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#then 1) i kind of feel like they've deliberately gone after what what they think of as the softer target
chalkrevelations · 1 year
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darchildre · 2 months
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The Ides of March, part 3
In which a jewelry store finally gets burgled and Bunny makes a fateful commitment.
Thing 1: The physicality and careful detail of getting through the door and picking the various locks is very fun. As is Bunny's apparent need to tell us every couple of paragraphs how pretty Raffles is.
...there knelt A. J. Raffles, with his black hair tumbled, and the same watchful, quiet, determined half-smile with which I have seen him send down over after over in a county match!
Like, rein it in a little there, Bunny.
Thing 2: One of the things I find most interesting about Bunny is that he doesn't actually feel bad about engaging in criminal activities. He thinks he should feel bad and he therefore deliberately makes himself feel guilty afterwards (and that guilt is compounded by the guilt about not feeling bad naturally) but actually during the crime? Bunny is absolutely enjoying himself.
The romance and the peril of the whole proceeding held me spellbound and entranced. My moral sense and my sense of fear were stricken by a common paralysis. And there I stood, shining my light and holding my phial with a keener interest than I had ever brought to any honest avocation.
(Something something burglary as a metaphor for other kinds of crime something something)
Thing 3: God, the little throwaway detail of Raffles leaving all the silver on the counter alone "except to choose a cigarette case for [Bunny]"! Picking out a little present for his boy on top of saving him from his gambling debts - so sweet and charming.
(Like, this is absolutely Raffles' idea of a fun first date, right? They've had a few drinks, they did a fun activity together, Raffles got to show off, Bunny got a present - clearly a date.)
Thing 4: "He could think of Keats on his way from a felony!" Bunny, I'm sorry, you have no idea how many weird poetry allusions and puns this man can make while in the middle of a crime. I'm shocked he's only made one, but I suppose this is Raffles on his very best 'first date' behavior, trying to be charming and not annoying.
Thing 5: I love very much that Raffles removes the bullets before giving Bunny back his gun. (He does this again to someone else in Mr Justice Raffles and it's such a weird, funny thing to repeat, I'm so fond of it.)
Thing 6:
Why should I work when I could steal? Why settle down to some humdrum uncongenial billet, when excitement, romance, danger and a decent living were all going begging together? Of course it's very wrong, but we can't all be moralists, and the distribution of wealth is very wrong to begin with.
Unlike Bunny, Raffles has never had a moment's struggle over the morality of what he's doing. He objects to other things, like murder ("not the game at all") and extortion, but stealing? Totally fine, at worst morally neutral, at best nearly salutary.
Thing 7:
"I'll lend you a hand as often as you like! What does it matter now? I've been in it once. I'll be in it again. I've gone to the devil anyhow. I can't go back, and wouldn't if I could. Nothing matters another rap! When you want me, I'm your man!"
Oh, Bunny. The end absolutely is pure blatant manipulation on Raffles' part - so blatant, in fact, that one feels Bunny could wriggle out if he really wanted to. (He doesn't, though, probably. He just wants it to be someone else's fault. They're both so fucked up, these boys.)
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icepixie · 2 years
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Ghosts S4 thoughts
Spoilers for all six episodes herein.
I'm still trying to figure out how I feel about the season as a whole. It had some definite high points, but...I don't know, some part of me just liked the previous seasons better? I think I need to rewatch these at a less frantic pace.
Episode 2 was the standout for me. I was initially kind of miffed we didn't get more detail on the witch trial, but I guess a.) some of their audience are kids, and they didn't want to terrify them, and b.) if they were trying to pack a bunch of things into half an hour, I'd prefer what we got to more about the trial and burning, which we've known the broad strokes of forever.
And I did very much enjoy the story they told about Mary finding her voice after death. (They could have maybe cut down the number of times Mary exposited about how Annie helped her find said voice, you know, show not tell, but fine.) Annie was delightful. Her utter pique at having done all the Puritan denial thing all her life only to end up as a ghost rather than in the promised heaven was pitch perfect. Her befriending and tutoring of Mary was lovely as well.
I guess Annie getting "sucked off" and Mary being envious was foreshadowing, but I did not at all expect Mary to go in episode 4. I actually spent the whole rest of the season waiting for it to be declared a joke and her to come back. Even though she was never my favorite, I liked her well enough, and I'm sad she's gone. (I'm also sad that her leaving skews the gender ratio of the cast even further toward males, argh.)
It was nice to see the ghosts all have their own ways of grieving, and the memorial at the end was just gut-wrenching, from Alison having made a basket five potatoes high to the Captain's "But if I stop, then..." And of course, Robin at the end with the stars was just wonderful. I'm glad they brought the sense of deep, deep time that surrounds him to the fore with his very practical assertion that you can't go on and on about one ghost moving on when you've seen as many as he has.
Returning to episode 2, I appreciated that Thomas at least made an effort to get over his obsession with Alison, even if he backslid at the end. The secondhand embarrassment hit hard a couple times in that storyline, though, oof. (As an aside, I feel like his understanding he can't write a good eulogy for Mary and pivot to the objects was a better example of his growth, even though it was a smaller part of the story.)
Thomas's "jailing" (Pat was hilarious as the hard-nosed jailer, BTW) brings up some logic issues that proved a bit distracting this season, though. Thomas says there's only one way in and out of the attic room, but in that very same episode, we see other ghosts going through exterior walls, including those on the second floor, so that can't be correct. Later, in episode 6, Robin makes a racket bumping into things as he runs away from the bear taxidermy, which also shouldn't be possible. (I'm assuming the Rule of Funny applied here and they were just wanting to emphasize his comedic terror, but still.) They've been so good about this in prior seasons, muffling footsteps and having no sound when one of them tumbles to the floor or whatever, that it was surprising they didn't think that through this season.
Last things about episode 2: Alison "taking Robin for a walk" (that wording was deliberate and hilarious) and him bounding off after a squirrel was fantastic. I also liked Kitty teaching the Captain how to live in the moment.
...But speaking of Kitty. This, and acting as Thomas's agent in episode 1, were all well and good, but she's gotten way too childish for me otherwise. Her characterization after Mary left was just painful. Make Kitty a grown woman again, please.
Alison getting pissed off at the ghosts in episode 3 was...not exactly out of left field, because I can definitely imagine how annoying it would be to turn pages and turn on/off TVs and so on and so forth, but, like, in just the previous episode she was making an effort to spend time with the ghosts because she felt like she'd been neglecting them, so it was rather jarring. Their leaving a good review on the website was sweet, though.
Which brings me to Julian and his help bringing down Barclay! I do love Julian, and him scheming with Alison was just... *chef's kiss* It makes me really happy when the ghosts help the living characters, because otherwise I do start thinking about how annoying they would be to live with, and even with the mortgage/etc. issues, I start wondering why Alison and Mike don't just leave. So honestly, my favorite bits of the show are where the ghosts are helpful, even if it's evilly or not what they intended.
Robin got his day in the sun, so to speak, and we got an explanation for his death, then he saved Mike! Awesome! But my favorite Robin bit was undoubtedly where he recognized the caveman reconstruction on TV, and pointed out that the stone on a stick was just that, not a ritual object. Bwahahahaha, this is absolutely one of the most fun things the ghost concept allows for. And then when the presenter says the caveman wasn't wearing the usual furs and died because of it, and everyone remembers Robin said he traded the stone on a stick for the furs because the guy was so naive, and he quickly tries to backtrack about knowing the guy... *wheeze*
Less awesome things: I think the biggest problem with this season is that I'm just not at all interested in Mike and Alison's journey to being hoteliers. Cutting the wifi/puncturing the tire to make the holidaying couple talk to each other--eh, when I go on vacation, I'm cool with NOT TALKING TO ANYONE, so I'd be super pissed about that. Plus it felt like a pretty tired concept. They did surprise me by not having it completely blow up in Alison and Mike's faces (aside from the wifi-related three star review), but just...meh. The bear story, aside from Robin's part in it, was kind of blah as well. I did feel sorry for them when the gatehouse burned down, but to be honest I'm hoping it leads in some harebrained manner to them getting a huge insurance payout or something and just...not having to do the B&B thing, because it's my least favorite part of the show.
Now, to rewatch the whole thing and catch the nuances I missed!
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danieyells · 3 years
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Yo Danie, I wonder if you've got any ideas on this; in TAS, transients either get summoned to Tokyo because the app reaches out and makes pacts on people's behalfs with willing familiars, or they get summoned by having, like, a wish of some kind and they end up stumbling through a portal to Tokyo to see that wish fulfilled, right? And then they either get unsummoned, or stick around for whatever reason?
Here's the thing; when they get unsummoned, do they go home? The Red Oni in chapter 1 seems pretty convinced that he's going to die unless you make a Summoning pact with him, but Salomon says later that Shiro's familiar whose connection you cut will just end up going home. Further to that, Macan says about Oniwaka when he's vanishing into light that he's going back to his home world, and then when his strength recovers he'll pop right back in.
The thing is though, that there's a remark early on that Stray Transients, who are Transients without a Summoning bond by the game's definition if I'm remembering right, can only maintain themselves for a while by sustaining themselves on the land's energy. Even further, the actual Housamo wiki says that they'll be unsummoned from the game if they don't find a way to sustain themselves, usually by getting into a pact. Guilds I believe are also noted to be one way around this. Does that mean that if you just wait outside of a Pact, you'll go home? Or would you pop back in again after a bit, essentially trapped in Tokyo?
ALSO ALSO, Bathym says that, though this only applies to "his hella demonic self", demons need tons of emotional energy directed at them to survive, and a pact is the most efficient way to get energy.
But we don't see Sitri in a Guild or a Pact (unless you Pact him, but I'm pretty sure that's non-canon), and Sitri also has a family. They're all demons one would presume, so why does he not seem to need anything like Bathym does? We can derive from this that Bathym was either speaking about himself, and only himself, lying to try and get the Protagonist to make a pact with him, or that Sitri has a Pact he isn't chatting to anybody about, right?
HOWEVER. In chapter 4, we see that the Aoyama guild provides supplies for the enormous number of Stray Transients who have nothing and no prospects, but that those strays are unlikely to be guild members. Further to that, she mentions that the ninjas and many other strays are like, literally treated as the dregs of society. So, how come they're still around? Surely the Stray Transient population should be either dwindling all the time, or in constant flux? But I'm pretty sure there's a notable overpopulation issue in canon because of the sheer number of Transients! Not to mention, if they're treated like dirt and killed and traded, you'd think they'd just...WANT to leave, right? So they could just wait until their connection ran out.
AND ALSO, it's noted in the backstory that Transients started pouring through the gates one day in history, and that this generation has never lived in a Tokyo without walls, but the previous generation therefore presumably did; that means like, it's been at least 2 decades, possibly 3. How long could those Transients have stuck around without a pact going by the lore?
Lastly, the Protagonist has the power to rend Transients connections to Tokyo, canonically. How then, do those Transients come back if they've had their connection severed? And shouldn't the Protagonist offer to go to the slums and ask if anybody would like to go back to their homeworld if that were the case? Or will everyone literally just rebound to Tokyo completely?
Further to that, when people fulfil their wish, do they go home? When they've played their Role out completely, is that the end of their tenure in Tokyo?
Basically, I think the whole system is a little underexplained and I've seen you post thoughts here on stuff, so I was wondering as to what you'd make of it all! Am I missing something?
. . .holy shit anon this is an essay innit lol not that i'm complaining, I just was not expecting it when I saw the notification after I woke up. For the record I saw this at. . .7am or so. It is now 11:55 when I'm finishing it. HYPERFOCUS GO BRRRRRRRRR. OKAY LET'S SEE IF I'VE GOT SOME THOUGHTS FOR YOU.
DISCLAIMER: I'VE BEEN PLAYING THIS GAME FOR LITTLE OVER A MONTH AND I FEEL LIKE I HAVE FAR FROM ALL OF THE DETAILS. I haven't read three of the translated past events yet and I haven't read most of the untranslated content(including Chapter 11 although I'm super tempted you don't even know.) These are just my understandings of things, I suppose.
ALSO IDK HOW FAR YOU ARE IN THE STORY. . .I mean you mention them being sold so you're probably up to Chapter 10 at least since that's where we learn about Daikoku selling transients because it gets him off I guess, although they also could have mentioned it some other time and I just forgot lol BUT. YEAH PROBABLY GONNA MENTION SPOILERS.
TL;DR:
Red Oni: summoned to Tokyo without a pact. When rended from the land would disappear, possibly die. Likely this is because of whatever conditions are happening where they came from or having had already been dead when summoned. Possibly also just a false belief because they didn't know well what was going on to begin with. Possibly also just part of the game plan originally but retconned by the devs then never rewritten.
D-Evils: Shiro's Rule is Ressurection which causes an exception when clashing with Rending. The world of the Old Ones is gone, the D-Evils are familiars created by/living in Shiro's book. Entities, abilities, and artifacts from Old Ones are able to be used outside of the app/battle zones, so D-Evils can exist if Shiro just summons them. D-Evils don't go away when rended because they're part of Old Ones and Old Ones is gone--if they go away they return to Shiro's artifact where they came from. They also donct go away because rending them causes an Exception.
Oniwaka; Zabaniyya; Ophion: rended from EXCEPTIONS not from the world. Were likely sent back in order to resolve the exception after being rended and to recover the energy that sustained their physical forms in the first place, not because they had no means of being sustained in Tokyo. Returned due to pacts with MC, positions in Guild, unfulfilled pact, etc once their energy to maintain physical form returned.
Stray Transients: likely have outstanding pacts and thus do not disappear over time. However, some don't and those proper strays will likely return home after an amount of time, but we don't know how long. Alp has been in Tokyo for a few months but isn't disappearing despite arriving because he wanted to be loved/popular. So unattached transients stay around longer than a few months. They may also be attached to the school they were initially meant to go to to be monitored, or someone who works there. They may not want to go home due to poor conditions, being dead, lacking a home or people to return to, etc. Remember, even in real life people immigrate to places that treat them poorly--but that's because even that and the potential in those places is likely better to them than whatever they're running away from. If the transient arrived in distress it's because they wanted to be away from wherever they started out or because they desperately needed something. This new opportunity may be what they need--to find someone they lost, to find an answer, to simply start life over fresh. Even if they're being abused, looked down on, they may simply be happy to be alive. If they want to go home, they hopefully just have to wait--but you have to live if you wanna get home, don't you? Best to survive as well as you can.
Stray Transient Population: constantly increasing to sustain/grow the Game for the World Representatives. The overpopulation is deliberate. They do not care about the wellbeing of these people, they only want to create a stadium to fight in, and for that they need more transients and app users than humans not using the app in Tokyo.
Sitri: Aside from forming a pact with him, Sitri's Sacred Artifact is his wings/are his feathers, which cause people to fall in love with someone who touched them after the feathers that had been touched are attached to a second party. Sitri feeds off of the love directed to him. This is troublesome for him more often than not, but I'm pretty sure that's how he gets the emotions he needs to eat if not via pact.
Being around from the start?: The gates appeared in 1999--it's been at least 20 years, assuming the game takes place anywhere near the present year. Off the top of my head we don't know if any stray transients have stuck around for extended periods. How long someone's been in Tokyo rarely comes up. We know Yule has been in Tokyo for a few years because he went to middle(elementary? Idr) school with Ryota. Sitri is similar with Kengo. As such, given Sitri and Yule aren't in guilds as far as we're aware, assuming being attached to a school doesn't make one connected to Tokyo, we can assume they're stray transients. This means that they'd been here for years, as strays. Given we know stray transients disappear eventually, it's safe to assume that there have been stray transients who disappeared and went home. Assuming it isn't different per individual, stray transients can stay in Tokyo for several months to several years, but to my awareness there's no set number.
Going Home: in order to go home a transient who's been summoned must fulfil their summoner/pacted humancs desire. Surtr, Azathoth, and Babalon all disappear after fulfilling Arc's desire for them to be their family, leaving behind their sacred artifacts which contain their memories until they disappeared. So, yes, fulfilling the desire entrusted to a transient/playing out their role will cause them to fulfil the conditions of their pact, causing them to disappear. However, we don't know what happens when they do. Thus far, those three haven't come back despite the reset occurring. Arc was able to summon their artifacts but otherwise could not reach them. Their artifacts were taken by Breke who was able to channel the memories within and allow Arc to communicate with Azathoth's memories.
SLIGHTLY MORE FULL VERSION WITH A COUPLE SCREENSHOTS
(read the tl;dr anyway because I probably remembered things while Inwas writing it that I didn't remember to put in the 'full' version lol I WROTE MOST OF THE LONG ONE, WROTE OUT THE TL;DR, THEN FINISHED THE LONG ONE SO. PROBABLY WANNA READ BOTH.)
Transients arrive in Tokyo either by being summoned, by being summoned ACCIDENTALLY(someone wishes to have friends/meet someone new, etc), by being pulled in by the Rainbow Of Transient Light randomly(?) sucking them up when they're in distress/have a wish to fulfil, or some combination of those.
In Macan's character quest, MC and Macan learn that the one who technically summoned Macan was MC. The same thing happens in I think Xolotl's. They end up going to the collided past--or a collided memory?--and when past!Macan is in distress over being alone, MC approaches him and says they're there for him, however past!Macan can only hear them, not see them. He calms down and asks if they're searching for him and says he's going to find them--which causes him to disappear and be summoned to Tokyo in search of this person who wanted to be by his side. Macan realizes that's exactly what happened to him--he heard a voice saying that they were with him and, in his desire to no longer be alone, the transient light came along and took him.
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(it's written as 'Magan' in Japanese hence why it's written that way here--this was likely translated before his English name was given.) (Such a request, perhaps, means that he's with MC until he's dismissed by them specifically.)
Xolotl was running from being sacrificed to Tezcatlipoca and MC and future!Xolotl protected him. Seeing himself be weak and seeing himself be strong enough to try and protect MC and seeing MC who refused to leave him and hearing what they had to say, he desired the strength to live with the people he loves and for there to not be sacrifices again. He may not have gone to Tokyo if he hadn't realized that desire through meeting himself and MC. In fact, he may not have survived at all(though maybe Quetzalcoatl would've protected him if not collided MC and present!Xolotl.)
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SO. If you recall correctly, MC is implied to be a transient as well. There's also the possibility that they're not, and simply are some poor sob the Game shoved 23+ memories in at once, broke the memories of the host in the proccess, and thus we have MC coming to in a park confused about everything but their own name(of course if that were the case surely someone in Tokyo would recognize them beyond their being the trophy/exile from their home world, so it's not likely.) Lil Salomon says that as a summoned transient they can only go home if they find and fulfil the wishes of their summoner. However they neither know who or where their summoner is.
Transients can appear simply due to someone's desire for companionship. But they don't necessarily appear atop that person, hence not knowing their summoner. They just hear a voice, may not even hear exactly what's being said or asked for, and the light picks them up and drops them off with no further info or ceremony. So if someone is pulled into Tokyo this way they have a summoner even if they don't know it--even if the summoner themself doesn't know. So they won't just disappear over time unless that person unwills what willed them there or they die or something. Plus we don't know how long stray transients stick around if they have no pact/summoner--we just know that they disappear eventually. It's more than a few months, because Alp showed up a few months ago and hasn't disappeared yet.
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Several characters are attached to guilds which may keep them from being Strays. However some, to our awareness, have neither summoner/master nor guild. At most they may be attached to schools. Sitri, as you mentioned, is one of them, as is Yule--whom Shiro refers to as a stray transient he sees every year without being corrected(although the situation wasn't exactly a good time to clarify that lol.)
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Both of them have been in Tokyo for years without disappearing--and the app is a kind of but not super recent creation, so guilds likely didn't sustain them this whole time. Neither have disappeared. Of course someone may have summoned them or they may be part of guilds without it being stated or perhaps being in a school has the same effect as being in a guild. But we don't know that for sure, either.
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(Japanese middle school is from 12-15 years old. Kengo's a second year High School student now, so 16-17 years old. Sitri was a first year while Kengo was a third year, so there's two grades between them. Sitri's been in Tokyo at least 2 years. I believe he mentions seeing Lucifuge in a magazine in Ghenna so he hasn't been here his whole life either. So a few years, but not 15.)
Transients that disappear don't have pacts but transients that come back probably do/have formed pacts/attachments to the world. Remember, Oniwaka, Zabaniyya, and Ophion say to call on them if you need them. They're attached to the player now, perhaps having formed a pact incidentally, assuming the situation that brought them there in the first place isn't still in effect(or they're not still bound by, say, their guild.)
Also, much like in real life, sometimes whatever is home is worse than the horrific things you deal with wherever you immigrate to. Or perhaps you've formed attachments somewhere you've arrived and are willing to endure suffering for them. It's rarely as simple as "we're suffering, we wanna go back to where we came from." Especially since transients likely arrived due to distress or wanting to be anywhere else but home. Some of their worlds don't exist anymore(Old Ones) or are collapsing(Yggdrasil; El Dorado.) Some people have no one and nothing back home and this is a new start for them, even if the start is bad. Also they could be waiting until they go home automatically, but what're you gonna do while you wait? Probably live your life as best you can. If you're gojna be stuck somewherefor a few months you may as well make yourself at home.
So why doesn't MC go around rending people themself?
Well, for starters, they're made to be a high school student most of the day. Where would they find the time lol. Second they're a bit busy trying to save the world and all. . .and if some teenager wandered up to you and said they could get you home if you had an app battle with them, would you really believe that when you've been told your best bet is to either find your summoner or wait out your incidental connection to the world? Sounds like a kid trying to stir up trouble, and not all transients have the app anyway. I mean really would you expect the local homeless population to have smartphones? Probably not.
Furthermore. Spoiler alert
This system of the game, the gates, the transients, it's no accident. It's intentional. Tokyo is the setting for this inter-world competition to prove which world is strongest or something to that effect--and the winner gets MC, the host of the exiles and perhaps some kind of powerful system. Of course what they do with MC is up to them. The Warmongers want to keep the game going so they can fight the powerful MV over and over again forever. We don't know what the Invaders want yet afaik but based on the name I'd assume they want to use MC as a super soldier to conquer other worlds. And the Rule Makers want to use MC to support one of their own worlds as its System. /smacks MC on the back) this baby can hold SO MANY rules and roles! Hold up a whole damn world apparently!!
So think of it this way. . .they could go around rending everyone until the transient light returns them home or to the deaths they desire. . .but would the World Representatives really allow that? They'd just keep bringing in transients. They need to fill Tokyo with them--until transients and app users outnumber the humans naturally belonging to Tokyo--so they can have their little contest.
MC alone would never be able to pull off sending everyone home as long as the Game is running. The worlds would not allow their contest to be ruined.
As for who goes where and does what when unsummoned. The Red Oni hadn't been there long. And perhaps wasn't summoned in the first place, nor had anyone likely explained much to them for that arrival. Also if you felt yourself disappearing, felt your connection to this world just torn off and uprooted and fading away, even if you knew better you'd probably think you're dying. That'd be scary. You'd want to avoid it.
Of course it's also possible the oni was dead or dying to begin with and their connection being severed would send them back to death--like Shino, who'd died long ago in the Land of Wa and when he died in Tokyo he went back to being dead.
The D-Evils don't have anywhere to go back to besides Shiro's book. The world of the Old Ones is gone. As such "home" for them is back with Shiro--and remember, their rules clash anyway. Rending and Ressurection don't mix. MC couldn't rend the D-Evils from Shiro properly because it causes an Exception. At best rending them will send them back to the book until Shiro summons them again. Plus, entities from Old Ones can use their powers without the use of the app--including those with Old Ones artifacts. Shiro can summon the D-Evils at any time, even outside of an app battle--so to send them 'home' doesn't really send them anywhere but back to Shiro since they both have no home to return to and were summoned to exist in Tokyo.
Demons needing to recieve emotions seems to be more of a feeding thing than a transient connection one afair. Like Alp eating dreams--he'll die if he doesn't. It's like "I need to external feelings or I'll starve" not "I need external feelings or I go back to Ghenna." Sitri likely survived thanks to his feathers--his sacred artifact which cause people they attach to to fall in love with whoever touched them previously--causing a constant stream of love towards him as he needs it. As such he doesn't need to have a pact to live, he only needs to make people fall for him to absorb that feeling and then take his feathers back to stop eating.
The canon-ness of MC making pacts with everyone is perhaps debateable. However events, character quests, special quests, etc have characters refer to Mc as Master or Summoner. And the story can sometimes reference events and such(see: meeting characters in events before they're part of the main story, meeting them in the main story, and being able to go "didn't I meet you in [season/holiday]?" And they go "yeah, we did! It's nice to see you again!" So technically events and the like are as canon as you make them. Also having a pact doesn't mean that person can't be your enemy or can't hurt you or is fully at your command, which means that it doesn't necessarily not make sense that characters can be in pacts with/summoned by the player while still being against them. MC likely has the ability to form pacts easily/unconsciously.
This is likely(and this part is speculation!) because of MC's role as the Wanderer--as the host of the Exiles of the many worlds, they're a system in and of themself(or they'e able to be one.) As such attachments to them are like individuals having 'faith' in them, the way Systems sustain worlds. Especially those who had some relationship with or attachment to an Exile they host. This may also cause a pseudo pact with people they meet and get attached to(and are attached to them in turn, not necessarily in a positive way)--like people believing in a faith. The attachment to them, love for them, hate of them, fear of them, is a sort of belief that causes them to be able to stay in Tokyo longer because they are now unwittingly part of MC's system. After all MC is a transient and transients, as far as I recall/understand, don't summon other transients to Tokyo, they only summon artifacts because bringing a whole person and their memories requires a strong means to bind them. Transients' connections are already dependent on someone/something else--which is already taxing as a pregnancy--and that'd be hard for them unless they were born into Tokyo.
In cases like Oniwaka and Zabaniyya and Ophion, they likely needed to disappear temporarily in order to resolve the Exception on top of regaining energy to sustain physical forms in another world. Think of it like closing a program on your computer. If the program clashed with another and an exception occurs you close the one of lesser importance. You can then maybe open it again once things have cooled down with your proccesser and it can handle them at the same time--thus, they come back to Tokyo even after being dismissed by fixing the exception.
So they pop back in because they're still bound to Tokyo. MC only rended them from the exception, not from the world itself. But transients who truly have no connection will go back and stay until summoned again. . . .
(Now that I think about it when someone fulfils the reason they were summoned to Tokyo they disappear and seem to disappear for good. We don't know if they die or what. They've been eliminated from the game. This happens with Surtr, Babalon, and Azathoth. After they successfully, properly became like Arc's family and that desire was considered fulfilled the pact was complete and they disappeared, leaving behind their artifacts.
Red Oni may have been summoned to be a tutorial for the player. But also a tutorial for the player character. Red Oni thus would go away completely after fulfilling that desire of whoever summoned them, thus giving them their fear they'd die because they'd served their purpose.
I just happened to remember/consider that lol ANYWAY.)
Basically it's a bit underexplained I agree.
But that's because you, as the player, as the MC, aren't supposed to know everything that's going on. You're supposed to learn as you go while also being denied information by the Powers That Be. You don't have your memories, you don't know what's going on here until you see/experience/hear about it. It's part of the immersive understanding/storytelling proccess. The characters don't tell you how things work because they only barely understand it themselves--and then when they learn 'this isn't just a game, this isn't just coincidence, there's something greater happening here' everything they know gets thrown into question. The people who do understand it aren't going to tell you much because they don't want you to ruin their game. You're just the final boss and the trophy to be won--and possibly the system upon which the game resides, resetting every time you die so you can struggle to be won someday.
You "can't win."
So you don't need to know how it works.
That doesn't stop you or anyone else from trying to find out, though, nor does it stop you from trying to change it.
. . .I hope that helped a bit! 8'D I don't think you missed much, really. You're right in that it's underexplained but That's Storytelling, Baby!
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omegangrins · 4 years
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Chibnall, Children, Choice and Consequence
Allow me to introduce a companion piece to A Treatise on the Doctor:
It's pretty simple:
Chibnall knows what he's doing and is playing a long game to show how the Doctor needs to take more responsibility.
Let me start off with my favorite examples. That's right, plural.
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Every single villain 13 faces is never defeated, merely pushed away from causing them any immediate problems. Tim Shaw being the prime example.
1&10. Seriously, Tim Shaw. Her plan was to use his own bombs on him and then teleport him off the planet. Even without Ranskoor Av Kolos, the Doctor should have thought to check in on him. Especially after The Ghost Monument showed the Stenza were a greater threat than she knew. She still hasn't even checked up on WHAT THE HELL THE STENZA ARE! They sound worse than Daleks but naw, let's go rain-bathing in the upper tropics of Canstano instead.
2. Ghost Monument. We saw the END of an interuniversal race. What the fuck is the beginning that got them there? Who is Illyn and how and why did he orchestrate a super race?
3. Krasko. Sent back in time. Really, Doc? Not gonna take a look at the device and see where Ryan sent the prick so you can double check that he's not gonna cause anymore damage?
4. President Trump analog. Ooooo, you looked at him menacingly, Doc, that'll show him!! Not like he's gonna KEEP DOING ILLEGAL SHIT LIKE THIS.
5. The Pting. She literally shunted it off ship to be dealt with by someone else BUT DOESN'T GO BACK TO BE THAT SOMEONE ELSE ONCE SHE HAS HER TARDIS. That's like leaving a living nuke floating around after sweeping it under the rug while you fly off to Paris.
6. The Pakistani-Indian conflict still happens and millions still die. Not her fault but still....
7. Kerblam. Sure, Charlie's terrorism was solved but not the underlying problem that led to it. Humans still can't work because corporations like profits over people.
8. Similar to the Punjab, how you gonna solve sexism, classism and all the -isms?
9. WHY WAS THE SOLITRACT THERE IN THE FIRST PLACE??!! It's been around since before the universe. Why'd it decide to come back now? It's a whole universe trying to hug our universe to death. Maaaaaaybe we should check out why.
11. She's gets a pass on the Dalek. Fucking impossible to eradicate them.
12. The Master!!! Finally she checks up on something after the adventures... and it's horrible. With everything gone to shit in her absence. Seeing a pattern yet?
And Barton? And the Cassaven? They didn't disappear into smoke.
13. Multiple Earths being multiply fucked. Remember when I said the Doctor couldn't solve racism, classism, sexism, or any of the other -isms? Starting to look like she needs to TRY.
14. The Skithra FLY OFF after getting hit by a laser beam. That kind of thing tends to piss people off. Even if they're idiots using other's technology.
15. Jack. The Judoon. The Ruth Doctor. All things I'd start checking out if I had a time machine BUT
16. WE CAN'T cause the TARDIS emergency alert is going off and we need to hurry up and run and solve this problem before we run out of time in our TIME AND SPACE MACHINE. Leading to another problem the Doctor could help solve but won't. Plastic and over-consumption.
17. Oh yeah, let's trap two Eternals from another universe in the same place. There's NO WAY that could ever turn out bad.
18,19,20. And again. Cyberium. Pushed off Shelley onto herself and onto Ashad and onto The Master.
That's almost 20 "enemies" the Doctor still needs to deal with.
Oh, not to mention that they let UNIT go defunct because they didn't have the forethought to ask if they needed any money in their alien fighting budget. After asking for an office, a desk, and a job. Kinda funny that way, aren't they?
I hope by now you've gotten the idea that this is VERY deliberate. This is Chibnall laying down some very heavy pipe to smack the Doctor like a clothesline. There isn't a one of these situations that can't come around to bite her in the ass.
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Barton, Roberts, Skithra. These are all very loose strands for a time traveller like the Doctor to get tripped up on. Chibnall's past episodes prove it. They're all about the Doctor learning how to take responsibility.
42: The Doctor almost gets Martha killed and almost gets himself killed trying to fix it.
The Hungry Earth: The Doctor (a thousand year old "adult") tells Elliot (a 10 year old kid) that "Sure it's totally fine to go get your headphones while we prepare for an approaching unknown alien force." And 11 rightfully gets his ass chewed for it by the child's mother when the kid goes missing because OF COURSE THAT'S WHAT HAPPENS, JACKASS!
Cold Blood: I could write an entire essay about the Doctor's guilt over the Silurian/Human conflicts they've witnessed, but I don't need to. Because every single Silurian centered episode written in the new era is from Chris Chibnall. And you can feel the sad knowledge of Classic Who spill through. He KNOWS how many times the Doctor has fucked up with the Silurians (about 8 times in television format. And it's rough everytime. Rough.) and he writes those episodes like an apology on behalf of the whole human race. And the Doctor. You know why people are put off by Warriors of the Deep? 5 releases a gas that melts the Silurians. And though it's cheesy, the idea and execution is still horrible.
Add to that if the Doctor hadn't stopped to check the crack, then Rory wouldn't have waited and been around to be shot then absorbed by the time crack.
Power of Three: An entire episode about how the Doctor has a problem slowing down and really taking account of the lives of their companions.
Dinosaurs on a Spaceship: The Doctor actually tries to be responsible and pick the right people for a job. For once. But gets angry when they realize it's too late and there's another bunch of Silurians they failed to save. Classic!
Like I said, if you can't see the pattern, you're not paying enough attention to your responsibilites.
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Which leads me to the why.
When you fly around time and space for thousands of years, you develop a few duties of care along the way. In every situation, you're the oldest. Technically the only adult in terms of experience. You have a responsibility to act a little less rude and be a bit more aware than needing cue cards to tell you that you should be sad about things around you. And that's the purpose of 13. She's unlucky but learning. Like 12 telling himself something with his face he couldn't say out loud, 13's instincts are leading her to a new place for the Doctor: being a caring, responsible person. Not so much laughing hard or running fast, but being kind. It's the one thing they recognized as a problem in themselves when seeing 1. Being a Doctor is about being kinder than that. Just because you HAVE to saw someone's leg off, that doesn't mean you can't wait a little and comfort them before you do it.
You wanna know what gave me every faith in Chibnall showrunning Doctor Who? 13 staying for Grace's funeral.
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Do you understand how unprecedented that is? This is the same person who never said Goodbye to Jo Grant as she got married and fucked off into the night. The same Doctor who said, "I don't do domestic.", did it with Rose a regeneration later, and then closed himself off to everyone but a married couple he felt guilty about who ended up birthing his wife. Have you any idea the number of funerals the Doctor should have the common decency to sit through? This many.
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So for 13 to stay around for the death of a woman she has only just met and not only that, BUT call out Ryan's father for not doing the same, it shows tremendous character growth. It's taken millennia but they're still changing.
Something similar happens with Rosa and The Witchfinders. Realizing that there a lot of companions who have been in situations that are sometimes worse than aliens, but they still manage to make it through. So she needs to buck it up and persevere for everyone else.
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That's where her anger comes from, and really it's one of my favorite traits on her. It reminds me of 7. Someone impossibly old and impossibly kind saying to hell with it and at least having some fun with the evils who drag us through the universe. And just like Cartmel planned for 7, 13's past will come to haunt her.
That's where children come in. Most of us are crying babies to the Doctor.
There's this thing you notice most in British shows about answering the question directly as asked. Someone says "Are you sure?", you answer "Sure". That's a direct acknowledgement that you heard the question, understood it, and processed it enough to respond in a manner directly correlating to the question asked. Yas and Graham got it and said "Sure" but Ryan missed it and said "Deffo". This is like Elliot with the headphones. The Doctor should have immediately been like, "Okay, Ryan, it's obvious that you're still dealing with the trauma of your grandmother's death and probably not processing things on a logical level. I said "Are you sure?" Not "Are you deffo?" Because we are most definitely not deffo, Ryan. Graham, you wanna help here?"
I'm being sarcastic for points sake but you understand the idea. The Doctor knows better and has a responsibility as such. She should've really sat down with Ryan and Graham and seen if there was a better way to process their grief.
Because I'm fairly certain that "Deffo" is gonna lead to Ryan's death and Graham's cancer resurging as time cancer (I don't know what time cancer is. I just know it's bad.)
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And that is gonna piss Yas off. Which will give you all that character you think she's missing (she isn't. Her character is in her subtleties and silences.). That's WHY her character is a police officer (like how does no else see that the man who wrote Broadchurch wrote an inspector character companion?) Imagine you're Yaz and you see the Doctor flying around in a big, magic box that says POLICE. As a fellow officer, you're gonna expect some basic safety protocols.
Like do a background check on everyone flying in the TARDIS to know whether they're stable enough (mentally, physically, emotionally) for time and space travel. It's no picnic. These people are going to go through hell. A little vetting and planning like Time Heist or Dinosaurs on a Spaceship goes a long way.
Secondly, full fucking disclosure.
"Oh. I can't die because I change my body. Oh. I have arch enemies that will try to kill and torture us any chance they get. Oh. My home planet is full of the biggest assholes in the universe and I'm including my arch enemies."
Third, police like to do this thing called "check-ups" where they go back to the scene of the crime in order to see if there is any more information that can be gleaned which you might not notice when you are busy running around trying not to be killed... Like, the Doctor has the perfect machine to do this with, but nope. Adventure done, run to the next place!!
These are all things you'd expect any reasonable person to do and say when taking others flying off into time and space and "helping". Even if they are an idiot passing through and learning. Especially when you consider the Doctor is vastly older and more experienced than everyone they encounter. They SHOULD know better. And they've got the lifespan to slow down. It's not like they need to be in a hurry because they're going to die at any moment like humans. The Doctor could easily stay for tea and it would be less than a drop in their lifespan.
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Now, as usually is the case when I make these theories, I have a parts 1,2,3,4 and 6. There's allways this 5th piece I miss but I manage to get at the end.
But the 6th piece is the Timeless Child. The Doctor isn't a Time Lord anymore. They're not beholden to those people and ideas anymore. Even moreso, those people basically raped her childhood for their own gain so it's not like you'd really listen to them and their "policy of non-intervention".
I'm sensing a coming Trial of a Time Lord season (even believing these two seasons are the opening statement and preliminary evidence of the trial itself) wherein the Doctor finally gets the turnaround 6 deserved. A Trial of the Time Lords, if you will.
"In all my travels through time and space I have battled against evil, against power-mad conspirators. I should have stayed here! The oldest civilization: decadent, degenerate and rotten to the core! Power mad conspirators? Daleks, Sontarans, Cybermen — they're still in the nursery compared to us! Ten million years of absolute power: that's what it takes to be really corrupt!"
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This is what it's all coming down to. Chibnall's takedown of the Time Lords. And The Master is going to play the most crucial role of all.
They're going to be revealed as an Ux alongside the Doctor and show how the only constants they have in this universe are each other and it's about damn time they work together and tell these high collars to eat Schitt while they explore every star and planet they can find.
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Come on, the episode is called The Timeless "Children". If it was just the Doctor it'd be called "The Timeless Child". The Master says as much with the misdirect line, "built on the lie of the Timeless Child." since we see two kids playing in that flashback.
"Since always. Since the Cloister Wars, since the night he stole the moon and the president's wife, since he was a little girl. One of those was a lie, can you guess which one?"
Now we know which one was a lie, we know the Master HAS known the Doctor since they were a little girl. THAT little girl...
But this is all just speculation. It's not like Chris Chibnall could have been thinking about this for the past 40 years and was given a blank slate to do whatever he wanted for five years on his favorite TV show. If y'all want to think he took those reigns and is choosing to make things worse...
Well then you don't know much about responsibility.
I'll let the man himself tell you about it.
"Very early in my career,” says Chibnall, “someone told me that you learn more from a failure than you do from a success. And then I lived out that phrase for a year in Los Angeles. I learned that I would not work that way again or be put in that situation again.” The essential lesson was: “You either have to be in total control of a show or working with people who share your vision and will work with you to achieve it. Also, never work with 13 executive producers.
“Camelot was the classic case of too many cooks. It wasn’t a harmonious set-up and I think that does manifest itself on screen.
“I had a fantastic cast but you have to be free to tell the story you want to tell in the way that you want to tell it. What ended up on screen was not what I wanted and so it is a blemish on my CV.”
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Credit to @thirteenthdoc
“You immortals - so entitled, so spoiled. You never clear up after yourselves and you always leave stuff lying around.” - Thirteenth Doctor in Can You Hear Me?
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meistoshi-m · 2 years
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[KASUMI] ✘ "okay! one question... ooone ques-tion~ mmhmm! i know the perfect thing to ask!" here she goes: scooting closer -- not that they've never been this close before, (even if it had so often been because of ... travel-related shenanigans) -- and walking her painted fingers up to his hand. she only just brushes his hand, but stares down at them as though focused on some great task.
"have you ever wished..." a small hesitation -- a deep pounding in her chest has her rewriting the question, just a tad, to one she can stand to hear a... less ideal answer to. "do you ever think about... what it might've been like? if we had never gone our separate ways...?" finally, she lifts her deep teal eyes up to meet her friend -- just a friend; at least, that's how its always been. "...satoshi?"
moments of truth (1/10).
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oh,  she  is  so  going  to  be  the  end  of  me  one  of  these  days.     that’s  the  only  coherent  thought  floating  in  his  mind  for  a  solid  handful  of  moments,  even  as  he  processes  the  question(s),  the  rest  of  him  far  too  focused  on  the  simple  touch  at  his  hand.     the  proximity  is  one  thing,  he’s  never  been  great  at  the  whole   ...   keeping  personal  space  thing,  &  they’ve  literally  butted  heads  enough  for  that  to  not  matter.     but  the  touch,  a  deliberate  thing  that  could’ve  been  innocuous  but  for  the  fact  that  kasumi  is  drawing  all  his  attention  to  it  by  looking  at  their  side - by - side  hands …
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his  gaze  snaps  back  up  at  the  sound  of  his  name,  kasumi  already  looking  at  him,  which  means  she  gets  to  see  him  startle  to  attention,  expression  the  very  picture  of  flustered.     he  needs  a  second  to  find  his  voice.     then  he  needs  an  extra  second  to  steady  it,  because  the  first  thing  that  comes  out  of  his  mouth  is  a  slightly  choked   “   yes   ” .     he's  not  quite  sure  which  version  of  the  question  he's  answering,  actually.     he  kind  of  thinks  the  answers  might  be  the  same  either  way.     yeah,  definitely  gonna  kill  me.  is  the  last  thing  he  thinks  before  answering  proper.
❛     yeah.     sometimes.     a - a  lot,  right  after  johto,  actually.     &  when  i  came  back  to  kanto  with  my  class  from  alola  ;     when  you  &  takeshi  visited  alola,  too.     ❜
this  wasn’t  part  of  the  question,  but  he  ducks  his  head  with  a  grin  as  he  continues  nonetheless.     already  got  one  foot  in  the  ship ...          ❛     i  kinda  really  miss  it.     us  traveling  together.     it’s ...     i  still  keep  catchin’  myself  thinkin’   “   what  would  kasumi  do ??   ”   almost  every  time  i  deal  with  a  water - type.     &  i  still  use  the  lure  you  gave  me.     makes  it  feel  like  you’re  still  around  buggin’  me  across  regions.     ❜
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