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#tales of osinia
tales-of-osinia · 1 year
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"In Scorching Waters" is an +18 interactive fiction fantasy story, featuring adventure, magic, and romance.
Demo coming soon. Inbox open for questions! (Minors, please DNI)
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You are a deserter. You want nothing to do with the Kingdom and its army, with battle magic, or with the past life you’ve buried. That is, until one day you return home to find an old friend waiting for you by your doorstep, with a proposition that will have you putting your old skills to use in exchange for valuable information on your long-lost family.
After being taken from your family at a young age, you spent many years of your life honing your magic skills for combat and then serving in the army of the Kingdom of Keth. For a long time during the current war efforts against the Kingdom of Ashara, you had served your nation loyally – willingly or not –, until something made you turn your back on it.
It’s been four years since you started living a quiet, discrete life on an island far away from Keth’s influence. That is, until you return home one day to find Al, an old friend from the army, waiting for you by your doorstep, with a proposition that will have you putting your old skills to use in exchange for valuable information on your family.
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The situation, as it stands: Al’s uncle, an important political figure in Keth, has been captured by a group who now hold the power to destroy their family’s political standing within the Kingdom – and that would be a best-case scenario. With negotiations for his release falling apart, Al has gathered a team of people who all depend on and/or would benefit from their family maintaining political power, and is planning to sail across the seas to release said uncle from captivity. They are asking you to join this quest, and in exchange, they promise you nothing short of your greatest wish: information on the family you were torn away from more than a decade ago.
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Join in on a rescue mission that will have you sailing through dangerous seas, with mostly strangers for company.
Boost team morale and learn to work as a unit to survive the dangers of the journey, or face the consequences.
Face magically-induced weather events, mystical beasts, human criminals, and more.
Restore your years-long friendship with an old army companion, or push them even further away.
Pursue romance with someone from your new team (with two someones, perhaps), or have a fling with one of the crewmates.
And most importantly: make sure the mission succeeds and you survive to get the information that made you tag along on this journey in the first place.
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Play as a man, woman, or non-binary person. Pick your character’s name, gender, pronouns, appearance, and sexual orientation.
Decide your combat magic specialization: play as an Elementalist, balancing the duality of fire and ice to unleash both frost and infernos on your enemies; a Countermage, proficient in shielding and warding yourself and your allies, and in negating magical effects; or an Electromancer, an expert in manipulating charges, currents, and electricity to wield lightning with your bare hands.
Choose how to approach your new companions: be cold, be rude, keep a professional distance, create new friendships, or perhaps do some flirting.
Different romances available: a friend from your old life, whom you estranged after disappearing without saying goodbye; a scholar turned outlaw, disenchanted and hardened after his fall from grace; or a sweet nomad, who despite spending most of their time alone in the wilderness, is the most excited one about the current company. (possible additions in the future)
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Al, the Old Friend (Alistair/Alissa) – M/F, he/him or she/her. RO.
Dark brown skin. Coiled black hair, oval-shaped face. Alistair has a short, well-kept beard. Round dark brown eyes, straight eyebrows, long eyelashes, and a button nose. And the perfect posture of someone who has spent all their life training on how to present themselves in front of the masses. Alistair: 5’9, Alissa: 5’6.
Al comes from a prestigious family with a long, respected political history in the Kingdom of Keth, and they have spent their entire lives preparing for an eventual future in politics like the rest of their family. Al was one of the first people you met when you left the academy to join the mage army, and the two of you grew very close over the years serving in the same squad. And then you fled from the Kingdom without saying goodbye.
Possible variations: 1. close friends; 2. close friends and MC was in love with Al; 3. close friends in love, but neither tried to cross the final line. (Note: this choice won’t lock you out of romancing other characters/lock you into romancing Al.)
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Kaden, the Outlaw – M, he/him. RO.
Light beige skin. Slightly rectangular face shape, with a square chin, with a cleft. Hooded, upturned brown eyes, with dark upward eyebrows. Starting to develop soft frown lines between the eyes due to constant frowning (both out of annoyance and due to his mild nearsightedness). Shoulder-length, straight black hair, kept partially tied back. 5’11.
Kaden was once a brilliant historian and archaeologist, but he stepped on too many powerful toes in his attempts to disseminate his research. His dismissal from the field, academia, and eventually from the Kingdom’s capital was as quiet and surreptitious as the removal of his publications from bookshelves.
His reason for joining in on this dangerous quest isn’t clear, but it certainly isn’t out of affection or respect for Al.
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Castis/Catalina, the Nomad – M/F, he/him or she/her. RO.
Light, tanned skin. Heart-shaped face, with a pointy chin. Almond-shaped green eyes, thick rounded eyebrows, and a straight nose. Freckles all over the face and shoulders. Wavy, light brown hair that reaches a little below the shoulders. Castis: 5’10, Catalina: 5’9.
C is a sweet, approachable person, eager to socialize with anyone who gives them the chance to; it is both odd and impressive that someone who spends all their time alone in the wilderness can have such people skills. Despite being on a quest that may very well send them to their death in waters far away from the woods they are used to, they are very enthusiastic about the adventure to come.
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This story is rated +18. It will feature strong language, violence, and (optional) sexual content. Reader discretion is advised.
Once the demo is out (and as it gets updated over time), I'll also be updating the content warnings, which will include a list of potentially sensitive topics.
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