#tangibledata
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Nuclear Space Debris and Lawnmowers
So, I got curious about the risk of space debris and particularly radioactive material. Whilst it is true that on average one fragment of space debris re-entries Earth every day, the risks to humans and even to future space missions is negligible. There are some angles to consider, but overall I'm not finding any real grounds to justify any worries about space debris. Here are two good and easy sources:
https://www.encyclopedia.com/science/science-magazines/does-accumulation-space-debris-earths-orbit-pose-significant-threat-humans-space-and-ground
https://www.nasa.gov/news/debris_faq.html
Here are a few things that are much more dangerous than space debris:
- Coconuts
- Mosquitoes
- Beds
- Hippos
- Lawnmowers
"Sauces":
https://bigthink.com/stephen-johnson/british-statistical-society-reveals-stat-of-the-year-from-a-surprising-source
https://www.brainjet.com/random/2352990/9-unexpectedly-high-death-statistics-you-wouldnt-believe/
https://www.oddee.com/item_98002.aspx
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marlosanmiguel · 10 years ago
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Testing the concept of using tangible data for commercial use. Shopping for furniture.
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marlosanmiguel · 10 years ago
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Studio 2: The Whys
With the group discussion we had on Thursday, Ricardo has asked us to think of WHY, not of HOW. I understand where he’s coming from and I’ve been trying. I just feel like I’m making up why’s to validate my project. What’s difference between finding one and finding one that caters for what I want to do? Genuineness? Or is it basically the same thing?
mx + c = ?
Just with the knowledge from the top of my head, I know that when a product/technology comes out, people will find ways of using it differently from it’s intended use. An example of which is the origin of the microwave oven. Did you know that the technology used in microwave ovens came from the creation of combat radars in WWII? Someone had walked past an active radar and later noticed that the candy bar in his pocket has melted. Software related, games such as Minecraft and GTAV have enormous communities that spend a lot of time testing the limitations of each game and seeing what kind of experience they can make that hasn’t already been made.
So why this concept? Why tangible data and why pursue it as my DIY project? What issue will it solve or at least explore? Well, because I’m interested it and it’s new. Not a lot of people know about the AR and VR advancements we’re making in technology. So I wan’t to pursue why this is going to be relevant to us as human beings. Why is it being developed. Why are we stepping away from the conventional way of seeing and interacting with information. I want to see what the developers didn’t see. But at the end of it all, I want to know how. How will it reach to the consumers.
Is it wrong that I went from trying the WHYs to ending up with the HOWs? Or is that the natural flow? Is this finding the reason behind the application? Or making up bullshit so that I can apply it with no questions asked? Is it weird that I asked WHY and answered with a HOW? Asking these questions is making me question my genuineness. I can already feel that the next few weeks is going to be hell for my mind.
Reference
Hiskey, D. (2011). The Microwave Oven Was Invented by Accident by a Man Who was Orphaned and Never Finished Grammar School. [online] Today I Found Out. Available at: http://www.todayifoundout.com/index.php/2011/08/the-microwave-oven-was-invented-by-accident-by-a-man-who-was-orphaned-and-never-finished-grammar-school/ [Accessed 3 Oct. 2015].
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marlosanmiguel · 10 years ago
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vine
Proof of concept for tangible data in commercial use. #studio2 #amITestingItRight
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marlosanmiguel · 10 years ago
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Studio 2: Tangible Data Definition 404
Ankle deep into this project, I realise that the definition of tangible data was not explicitly explained. With the aim to find out the current meaning for tangible data, I looked on google and wolfram alpha and was surprised to see that there was no direct definition for tangible data. This means that for my project, I get to define and set the boundaries of what is tangible data.
Within Dictionary.com’s definition, data is “a body of facts; information” and tangible is “in immediate physical contact; touching”. Therefore, by putting these two words together in a literal sense, tangible data is information that can be touched. Now, one could say that by touching an object, you gain information from it through sense of touch. So, I’d like to narrow it down even further. With the increasing development of the digital age, information is more often in digital form so for this project, I’m going to define tangible data as digital information that can be touched. It should also be noted that tangible data was derived from the concept of being able to produce holograms that can be affected by force and/or has force itself.
By defining what tangible data means in this project, I’ll hopefully be able to focus my research and practice more effectively. By setting a boundary, I’m aware of the playing field and able to explore it. In some cases, this can be seen as disadvantageous as I’m limiting my concept to what I’ve defined it as. However, because I’m basing tangible data on the concept of being able to hold holograms, I think it’s beneficial that I made that definition clear.
Reference
Anon, (2015). In: 1st ed. [online] Available at: http://dictionary.reference.com/browse/data [Accessed 5 Oct. 2015].
Anon, (2015). In: 1st ed. [online] Available at: http://dictionary.reference.com/browse/tangent?s=t [Accessed 5 Oct. 2015].
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marlosanmiguel · 10 years ago
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Studio 2: Relevance
With my brother moving lately and my family moving soon, I’ve come to realise how relevant this technology could be for consumers. With reference to my proof of concepts, this technology could be used for people moving into a new house or someone who is buying new furniture. With house hunting, you could have a database of all your current furniture, with all the dimensions. Then, you will use tangible data technology to project your furniture within the given space to get an idea of how you would like to organise it. You can get a physical idea of how it would feel, depending on the proximity of each furniture, and the overall use of space.
Reference
San Miguel, M. (2015). Testing comfort with tangible data. “Rapid prototyping”.. [video] Available at: https://vine.co/v/e2eYB0eaFdF [Accessed 4 Oct. 2015].
San Miguel, M. (2015). Proof of concept for tangible data in commercial use.. [video] Available at: https://vine.co/v/eQUnTh1tunb [Accessed 4 Oct. 2015].
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marlosanmiguel · 10 years ago
Video
vine
Testing comfort with tangible data. "Rapid prototyping".
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