliffs, there are other kingdoms beyond these wastelands
This intrigues me because it’s fair to presume Pharloom has other gods to its name, or at least had at one point, which IMO, would seem to suggest they still have gods. We have yet to see a dead god that truly leaves behind no lingering seed of their presence. Unn is absent according to the tablet her children leave behind but she still has a physical body; she is a weak god, not a dead one. Radiance, when killed in the Dream No More and Embrace the Void endings, dissolves into Essence. And Grimm and Radiance can be refought after their boss fights that ostensibly kill them, even if it’s in a dream. The Pale King is dead- his corpse can be found- but the Seer, who isn’t proven inaccurate about anything else she says- cheerfully wonders if he’s watching Ghost.
Even, seemingly, the “Blackwyrm” Ogrim alludes to- there is some manner of enormous, jet black creature with blue eyes that can be seen in both Godhome and the lifeblood abyss dream. 
Let’s assume for a moment that Pharloom is also going to be surrounded by the wastes. Let’s assume- since we have no reason not to- that Hallownest is standard; a kingdom containing all manner of flora and fauna, surrounded by an empty, nearly-lifeless no man’s land. After all, assuming the Pale King is the author of the whispering lore tablets, since they speak in his voice and the author states indirectly they are a Higher Being (”your great strength marks you among us”), we know he traversed the void himself before arriving at the edge of the kingdom to leave behind his Wyrm body. And he claims “there is no world beyond”. It would suggest even if he’s wrong (many other bugs, from Quirrel to Cloth to Zote to Cornifer, suggest or outright state the existence of other kingdoms that they’ve traveled to) he views the world as empty.
This would seem to suggest that life exists by clinging to specific habitable zones created by gods. Possibly, Grimm’s adherents, being oddballs, occupy a travelling bubble of life and safety created by his power- it would explain why, when dream nailed, the two giraffe weevils resting outside his tent are thinking about how the roads are dark and cold, but their master is always guiding them.
That said, that doesn’t necessarily mean that Light and Life are synonymous. While many beings allude to the Void as death, that’s not the full picture. Lifeblood- the substance most directly conflated with “life”, appears to be abyssal in origin. There are artificial void beings- the Kingmoulds and Wingmoulds, among them- and natural ones as well. The snail shamans appear to have been long ago born from the void itself- the shamans you free from the Crystallized Mound and the Soul Sanctum both dissolve into shadow just like the Collector. And what’s more interesting is that Lemm’s remark on the description of the Void Idol tells us that there were bugs that worshiped the void.
Void does not appear by its nature antithetical to light. In fact, the truth seems to be more interesting- void appears primed to devour light when the two come into contact. It seems to take a lot of light and a weakened void for the former to triumph- see the Broken and Pure vessels. And at their pinnacle, Pure wields the power of holy light, effectively and without hurting themselves.
Roughly, what I think is going on is that Light is roughly the energy of a god; they are beings made of Light, who radiate it, like living suns. This is worth noting, because at least Hallownest as we saw it does not appear to have any natural sunlight- outdoor regions are perpetually overcast and dim, and the majority of the kingdom is underground. All light comes from either artificial lighting or a natural glow that seems to pervade certain areas.
The gods radiate light, and, in that light, life flourishes. In the sense of Essence, that’s described as “fragments of light that dreams are made of” but several sources, most noticeably the cut full text of the Elegy for Hallownest, suggest that dreams are not exclusively a gift of the gods. Seemingly, all living beings have dreams.
And most interestingly? That’s not just the light-aligned beings. Kin, when purified of the Radiance, with their spirit freed after the Lost Kin fight, still has essence to give Ghost. The Collector can be dream nailed and read. Ghost’s ascension to the Shade Lord basically predicates on their ability to enter dreams, and on having the awakened pure nail.
This is really interesting if you consider Ghost becoming the Shade Lord seems to involve aggregating a lot of essence to them. And many of the Warrior Dreams, after their defeat, talk about entrusting themselves to Ghost, watching them or coming with them or being taken somewhere by them. The Seer also remarks that “the dreams of this kingdom are starting to stick to you.”
The Elegy for Hallownest also implies both the Pale King and the Pure Vessel took the Kingdom’s dreams onto themselves.
So, perhaps, if Higher Beings can be thought of like stars, then, the heat and pressure that forges that star is by hitting a critical mass of essence. It would explain what gods get out of this symbiosis with “Lower” forms of life- to retain their power, to not fade away and gradually diminish, they need to retain believers, who will continue dreaming the dreams that sustain them. Radiance parasitically forces herself into others’ dreams by creeping through the minds of those who already knew of her, and then as her strength regained she was able to attack the minds of others- helped that she was the  god matriarch of the moths, who specialized in manipulation of dreams.
So where does this leave Void? I think that Void is simply another god’s light- albeit a particularly eldritch light, coming from the oldest god we know of.
The relics from before Hallownest’s history are all void-aligned. The Pale King and White Lady usurped the Radiance to become Hallownest’s new gods, and seemingly pushed aside Unn to do so... but it’s likely that Radiance overthrew another god- because she greets Ghost as “ANCIENT ENEMY”.
I think the Blackwyrm was the first god of Hallownest, and its stamp yet remains on the kingdom- most directly, in the form of the void totems, arcane eggs, the snails and Collector, the lifeblood cocoons, and of course, the black sea at the bottom of the kingdom, but I would expect, before Radiance’s rule drained the water away, it’s likely that sea was much higher than the Abyss.
What makes me say that? Well, Hallownest loves shells, doesn’t it? And the most common kind of shell that appears, all over the place, as high as the Forgotten Crossroads, in-game?
Ammonite shells.
Ancient sea creatures.
Flowing water would likely have bored out the expansive network of natural caverns the kingdom takes place in. And, again, the Snails would appear to be the descendants of natural void creatures. There’s certainly no ‘fetter’ on them like the Pale King imposed on the Moulds and Vessels. There are land snails. There are also sea snails.
The Abyss is heavily conflated with the distant past and this notion of primal life. The Hunter’s Journal entry for the Void Tendrils has the Hunter outright talking about how the bugs of Hallownest wondered what predated them- that the Hunter is wondering about this here would heavily suggest that the primal life of the void is that ancestor.
The Radiance went to war with the Blackwyrm, but, it’s likely the Pale King never did. The White Defender’s journal entry has Ogrim reference only a single “battle of the Blackwyrm”. That’s not a war. And the Pale King is way more willing to stick his face and hands (and children) in the void looking for a leg up on the Radiance.
This could well be a kind of generational ignorance acting here. The King came after Radiance had ruled for long enough to establish the moth tribe, and for the moths to get quite entrenched- if the Resting Grounds are only what was left of the tribe after a long decline, that’s still a rather fancy area with a lot of personalized tombs and markers. So he’d have arrived long after the Blackwyrm’s first defeat. And even the Snail Shaman doesn’t allude to the Blackwyrm- people who mention the idea of life in the Abyss mention it in words of idle curiosity and speculation. If we presume Lifeblood is tied to the Abyss, and tied to the Blackwyrm, as the creature in the background of the Lifeblood Dream and that door in the abyss would certainly seem to imply, then the closest thing the Blackwyrm has to an extant worshiper is Joni the heretic, and implicitly some others given Salubra cheerfully mentions drinking lifeblood is kind of a taboo, which, you don’t establish taboos for something that nobody is even considering doing.
Blackwyrm is a forgotten god- so faded and distant that they’re only peeking around the corners through dreams. It might well be that by the time the Pale King encountered the void, he viewed it as something without sapience entirely. After all, he perceives the Vessels as “mindless” when you could make a two-hundred point bulleted list over things that Ghost canonically does, either actively in cutscenes or implicitly in the thrust and limiters of the game, that make no sense if they’re a mindless puppet operating only on the instructions they’re given. Like, for example, sitting with Quirrel or Marissa, or walking slower in some sections than others.
The implication is the Pale King viewed void as something mindless and godless, but it was neither.
And the interesting takeaway from that? Is the idea that the Pale King may have given the Radiance’s ancient enemy an open door without even meaning to. After all, Bardoon outright says- death to a Wyrm usually means transformation. So perhaps in creating the Vessels, the Pale King was actually just imposing fetters on fragments of the Blackwyrm- and with the Godmaster endings, Ghost was the one to shatter that fetter and ascend to the emptied throne of the God of the Void- the new incarnation of the Blackwyrm.
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