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amyure · 5 years
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Mimori Matsuri (三森マツリ)
The resident gamer in Nanasis and drummer of QoP, she is the girl with short blond bangs, with otaku goods in hand. Matsuri is 21 years old, which makes her the second oldest out of all the Nanasis idols (second only to Miwako), but she is also amongst the smallest. She claims that she is good at any genre of game, from crane games to RPGs, to dating sims and so on. She works part time for a living (and especially to fulfill her gaming expenses). She picked up drumming after being asked to by Ferb; Ferb saw Matsuri playing a drum rhythm game at a game center on the highest difficulty with modifiers like fade, shuffle and randomized note effects, and getting a perfect score, showcasing her extremely good sense of rhythm. Matsuri has a circle of gamer friends, and also has fans by the game center she goes to; she often challenges them to game battles.
Character
Mood maker
Perhaps her strongest and most noticeable trait, Matsuri has a bright and playful personality, and enjoys being in the company of others. She especially enjoys a bright atmosphere and is good at inciting one. At the game center she frequents, she can excite the whole place by setting up a game battle on the spot, or just by being her cheery self. She is also in charge of QoP’s MC (talk) sessions since she can easily bring about an exhilarating atmosphere with her comments. Her playful and jubilant personality seems to resonate well with younger girls, and she will also go along with Momoka’s anime escapades at times.
Matsuri gets along well easily with anyone and is a good and engaging companion. She enjoys thrills and often makes dangerous bets on her game battle challenges, like making the loser take off clothes. Matsuri also loves to tease people, enjoying harmless teasing and daring for fun. She says games are best enjoyed together, with everyone else getting excited and sharing the thrill. Together with Yumeno, Matsuri serves as the comic relief of QoP.
“I AM AN ADULT!” complex
Being very small in stature (151 cm or 4 ft 11.5 in), Matsuri is often mistaken as an underage schoolgirl, and gets asked by police officers for her ID card when out at night, or by shop staff when buying age restricted goods. Matsuri will also demand to be treated ‘as an adult!’ and often calls herself ‘oneesan’ [older sister] to remind people of her seniority. She also gets triggered really easily whenever anyone doubts her ‘sexiness’ or ‘ability to adult’. This complex has been a real source of stress, as even while Matsuri is claiming to be and demanding to be treated as an adult, at times she doubts whether she indeed displays a maturity befitting her age, or whether she has the ability to carry out her responsibilities.
Observant
Despite her playful and seemingly air-headed nature, Matsuri is actually observant and intelligent. She quickly picks up on other people’s traits while talking to them, observing their nature and personality, and using them to get on their better side while she does so (which also benefits her friendly nature). She noticed Ferb’s childish traits from the first time they met, and was able to intuit Murasaki’s real feelings when she was mad in spite of the latter’s rather hard-to-perceive nature. Matsuri also tends to be quite analytical in observing her surroundings, taking them into consideration before taking an action. In the QoP episode, Matsuri was shown to be perceptive enough to recognize when Ferb was sad, yet sensitive enough to not prod her.
Levelheaded and responsible
Matsuri displays maturity and calm in the face of crisis, as displayed in the QoP novel. Her more analytical side was shown off as she juggled between options and possibilities before eventually making her decision. When asked by Ferb to pick up drumming, she reminded her how games and real life are different. After considering other options available, she took on the offer eventually, primarily because she was worried no one would be there to look out for the other three QoP members. Matsuri has a high sense of responsibility, as shown in the QoP novel when she was depressed by feeling she had not done enough, and went to great lengths to keep everyone else feeling well. She consoles her band mates when they were down, showing a deeply reassuring and understanding presence.
Resilient and assertive
Matsuri springs back from stress extremely quickly. She does not wallow in her problems for long, and instead quickly looks for ways out. Most of the time, she only needs a bit of a push to get back into the action, usually only needing a presence of someone to put their trust in her, then allowing her to trust herself and tackling her problems. She is also decisive, firm and certain once she chooses her preferred path.
Actually a functional adult
Gaming habits and her rather dubious looks aside, Matsuri is actually a properly functioning adult; she pays her bills, does her job well, looks out for her surroundings, and can even cook. She serves her mature oneesan role to the other members really well.
Character development
Matsuri’s development heavily revolves around her and her peer’s doubts about her maturity and whether she is an ‘adult’. Most of the time, she displays a playful approach to this problem, feigning being mad at people who doubt her age or teasing her about her stature. But actually, Matsuri takes her responsibilities really seriously. In the QoP novel, more of her inner thoughts are shown. Her thought processes seem to be quite deep, even while her exterior looks carefree, and she at times pushes herself hard for the good of others. In the novel, Matsuri learns to believe in herself, accepts that she has done a great job as an adult, and finds out that there are people who believe in her. She displays a resolve to answer to the expectations of her friends. While her 1.5 and 2.5 episodes showcase the brighter side of the character, her 3.0 shows her leadership ability as well as her strong desire to ‘glue’ her band mates even closer together, even if it’s through the means of gaming.
Relationships
Sakaiya Yumeno(堺屋ユメノ)
Yumeno is probably the closest to Matsuri in QoP, being the only other one who enjoys gaming as well as being the comic relief of the band. She hangs out with Matsuri to play games together in their spare time, with Matsuri even hosting Yumeno at her house for a sleepover. Yumeno was also the one Matsuri approached for help with drumming, as she is the only one with an understanding of games too. Yumeno trusts Matsuri unconditionally. When things were turning sour in QoP, Yumeno waited faithfully for Matsuri to do something about it, which she did. Matsuri also consoled Yumeno when she was crying, providing solace and comfort when the latter needed it. Yumeno drools over Matsuri (like with any other girl, really) and actually stalked Matsuri around the city after seeing her cosmetics commercial and getting super enamored with the idea of seeing ‘more rare faces of Matsuri’s’.
Echizen Murasaki (越前ムラサキ)
Matsuri knew Murasaki before QoP, having been in the same lessons as her several times, and finds her easy company to be with. Matsuri figured out that despite her chilly exterior, Murasaki is a very kind soul. She also acknowledges Murasaki’s sensitivity and how she is mature for her age. The two of them act as the adults of the band, being more experienced with society’s workings; Matsuri talked about sharing that responsibility with Murasaki in a fairly intimate talking session. Matsuri earned Murasaki’s trust and acknowledgement and is one of the few people who can actually influence her decisions. Both seem to share a mutual respect and camaraderie, and the relationship between the two is stable and friendly.
Seto Ferb (瀬戸ファーブ)
The two band mates share a sibling-like relationship, with Matsuri displaying an understanding and consoling nature towards Ferb. Ferb has much respect for Matsuri, for her willingness and prowess in taking on drumming; she brings up this subject from time to time. Matsuri displays a sense of responsibility for Ferb’s well-being. Over the course of the QoP novel, Matsuri’s role, from being ‘someone who watches over the band from behind’, became ‘someone who pulls them forwards’, giving a sense of reassurance to Ferb as she acts as a guardian.
Serizawa Momoka (芹沢モモカ)
The two have a rather playful relationship, especially in their 1.5 and 2.5 episodes. Both shared their anime and games, and Matsuri is shown to get on with Momoka’s anime mode easily (much to Musubi’s chagrin).
Hoshigaki Manon (星柿マ��ン)
Their interaction happened in episode 1.5, where Matsuri helped Manon get her ‘Chou Mahou Shoujo Maji de Majiko’ (’ Super Magical Girl Seriously Serious Majiko’) goods out of a crane game. Matsuri seems to relax into her cheerful and playful side around Manon.
Tasha Romanovsky(ターシャ・ロマノフスキー)
Matsuri met Tasha while the latter was wondering about ‘being an adult’ in Tasha’s 1.5 episode. Matsuri seemed to approach the matter rather playfully, just like she would with most of the child characters, and Tasha seemed to not view Matsuri as an ‘adult’, or at least not the type of adult she desired to be (lol).
Trivia
Is of legal age to drink, but is really weak to alcohol. Matsuri passed out in Murasaki’s bar once.
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tokyo7th · 3 years
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