I proudly present to you:
The Splitsabers Photomode Guide!
This guide will be a look into some of my thoughts and tips for photomode in Star Wars Jedi: Survivor. Let's get into it!
Disclaimer: I am in no way a professional 😂 my credentials include art as a hobby and a 3-month obsession with Jedi Survivor (still learning new things every day) so this is definitely more of a beginners guide but I love talking so here ya go
Survivor is a huge game full of environments, actions, and movements. When I'm looking to take photos, I have two files: one completed on New Game+, so I have access to all cosmetics and areas (this is what I use for the saber series), and one "fresh" file where I'll play the game from 0% and have access to specific animations, storylines, environments, and scenes:
When it comes to taking actual photos, I'll just run around and play the game as normal while constantly looking for areas with good lighting, scenes, or encounters.
Sometimes I'll have a specific idea, like with the saber series, where I want to take photos in certain environments. For example, for the purple saber I wanted to go for an "outcast" look with the outfit and selected areas like the laser on the Shattered Moon, observatory, and meditation arenas in force tears. I'd go through different lightsaber stances, animations, and poses, as well as lining them up with the environment to get shots I liked.
I have a collection of places I like to go throughout the game with good lighting, encounters, or similar (rehabilitation wing my beloved).
For 90% of my photos, I place the subject in focus (typically someone's face/body, weapon, or hands) and turn down the f-stop so the environment (or sometimes the rest of a person's body) is out of focus. I like doing this because it places attention onto the subject while leaving the background in context.
You can leave details like this that enhance the photo or add weight to the photographs - we as the audience can extrapolate how certain photos relate to the meaning of a shot from what we know about the game - a picture is worth a thousand words!
You can use the environment as a framing tool, or take pictures of the beautiful environments of Survivor itself!
For posing, throughout a session I'll constantly pause and check the poses for characters I'd like to take photos of. Look at scenes from different angles to see what works! There are countless different actions in the game that can provide photo opportunities. These can be idle animations, finishers, combat engagements/attacks/stance switches, cutscenes, or character interactions!
It can take a lot of tries to get the right timing - for certain sets, I'll often reach a spot, take photos while constantly pausing and checking poses, and then quit out without saving so one-time animations (like certain combat finishers or the first BD visor interaction) can be repeated for that "perfect shot" (I'm working on collecting save files for different story points throughout the game).
When it comes to posing Cal, while idle, he'll look in the same direction the camera does (it actually took me a long time to figure this out I still feel silly sometimes for not knowing) as long as the camera is behind him; otherwise he'll look straight forward. You can use this to get him to look down, up, or to the side!
Tilt can also be a fun way to add drama to a picture or change the framing of your subject to fit your shots!
Exposure is useful for changing the whole brightness of a scene or creating better opportunities for shadows and highlights. For this photo, I had an idea for this nice strong contrasting shot where the lights would only see one side of Cal's face and make a sharp shadow. However, the light from his lightsaber illuminates the dark side (no pun intended) of his face.
To solve this, I turned the exposure way down (so the saber glow would be much weaker) and really pumped that blue light onto the strong side with spotlights to create the effect I wanted.
Spotlights are also an incredibly important in creating light that frames your photo! They can be used to define and bring attention your subject, enhance existing lighting, or create visual interest using color.
I always find my favorite photos make creative/extensive use of lighting. Certain things will interact differently with spotlights or give off light of their own - consider your environment and intended effect. Also consider how the lighting will react with your subject - for example, metal reflects light differently from cloth (I'll often use spotlights to highlight/reflect metal objects like Cal's lightsaber or BD-1), or particles may have certain effects (echo sparkles will disperse spotlights really nicely!).
Here's a before and after; good lighting can really make a scene pop!
You can use spotlights to create light sources that serve to define your subject and their key features (wait... I just realized.. is that why it's called a key light??). I'll often use a 2-light combo of yellow and white to make an "artificial sun" where natural light can't reach.
Since I post the majority of my photos in sets, when I take photos I'll often take the same photo in different color combinations of spotlights, exposures, and filters so that when I select the final photos for a set the whole "matches" and looks more cohesive together.
I personally don't do any editing on my photos third-party, but for most of my photos, I'll use the "Ryloth" filter at around 30-40% strength since I like the way it affects the saturation on colors (especially reds and oranges) and boosts the contrast a bit, although I will occasionally dip into the other filters. Of course, good graphics settings (if you can run them) can always improve the look of your photos.
As always, the #1 way to improve is practice! Learn for yourself what styles you prefer and try new things. I've taken (literally) thousands of photos and I definitely feel like I've improved by loads since I started.
If you're looking for more resources:
@animatedjen has made a lovely tutorial for portrait lighting, going over the different types of lighting in Survivor and ways to use them (💛💛)
Here's a guide by andva-ri on using a line of action - it's something I use more in my art, but I'll use this concept when I'm composing some of my more dynamic shots (love using this in combination with tilts)
Feel free to link resources of your own or to come to my inbox with any questions or advice! I'm so glad I got into this and I'd love to help other people learn, or learn something new myself <3.
Thanks for reading, and happy photographing! 📸
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should i go on a rant? yes, i think i will, so...
jedi survivor, right now i’m about 60%(?) in and we just killed off our main villain. like....i know who our second villain is, i’ve seen the spoilers, that’s fine, i don’t have a problem with that but i am positively baffled by the treatment of the first one.
see, trilla was a success story not just because she was hot but because she had a personality, she had fully developed story we ate up, but most importantly! because she was omnipresent. it was a game of cat and mouse with cal and she was sorta, kinda, always there. we met her right in the beginning and she was there to the bitter end. yeah, there was taron malicos, there was vader, but if you ask anyone who the villain was, the answer will be trilla. she had a full arc, she was one of the main characters.
now imagine you have a second game and your new main villain is a) hot as fuck, wet in leather pants and b) a hundreds years old jedi from high republic, who just woke up from stasis and the first thing he did was turn to dark side from the betrayal he suffered. sounds awesome right? surely we will explore his view on the new galaxy order, on the fall of jedi, we could hear ton about his backstory and discover more about high republic, we could delve into his motivations and what does it do to one psyche to wake up into a different world? right? yeah, that’s a no.
instead we get vague story about him being obsessed with finding tanalorr for whatever reason. he shows up late to the story (about 20% progress), we give him about two flashbacks and quite literally 4 scenes and we kill him off past half of the game. what in the ever loving fuck.
i have a lot of gripes with this game, this is just a tip of the iceberg, but honestly? i could forget them if they gave me decent villain and they failed in that regard spectacularly.
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