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#specifically like n64 Zelda and old final fantasy games
clouds · 1 year
Text
whenever I go back and play older games I realize how difficult it is to figure out what to do or where to go next
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giriduck · 9 months
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I’m not referring to rhe “he don’t cate about the timeline article” I mean the “No Comment” article when he was asked about an OoT remake. It’s on gameinformer and twitter, and I think i might be skeptical bit time
Ah! I have a several thoughts on this!
(Disclaimer: I do not work for Nintendo and this is all speculation.)
Given Aonuma’s high profile in games, “no comment” is really all he could say in that situation. If they were considering an OoT remake, HD re-release, anime series, etc. in the indeterminate future, he couldn’t hint to it in an ad hoc interview question and certainly wouldn’t announce anything outside of a larger, Nintendo-driven marketing reveal. Given the interest in the topic, anything other than a hard “no” could easily be interpreted by the fandom and game media as a “maybe yes” (hence all the speculation around the “no comment” response itself). If they are not planning on making anything OoT related at this time (or even if it’s not on any future long term release roadmap), they also wouldn’t want to commit to a hard “no” there, either.
My guess is that if they were to “remake” OoT, it’d be like all of the other Mario and Zelda HD remakes: “upres it” to significantly higher detail and frame rate, modify the controls to make sense on Switch, and don’t change the content at all (other than adding additional graphical details—like what can be found in the delta between the original N64 OoT release the later 3DS re-release).
The “upres” of an older game is a massive undertaking. The OoT 3D port came out in 2011. For the sake of accuracy and feel, they might be able to rebuild / extend the engine they used on the 3DS to run on Switch, but that would likely be extremely difficult. Or maybe they could recreate the entire game in an already Switch-compatible engine (perhaps the Skyward Sword HD or BotW tech), but then it would be difficult to capture the core gameplay experience. Perhaps they could just start from scratch, but that’s even more expensive. No matter what they run it on, they’ll have to reproduce all the assets. Because OoT is such a beloved game—and there is precedent here with WW HD, etc.—they would likely choose to closely and carefully recreate the style of the original game, vs. drastically changing the art, sound, etc.
Regarding the narrative content, as others have mentioned, the game is 25 years old and from a less inclusive era, so aspects have not aged well. If there were edits made, it would perhaps be to modify those rougher spots, but likely not be a drastic rewrite.
To quote Husband, “There are very low odds they’d go the Final Fantasy VII Remake route” and retcon / change a bunch, especially since Nintendo already has such a strong HD re-release precedent. Because it would essentially be a port at that point, it would likely be given to another company to handle as the first-party TotK team moves on (if they haven’t already) to their next big project.
I have no idea what Aonuma’s role entails at Nintendo, but at the very most he would be part of the greenlight process to have another studio work on a re-release of OoT, and would likely not have any creative nor directorial influence on the game itself (there even are several interviews in which Omega Force described having very little oversight from the BotW team as they worked on AoC). So if folks are worried about him taking the game in a different direction, if he’s even still in a creative position at Nintendo, he will undoubtedly mostly focus on the Next Big New Title. But it sounds like maybe he’s moved to the more corporate / franchise level now, in which case he will not be in the weeds on creative direction much at all.
In the end, if Nintendo did decide to tackle the heavy lift of delivering a new generation of OoT to players (including getting it running on the Switch, redoing the art and audio, and making then localizing specific string changes, etc.), the end result probably won’t be different enough to risk undermining the long-established OoT lore nor impact the game’s place in the hearts of the fandom.
If anything, it could be a great chance for returning and newer players to experience this chapter of the older lore at >20fps.
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necromancy-savant · 4 years
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The 6 Most Important Video Games to me During My Childhood/Teen Years
I have now started rambling. I stole this from a tweet asking the title as a question, but it asked for five and I couldn’t narrow it down to five so now you get six. I would tag a bunch of people to do this too but I’m actually not sure who likes games enough to want to so if you do and you want to, go for it.
Pokemon
Pokemon games were some of the first I ever played, starting with Blue Version at age 6. They’re not “important” in any of the senses that many of other games on this list are; they didn’t push the boundaries of what I thought a video game could be, they didn’t give me a sense of adventure in the same way many games do, and they didn’t have an influence on what kind of games I like in general. I almost didn’t include Pokemon and kept this list to five items. But given the sheer amount of hours I spent playing these games, imagining being in them, reading the books, and watching the shows, it would feel wrong not to include them. They may be more relaxing, wholesome fun than big adventure, but sometimes that’s exactly what you need. 
The Legend of Zelda: Ocarina of Time
The first time I was exposed to this game was the year it came out, when I was in first grade, and my best friend had it at his house. I was immediately blown away by what I thought were the most realistic graphics I’d ever seen and moreover, the open world. You could run around with a sword and go (almost) wherever you wanted to, just exploring and hacking away at monsters. Years later in fifth grade I finally got a copy of it for myself (my parents thought video game consoles were the devil so we had to fight to get an N64 and any games we wanted for it but skipped the Gamecube/PS2/Xbox generation of consoles because we’d only just gotten the N64) and obsessed over getting the perfect playthrough. It was my first 3rd person fantasy game and as such is in many ways a baseline for my general taste in games.  Tony Hawk’s Pro Skater 2
This is another outlier, sort of. It didn’t really break any exciting new ground for me in terms of gameplay or shape my expectations of what a game should be. But it had a huge influence on me because at the time that was my only access to culture - and not just culture, but culture I wanted to be a part of. Playing that game was the first time I remember hearing music I really loved. After a lifetime of asking for real rock music from adults in my life who had never heard any, I’d started to think it didn’t exist. When I heard the opening riff of Guerilla Radio and the chorus of When Worlds Collide, it was everything I’d always wanted. The game affected the way I dressed too; I loved fucking around with the “Create A Skater” feature and sought out the brands that were in the game to wear myself. As far as I knew, that was the fashion that was cool and alternative. I really wish I could have experienced more of this series when it was a thing, specifically the THUG games when they came out.
Runescape
When I was in 7th grade all of the boys in my grade had Runescape accounts and were talking about the game constantly. I didn’t explore the internet much at home or play many online games for fear of judgment and punishment, but at my grandparents house I could do whatever I wanted and would sometimes stay over for the night and spend all night playing games on their much nicer computer and watching Fuse on the TV. It was on one of those visits that I created my Runescape account and was immediately hooked. It was so much more of an RPG than anything else I’d ever played. Honestly, the quests were so much more fun and creative than many of the games I’ve played since. It also had a ton of skills and a way bigger world than any other I’d seen in a game. After that I could never go back to games where you can’t customize your character or choose your skills and who you want to be. Importantly, when I started playing, without even thinking about it I chose a male avatar, and it was the first time I could just be seen as male by other people without question. 
World of Warcraft
WoW was perhaps a step up from Runescape - I immediately liked it because it was a third person game, reminiscent for me of OoT, and because it had an Undead race (definitely one of the things that keeps me coming back to it.) I started playing during Wrath of the Lich King and mained an Undead Rogue. It was kind of the first of that type of MMO I played, and maybe it wasn’t the most groundbreaking game ever after playing years of Runescape but it fixed some of the problems I had had with Runescape even while coming up short in some ways. The view and graphics helped, but it was also more linear and offered race and class choices to give me more of a sense of who I was in the world while still leaving much up to my imagination. And that’s what I think I loved about it: it’s a world that captured my imagination and still does.
Knights of the Old Republic
We (my brother and I) got this game initially when I was like 13 or 14 but our desktop couldn’t play it, so I had to wait until I was 17 and got my first laptop in order to play it at all, but it was worth the wait. This was my first Bioware game and the first game I played with dialogue options, companion characters you could talk to and form relationships with, and DEFINITELY my first video game that offered romance. As a really angry kid looking for a fantasy world that would let you be evil, I loved that it let you do that and found the dark side options hilarious. Even though I’ve since had more satisfying playthroughs where I don’t just kill and antagonize everyone, it permanently raised my standards for what a game can and should be: a single player RPG where you actually roleplay. 
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userwithnoname · 7 years
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been following you a while and wanted to know some game suggestions??? plz???
Oh wow, this is honestly the first time I’ve gotten an anon, I think. Huh.
Answer under the cut because this got a lot longer than I expected.
I’m going to be honest with you anon, I’m not the best person to ask about this because I’m picky as hell when it comes to games. If a story doesn’t grab me or a gameplay mechanic bothers me too much, I won’t play it. First-person shooters are a good example of this. I rarely play them because the stories all seem so similar and I honestly don’t care for first-person games (with a few exceptions). Turn based games are another example. A lot of them have great stories, but I cannot for the life of me get invested in them personally because the combat system is so disengaging. But there are always exceptions to the rule.
And then there’s the other aspect that comes into play: console and price. If you are, like me, a poor college student just wanting to spend some time elsewhere in your head, this might be the part that influences you the most. For instance, I have three gaming consoles: my laptop (which is shitty but works so), an X-box 360 (that I got with 5 games of my choice for $100), and a 3DS that was on sale used. Noticing a pattern? I only have a few games for the 360 and even less for the 3DS, most of my games are on my laptop both because it’s cheaper and because my 360 is a piece of JUNK.
Now, circling back around, Pokemon is an example of a game with a system I don’t like on a console I don’t play much. Growing up, Pokemon wasn’t really my thing. My sister and I watched the anime sometimes and we played Pokemon Stadium for the N64 (like eight years after it came out, but whatever), but the games never really caught our attention for two reasons: we didn’t have the consoles and had no exposure to the ads. About five years ago, Pokemon X and Y caught my attention because (as you will find out) I like games with a character creation process. I expected to have trouble getting invested in the game because of the turn-based style and was surprised when I didn’t. But it’s because a turn-based style in a largely stadium-esque game makes sense. Pokemon, with the exception of wild pokemon and rarely those, aren’t fighting for their lives, they’re being trained and fighting for the enjoyment of demented children. In a battle, it makes sense in-universe to take turns because it’s less about the fight and more about knowing your pokemon and reading your opponent. Whereas this doesn’t work so well in-universe in, say, Final Fantasy X.
But none of this is really answering your question.
In the simplest terms, it’s hard to recommend games to someone I don’t know and haven’t had the chance to discuss with. It really comes down to three things: console, price, and mechanics; and that’s something I really can’t help you with unless I know more.
But I can recommend games I like.
(Disclaimer, most of these games are on multiple consoles with a few exceptions, but almost all of them I have on PC because, once again, my 360 is LITERAL GARBAGE and I can’t afford an X-Box One).
(In no particular order.)
1) The Dragon Age Series.
An RPG had babies with a hack’n’slash game that then had kids with a strategy game. Dragon Age has a strong plot, decent characters, ok mechanics and gameplay, and a LOT of fandom discourse. Despite it’s flaws (which I can talk about some other time) the series is solidly one of my favorites. Character creation, choices, multiple endings, romance (or not), and ok graphics all in one package. Pretty easy to find, the first two are relatively cheap. Inquisition (the third one) is still pretty new and can be expensive.
2) Mass Effect (The Shepard Trilogy specifically).
Before you start screaming about me saying I don’t like FPS games, remember that there’s always an exception. And Mass Effect is third-person, thank you. An RPG with FPS elements, great characters, ok plot, and sometimes terrifying graphics. While not my favorite, it’s not a bad series, or at least the first 3 aren’t. I can’t afford Andromeda, so I reserve judgement until I can play it. The first three (not counting the DLC) aren’t too hard on the wallet while still getting enough bang for your buck. Availability is the issue here, especially on PC. Unless you get it through Amazon or Gamestop, you might have a hard time finding the first one specifically.
3) The Legend of Zelda.
An old personal favorite that, once again has the same problem as ME–availability. LoZ is exclusively Nintendo, and while you can hack it to play on the PC, that usually comes with a lot of bugs. It’s also a long-running franchise, so there’s a lot of games and a lot of confusion. Very story driven, great (if somewhat plain) characters, and just enough variety to be interesting. There’s no right or wrong way to get into the stories, though each of them play differently. My first LoZ game was Ocarina of Time and I fell in love, but my favorite is Twilight Princess. The newer games can be expensive and so can the old ones, I’d recommend you pick based on price and whatever console you have.
4) Skyrim.
In keeping with the above themes, I should probably put “The Elder Scrolls Series” above, but I’ve only played Skyrim and The Elder Scrolls Online, and MMORPGs aren’t my thing. Skyrim is a hack’n’slash trying to be an RPG which isn’t (in this case) a bad thing. You have the option of playing it first or third person and can switch at any time, so I won’t call it a first person game. The character creation is… ok, the graphics aren’t terrible most of the time, and the story’s actually pretty interesting. There are a lot of bugs, though, and not a bunch of character investment. But it is an open world and has more mods than I want to count. Plus, it’s just a lot of fun and sometimes really silly. Catch it on sale on Steam for the best price on PC, but it’s relatively cheap normally.
5) Saints Row IV.
Skyrim, but modern, with guns, more character investment, superpowers instead of magic, and a lot of mature themes. While not the best game, it is a lot of fun while still investing in the character. However, the other three games are a lot more Grand Theft Auto than Skyrim. But, as you may have guessed, I don’t/can’t play GTA, so… Saints Row IV is a good trade off.
6) Pokemon (specifically X/Y and Sun/Moon).
Full disclosure: Y and Moon are the only Pokemon games I’ve played other than Stadium and the tiniest bit of Yellow. Decent character creation, cute monsters that (usually) listen to you, and an interesting (though repeated) story. X/Y are pretty cheap with decent graphics, but like LoZ, are exclusively Nintendo. Without a 3DS, you can’t play them unless you do a hack, but once again, BUGS.
7) The Sims (3 and 4).
Once again, I was late to the party and these are the only two I’ve played. The creation kit on the Sims 4 is out of this world, and the Sims 3 isn’t too shabby, either. My biggest problem with the Sims is that we’re constantly getting new expansion packs and DLC that I can’t afford, but without make the game feel almost incomplete. PC exclusively (except 4 and that’s still coming). 3 is pretty cheap on Steam and Origin, but I can’t find 1 and 2 anywhere except Amazon and other retailers.
There’s more I could add, but this post got long. Sorry. If you have any more questions, feel free to message me again!
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grabey · 8 years
Link
The Double
Great to see Horizon Zero Dawn getting great reviews almost across the board, although I see some of my concerns about it being all graphics and no gameplay have some basis in reality. It’s going to be very interesting to see how this compares to the new Zelda as both games seem to have a lot in common. But there are of course the tables will be turned and it’s decent graphics and (hopefully) amazing gameplay.
It really is a shame that we never get both at the same time though. Nintendo games always have great art design but they’re never working on top notch hardware so it’s never going to be them that does The Double. Maybe Guerrilla will improve with a sequel but I think they’re just too focused on graphics. On the other hand Bethesda just don’t seem to care and their Fallout and Elder Scrolls games seem doomed to always be one generation behind in terms of graphics.
Even something like The Witcher 3, which is an excellent game that looks amazing, still has some pretty obvious flaws in terms of gameplay, specifically combat. For an action role-player in particularly I don’t know that we’re any closer to seeing both sides of the equation equal out. Armalyte
Across the pond
The thing that strikes me about the Horizon Zero Dawn reviews is that, yet again, the UK sites have marked lower than the Americans. Eurogamer didn’t give the game a recommend, and GC, The Guardian, and Videogamer gave the game an 8/10. Most other European sites seem to be in the 8/10 range too, with the high scores dominated by the big US sites.
We’ve seen this happen before with other games but my question is whether this is because Americans like the game more or because of a fundamental difference in how American reviewers do their job. It used to be that American sites would always mark much higher and generally not give a bad review to any big name game. I thought that had changed in recent years though and they were generally more reliable.
Ignoring any conspiracy about being paid off is maybe just the graphics being really good that makes the difference? Are Americans more drawn to state-of-the-art graphics and we Europeans are less impressed? It’s not something I’ve noticed to be honest, but there is definitely a pattern here when it comes to big games. Xane
Two good reasons
After reading your review of Horizon Zero Dawn, I’ll certainly be getting it. I’d prefer to play it on the PS4 Pro, as you said it makes the graphics even prettier, but I can’t justify buying a new console just for that. I would, however, fork out a few quid to upgrade my PlayStation 4 to Pro standard, but you can’t do that. Why not?
I know the cynical answer, but is there a technical reason why Sony couldn’t release a hardware upgrade to the original console? Nintendo did it with the N64 expansion pack, and Sega did with the Mega CD and 32X! Tim Keeling
GC: We’re not sure if there’s a technical reason but the success, or lack thereof, of the Mega CD and 32X is one reason. And your cynical answer covers the rest.
Can’t go back
Been playing DiRT Rally on PlayStation VR over the weekend and it’s fantastic, I found it much easier on the eyes than Driveclub due to the graphics being sharper. I’m getting quicker times than when I played it in 2D, due to it being easier to judge corners and bumps. On a wheel it feels so natural and I’m going to struggle playing racing games the standard way now.
just wondered if Codemasters were adding a VR mode to DiRT 4 when it’s out? Hope so, because I don’t know if I will get it now if it has not got a VR mode.
I’ve also really been enjoying Steep, but it would be awesome if that was in VR. Especially when using the wingsuit, it’s nerve wrecking in normal mode but in VR it would be a real adrenaline rush! robbie.j
GC: They’ve hinted at VR support for DiRT 4, but not confirmed it. It seems a no-brainer if DiRT Rally’s VR support proves popular.
Dare to dream
With all this talk about what Microsoft might or might not be showing at E3, I can’t help but get excited myself at the prospect. But then I remember the E3 rule of thumb, that you always end up being disappointed because there’s no way things can live up to six months of your imagination hyping up what’s going to be there.
And then I remember Sony’s Shenmue III/The Last Guardian/Final Fantasy VII show and you realise that sometimes dreams can come true! (They weren’t actually my dream games, but I get that they were other people’s). So does that mean I can imagine half a dozen brand new games and there be a chance that’s actually what happens? I hope so. This needs to be Microsoft’s E3. Trooper
Game of two halves
So now that most people have probably had a chance to beat Resident Evil 7, do you wish it was more or less serious than it is? I think they got the cheesiness just about right, but I’d definitely say the game was better in the first half than the second. Maybe they couldn’t have sustained that kind of setting and atmosphere for the whole game but I would’ve like to see them try, rather than go in the direction they did (trying not to give any spoilers here).
Just wondering what everyone else though though? Should it have been more serious? Should the sequel add in more traditional Resident Evil sci-fi stuff or keep the same sort of style? I’m kind of torn. There is some classic Resi stuff I’d like to see in first person (and VR) but the problem with any reboot like this is that you just end up slowly creeping back to what you were trying to get away from in the first place. Very interested to see how they handle the Resident Evil 2 remake given that. Crispen
Time for another
Crackdown is now 10 years old, as it was released in North America on February 20th 2007 and worldwide on February 23rd 2007.
It has been 10 years and I had the pleasure of playing this and Crackdown 2. Let’s hope we see something to celebrate this milestone, in the future like backwards compatibility with other Crackdown titles on Xbox 360 via the Xbox One, or a possible remaster of the previous two games. gaz be rotten (gamertag)
GC: Or, you known, some news on the new sequel?
Gaming unplugged
I’ve yet to delve join this generation of gaming – party because I’m skint and partly because all of the stories I hear of the capers that have hampered the majority of games that have come out the last few years. Most games apparently are released half-finished and require ridiculously huge updates that you need the Internet for (which I don’t have) before you even get to play the product you paid good money for.
This is incredibly off-putting to me as it sounds like a lot of hassle and doesn’t seem to be slowing down (referring to a recent letter about Hitman, which also requires an Internet connection to play to its fullest, eugh).
I really want to join this generation, as there are quite a few great single-player games being released (which I would have thought impossible in the age of online multiplayer) and with more to come in the future it seems it would be a great time to take the plunge and I was wondering how bad it ACTUALLY is. Do most games work after the updates? Do the majority of games require updates? Is it worth buying a PlayStation 4 without Internet connection? I’d ask around the net but find most gaming forums/comment sections full of *insert swear word* and GC and its loyal – and decent readers – are the only folk I trust.
Ahh, I just wish game companies would just start charging 70-80 quid per game. The cost of making games gone up but the price has pretty much remained the same. Yes, people will moan, but any game that has literally hundreds of hours worth of content (Skyrim, The Witcher 3, Fallout 4, etc.) more than deserves a higher price tag.
It would also allow companies to produce better quality products that actually work, as we all know money (or lack thereof) is the reason they ain’t working right in the first place. GrandaddyGrenadeMan92
GC: Most games will work, but almost all have updates – sometimes very important ones. We really wouldn’t advise getting any next gen console without an Internet connection at home.
Inbox also-rans
Resident Evil 5 had a big ship in it! LastYearsModel09
GC: Oh yeah. This is quickly become a conspiracy.
Not that I’m hoping, but do we know if Tingle is going to be in Zelda: Breath Of The Wild yet? I dread to think what will happen with his voiceover. Ash
This week’s Hot Topic
The subject for this weekend’s Inbox was suggested by reader Sarge, who asks what game would you find it impossible to play without its original soundtrack?
For many people a video game’s music is an intrinsic part of the appeal, but what soundtrack do you love so much you wouldn’t dream of playing the game without it? Sometimes having the sound on is a problem, and sometimes people like to use custom soundtracks – or just turn the soundtrack down and their own music up. But what game would you never do that with?
Have you ever been upset with remasters or other versions that change or remove the original soundtrack? And do you own the soundtrack separately, either digitally or on CD or vinyl?
Source: http://ift.tt/2kSRaCP
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justinharst · 8 years
Link
The Double
Great to see Horizon Zero Dawn getting great reviews almost across the board, although I see some of my concerns about it being all graphics and no gameplay have some basis in reality. It’s going to be very interesting to see how this compares to the new Zelda as both games seem to have a lot in common. But there are of course the tables will be turned and it’s decent graphics and (hopefully) amazing gameplay.
It really is a shame that we never get both at the same time though. Nintendo games always have great art design but they’re never working on top notch hardware so it’s never going to be them that does The Double. Maybe Guerrilla will improve with a sequel but I think they’re just too focused on graphics. On the other hand Bethesda just don’t seem to care and their Fallout and Elder Scrolls games seem doomed to always be one generation behind in terms of graphics.
Even something like The Witcher 3, which is an excellent game that looks amazing, still has some pretty obvious flaws in terms of gameplay, specifically combat. For an action role-player in particularly I don’t know that we’re any closer to seeing both sides of the equation equal out. Armalyte
Across the pond
The thing that strikes me about the Horizon Zero Dawn reviews is that, yet again, the UK sites have marked lower than the Americans. Eurogamer didn’t give the game a recommend, and GC, The Guardian, and Videogamer gave the game an 8/10. Most other European sites seem to be in the 8/10 range too, with the high scores dominated by the big US sites.
We’ve seen this happen before with other games but my question is whether this is because Americans like the game more or because of a fundamental difference in how American reviewers do their job. It used to be that American sites would always mark much higher and generally not give a bad review to any big name game. I thought that had changed in recent years though and they were generally more reliable.
Ignoring any conspiracy about being paid off is maybe just the graphics being really good that makes the difference? Are Americans more drawn to state-of-the-art graphics and we Europeans are less impressed? It’s not something I’ve noticed to be honest, but there is definitely a pattern here when it comes to big games. Xane
Two good reasons
After reading your review of Horizon Zero Dawn, I’ll certainly be getting it. I’d prefer to play it on the PS4 Pro, as you said it makes the graphics even prettier, but I can’t justify buying a new console just for that. I would, however, fork out a few quid to upgrade my PlayStation 4 to Pro standard, but you can’t do that. Why not?
I know the cynical answer, but is there a technical reason why Sony couldn’t release a hardware upgrade to the original console? Nintendo did it with the N64 expansion pack, and Sega did with the Mega CD and 32X! Tim Keeling
GC: We’re not sure if there’s a technical reason but the success, or lack thereof, of the Mega CD and 32X is one reason. And your cynical answer covers the rest.
Can’t go back
Been playing DiRT Rally on PlayStation VR over the weekend and it’s fantastic, I found it much easier on the eyes than Driveclub due to the graphics being sharper. I’m getting quicker times than when I played it in 2D, due to it being easier to judge corners and bumps. On a wheel it feels so natural and I’m going to struggle playing racing games the standard way now.
just wondered if Codemasters were adding a VR mode to DiRT 4 when it’s out? Hope so, because I don’t know if I will get it now if it has not got a VR mode.
I’ve also really been enjoying Steep, but it would be awesome if that was in VR. Especially when using the wingsuit, it’s nerve wrecking in normal mode but in VR it would be a real adrenaline rush! robbie.j
GC: They’ve hinted at VR support for DiRT 4, but not confirmed it. It seems a no-brainer if DiRT Rally’s VR support proves popular.
Dare to dream
With all this talk about what Microsoft might or might not be showing at E3, I can’t help but get excited myself at the prospect. But then I remember the E3 rule of thumb, that you always end up being disappointed because there’s no way things can live up to six months of your imagination hyping up what’s going to be there.
And then I remember Sony’s Shenmue III/The Last Guardian/Final Fantasy VII show and you realise that sometimes dreams can come true! (They weren’t actually my dream games, but I get that they were other people’s). So does that mean I can imagine half a dozen brand new games and there be a chance that’s actually what happens? I hope so. This needs to be Microsoft’s E3. Trooper
Game of two halves
So now that most people have probably had a chance to beat Resident Evil 7, do you wish it was more or less serious than it is? I think they got the cheesiness just about right, but I’d definitely say the game was better in the first half than the second. Maybe they couldn’t have sustained that kind of setting and atmosphere for the whole game but I would’ve like to see them try, rather than go in the direction they did (trying not to give any spoilers here).
Just wondering what everyone else though though? Should it have been more serious? Should the sequel add in more traditional Resident Evil sci-fi stuff or keep the same sort of style? I’m kind of torn. There is some classic Resi stuff I’d like to see in first person (and VR) but the problem with any reboot like this is that you just end up slowly creeping back to what you were trying to get away from in the first place. Very interested to see how they handle the Resident Evil 2 remake given that. Crispen
Time for another
Crackdown is now 10 years old, as it was released in North America on February 20th 2007 and worldwide on February 23rd 2007.
It has been 10 years and I had the pleasure of playing this and Crackdown 2. Let’s hope we see something to celebrate this milestone, in the future like backwards compatibility with other Crackdown titles on Xbox 360 via the Xbox One, or a possible remaster of the previous two games. gaz be rotten (gamertag)
GC: Or, you known, some news on the new sequel?
Gaming unplugged
I’ve yet to delve join this generation of gaming – party because I’m skint and partly because all of the stories I hear of the capers that have hampered the majority of games that have come out the last few years. Most games apparently are released half-finished and require ridiculously huge updates that you need the Internet for (which I don’t have) before you even get to play the product you paid good money for.
This is incredibly off-putting to me as it sounds like a lot of hassle and doesn’t seem to be slowing down (referring to a recent letter about Hitman, which also requires an Internet connection to play to its fullest, eugh).
I really want to join this generation, as there are quite a few great single-player games being released (which I would have thought impossible in the age of online multiplayer) and with more to come in the future it seems it would be a great time to take the plunge and I was wondering how bad it ACTUALLY is. Do most games work after the updates? Do the majority of games require updates? Is it worth buying a PlayStation 4 without Internet connection? I’d ask around the net but find most gaming forums/comment sections full of *insert swear word* and GC and its loyal – and decent readers – are the only folk I trust.
Ahh, I just wish game companies would just start charging 70-80 quid per game. The cost of making games gone up but the price has pretty much remained the same. Yes, people will moan, but any game that has literally hundreds of hours worth of content (Skyrim, The Witcher 3, Fallout 4, etc.) more than deserves a higher price tag.
It would also allow companies to produce better quality products that actually work, as we all know money (or lack thereof) is the reason they ain’t working right in the first place. GrandaddyGrenadeMan92
GC: Most games will work, but almost all have updates – sometimes very important ones. We really wouldn’t advise getting any next gen console without an Internet connection at home.
Inbox also-rans
Resident Evil 5 had a big ship in it! LastYearsModel09
GC: Oh yeah. This is quickly become a conspiracy.
Not that I’m hoping, but do we know if Tingle is going to be in Zelda: Breath Of The Wild yet? I dread to think what will happen with his voiceover. Ash
This week’s Hot Topic
The subject for this weekend’s Inbox was suggested by reader Sarge, who asks what game would you find it impossible to play without its original soundtrack?
For many people a video game’s music is an intrinsic part of the appeal, but what soundtrack do you love so much you wouldn’t dream of playing the game without it? Sometimes having the sound on is a problem, and sometimes people like to use custom soundtracks – or just turn the soundtrack down and their own music up. But what game would you never do that with?
Have you ever been upset with remasters or other versions that change or remove the original soundtrack? And do you own the soundtrack separately, either digitally or on CD or vinyl?
Source: http://ift.tt/2kSRaCP
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