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#that was a truly ridiculous amount of crits what the FUCK
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Because what I just witnessed was INSANE and I have seen no one treat it as such, can we take a fucking moment to bask in the fact that Gorgug essentially 1v1ed that purple worm without ever going down or getting swallowed like ??? Zac Oyama what kind of dice ritual did you pull before this fight
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cerastes · 5 years
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Rest in pedazos, Triple Thief, I went as far as I could with you, but when every boss has 260K~ HP minimum and 300K~ HP average, it’s a bit too difficult to turn things into a reckless DPS Formula 1 race, as immensely fun as that has been. You will always remain as one of the most important memories archived under the mighty “Fuck The Meta” files.
My new strategy is “I Literally Cannot Die”, or “Perpetual Motion Machine”. The strategy, as attentive ace detectives among you lovely readers have no doubt realized by now, is based on being absolutely unable to die thanks to team synergy:
Ravi frontline with Atk/Crit sets and Sigurd Scythe: I intend to change this to a very Attack-optimized Lifedrain/Crit sets, but this makes do for now. Frontlining means she gets hit most of the time, which increases her Fighting Spirit and Combat Readiness, meaning stronger attacks and more turns all the while healing thanks to her natural Lifedrain on S1. Sigurd Scythe, for the uninitiated, grants Attack +25% and 35% Lifedrain on all attacks when the wielder is under 50% HP, meaning that even if something hits harder than what Ravi can self-sustain, as soon as she hits 50% HP, she becomes even stronger and drains more, shooting her HP up considerably, usually full healing or leaving her in 90% or so. Soul Burned S1 when under 50% is truly devastating. If need be, S3 can be used without much net loss of DPS as being the frontline means she’ll replenish the missing Fighting Spirit quickly on virtue of being hit. A perpetual motion machine.
Blood Blade Karin with Attack-optimized Lifedrain/Crit sets and Dust Devil: I changed Rhianna & Luciella for Dust Devil because BBK is very S1-centric, meaning Dust Devil suits her much better with its higher proc rate and ability to proc on Dual Attacks. Same ol’, otherwise. BBK provides an Attack% bonus to the party due to me giving in and feeding her regular Karin. As she’s not frontline anymore, her damage in general has gone down in the sense that she doesn’t get the power boost from Cursed Blade on virtue of not taking as much damage anymore, but that’s fine, as my focus has gone from explosive, instant firepower to dealing constant damage behind ten thousand layers of HP. If she gets hit, that’s fine, she’ll heal due to the immense Lifedrain from her set plus her native S1 Lifedrain. A very reliable Thief notably not affected by the usual frail nature of Thieves, while still being able to deliver big damage and benefit from the excellent Artifacts Thieves have access to.
Krau with full HP sets and Aurius: AURIUS BABEY. For the uninitiated, Aurius increases the whole party’s Defense by 10% and additionally makes it so 15% the damage received by any Hero to be redirected to the Aurius wielder instead. In other words, that’s a fat damage reduction just for existing. Notably, I’m having Krau subtank and not frontline tank because I need Ravi to get hit, with Krau helping me control and reduce this damage thanks to Aurius, all the while still offering all of what his excellent kit has for me: Provoke on S1, CR Down and party Defense Up on Skill 2 and the panic button nuke on S3. Due to his immense HP pool, he can hang in there for days while reducing and redirecting damage. Provoke is always useful when fighting mobs or adds, especially when you can land it when their charge is full to push it back a turn, perhaps the turn you need to kill them before they can fire it.
Lots with Speed/HP sets and Wondrous Potion Vial: Lots is an excellent PvE healer with a ton of presence. Wondrous Potion Vial covers something missing in Lots’ kit: Debuff clearing. With a high chance to cleanse every time his turn starts and his 166 Speed, he is an unrelenting Cleansing Machine. Initially, Rin was to use this spot, but I opted for Lots in the end after surprise rolling him in order to truly go ham on the immortal aspect of this composition. S1 has a 50% chance of inflicting Attack Down on the enemy, which, when coupled with Krau’s party Defense Up, well, I think that needs no further elaboration (reminder: buffs and debuffs are strong in Epic Seven). S2 is a single target heal that also gives them 80% (!?) Combat Readiness, effectively giving them a turn alongside the heal, and finally, S3 grants 3 turns of HP Regen to the whole party, 5 if Soul Burned, on a 4 turn cooldown, 3 turn cooldown if upgraded. In case that flew over your head, this guy can practically keep your party topped at all times with that absolutely ridiculous S3. And hey, remember what S2 does? Why, it gives you another turn! So if someone is in grave need of healing, he can pop that S2 on them to heal them for the S2 amount and then immediately again for the S3 as their turn kicks in and regen does its work. He can also S2 himself if need be in order to practically take another turn in a row, which can be useful if you need emergency Cleansing or are one turn away from your S3 cooldown. Synergies with the rest of the team:
Ravi: Makes her unkillable on virtue of his constant regen healing her as she heals herself with S1s, not to mention Sigurd Scythe. Can S2 her in a pinch to give her another turn for further healing or if there’s one or more mobs or adds with specials ready to go in order to use her S3 and stun them and CR down them.
Blood Blade Karin: Also makes her unkillable on virtue of constant regen and her own Lifedrain. Can S2 her in a pinch as well, but also if there’s a mob or add about to die so she can use her S3 to deliver AoE damage and get yet another turn thanks to the S3′s special “get another turn instantly if this kills an enemy” effect.
Krau: Keeps his HP topped so he can keep Aurius redirecting damage from the rest of the party. Ideally, if no one else needs it, Lots’ S2s go to Krau so he can take far more turns than his low Speed would usually allow for, allowing him to quickly reset cooldown on his S2 so he can keep the party Defense Up active as often as possible.
All of this in conjunction makes me absolutely unkillable, my range is absolute, and I am now God.
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