TRANQUILITY BASE
Here’s my @coexchange piece for @that-bi-bliophile!
I hope it’s okay I stretched your prompt to fit an entire album. I listen to the album Tranquility Base Hotel and Casino by the Arctic Monkey a lot and it’s inspired countless daydreams so I figured I’d fit a Snowbaz bullet point fic into this universe. If you don’t want to listen to an entire new album (which is understandable) but want a feel for the album and the vibe I’m going for, I’d suggest listening to the songs Star Treatment, American Sports, and/or Four Stars out of Five.
For some background, in this AU Tranquility is an out of date game from an out of date console made as promotion for the real and still existing hotel on the moon. Simon lives on earth, which is currently a weird mix of waste land and advanced technology. Basically global warming isn’t fixed, all rich people just moved to the moon and left everyone else on earth to do the jobs they don’t want. Baz is the child of some of those rich moon people. They’re both like 18 when they “meet” for the first time.
Tranquility The Game is Simon’s way of escaping the reality of his shitty father and taxing job. The old gaming system is one of the few things he has that matters to him. He’s build up his own imaginary life in this digital hotel, where he’s a successful musician with a band, rich enough to afford stays in fancy moon hotels.
Baz’s dad, head of Grimm Co. is the new owner of the real TBHC. Baz goes to the hotel for a business meeting because Malcolm wants to teach him how to run the company. Baz is bored and finds an old copy of the game and console in some storage closet. He takes it home and boots it up.
He’s surprised to find it works, and even more surprised to find someone else already in the game.
Simon is confused and furious that someone else is in HIS game. He immediately shoves virtual Baz against a wall and demands he leave the game.
Baz is like “what the fuck how does anyone even still play this” but he’s intrigued by the attractive angry game boy so he insults him and keeps coming back to the game.
The relationship is hostile at first (because Simon doesn’t want Baz ruining his virtual world and Baz looks down on Simon for living on earth) but Baz, despite himself, is desperate to get to know Simon, this weird kid clinging to an out of date, boring videogame. And Simon secretly likes having someone to share this game world with, even if he “hates” him.
They get into petty fights a lot and call each other names that are supposed to be insults but are really just thinly veiled pet names. Baz’s favorites are “earthling” and “freckles boy” Simon’s are “fucking posh space boy” and “bastard”.
Baz tries to goad more information about Simon out of him but Simon is very committed to holding on to the fantasy life he’s made up for himself, he won’t even tell Baz his last name.
Despite all their “fighting” they start to warm up to each other.
One day Simon gives Baz a tour of the virtual hotel and Baz explains how different everything is in the real hotel. Throughout the tour Simon starts to open up about his father and his friend Shepard and the crumbling state of planet Earth. (Cue discussion about capitalism and class and how fucked up it is that billionaires just left the Earth and all the poor people to die.)
Baz talks about his life and how isolated he feels because his father and all his “friends” are very emotionally closed off. Simon sympathizes but teases him a little.
Simon: Like you’d rather be anything but a posh moon business man.
Baz: I would. If I could be anyone I’d be an astrologist. What about you, Earthing? Who would you be, if you could be anyone in the universe?
Simon, suddenly somber: My father says dreaming isn’t for folks people like me.
Baz shows up in the game one day to find Simon playing a guitar, he’s quite good at it.
Simon learns Baz can cook after Baz asks if there’s a way to get in to the game hotel’s kitchen (there isn’t). Simon likes Baz about ten times more when he explains how to make the perfect shepherd’s pie. Baz realized he might be in love when Simon starts explaining how good sour cherry scones are and how they should be their own food group.
They go star gazing together on the roof of the hotel. Baz knows a lot about constellations and explains them to Simon.
Baz: You know that isn’t how they look tonight?”
Simon: No?
Baz: No. it takes the light ages to get to us, so what we’re seeing is years behind. Like, look at that star there, it’s been dead for twenty years.
Simon, pointing up: There?
Baz: No, *takes Simon’s hand to readjust it* there.
Simon: Oh… yeah.
Neither of them are looking at the stars at this point. Cue gay thoughts about Simon’s freckles being constellations and some EXTREME pining.
Baz learns they can write in the notepads left in each virtual hotel room. They start leaving notes and little drawings for each other in game when they play and the other isn’t there. Sometimes Simon leaves chords to songs he’s writing. Baz will add lyrics to the songs sometimes. Baz will also flirt in the notes but Simon can never tell if he’s serious or if it’s just Baz being sarcastic and dramatic.
One day Simon’s playing guitar and invites Baz to sing with him. Baz is nervous about exposing his feelings for Simon with the romantic lyrics. Simon gets so wrapped up in listening to and watching Baz sing that he stops playing before the song is finished. They do the classic routine of staring until the other person stares back then quickly looking away and blushing. Again, Major Pining.
At this point they both think the other might be interested romantically, but they’re too nervous to take the next step into actually talking about romance.
One day Baz insists on teaching Simon to dance. They move some furniture in the hotel lounge and figure out how to use the futuristic jukebox in the corner of the room. Simon is clumsy but happy to follow Baz’s lead. (It helps that he can’t physically step on Baz’s toes. However, a few times he does bash into furniture in his real life bedroom). Baz’s hair is loose and falling in his face. Simon can’t stop smiling. Baz is still pretending like this is purely a teaching moment but he can’t hide the faint blush on his cheeks. The music shifts to a slow song. They lock eyes. Simon reaches for a phantom cheek. Baz leans into the imagined warmth of a digital palm. All they hear is their shared breathing and heartbeats until someone speaks.
Simon: If I could be anyone, I’d be someone who kissed you right now.
They can’t really kiss, it’s a videogame. But they finally admit they have feelings for each other.
They daydream about meeting somehow. Simon sneaking onto a cargo ship to travel to the moon. Inventing a way to fully convert themselves into part of the game so the never have to leave. The two of them hijacking a spaceship and enough rations to last years, then flying out somewhere in the Milky Way to live out the rest of their lives together. But they know these are just fantasies. They won’t say it out loud, and sometimes, when staring into pixelated eyes and making elaborate plots they forget the impossibility of it all, but they know they can never make these dreams reality.
Any spare time they have is spent in the digital hotel with each other. Simon starts carrying the game console around with him everywhere, even when he knows he can’t play. Baz has stopped showing up for anything he’s supposed to in the evenings, he just locks himself in his bedroom with the game.
“What would you do if I was really there?” becomes a common question.
“It’s a crisp evening here, so I’d pull you in close, keep you warm. Kiss you underneath the sliver of moon.”
“I’d hold your hand. Kiss every freckle I can find on it until I have to push up your sleeve to find more.”
“I’d mess up your hair. It looks better messy.”
“I would punch that stupid look off your face. You can’t seriously think the sun used to revolve around the Earth, that’s fucking insane!”
“I’d tell you… I- I, I never want you to leave.”
Are some of the answers.
One night they’re in the game and Simon’s struggling to stay awake. It’s adorable but Baz tells him he should go to sleep. Simon says he wants to spend more time with Baz. He asks Baz to tell him about space so he’ll stay awake. Baz knows that will put Simon to sleep rather than keep him awake, but he does it anyway. Simon fights as long as he can but falls asleep “next to” Baz within minutes. Baz realizes he’s sleeping but keeps talking about black holes while stroking the digital version of his boyfriend’s hair. And when he’s sure Simon isn’t going to wake up, Baz whispers about how much he loves him before falling asleep as well.
The next morning Simon wakes up alone in the game. Baz wakes up to the sound of his headset cracking under the weight of his skull.
Frantically he tries to turn on the console, reattach a piece of electronics that came off the headset, plead with a god he doesn’t believe in. Nothing works.
He searches for replacement pieces, a new headset, ways to convert the Tranquility game to newer systems, but there’s nothing. It’s a shitty game on an outdated console that no one cared about. He’s heartbroken.
Simon doesn’t realize anything’s wrong at first. He thinks Baz is just really busy for the first few weeks. Then he worries he did something to hurt him. Then he’s angry Baz never bothers to talk to him about why he left. Then he’s scared something happened to Baz.
For a few years he returns whenever he has the time, searches for Baz, or clues that Baz was there while he was away. But he’s never there, and there’s never any notes revealing he just missed Baz. Eventually he can’t stand to keep coming back to the deserted hotel. Whatever happened to Baz happened, deep down they both knew they couldn’t live this fantasy life in an old game forever.
Baz continues searching everywhere in real life and online for a way to get back to the game hotel, to Simon, but all he can find are parts he already has, or headsets that don’t work anymore like his.
Soon enough Simon can’t stand to even look at the gaming console. And he could use the extra money, so he decides to sell it. A local pawn shop takes it for less than Simon was hoping to get, but they said the name scratched into the side really devalues the piece.
After years of searching, Baz finds a full working console with headset for sale online, from an Earth seller. The interplanetary shipping is expensive, but worth it. When the console arrives Baz finds “SIMON SNOW” carved into the plastic exterior. He cries for days.
He boots up Tranquility The Game but he knows he’ll be the only one there. The hotel looks the same as it was the last time he played. He finds a note from Simon addressed to him, angrily asking why he left without a word, then another apologizing, saying he was just hurt but he knows things had to end at some point. Those were three years old. Simon never left anything else.
Baz decides to leave a note of his own: “Simon Snow. I wish I could tease you for carving your name into an electronic device; it’s extremely childish, and probably quite unsafe. Still, in a way I’m glad you did it. If you even found your way back here I’d hate for you to know the depth of my feelings, even after these long years. But I doubt you will. Knowing that is bittersweet. I will admit sometimes I still fantasize about you, about impossible ways we could still be friends, more than friends, anything other than ghosts haunting each other’s memories. Simon Snow, I loved you.”
10 notes
·
View notes