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#tail tarot
moonylilies · 2 months
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xix - the sun (the first part of my tarot series!!!)
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middle-above-bad · 19 days
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petitcanard · 5 months
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In celebration that shipment has been completed, I want to share my part in @founders-tarot-zine stunning project!
As an introductory piece for the deck I got young Madara Uchiha for the Major Arcana card “The Fool” 💫
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tenshiharmonia · 10 months
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I was browsing through the Sonic Unleashed tag when I saw someone who was making a tarot deck themed after the blue hedgehog's universe, and I must say, it kind of inspired me. So I wanted to give it a try and imagine what my own version of such a deck would be like. Not that I have the artistic skills needed to concretize my vision, but hey, it makes for a fun exercise. I mean, I've always been a fan of tarot iconography, and it just so happens that one of the franchise's main characters has a canonical interest in the matter (as Frontiers reminded us not so long ago), so it seemed appropriate. XD With that being said, let's see what I came up with. (Note that I'll mainly focus on the major arcana. I know that the minor ones are much richer in terms of meaning, but let's be honest, they don't stoke the imagination as much as their "greater" siblings. :p )
0 - The Fool : Sonic himself. Now, calling him a fool is obviously a gross misnomer, but the card itself represents bright-eyed and free-spirited idealism. It is the start of a new journey, which - you will concede - resonates quite well with the eternal adventurer that the blue hedgehog is. (Besides, it's only natural for the franchise's main character to figure on the first card. :p )
I - The Magician : Tails. This card is all about limitless potential, so the two-tailed fox was an easy choice (besides, as Sonic’s right-hand man, it’s only natural for him to come just after the blue hedgehog :p ). Learning from the Fool’s mistakes and experiences, the Magician works towards manifesting its intentions into beings, which resonates pretty well with the genius boy’s heroic aspirations and constant quest for self-improvement... Also, he is quite the tech wiz, and you know what they say : any sufficiently advanced technology is indistinguishable from magic. :3
II - The High Priestess : Tikal. In tarology, the Priestess embodies feminine wisdom and intuition, perfectly echoing Tikal’s own role as the Echidna tribe’s voice of reason (even though nobody listened to her). Moreover, the Priestess is also regarded as a mentor figure, bringing to mind how the girl’s spirit acted as a guide for Sonic and his friends during their quest to stop Eggman and Chaos. Lastly, the Priestess is supposed to be quite knowledgeable about the universe’s secrets, which - once again - parallels Tikal’s ancient knowledge of the Chaos Emeralds and their powers...
III - The Empress : Aleena. I know, I know, Underground is probably a part of the franchise that most people would rather forget (except for its banger of a theme song). But I must admit, I’ve quite a soft spot for the way it depicted Sonic’s family (Manic, my beloved). As it happens, this card symbolizes motherhood. Both literally and figuratively. Since Aleena’s main characteristic is her status as both a mother and a queen, she seemed like a royal fit. :p Visually, I also like to imagine that the card’s illustration would take cue from the show’s opening and depict the gentle monarch, in her queenly attire, resting on a bed with her three playful newborns, highlighting both aspects of her character (I won’t deny that her design could enjoy a bit of a face-lift, though)...
IV - The Emperor : Eggman (featuring Sage). Naturally, as the Empress’ counterpart, the Emperor represents the figure of the father. Of course, they are merely symbols, so it’s less about their genders than what they stand for. While the Empress is kind and nurturing, the Emperor’s authority is harsh and severe. He isn’t devoid of affection, but he still views himself as reigning over his progeny, which I think echoes Eggman’s personality and the relationship he has with his creations pretty well. Also, he is at the head of the Eggman Empire, so he truly is the best suited for the job. :p
V - The Hierophant : Professor Pickle. Without going too much into the details, the Hierophant alludes to traditions, institutions, and to a certain extent, dogmatism. Like the High Priestess, he will often take on the role of mentor, providing wisdom and guidance. But he can also represents someone who is a little too set in their ways... All in all, I think you can see why I chose the professor. After all, he is an expert archaeologist who’s passionate about the planet’s many cultures and customs, counsels Sonic and his friends during their worldwide adventure, and who can be a little uncompromising on certain topics (like the making of cucumber sandwiches :3 ). Really, the guy checks all the boxes. One can imagine that the card’s artwork would depict the old chap enjoying a cup of tea and some (properly prepared) snacks while looking contemplatively through his office’s window…
VI - The Lovers : Sonic and Shadow. I mean, this is my tarot deck, so I can indulge myself as much as I want. :p No but seriously (not that I wasn’t serious, but you catch my drift), I would probably attribute this one to Amy. After all, she is the one with romantic aspirations, the one who yearns to experience the sweet embrace of love, waiting for her blue prince to notice her... That being said, instead of depicting Amy and Sonic as an actual couple, I like to think that the card would represent the young girl, bathed in a soft and summery light, simply daydreaming about her proverbial knight in shining armour. Indeed, the card itself is less about romance than fulfilling connections, in the broadest sense of the term. So the idea here would be that, even if her relationship with Sonic is not the passionate fairy tale she’d like it to be, it doesn’t prevent the two of them from sharing a meaningful and inspiring bond. :3
VII - The Chariot : The Tornado, soaring through the clear blue sky. This card stands for travels and freedom, so it was only natural for it to feature our heroes’ trusty mount. After all, it helped them discover so many new and exciting places... (As a bonus, I like to imagine that the card’s illustration would also include the three Babylon Rogues, racing through the sky around the plane. I don’t really know why, but I think it would be neat. I mean, in a sense, they do embody a certain form of freedom. A more abrasive and selfish variant than the one Sonic himself stands for, but still, it makes for an interesting contrast...)
VIII - Justice* : This one was admittedly a little tricky, but in the end, I think I’d go with Chaos. Let me explain. This card is about karma and retribution. It warns us about the consequences of our choices and actions. To put it simply, you reap what you sow. And I think that Chaos, standing impassively among the burning remains of the Echidna tribe, would make for an impressive illustration of that message. Because it’s also important to remember that the line is often thin between justice and madness, and that a righteous crusade can easily turn into a destructive vendetta if hatred and despair are allowed to fester. There is a time to punish, and a time to pardon. * Note that Justice (8) and Strength (11) are known to switch places depending on the deck. This numbering is the one I’m most familiar with, but feel free to procede in the order that suits you best. ;)
IX - The Hermit : Knuckles, sitting on the steps of the Master Emerald’s altar, contemplating the sky from his lonely island. Naturally, the Hermit represents the need to isolate yourself to reflect on your life and actions, which resonates quite nicely with the echidna’s "lone wolf" nature. This choice, however, carries a certain irony. Indeed, while the Hermit is supposed to be a figure of enlightenment, Knuckles’ solitary life has also led him to become a rather hot-blooded - and at times, naive - individual. In a way, it reminds us that maintaining some distance between yourself and the world can often be a double-edged sword...
X - The Wheel of Fortune : You’d think that in a series with so many casino-themed levels, this one would have been easy, but I had a surprisingly difficult time picking who - or what - would be adorning this arcane. Ultimately, my choice would probably be the Chaos Emeralds. As a card, the Wheel of Fortune naturally represents vagrant luck and the whims of fate, an idea that - I think - resonates pretty well with those miraculous jewels. Just like luck, they come and go as they please, and you have to seize them when they pass. And while they often seem to favour the heroes, they ultimately serve no master, meaning that they can be used to defeat evil just as they can help it rise. Their power will often shape the course of history, but there is no telling what awaits those who got caught in their crystalline spiral... Of course, the card’s artwork would depict the seven stones arranged in a neat circle, with the sharp ends all pointing towards the center, to mimic the appearance of an actual wheel. Incidentally, the center of the circle could be occupied by the sparkling silhouette of Super Sonic, to symbolize the ultimate and decisive power that the Emeralds bestow. Alternatively, I was thinking about having an image of the Phantom Ruby in this place, as the Chaos Emeralds’ sinister counterpart, a concept I wish had been explored more. In that case, the image of Super Sonic could be placed above the "wheel", while the bottom of the picture would be showcasing a nefariously grinning Eggman, emphasizing once again how the power of the Emeralds can affect the course of destiny... for better or for worse. (Of course, everything about this deck is merely hypothetical, so don’t take all those details too seriously. This is just brainstorming...)
XI - Strength : Cream. While this card’s name brings to mind the image of a fierce animal, it actually refers to inner strength, the force of the soul that manifests through courage and kindness. As someone once said, it takes a lot of strength to be kind. And I feel like there is no one better than the little rabbit girl to illustrate this message. For her sweetness and innocence hide a heart as strong as the mightiest of metals. A heart that is not afraid of standing against evil and injustice, but that will always choose to extend a hand to those who might need it, be they friends or foes. Brave, humble and generous, the little bunny is truly a shining example of fortitude. (Also, we all know what a punch she packs in spite of her age and daintiness, making her fits the literal definition of "strength" just as well. :p ) That being said, I must admit that I don’t really know what the card’s artwork could look like. My first idea would have been for it to feature Cream happily flying through the sky alongside Cheese while carrying an enormous - and adorably decorated - basket full of Chao*, but to be honest, I’m not entirely convinced... * One can even imagine Gemerl’s head sticking out of the pile, with an air of dumbfounded vacancy colouring his mechanical face, as if to say "I have absolutely no idea how I ended up in this situation, but I cannot say it's disagreeable". XD
XII - The Hanged Man : Big (featuring Froggy, of course). This card invites us to take a break and look at things from a new angle. So naturally, the feline fisherman was the number one candidate, considering how well his laid-back personality and tranquil outlook on life fits the arcane’s meaning. Besides, his passion for fishing provides us with the perfect excuse as to why he would be hanging upside down in the first place, having inadvertently got caught in somebody else’s line because of his clumsiness. :3
XIII - Death : The End. This one is actually deeper than it seems. Of course, the End fancies itself as an ineluctable embodiment of destruction, which already fits the card’s esthetic quite nicely. But those who know about tarot know that this card is actually about transformation and renewal, echoing the End’s role in the franchise’s narrative : by precipitating the fall of the Ancients’ civilization, it triggered the chain of events that would ultimately allow the entire series to happen (or at least most of it). In doing so, it also gave rise to the very hero(es) who would eventually defeat it. True to its name, its advent spelled the end of an era, but it also brought forth a new future, just like a decaying corpse will return to the soil and nourish the seeds that lie beneath... In fact, the card’s artwork would probably have the End’s moon form looming in the upper portion, while the bottom part of the illustration would feature a lonely flower, blooming in the middle of some verdant field (heck, said flower could even be growing out of the husk of a departed Koco, to really drive home the card’s message XD ).
XIV - Temperance : Mighty the Armadillo. This one was easily the most difficult for me to figure out, in part because I feel like there wasn’t really any obvious candidate. In the end, though, I think that Mighty would probably be the best suited for the job. As you can guess, Temperance represents the need for balance and moderation. It invites you to put a little water in your wine, and I feel like it resonates quite nicely with the armadillo’s character. Think about it, Mighty’s main attribute is that he is monstrously strong. Just like Equius Zahhak. He has to be extremely careful around other people, as even one single slip could result in him badly hurting those he cares about. Just like Equius Zahhak. Which is not always an easy feat, as he’s got a pretty extroverted and impetuous disposition. Just like... well, not really, but I think you see where this is all going. XD Mighty’s story is one of constant restraint and cautiousness, which - I think - echoes what this card stands for in a very interesting manner. Granted, I’m not really sure how to convey all that in a simple illustration*, but the idea is there. XD * Maybe having the armadillo rushing worriedly over to Ray - or helping the little guy up - after he accidentally sent the squirrel flying with a not-so-light jab on his shoulder, in reference to that one moment in the Sonic Mania animation (said scene greatly influenced my decision to pick Mighty for this arcane, so it wouldn’t be surprising)...
XV - The Devil : I actually have two different ideas for this one, so brace yourselves. :p - First of all, Solaris. I mean, a being of pure light hiding a heart as black as the darkest of nights ? Yep, that guy fits the bill like a glove. XD As a card, the Devil warns us about the dangers of materialistic obsessions, which could resonate with the all-consuming nature of the sun god’s flames. Not sure about which of his forms the illustration should depict, though. My main idea was for it to feature Mephiles with Solaris’ true form looming behind him, but it’s just one possibility (and even then, I’d still have to choose between the two different forms that the god takes during the final battle). Also, the Devil is usually depicted with a young couple chained at his feet, symbolizing his grip and power over mankind, so I was thinking it’d be interesting to have them be replaced by shackled silhouettes* of Silver and Elise, those whose lives were ruined by the flames of Solaris and the manipulations of his tenebrous half (alternatively, one of them could be replaced by Elise’s father, as it was his own obsession that kickstarted this whole mess)... * To represent how they are just unaware pawns on the fallen god’s chessboard. - Secondly, the Deadly Six. Now, I know what you’re thinking : "urgh, not those guys". But honestly, I don’t really mind them. Sure, Lost World’s writing was a little lackluster, to say the least, but in and of themselves, I don’t think they are that terrible (personally, I have a special fondness for the Zazz X Zavok pairing, but I guess that’s another story XD ). And more importantly, they would be perfect for this card. I mean, as I said, the Devil warns us about self-indulgence and earthly desires, which resonates so well with the hedonistic nature of the six Zeti. Truly, it’s no coincidence if the name of their group references the seven deadly sins. You have the glutton one, the vain and glamorous one, the one who revels in violence, the apathetic one, and Zavok himself is quite the epitome of pride. (And I’m not even taking into account their fittingly demonic, oni-like appearance...) As I said, though, I don’t really know which direction I’d rather take. Ultimately, I feel like the Deadly Six fit the card’s actual meaning better, but I also really like the gravitas that the fallen sun god brings to the table in terms of iconography. How can I put it, I feel like the Zeti would be better suited for the illustration of a minor arcane, if that makes any sense. I mean, the Devil is a figure that comes with a certain weight, and I’m not sure they’d be able to shoulder it. XD
XVI - The Tower : Imperial Tower, with the artificial sun created by Infinite looming over in the background. This card represents impending disaster, so it's only natural for it to feature a level from Sonic Forces. :p No but seriously, I think the choice is rather self-explanatory. In two different ways, actually : Eggman orchestrated the "false sun" battle as the ultimate demise of the resistance, but in the end, it spelled the fall of his own empire...
XVII - The Star : Maria. The Star’s message is one of hope for the future, so Maria felt like the best suited for the job. Her serene kindness and unwavering optimism certainly fit the bill. I mean, even as she was unjustly murdered by those whose role should have been to protect the innocents, her dying words were still for Shadow to not turn his back on humanity, to allow everyone living on the world below "a chance to be happy"... Truly, I cannot think of a better candidate to embody the Star’s promise of a brighter future. (Also, she spent most of her life in a space station, so she’d be right at home on this card. :p In fact, its artwork could easily depict the young girl gazing at the stars through a window aboard the Ark...)
XVIII - The Moon : Rouge. This card is associated with both feminity and deceitfulness, warning us that everything isn't always as it seems, so who better than our dashing femme fatale-slash-master spy to illustrate it. Besides, as a bat, she’d fit the card’s nocturnal esthetic pretty well. :p
XIX - The Sun : Charmy Bee and his two dads and the rest of Team Chaotix. The Sun stands for radiant joy and success, so I thought those three would make for a fitting choice. I mean, they are quite a lively and light-hearted bunch, run a detective agency, and even founded their very own band. Sure, they seem to be perpetually broke, and I don’t think that their musical performances attract that much people, but... what was the point I was trying to make, again ? XD No but seriously, the irony of having those three goobers as an illustration of "success" is not lost on me. In fact, this hilarious contrast is also partly what motivated me to pick them for this card. :p As for the "joy" part, I guess it’s pretty self-explanatory. In terms of visuals, the card’s artwork would probably depict Espio and Vector standing in a sunflower field as they watch Charmy flying happily in the sunny sky above them...
XX - Judgement : Shadow, standing in a flower field, with the Ark looming in the sky above him. Entrusted with the hope of an innocent soul, but turned into an angel of death by his creator, the black hedgehog is ready to pass sentence on humanity. Will he find us guilty, or will he have enough strength in his heart to forgive ? Damnation or atonement, it’s up to him to decide what form the future will take... Anyway, the Judgement card is tied to introspection, so Shadow felt like the best candidate. After all, his personal quest is one of identity, reflecting upon the mistakes that were made and learning the truth of the past in order to move forward and forge his own destiny...
XXI - The World : Chip and Dark Gaia. This one was a no-brainer. After all, those two carry the will of the planet itself. Moreover, the World is, as a card, a symbol of triumph and completion. The journey is over, and it’s now time to celebrate. But it also reminds us that every end is a new beginning. In a sense, it mirrors the glorious cycle of nature that Chip and his brother embody : day and night, death and rebirth, plurality and unity... Now, in terms of appearance, I like to think that the card would depict the little lad hugging an image of the world, in reference to that one panel from the comic, with the serpentine body of his dark counterpart forming like a mandorla around him, to mimic how the card is traditionally illustrated. (Moreover, in order to tie things up and emphasize once again the cyclical symbolism of a tarot deck, I like to imagine that on the illustration of the Fool - which can interchangeably be numbered as either 0 or XXII -, Sonic would be depicted wearing Chip’s necklace/bracelet, reflecting how the story has come full circle and it’s now time to begin anew. Really, Sonic Unleashed as a whole feels like it was tailor-made to illustrate that particular part of tarology...)
And it seems that this post has come full circle too. Haha, I hope that you enjoyed the ride. Some were actually trickier than I was expecting, but all in all, I’m quite pleased with my choices. Of course, there are still a few characters that I wanted to include but couldn’t find an appropriate spot for, like Blaze or Metal Sonic. But hey, for the most part, I’m pretty satisfied. Besides, we still have to tackle the minor arcana. I don’t know if I’ll ever get the courage to do the whole deck (as I said, the suit cards don’t really fan the imagination as much as the "greater mysteries"), but still, theoretically speaking, there is plenty of space left for all the characters who didn’t make the cut this time around. XD Anyway, it definitely was a fun exercise. I wish I had the artistic skill needed to materialize my vision, but alas, my puny words will have to do. Of course, feel free to comment if there is something you’d like to tell me about the content of this post. If you have a remark to make about one of my choices, for example, or if you’d like to share your own take on the premise. Who knows, my knowledge of the Sonic universe is not exhaustive, so I might have overlooked someone or something that would have otherwise been perfect for one of those cards… In any case, I’ll be more than happy to hear your thoughts. ^_^ Also, in spite of my fascination for its iconography, I’m far from being a tarot expert, so don’t hesitate to correct me if I made a mistake when talking about one of the arcana’s meaning. :p With that being said, I don’t think I have anything to add, so I guess it’s time to close this post. Once again, I hope that you had fun reading it, and to those who made it this far, thank you for your attention. Take care ! :3
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A tarot-card-inspired fanart of the 1968 Soviet adaptation of the Little Mermaid (directed by Ivan Aksenchuk). It's an absolutely gorgeous piece of animation!!! If you haven't seen it, I would highly recommend you check it out on YouTube!! It's so pretty I just had to draw fanart for it. I was originally going to color it but I couldn't be bothered oh well. I included a shot from the film below bc I just love the art style
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comparativetarot · 11 months
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Eight of Arrows. Art by Emi Brady, from The Brady Tarot.
Oppression
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cardboardheartss · 1 month
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Kim Beom Vedic Chart Analysis
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bro is one stubborn person, like… don’t you want your bag!💰⁉️ oh also I did this to find out why Kim Beom is more interested in murderous roles!😉👌🏽
D10 Chart Analysis
KB’s D10 Chart has his PISCES Rahu in the 7H!! It’s LITERALLY his destiny to act in rom-com series/movie!!
The ruler of Pisces, Neptune is in the 9H along with his Saturn. So this could possibly mean, he is aware of the success the rom-com genre would bring him but he could be scared of being too famous, and he could possibly enjoy the level of fame/recognition he has now.
His CANCER POF is in his 11H he could literally be like the IT guy for the rom-com genre. Mainly because of his visuals and cute physical appearance.
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Apart from this KB has his Vertex & Jupiter in Gemini in his 10H. So he has gained success from his roles, but he mainly gained more popularity because of his character from Tale of the Nine Tailed.
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Gemini is known to rule over 2 things and in this aspect we’re talking about KB’s desired roles. In his role for this show, he truly shined! He was a memorable character because of his known personality switching. Lee Rangs character could easily lure you in with his innocent character and then once he literally turns away/leaves the area, his character COMPLETELY changes to a more evil one lol.
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Actor Persona Chart Analysis
For his Actor Persona Chart KB has a Leo Sun and that makes sense because well… he is always the mainly character in the series he’s in. Every kdrama fan always remembers his character because of his natural ability and how well he portrays his character too.
His Scorpio Moon at 28° (cancer) could possibly be the reason why he feels more comfortable acting in murderous roles. He feels more in control of his character too, and in his persona chart he has a cancer cusp with Jupiter & Chiron placements.
As I had mentioned before, he feels happy and actually lucky too when he’s given murderous roles. With Chiron being there, I guess these specific roles help heal certain wounds in him?
This Chiron placement also has a 12° which is a Pisces degree, so for KB with his liking of such roles, he doesn’t find it odd and crazy. It’s also possible that his subconscious is responsible for his liking of these specific characters.
D1 Chart Analysis
Once again! KB has a whole Gemini 10H stellium in this chart, with his Sun, Jupiter, Chiron & Mercury being there.
His MC degree is at 12° (Pisces Degree), with his Chiron being really close to his MC line at 15° (Gemini Degree).
KB could possibly be unaware of the fact that the reason why he partakes in murderous roles are because of wounds, that he’s able to somehow release thanks to his subconscious literally taking over him.
I was hoping his Virgo Rising would help him but it’s at 12° , so this could mean his like 1000% unaware of his subconscious making him choose these specific roles.
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that’s it’s for today!!
if you’ve made it this far!
Thank you for Reading 📦
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asscrasher · 21 days
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Boruto: Two Blue Vortex #9
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snail-speed · 7 months
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Enough with the gimmicks and the discourse, SEGA hire me and I'll make Amy a magician please please pleas
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yellowvixen · 2 years
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Hold on I'm obsessed with Amy's tarot cards
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thefigureresource · 7 months
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Momo Belia Deviluke : The Magician ver [To LOVEru Darkness] 1/7 scale from Broccoli coming February 2024.
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i-feel-odd · 9 months
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THE FOOL
some rad art i did for someones tarot deck project, they were gracious enough to give permission for me to post!
will edit this with project info whenever it ends up going up, lots of weirdo fucks like me are gonna be doing art for it!
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sherlismyfather · 1 year
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Fairy tail characters are like tarot cards
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Lisanna Strauss as the High Priestess
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kricepudding · 7 months
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Sonic games are so fucking back baby
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pippim · 6 days
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art dump from this semester!
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kon4ka · 1 month
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Magic Tarot 8 - Force🌌
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Sif and the Ender Dragon. Fairy Tail was one of the first anime I watched and at that time I was constantly playing Minecraft, so the crossover was obvious. But Sif is not the dragon slayer she might seem. They have a kind of partnership with the dragon. Let me explain.
A long time ago, Sif did something terrible, so that the people of antiquity did not want to tolerate her in this world, but they could not kill her. Then they exiled her to another world - a world of imprisonment and absolute emptiness.
However, Sif was not the only inhabitant of the void world. On a lonely island of white stone, a dragon was imprisoned forever. Endermen from the End (an isolated part of which is the world of emptiness, at that time in minecraft the edge had only one island) imprisoned it in the void as the only place from which the teleportation dragon could not escape. Centuries passed, neither the dragon of the land nor Sif was remembered in any of the worlds. Everyone forgot about their existence and their imprisonment was supposed to last forever. But despite everything, the dragon- the tyrant and the villainess were able to understand each other and form an alliance. Neither the dragon nor Sif could get out of the void alone, since initially the world of the void was specially created as a prison for the Ender dragon alone; with his magic he could not transport himself anywhere from the void, and Sif simply did not possess the magic of spatial distortion or teleportation, but the creators of the prison could not imagine that a dragon could find a common language with a person.
Due to the fact that now in the world of emptiness the dragon Ender was not the only prisoner, his power began to very slowly, but still poison Sif’s body, her arms and legs were partially blackened, but this was precisely her salvation. Ender taught her a teleportation spell, but it could only transport a girl to the world of Earth's Land, but Sif swore that she would find or invent such magic that could get Ender himself out of captivity. Thus, Sif ended up in the kingdom of Fiore and became a guild mage. She skillfully hid areas of skin affected by distorting magic, and did not use teleportation magic, preferring to use her own spells, brought by her from the distant past. At first, the remnants of the distorting magic almost disappeared from her body, but apparently the connection either with the dimension of emptiness or with Ender still existed and therefore, over time, it began to accumulate again in the body. However, no matter how hard Sif tried to develop this magic, at first she could only move something into the dimension of emptiness with which she was connected, but not return it from there, so over time she decided that the magic to free Ender from captivity must be sought not in the teleportation abilities of the dragon itself, but in the magic of this world. RU
Сиф и Дракон Края. Хвост феи было одно из первых аниме которое я посмотрела и тогда я как раз постоянно играла в майнкрафт, так что кроссовер был очевиден. Но Сиф не убийца драконов как могло бы показаться. У них с драконом типа партнёрские отношения. Поясню.
Давним давно Сиф сотворила нечто ужасное, настолько, что люди древности не пожелали терпеть её на белом свете, но убить не могли. Тогда они сослали её в другой мир - мир заключения и абсолютной пустоты. Однако Сиф оказалась не единственным обитателем мира пустоты. На одиноком острове из белого камня был навеки заключён дракон. Эндермены из Края (изолированной частью которого и является мир пустоты, в то время в майнкрафте у Края был только один остров) заключили его в пустоте как в единственном месте, откуда дракон телепортаций не смог бы сбежать. Прошли века, ни о драконе края, ни о Сиф уже не помнили ни в одном из миров. Все забыли об их существовании и их заключение должно было длиться вечно. Вот только вопреки всему дракон-тиран и злодейка смогли понять друг друга и заключить союз. Ни дракон ни Сиф не могли выбраться из пустоты в одиночку, поскольку изначально мир пустоты специально создавался как тюрьма для одного только дракона Края, своей магией он не мог перенести себя куда бы то ни было из пустоты, а Сиф просто не владела магией пространственного искажения или телепортацией, однако создатели тюрьмы не могли представить, что дракон сможет найти общий язык с человеком.
Из-за того, что теперь в мире пустоты дракон Эндер был не единственным заключенным, его сила стала очень медленно, но всё же отравлять тело Сиф, её руки и ноги частично почернели, но именно в этом было спасение. Эндер научил её заклинанию телепортации, но оно могло перенести в мир Земного края только девушку, но Сиф поклялась, что она найдёт или изобретёт такую магию, которая смогла бы вытащить из заточения самого Эндера.
Таким образом Сиф оказалась в королевстве Фиор и стала магом гильдии. Она умело скрывала поражённые искажающей магией участки кожи, и не использовала магию телепортаций, предпочитая использовать собственные заклинания, принесённые ею из далёкого прошлого. Поначалу остатки искажающей магии почти исчезли из её тела, но видимо связь то ли с измерением пустоты, то ли с Эндером все ещё существовала и поэтому со временем она начла вновь накапливаться в теле. Однако как бы не старалась развить эту магию Сиф, поначалу она могла лишь перемещать нечто в измерение пустоты, с которым была связана, но не возвращать оттуда, поэтому со временем она решила, что магию для вызволения Эндера из заточения надо искать не в способностях самого дракона телепортаций, а в магии этого мира.
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