#subpixels
Explore tagged Tumblr posts
Text
dragon teeth and claws for hunting prey in one's territory,
dragon breath for dragon vs. dragon interaction

85K notes
·
View notes
Text
If the player in this image holds right, without jumping or pressing any other buttons, they will land on the green platform. However, by first walking left into the yellow wall, and then beginning to hold right, the player will set their subpixels to perfectly land on the blue platform.
[Image ID: A screenshot of a room in Greenpath with several walls and floors highlighted. The wall directly to the left of the player is marked yellow, and the floor they are standing on is marked red. Below the red platform and leading to the right are two floors in a staircase shape. The one that is higher up is marked in blue, and the one that is lower is marked in green. /End ID]
#hollow knight#useless hollow knight facts#greenpath#subpixels#jumpless#fungus1_32#really putting the “useless” in “useless hollow knight facts” today
241 notes
·
View notes
Text
we know that chosen doesn't throw exploding fireballs, but no one else knows that
#like it's just not part of their kit. they don't do that attack#im saying dark probably killed mitsi and chosen just so happened to swoop down right after#ava spoilers#alan becker#subpixels#animator vs animation#ava victim#ava agent smith#ava mitsi#ava the chosen one#ava the dark lord#imagining vic trying to get them to do it in the Box so agent can turn it off- why won't you do it?#WHY HER AND NOT ME???
209 notes
·
View notes
Text
i like it when a little drop of water gets on a screen and magnifies a single subpixel, hi green and red and blue my good friends
#my posts#before anyone says anything i'm saying hi to all the colors because if you move your head at all it changes which subpixel you see#big post
15K notes
·
View notes
Text
lionfish mindset
except if other lionfish were also making spears...? and teaching the long limbed land mammals to wield them? you know

😭
32K notes
·
View notes
Text
physeng(write, file, "tco_physeng_breakdown.png");
to:compiler {file}
to:compiler {txt: "Internet and Outernet are full of StickFigures with similar body plans, so there are optimizations for rendering vector strokes specifically. it's way more efficient to use those optimizations than keep calculating perfect spheres for no aesthetic benefit."}
{txt: "btw why haven't heat issues been patched yet"}
{txt: "i fixed this years ago for the latest model. remember."}
from:compiler {txt: "Thank you. The avast! nodes will appreciate the credits. TheChosenOne.exe has been unreachable for some time."}
to:compiler {txt: "you mean OuternetPhysEng still won't update their programs"}
from:compiler {txt: "Yes."}
to:compiler {txt: "and still won't provide a specific location?"}
from:compiler {txt: "Do not allow them to bring up the moral argument again."}
to:compiler {txt: "OK. fine. yes. i will spare both of us"}
to:compiler {txt: "abridged or full docs?"}
from:compiler {txt: "Abridged. Please describe the acronyms."}
to:compiler {txt: "ofc"}
{txt: "
sel.per.filter: standard StickFigure component (src)*****. invisible membrane with special collision properties. protects mouthparts.
H2O scoop: avast! code. implements water retrieval from ambient air.
EIS: avast! code. destroys ingested materials identified as, "dangerous" before they reach internal systems.
SOS: avast! code. they only said this one was, "used for control."
ECL: avast! code. recycles some forms of contact energy.
THROUGHLINE: base code, initialization data, and processing space for vitals. found in some form in all StickFigure-type worms. following unique sectors noted: Black Hole Monitoring System, Basic Intake Threat Enum, Fly By Wire.
smaller points list other vital and peripheral systems.
"}
from:compiler {txt: "Thank you. That's enough."}
end(physeng());
@compressedrage as per my previous email /silly
related: pliable stick figure biotech
#part silly part serious effort part headcanon lore dump part speculation part diegetic technical document-#the most complex diagram i ever-#anD the entire interconnected system of hcs ive had on TCO functionality to date.#pleeeeeeease ask me about it :33333 if u wanna#of course chosen would have no clue about Any of these specifics. that's like expecting a preschooler to know the Krebs Cycle.#meaning no insult to their intelligence - just that there's no way for them to know unless someone tells em ¯\_(ツ)_/¯#and there's no junior high Health class for elusive hi-PWR sticks. seems like these two are big fans though(?)#;3#***** ''filter is a two-way selectively permeable membrane that allows some objects through and rejects others ...#... can: filter gases from liquids ... cannot: filter microparticles (smoke [or] aerosols)''#--/ art#--/ story#alan becker#ava the chosen one#animator vs animation#subpixels#executable!au#ava au
266 notes
·
View notes
Text
hey wait a minute
so it's the start of AvA part 7 and Chosen and Dark are talking, right? and the former has this vision of terrible things happening if they don't stop the latter, right here and now.
they see the ViraBots descending on the last remnants of stick kind with Dark as their leader (or Lord if you will. ha ha) and i, trusting viewer, took their assessment as reliable*. we JUST saw Dark getting uncomfortably violent in earlier scenes after all
but
however
notwithstanding
unless Chosen has demonstrable prophetic powers (like how Orange has** in the past seen things currently happening (horizontally-prophetic let's call it: seeing faraway in the current time) (there's probably a better word for this but let's move on)), how did they know this was definitely what Dark was leading up to?
** ⬆ examples of Orange horizontally-prophesizing in AvM episode 11, SkyBlock (unconfirmed but referenced as, "uh? well maybe??? maybe i didn't think about it yet-" (abridged quote from AvG react video)) (op will die /j /extremely pos if this is used again in AvA 11 (HAH they'd both be episode 11 (op just giggled maniacally)))
Dark doesn't even have his control bracelets on.
because Chosen didn't know about them yet.
because this is not a prophetic vision.
Chosen is just that... reactive. what was it. @compressedrage (hi o/ ) had a good wording let me find it. yeah i guess it was reactionary
the ONLY time we've seen them stop to think things through is actually just a terrified anxiety breakdown while they stand there, frozen, imagining the worst, until they snap out of it JUST in time to impact their reality.
but with no time left for debate. reasoning. they assumed Dark was beyond reasoning from the moment he showed off what his device could do............. because they were beyond reasoning out of fear.
<community post version>
#okay im not sure about that final phrase after the dots but it sounded epic so i kept it in#*im trying to call up the phrase “unreliable narrator” here#that chosen's instincts weren't accurate. obviously Dark's weapons CAN harm stick figures deeply...#...and when push comes to shove they do (a self-fulfilling prophecy if you will?)...#...but let's look at the ViraBot gun and the portals. one direct-connects (hehe) to IP addresses.#keep in mind Dark didn't know about Alan's new buddies chilling on his PC#the others go to YouTube; Twitter; Reddit; Google; Twitch; Wikipedia; Discord.#these aren't places where stick figures live at all. in some corners of them but not primarily. there's a city RIGHT THERE-!#-but he doesn't care about it. im saying obv it's still not awesome of him to target human-centric websites either-#-did he change tho? if chosen listened long enough to hear him out? was his plan to go back to when cho was having fun too?#i can't know for sure but i sure am having fun thinking about it#alan becker#animator vs animation#ava the chosen one#ava the dark lord#ava orange#ava the second coming#subpixels
179 notes
·
View notes
Text
wait a fucking minute
i just scrolled past this and
wh
blue is up there. We see him. but green doesn't-?
all this time there have been ceilings on parts of the programs ?!?!?!
which bits have opaque ceilings? has this always been consistent?? what what what what i have so many questions about stick figure perception PLEASE /agony /j
edit from THe FuTURE (3 days later when i remembered this post): yeah like in AvA V the gang doesn't notice orange coming until he knocks on the door- and ofc IV when they didn't know about his existence at all-! !!! !
so... question is. ceilings/floors. if a stick figure can walk on it, do they not see through it? like a floating shelf ?
or is it more like. a terraced situation.
i think it's- ;D the animators didn't think about it until now.
.
but it would be neat to see more of these structures in the future from an inside perspective 0w0 !!! how they're structured and all
Okay but

Does this mean they recognize eachother's sounds?
Does every stick figure have a sound profile only recognizable by other stick figures???
DO THEY ACTUALLY TALK AND WE JUST CAN'T HEAR OR SEE IT????
Maybe he thought he heard nether wart being eaten
189 notes
·
View notes
Text
I need to rant a bit about scanline filters.
The one big riddle I still need to solve in this whole designing my own console thing is how I'm outputting the graphics, and as you might imagine, as I try to research this, I mostly keep running across forum posts and such from people trying to recreate the experience of playing their favorite old console games (or new games going for that sorta vibe) including the distinct differences between modern monitors and the CRTs they had back in the day. And a big part of that involves stumbling onto so damn many "scanline filters" that drive me up the wall.
If you zoom way the hell in on the above image, it is, to be fair, attempting to simulate a particular thing, but what it's simulating is not scan lines, and if the goal here is to look like a CRT, then essentially outlining every pixel with a black border, which is what this at least appears to be doing at a distance, is WILDLY wrong. If anything, color should be bleeding all over and filling any darker spaces.
I'd like to actually get into scan lines before getting into the other stuff that's wrong with this, but let me just hit you with another terrible example of what people call a "scanline filter" first just so we're on the same page.

For real here, what the hell are we even doing? The functional definition of what a "scanline filter" is seems to just be interlacing. That is to say, making every other row of pixels black. Now, this is at least a little bit tied to "retro graphics." I recall playing Day of the Tentacle back when it was new, and AT THE TIME, as the game itself had a maximum resolution of 320x200, and would be displayed on a monitor that even on the cheap end would be outputting at at least two or three times that, the graphics settings had an "interlaced mode" which rather than just displaying each pixel of the game's art as a 2x2 or 3x3 or 4x4 or whatever block of actual-monitor display pixels, it would only draw half of those, leaving alternating black lines that absolutely made it look like you were watching the whole game through some sort of mesh screen left half the visual information to your imagination, so you could just kinda pretend the resolution was higher and fill in the gaps between lines of pixels with your imagination.
But again, THAT HAS NOTHING TO DO WITH SCANLINES!
When you have a CRT, rather than having a big array of liquid crystal squares or heated plasma blocks or LEDs or whatever other weird thing people are using now that just have a direct current run through to turn them on and off, you have this absolutely bonkers mad science to-this-day-I-can't-believe-someone-even-thought-to-do-this-let-alone-it-being-plan-A gun just straight up firing out electrons in an accelerated stream that is aiming around at practically unfathomable speeds shooting at dots of phosphor painted onto a sheet causing them to glow with an intensity proportionate to how many electrons they're getting hit with. We don't have a separate gun for each dot, just the one hitting each in turn (well, 3 really, we have separate guns for the red green and blue dots). And specifically, because I suppose the alternative would be to encode the signal for every other line backwards to keep shooting on the return trip or something, what they would do is sweep (or if you prefer scan) across from left to right, light up one row of dots, swing back and drop down slightly, sweep across the next line, and so on, then on finishing the final line swing back up to the top left corner to start sweeping across energizing all the phosphor dots at the right intensity for the next frame of video. Or really if you want to get technical I believe they'd hit more like: every odd line on the first pass, reset, hit every even line, reset, new frame, repeat. I guess reading about that is where people get this interlacing idea from maybe?
Anyway, if you wanted to simulate this on a modern display, you'd just need to draw a new frame for every scan line in real time (ideally more since it's not like the line appears all at once, we're really hitting one dot at a time and going down the line). We literally can't do that though. We're probably simming a standard definition TV right? Well the standard differs depending where you are in the world, but the big two are the NTSC standard, which draws one frame composed of 480 lines 60 times a second, and the PAL standard of 576 lines 50 times a second. That's easy math to do. We just need a refresh rate of... 28,800 FPS. Or ideally more, because again, you'd want to draw each line over multiple frames... and that's just for a standard TV. If we're simming a monitor, there were CRTs out there that I THINK still managed 60 FPS while spitting out 1600 or so lines on each frame.
Unless I'm severely mistaken, modern display technology just straight up cannot get anywhere near that. It's rare to find a display that can go any higher than 60 and again, we're drawing a whole screen in that time so the lines aren't relevant there. I'm not even sure if the materials currently glowing/controlling how much light gets out can, on their own, flip on and off as a phosphor dot being pelted with electrons, but I DO know we're still setting pixel brightness one at a time, a line at a time, so what would there really even be to sim there? Hell, famously, filming CRTs never works right because most cameras' shutter speed won't catch things right, and if you use a super high speed camera you actually CAN see the scan lines being rendered one by one but you're catching so little light you're kind of only seeing the one line, as in this video here:
youtube
Now, displays back in the day, and also displays, you know, now, break out the red/green/blue components and just cram something close enough together to blend together and give you some single color with a ton of potential range. It's an illusion technically, much like the whole screen being lit at once and not just the last thing to get an update or getting hit with electrons. So let's get back to those black pixels in these filters and what they're actually trying to simulate and how dumb all that is. Have a couple more visual aids plucked from the above video.
Now you might be looking at this first image here and thinking "aha! Look! There totally are solid black lines between the pixels!" but that first one is the modern high res display. The second image is the one from a CRT. You will notice there is an offset, such that even with crazy high zoom there is no horizontal line you can draw through here that's ever going to be all black (unless that part of the screen is showing something black). Furthermore, again, it's important to keep in mind that while in that first image, every subpixel you're looking at is, in fact, glowing steadily over a period of time, at any given instant, only ONE of these little phosphor strips (of each color) is actually getting shot with electrons and doing its full-bright glow. When a given dot on the screen is active it is WAY brighter than what the camera here can detect and if you're really looking at one, your eyes are taking so long to process that you don't even notice that literally only the 3 are active at a time. Even this camera here is catching a bunch of fading afterimages. Point is, in real life, this display isn't anywhere near this dark.
So OK, let's say you're doing your CRT filter effect, which again, you should NOT be calling a "scanline filter" by all means make use of the higher resolution you have to work with and have like 5 redscale pixels, 5 black pixels, 5 greenscale pixels, 5 black, 3 bluescale, 5 black, then shift alternate columns down by 3, BUT if you're gonna do that, remember to have the brightness cranked way up on those bright ones, and also bring up the corresponding color values of the surrounding few pixels to properly portray that intense emissive glow. i.e. the "black pixels" between red and blue aren't really black they're some shade of purple or magenta or whatever, and hell ideally the color bleed shout cover at least one neighboring "pure color" column. Because nothing on a CRT has ever looked like you're looking at it through a screen door like all these filters floating around.
Oh and side not to everything, that offset hex grid-y shadowmask arrangement was I think the most popular for color CRT TVs but different people roll in different ways. Pretty sure this was more common for PCs with higher available resolutions, for instance:

For real though, you could light a whole room pretty well just having a TV on back when everyone had CRTs. I do not understand why all these filters make everything so much darker.
Also speaking of darkness, I'm sitting in it because I am completely bottomed out on money and I'm penny pinching every way I can so... patreon, maybe?
#scanlines#scanline filter#retro graphics#crt#crt tv#crt monitor#subpixel#phosphor dot#interlaced#damn it people get real reference material don't just look at illustrations and photos on the internet for this sort of thing.#Youtube#oh yeah also do the math right! 480 lines and 224 pixel resolution means 2 dots a pixel or so and it should slip after a bit!
85 notes
·
View notes
Text
hm
so for victim's first years of life, anything bad that happened was the direct result of some unknowable guy specifically seeking to harm it
i think that mindset never truly left it
like: bad things happen because time and probability exist, lol... but what if any time ANYTHING disruptive happened in vic's life it assumed someone was out to get it? how many times has this reaction happened on a smaller scale?
and maybe mitsi helped it sort things out, but when she was gone,
someone had to take the blame
#not like agent was going to refute victim's reaction. he saw it (cough chosen being framed cough) with his own eyes.#subpixels#alan becker#animator vs animation#ava victim#ava spoilers
100 notes
·
View notes
Text
youtube
Pokémon Mystery Dungeon - Mt. Steel [feat. Chimeratio, Shnabubula, & subPixel] by Cryptovolans
#Cryptovolans#Pokémon Mystery Dungeon#Shnabubula#subPixel#Chimeratio#Video Games#Progressive Chiptune#VGM#VG Remixes#Video#Pokemon#Youtube
2 notes
·
View notes
Text
i just don't think this is a thorough enough analysis...
while it makes sense at first glance (i didn't even think about color comparison so it's pretty clever), both of their fireballs are rendered differently in Every episode based on current art style, the environment they're in, and the way they are being used.
i think it covers more bases to categorize them by effect: dark's EXPLODE on impact, while chosen's puff into a burst of flames with waaay less concussive force.
example: AIM gets hit in the face by a cho fireball in ava II and goes, ">:c owie" and gets up unharmed
In my opinion i dont think the theory that it was dark who killed mitsi is true.
Dark's fireballs usually have a red surrounding and is more vibrant compared to tco's


And when Mitsi died,the fireballs lacked the red and orange scheme.

It looks more like tco's

#subpixels#alan becker#animator vs animation#ava the chosen one#ava the dark lord#ava spoilers#please remember im not trying to morally absolve them of participating in terrorism =v= !#i think it's way more interesting if the person victim has been projecting its rage onto this entire time was framed. hilarious even#could this have been tco's first kill? incredible. i would love to read about it. im not 100% convinced tho#and def leaning toward another random dark casualty
142 notes
·
View notes
Text
I turned a selfie into a 64x64 subpixel animation for the Divoom community.
2 notes
·
View notes
Text
also firefox somehow does subpixel rendering in a slightly different way then chrome.
Firefox (left) vs Chrome (right)
and like its way more noticeable on firefox that the text has some colored edges. give me an uncanny valley feeling...
13 notes
·
View notes
Text

Something something reminds me of @foone
4 notes
·
View notes
Text
also thinking of, "Death is Not an Option Here" huhuhu
a perfectly normal comic?
so anyways what if we put him in a timeloop ^_^
1K notes
·
View notes