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#the online version was Uh super Buggy lol
socksandbuttons · 2 years
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Thoughts on Wreck It Ralph being 10 years old?
I keep thinking its december for its anniversary lol
I watched it for my birthday thats why
And its been 10 years and its still a fave honestly
(My tags hold a lot of my thoguhts)
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sojrner-fishsticcc · 2 years
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loona pm - finished! (kinda!)
yes! finally! the model is complete and finished! woohoo!!! as of right now its in what im calling version 1.0, so it still has bugs. im not fully committed to releasing it yet until i fix up some minor bugs in ver. 1.1 and until i figure out how to properly export her and get a system to transfer payment so i can begin selling her online. right now im seeing the price around $20 USD, although thats entirely just me guessing, ill ask around to see what’s roughly a reasonable price considering how much time this project has taken me. i still plan to continue working on it, but ill most likely mainly shift my focus to a new project (god its gonna be weird to go back to modeling! its been like a week idk if i even remember how to lol) and i dont really know what im planning to do after this. this project has been almost my entire life the past week and its going to be weird to finally have it done. like i said i still plan to continue updating her, fixing bugs with animations as cpm updates and adding gestures and emotes when i feel like, but as of now she is DONE. all of the core features are here. so hey! heres a handful of fun things i finished recently:
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first of all: she blinks!!! she has a slow blink cycle thats minor but god it adds so much. its such a fun little detail. and with closing eyes comes-
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sleeping! she has a full sleeping animation and i couldnt be more proud of it. hooooonk mimimimimi hoooooonk mimimimi. look at her go :3
there’s also some other animations which i finished which im just- really proud of. little things that look neat!
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swimming! this is just a nice little forward stroke. it was fun to make. some of the arm movements and rotations are a bit strange and im hoping to patch.
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treading water! this plays whenever in water and not swimming. this is pretty novel because this is a pose that just released in cpm’s settings today! so im happy i managed to implement it. it is a bit buggy because the arms dont always go exactly to the surface of the water, they do this even when the torso is well above or well below the surface. oh well, it looks cool :3
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climbing! ahhh this looks way better than i thought it would. i might add some bobbing to the body and head but god im so tired right now. expect that in ver 1.1! (i hope). there’s also a seperate anim for standing still on a ladder but its a bit buggy in the model viewer so uh. imagine her standing on a ladder here.
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sitting! awww look at her. so polite :) this plays whenever riding something, like a horse or minecart, and actually looks surprisingly good! might tweak the legs at some point. i should also mention there’s some new animations for taking damage and dying which were a lot of fun. there’s the ability to add specific animations depending on the damage type which would be fun!
so: now i have to get to the bad bits. it sucks, but there’s some things i cannot implement because cpm is just like that. some little things im just not doing but maybe might do in the future, like the anim for using a goat horn, and there’s some items that are just bugged and unfixable. the spyglass is one of them, despite me making an animation for it, it doesn’t play properly so uh. that sucks :( also the major one, elytra does not work!!! yeah ik thats so homophobic. you CAN use it but because of a bug in cpm the elytra can’t be synced to body movements so itll look really buggy. i also didn’t configure any flying animation for that reason so... sorry about that. there’s some minor bugs like the transition from jumping to falling not being smooth which ive mentioned before, the arms not syncing up super great to some movement, and pretty much using any item with a specific animation while running is broken. running while holding a crossbow or charging a bow makes the head float in the air in front of the model, which just kinda sucks.
plans for the future? definetly fixing up some bugs, adding some more movement to the hair and tail depending on animations. i skipped out on that a bit just to get the first version of these done so i could use them. elytra, definetly when that becomes possible. also specialized poses depending on damage type and making toggleable swing animations depending on what tool you’re using. i also need to work more on the bettercombat-parcool model since thats completely different and will need a lot of parts transfered over to it.
overall, the model is not for sale yet!!! but please, if you’re interested in purchasing her, message me! contact me on discord @ sojourner#2353 because im much more likely to see it there. i will keep updates on how its going but hopefully the next one should be ver. 1.1 which will be actually up for sale!!! see you guys then!!!
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