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#the cosmic shake gameplay
gthebumblebee · 2 years
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patrick is smol boi
also is that larry the snail
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BANOOGA READY
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why do they look familiar
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KRUSTY KRAB PIZZA IS THE PIZZA FOR YOU AND MEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
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COWBOB ME BOY
also slime creature
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also western krabs
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here's some front facing Pearl for you all
totally not cursed in the slightest
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I can't believe spongsebaob and smol partick are going to New Mexico!!!!! 😲😱😲😱😲😱😲😱😲😱
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ROCK EM OUT
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I think they're high on the "juice"
great gameplay 10/10
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dashielvlup · 1 year
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MY BOY SPONGEBOB GOT A NEW GAME!! [Cosmic Shake] (x)
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that-house · 6 months
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The Cosmic Wheel Sisterhood
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This game was so good I decided to write a review for it, which is,, not something I tend to do on here. My very subjective and enthusiastic game review begins here.
Cosmic Wheel Sisterhood is a visual novel where you play as Fortuna, a fortune-telling witch exiled from her coven and forced to sit around on an asteroid for a thousand years. This kinda blows, so she summons a Behemoth named Abramar (the big boy up above) to help her get free.
Abramar helps her make a new oracle deck with which to tell fortunes, and visitors come pouring in while Fortuna learns how to use her new deck and schemes to overthrow the leader of the coven that exiled her.
Gameplay: 5/5
It’s a visual novel, with no parts of the game requiring skill in anything other than decision making. This is not a game that is going to challenge any part of you other than your tear ducts. That being said, the specific mechanics brought to the visual novel by the addition of the oracle deck are fucking delightful. For any given choice, a card represents some subset of the possible answers for a choice, which you can then choose between. Sometimes you get unlucky, and pull a card that makes all of your choices shit. Sometimes you get lucky and can perfectly shape how a character’s arc goes. It’s really neat and can add a lot of replayability. Also, you get to custom-make all of your cards and some of mine wound up being really pretty. There’s no fucking feeling like drawing your favorite card that you spent 10 minutes designing while you’re tackling a tough problem. The game took me about 5 hours to beat.
Story: 4.5/5
I have a few minor gripes with the plot. Some of the characters and their arcs could have stood to have a little more time spent on them (the romance subplot in particular is… very fast). Besides that, the characters are all delightful, the overarching plot is FUCKING BEAUTIFUL and the setting is really fucking interesting. The game tackles things like gender, sexuality, fate/free will, and Lovecraftian gods. Their handling of these themes (besides fate/free will, which is definitely the core idea being explored here) isn’t anything revolutionary but it’s solid. I almost cried a few times, both during some conversations in the middle of the game and during the absolute beauty of a climax. There’s a decent number of possible endings the game can have (There seems like there’d be 6 main possible endings). As befitting a game that’s all about fate, your choices VERY early on will inexorably bind you to a given path, but the terms of how it all shakes out are up to you.
Art: 5/5
Gorgeous gorgeous pixel art. Phenomenal aesthetics. A variety of wonderful character designs. There isn’t much to say, it’s just pixel art executed flawlessly. There isn’t a ton of stuff going on, because it’s a visual novel about sitting on an asteroid in space, but god this game is so fucking pretty like jesus christ
Music: 6/5
Every character has their own theme that plays while you’re talking to them (and they’re all bangers). I will be listening to this soundtrack for a WHILE, and I will 100000% be stealing the climactic song for a D&D boss fight. It’s very Hyper Light Drifter: impeccable vibes and with a certain somber determination present throughout much of it.
Final Ranking: a very subjective 5/5
This game isn’t gonna be for everyone. Visual novels aren’t everyone’s cup of tea, and they aren’t necessarily mine. But this game was fucking awesome, and it’s currently $15 on Steam. If you check it out, I’d love to hear what you thought of it!
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spongefessions · 1 year
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My autism cannot deal whit how battle for bikini bottom gameplay (because i have problems when games aren’t linear or a life sim) so it prefers cosmic shake
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I Bought "Spongebob Squarepants: The Cosmic Shake", For Culture.
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The Culture I am of course referring to being the hyper specific cross section of people who were the exact right age in the year 2003 to rent Spongebob Squarepents: Battle For Bikini Bottom from Blockbuster, or Hollywood video if you were fancy. If you happen to be in that tiny little sliver of humanity, you probably at least know that Battle For Bikini Bottom is a genuinely great game. So great, in fact, that somebody actually wound up remembering the thing fondly enough that it received a mid budget remake a few years ago for then modern consoles and PC. Well, here we are a little over two years on from Battle For Bikini Bottom Rehydrated, and now we have Cosmic Shake. Cosmic Shake's status is odd, sure. Being a spiritual sequel, to a remake, of a game from 2003 based on Spongebob. That said I'm happy to say that, thus far, Cosmic Shake is a lot of fun, and a worthy successor to that rental classic we all (Read: dozens of us) loved. Gameplay is hardly changed, albeit the game is less focused on collect-athon aspects and is more linear than it's predecessor. It's still largely a straightforward platformer set in the world of Spongebob, and you know what? It still works. A lot of the fun, for me anyway, of Battle For Bikini Bottom, was being able to walk around in the world of Spongebob. Getting to explore all the familiar locations from the show first hand. Cosmic Shake approaches this a little differently. Rather than re-hashing the same basic locations, Cosmic Shake essentially explores alternate reality versions of the level concepts you'd be familiar with from the first game. For example, Jellyfish Fields is now Wild West themed, and Downtown Bikini Bottom is set in some kind of weirdo Karate Universe. The game manages to reuse the same basic locations as the first game, but adds enough of a fun twist that it doesn't just feel like you're playing the same levels over again, not that the actual level designs are all that similar to the ones in Battle For Bikini Bottom. The rest of the gameplay is honestly almost a carbon copy of Battle For Binkini Bottom thus far. Spongebob has the same basic spin attack, same double jump, even a lot of the same animations. Though with the caveat that a lot of the animations in this game are far cleaner and more expressive than in the BFBB remake. It was obvious in that game the new models were papered over some older animations, this one at least allows itself to move beyond things that were set in stone shortly after Heavy Iron Studios made the worlds best Scooby-Doo game in 2002.
So far I'm having a really good time with Cosmic Shake! Every once and awhile it's nice to remember that video games can be both this type of mid budget platformer, and AAA action horror games (I'm also playing Dead Space! It's still great!). Hopefully Spongebob keeps up this pace and I can get in and get out with this delightful little multiverse adventure. Or, honestly, maybe this thing will just inspire me to watch "Wet Painters" again, a perfect episode of television.
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obligatebureaucrat · 8 months
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If TTYD HD truly marks the end of the “modern” style of Paper Mario, I’m sure a lot of people will frame it as “the devs finally listened to us and abandoned that crap” but I wonder if that’s really the case or if it’s that modern PM has simply reached its natural endpoint.
Origami King is, in my opinion, the perfect culmination of the exploration and setpiece focused style established by Sticker Star and massively improved on by Color Splash. Where do you even go from there? You could implement another craft-based gimmick, but what would that actually add to the formula. Heck, I’d argue that the series already saw diminishing returns with its gimmicks, as the origami mechanics didn’t add as much to the exploration as the paint hammer did.
So where would the gameplay go? They could focus on incremental changes and improvements to level design, but Nintendo generally does t like to do that. They could lean more into the overworld action elements, but that would be a massive change that would make it feel more like a Luigi’s Mansion or Peach Showtime than a Paper Mario (though this does have precedent with SPM). They could lean more into the combat and the way exploration and combat feed into each other, but at that point they might as well just do classic PM.
My bet is that, if modern PM is indeed over, it’s because the team took that latter option. They saw that the modern formula had gone as far as it could, but that a more classic formula still has room to innovate, particularly using some lessons from the modern trilogy. TTYD HD would then be their way of gauging interest in a return to the classic formula and prepping the team for proper RPG development (we saw Purple Lamp do a similar thing with BFBB Rehydrated leading to Cosmic Shake).
Of course, all of this could be totally wrong. Maybe they really are caving to fan demand against their wishes. Or maybe Paper Mario 7 will be Origami King 2. Or maybe TTYD HD will sell like crap and the series will die forever. But this is my theory. The team clearly believed they were on to something with the Sticker Star formula, enough to make two sequels despite fan backlash.
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ghostthemaddhatter · 9 months
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Spongebob Squarepants Cosmic Shake
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Ahoy, Ghosts, Ghouls, and SpongeBob fans! Ghost is here after playing that new SpongeBob game that just came out. I've got to say, Cosmic Shake is money well spent, absorbing gameplay and hilarious writing perfect for fans young and old! Let's dive into the ratings before my wallet walks off!
Gameplay: 5/5 Hats. Running around stunning environments like SpongeBob is pure joy. Whipping out silly costumes and creatively using SpongeBob's moves kept me grinning.
Story: 5/5 Hats. The wacky cosmic adventure captures that unmistakable SpongeBob humor and heart. The plot twists and alternate-reality versions of Bikini Bottom had me chuckling.
Replayability: 4/5 Hats. With costumes to find and side activities galore, I wanted to explore every corner. May get repetitive after multiple playthroughs.
Graphics: 4/5 Hats. The game looks like a high-def episode with smooth animation and vibrant colors. Small graphical hiccups here and there.
Overall, I happily give SpongeBob SquarePants: Cosmic Shake a 5/5 Hats! Fans of the show shouldn't hesitate to pick this up for zany platforming fun. Now if you'll excuse me, I've got money to count! Arg arg arg!
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incarnateirony · 1 year
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If anyone wants a master key to learn to see THROUGH the way Robbie is writing, go on the playstation store and buy Persona 4.
It sounds stupid. But beyond even the use of Jung and other related philosophies, or certain lines John keeps quoting that make me want to grab Robbie and shake him, there's a thing about pursuit of The Truth.
You guys don't realize it but Robbie, just like P4, is layering his text TEACHING you how to ask questions, MAKING you unlearn your habits to understand what's going on at all, MAKING you realize there ARE things unanswered, and that doesn't mean a flaw on anyone else but your pursuit of that answer.
It's an element of gameplay--you start P4 yelling at these stupid idiot scooby squad kids like THE ANSWERS ARE SO OBVIOUS, DUMBASSES and then 30 hours of gameplay in, you realize, no, you're the dumbass, everything you thought you understood was wrong and you're just as confused as the scooby squad, and way in over your head, and we went from scooby murder mysteries to cosmic ramifications of the mental and shadow worlds, the cosmic Dead Bride He Can't Bring Himself To Look At, and so on.
But it's not just about these direct story parallels. It's about learning how to get from A to B like the hero did, and the game does a masterful way of rendering it.
Learning to ask questions the way P4 will teach you to, instead of jumping to conclusions based on your previous processes, will also let you see exactly what Robbie is actually doing between the lines here.
If you can't play it, you can find day-plus long walkthroughs of all major event content on youtube, but I do encourage playing above viewing, because learning to make the choices is the point, rather than watching someone else do them for you.
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savingcontent · 2 years
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SpongeBob SquarePants: The Cosmic Shake gameplay trailer shows ten languages that are all spoken by the original voice actors
SpongeBob SquarePants: The Cosmic Shake gameplay trailer shows ten languages that are all spoken by the original voice actors
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sniperct · 1 year
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Poor Stormblood. Gameplay-wise it's near the peak of static-based raiding. Role interdependence was at its highest, fight pacing was at its tightest (even if it began the trend of 'fight loops'), there was never a better time to be a tank IMO.
It's an honest shame that when speaking to newer players that entire experience is gone, otherwise I feel like Stormblood would be a clear winner in your poll. People going through that expansion are often told that it's a narrative flat point between HW and ShB -- a fair and popular statement mind you, but it's the gameplay that made it what it was.
More accessible than HW, more involved than ShB, it's almost an entirely different game to play compared to what we have now in EW. Too bad that anyone who started in the last three years - soon to be four - will never know what it was like. That game is gone, and in its place is something wildly more popular.
It stings a bit more because the promise of Stormblood's story is sort of lost in the transition between expansions. The triumphant defeat of the Empire gives way to the quagmire of the First. The continued liberation efforts fall to the Bozja questline. We meet Gabranth, realize that the internal conflict of the Empire will soon tear it apart and partition it as imperial Legatii carve their own hold-outs.
Too bad by the time we get there, Garlemald has fallen apart off-screen. I feel like if we had seen the results of the empire's fall through the border provinces, seen what Gabranth was doing to make Rabanastre a Bulwark, Stormblood would feel like a much more relevant expansion.
Here stand the Ala Mhigans, those who rose up and threw off the yoke and stand proud. Here stand the So-and-so, battered people under the sympathetic aegis of a deserter legion.
We got small parts of it in the Garlean section of EW, but as one of those people who wishes EW was two expansions, I wish there was more to it. We move so swiftly to the cosmic conflict that the people are the tale of a single zone, when the demise of Garlemald is sort of an earth-shaking event all on its own.
I can only really look at it via story and general leveling experience, though I really enjoyed the omega raid when we did it. But if I were to rank FF14 out of ten, ARR would be 7, SB 8, HW 9, EW 10 and ShB 10.5. So generally very good all around.
I can agree though that they did let the imperial part of the storyline fall by the wayside. I expected more.
I actually enjoyed the SB story, but I think it's primary problem (besides splitting the story the way it was when it probably would have been better served as 2 expansions) was a bad balance between the overarching story and the closer, more personal moments. The Epic Scope vs
Also Zenos just didn't come across the way they wanted, I think. He's such a flat, boring character that even his constant threat didn't really make me feel all that threatened? ho hum, there's zenos again.
I honestly think they didn't know what to do with the imperials when they did ARR and when it was time to come back to it they were still flailing a bit as to how to handle it.
I am loving though with 6.3 we're getting to see the AFTER.
How do you, as a people, try to survive, to find means to thrive again, after all that you knew collapsed? How do you recover from the indoctrination? Wrestle with the crimes of your nation and overcome your pride?
I'm liking that part. I'm liking getting to see and help with what happens to the Evil Empire after it collapses. They're people, lied to for decades, hatreds and prejudices stoked for all that time. It's messy, we can see that in some of the dialogue and reactions.
Love ala mhigo though. When my character was leveling I had her hail from there, After I made her a viera (no later than post SB doing Omega per screenshots I have, trying to find the older ones I KNOW I have somewhere), I still kept ala mhigo and her backstory the same, the only difference being she wasn't born there; merely settled there after leaving the green, fought in the civil war and then fled during the imperial invasion. but ala mhigo is as much a part of her heart as the Green was, or as Ishgard became.
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So the gameplay trailer for cosmic shake actually did drop today (i remember you saying something about it a while back). How are you feeling?
(Add the https and the youtube) /p7JEI1bFQwE (links to the nintendo video)
Oh yeah I did see it! Sorry I'm answering this so late. I was just too out of it to talk about it.
I think it's gorgeous and I love how many references there are to classic episodes. I know I want to get this game as soon as it comes out. I have to say the very first level with Gary is my favorite one. That alone was enough to get me intrigued.
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hellman55 · 4 months
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SpongeBob The Cosmic Shake Switch - 100% Walkthrough Gameplay Part 8 - Jelly Squidward Boss Fight
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321spongebolt · 4 months
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"The SpongeBob SquarePants Movie Adventures" Video Game idea
With "The SpongeBob SquarePants Movie" turning 20 years old on November 19th of this year, I have this idea for a "SpongeBob SquarePants" video game that Purple Lamp Studios should develop.
TITLE
"The SpongeBob SquarePants Movie Adventures"
ESRB RATING
Probably E or E10+, you decide.
PREMISE
You play through the events of SpongeBob's adventures on the big screen, from his first movie to the upcoming "SpongeBob SquarePants Movie 5: Search for SquarePants" (that or higher depending on if it'll ever be made).
The events of SpongeBob TV movies like "Atlantis SquarePantis", "Pest of the West", "WhoBob WhatPants?" (albeit rewritten), "SpongeBob VS. The Big One", and "SpongeBob's Big Birthday Blowout", as well as spin-off movies like the upcoming "Saving Bikini Bottom: A SpongeBob SquarePants Movie" could be available as possible DLC levels.
GAMEPLAY
Like the latest SpongeBob video game, "The Cosmic Shake", the game would be an open-world sandbox game where you can explore the locations from the theatrical films. Unlike "The Cosmic Shake", the costumes you unlock for SpongeBob (and Patrick, depending on if he should be playable for all the movie adventures) have special abilities you can spend Goofy Goober dollars on. For instance, by completing the storyline of the first movie, you'll unlock SpongeBob's Goofy Goober Rock attire, which allows SpongeBob flight mode and perform his sonic wave guitar while hovering. He can also fire blue lightning bolts. For another example, by completing the storyline for "The SpongeBob SquarePants Movie 3: Sponge Out of Water", you'll unlock SpongeBob's Invincibubble form, which allows SpongeBob some sort of bubble-themed upgrades. Other costumes can be unlocked as just cosmetics, even after wearing them once depending on the level, like SpongeBob's visor glasses (even though they were black and purple in the original version of the first movie's licensed video game) when he fights the movie version of King Neptune, who is under Plankton's mind control via his Bucket Helmet.
(NOTE: The only thing I debate on with this idea is if you play the movie in their chronological order, or if the player should be given the creative freedom to play any movie's events in the order they choose.)
CREATIVE CHANGES
For the badly received movies like "The SpongeBob SquarePants Movie 2: Truth or Square" and "The SpongeBob SquarePants Movie 4: Sponge on the Run" (and some of the badly received TV movies), I have a list of changes I would make for those movies to connect the movies better, but still be faithful to its original source material.
For "The SpongeBob SquarePants Movie 2: Truth or Square", simply have the 2nd movie take place about a day or so after SpongeBob was given his new manager position at the end of the first movie. It would be revealed that Plankton escaped from prison and is plotting revenge for SpongeBob and Patrick ruining his Plan Z.
For "The SpongeBob SqaurePants Movie 4: Sponge on the Run", SpongeBob will not have problems being courageous. And instead of Plankton arranging for Gary's kidnapping (since "Sponge Out of Water" confirmed Plankton's heel-face turn, despite the ending and post-credits scene.), Dennis will have kidnapped Gary instead (just have Dennis be voiced by whoever can do a good impression of Alec Baldwin). On top of that, all the "Kamp Koral" references will be removed. Because of this, Sandy reveals that she first met SpongeBob when he rescued her from the clam she was wrestling with (from "Tea in the Treedome") instead of first meeting each other at camp. Squidward (who by this point no longer gets mad at SpongeBob and Patrick's antics) shows his rock-hard abs from the last movie, and tells everyone about how SpongeBob came through for him at the Bubble Bowl (a reference to the episode, "Band Geeks".). Patrick reveals how he's always known SpongeBob since they were babies (a reference to the episode, "The Secret Box"). And even Mr. Krabs reveals how great of a fry cook SpongeBob's been since the anchovies stormed the Krusty Krab (a reference to the premiere episode, "Help Wanted"), and after SpongeBob returned the movie Neptune's Crown, Mr. Krabs no longer acts as the stingy tightwad he once was after being frozen. Another change I would make for SpongeBob and Patrick to never argue, not once, as it was really pointless.
With the DLC level based on "WhoBob WhatPants?", simply rewrite the story with Patrick, Squidward, Sandy, and Mr. Krabs never getting angry at SpongeBob. Instead, SpongeBob will have won a trip to New Kelp City, but gets lost while trying to find the airport and loses his memory, not knowing he wound up in New Kelp City.
(I have a bunch of other creative liberties I would take. To view them, click here to visit the page.)
MULTIPLAYER
For the game's multiplayer mode, I was thinking some mini-games would be based on some of the challenges from the first movie's licensed video game, like the combat challenges, SpongeBob's ball challenge levels, and Patrick's platforming challenges. But there can be other challenges too, with some of them supporting 4 players.
This is all I've got, but while I may early to celebrate SpongeBob's 25th anniversary, I still think this would be a great video game if Nickelodeon or even the folks at THQNordic or Purple Lamp Studios took the time to read my idea. If you guys have additional ideas for this post, feel free to comment your suggestions.
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hoagmaster · 10 months
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August 1, 2023
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You get first glimpse of it in this report: my Switch gameplay data from July! Persona 5 Royal was my most-played game last month in large part to it kinda dragging its feet getting to a conclusion but maybe that will change this month. New Mario Kart 8 Deluxe tracks explain its place. Then the others all had marathons throughout the month.
As for today's games, I got some time in with Star Wars Jedi: Survivor, SpongeBob SquarePants: The Cosmic Shake, and a few matches of Nickelodeon All-Star Brawl to remind myself how it plays ahead of the new one. Speaking of which, the roster may have leaked and I decided to rip the bandaid off because why not. My reaction: yeah that doesn't sound too bad.
Work stuff got a bit grating after starting well enough with writing stuff, but soon I got a passive aggressive sort-of invitation to a meeting where I'm pretty sure they can handle it and that I did not receive any agenda or logistics to that requires hours of driving and likely lodging. Someone has to man the place and make sure other stuff around there gets done!
Downer note with a pair of pants I quite liked being put out to pasture, so it should be time for a new pair soon.
Other than that, pretty solid start to the month!
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gamermangkey071 · 1 year
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How does SpongeBob SquarePants: The Cosmic Shake compare to previous SpongeBob video games in terms of gameplay mechanics and storytelling, and what new features does it bring to the table?
Visit my channel to know more!
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gertlushgaming · 1 year
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DC Justice League Cosmic Chaos Review (PlayStation 5)
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 For our DC Justice League Cosmic Chaos Review, we unite against chaos, in an all-new adventure where the Justice League goes head-to-head with Mr. Mxyzptlk, a powerful prankster from the 5th Dimension. Have the freedom to play your way in action-packed missions, grueling fights, and daring challenges! Suit up as Batman, Wonder Woman, and Superman and team up with other Super Heroes to take on some of the most powerful Super-Villains in the DC universe.
DC Justice League Cosmic Chaos Review Pros:
- Cartoon graphics. - 3.97GB download size. - Platinum trophy. - You get the PlayStation 4 and the PlayStation 5 versions of the game. - Five difficulties. - Controller settings - Invert axis and sensitivity sliders, and the ability to remap the controls. - Graphics settings preference - quality and performance. - Game settings - camera shake, repeated button presses, auto hold interact, interior backgrounds, and on-screen direction indicator. - Two game modes - Story and instant action. - Animated cartoon cutscenes. - Fully voiced characters. - Can skip the cutscenes. - 3D action-adventure gameplay. - You can swap between characters with a button press. - Simple beat 'em up controls. - Comic book-style pop-ups as you fight like wham gurgle blap etc. - Enemies drop items and coins. - An animated in-game opening credits scene. - You play Batman, Wonder Woman, and Superman. - Earn EXP and level up to get new costumes and use the skill tree. - Tutorial video clip pop-ups. - Clean easy to read Hud showing health and exp bars. - Full 3D camera control. - Each character has a special ability that charges up over time. - Mission markers and arrows help with navigation. - Pick up stuff like barrels and crates and use them as weapons. - Multiple choice encounters. - Slow motion last kills. - Chain attacks together by hot-swapping between characters. - Button prompts show. - Fast loading times with comical scenes on the screen. - An open-world game. - Unlock fast travel points via the ports. - Each character has a unique way to travel around the world. - Freedom to wander around and fight harder enemies and find secrets. - Hidden loot chests. - Interact with items around the world to get coins. - Support heroes are the ability to call down a fellow Justice League member to temporarily help you. - Drive vehicles around, turn the radio on, and follow the roads! - Very easy to get into. - Has an element of play how you want. - Status effects are in the game like fire, poison, ice, etc. - Comic books are hidden Collectibles, show off classic comic covers and unlock hero costumes. - Costumes are matched with the comic book they show in. - A room in the Justice League mountain shows off unlocked costumes. - Items and enemies respawn when you leave and return to an area. - Enemies have a power/difficulty level above their heads. - Find optional side missions for Rewards. - Artifacts of Justice modify hero attacks and abilities and are earned and equipped in the game. - Find materials that are used to upgrade your skills. - The dungeons are well-designed. - A lot of boss and mini-boss encounters. - An excellent game show section with a handful of events that are reminiscent of Takeshis Castle and Wipeout. - Ideal for younger players as you can put the difficulty down to story mode and you are invincible! DC Justice League Cosmic Chaos Review Cons: - Cannot skip the opening credits scene. - It's not always clear when you have a level-up. - In combat wise, each character plays the same. - Fast travel spots are not as ideal as you would think. - Climbing up to roofs is not easy. - You don't actually get told about driving vehicles and that visiting a Port allows you to grab your character's unique vehicle. - Combat is very mashy and repetitive. - Characters repeat their lines way too often. - The camera cannot be zoomed in or out making timed or accurate jumps impossible. - Rooms and layouts are very repetitive. Related Post: Caverns Of Mars Recharged Review (Xbox Series S) DC Justice League Cosmic Chaos: Official website. Developer: PHL Collective Publisher: Outright Games Store Links - PlayStation Read the full article
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