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#this season contained good parts but didn't live up to the potential of the series
destiny-smasher · 9 months
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Stuff From 2023!
List of things of note I experienced in 2023! A few things didn't technically release in 2023, I'm sure, but yea. Will contain my 'Top 10 Games I Played in 2023' as well.
Firstly, something I played a lot of this year in bursts but doesn't quite crack my Top 10 is Vampire Survivors. Very addicting, did some very fun goofy shit that had me laughing and engaged in a lizard brain way. Appreciated the many Castlevania references and jokes, too.
A couple of games I played every weekend for a few hours across many weeks this year were Project Zomboid and Roots of Pacha, both in a group 4. We had lots of fun with those two, and I think they're both great co-op time-sink games. Zomboid is a zombie survival sim that has way more attention to detail than its graphics may imply. It's still in early access but the depth to its is honestly pretty dang impressive. Pacha iterates on the Stardew Valley formula in a ton of small but deliberate, thoughtful ways that make for a nice twist on that Harvest Moon style game.
REMAKES
There were so many great remakes this year, on top of just amazing games in general, I can't fit them all into my Top 10. So here's a segment dedicated to most of the remakes I loved this year.
The remake of Super Mario RPG was such a surprise, and turned out very damn well. That game, turns out, is very near and dear to my heart and I did not fully appreciate that until this remake was revealed. It comes just shy of cracking my Top 10 list and that's honestly only because I finished Mother 3 finally right at the tail end of the year. This game manages to still feel weirdly fresh even today just due to how fucking strange it is, and the remake speeds up the pacing a bit while also adding in some new mechanics and a chunk of new post-game content. Everything was handled so well. This is like the new gold standard of complete one-to-one remakes of sprite-based games imo. I will admit the artstyle is a bit 'off' in some ways but I think it's very clean looking and captures that 90's CGI spirit really well, all things considered. And the music, OOF, so damn good.
The remake of Dead Space I don't have much to talk about, but it's very well produced. It's remade so well, in fact, that it felt like my memories of the original, even though I know it's not an exact recreation. Very well done and still holds up as a great horror action game with these improvements.
The remaster of Metroid Prime is so impressive it feels like a remake, even if the game is identical to the original aside from presentation and some control changes. It's an iconic classic, and yet I have no patience to do the Chozo Artifact stuff, so I actually did not roll credits on this version BUT still thoroughly enjoyed reliving the game with a very nice new coat of paint. It makes me excited to see what Prime 4 will look like on, I expect, more powerful hardware.
SHOWS/MOVIES
The year started strong with a TV adaptation of The Last of Us. While I've come to have conflicted feelings with the franchise at large, mainly due to its leading boss man, I thoroughly enjoyed the first season of this series. Very well done adaptation that picked and chose what to keep and what to change and honestly makes for a better story as a whole if you ask me, while not really replacing the game's tactile interactive tensions. Cannot wait to see what they do with Part 2 tbqh. I loved that game more than the original but also felt it was worse as an overall game/experience/narrative. But a fresh take on that same plot could potentially address a lot of the issues I had with Part 2, while simultaneously not really 'replacing' it, either.
The Bear. If you haven't seen it, it's just. Very good television. Two seasons in and it's sitting up there chasing Mr. Robot and Better Call Saul as one of the best live action series I've ever seen. Season 2 did such a great job of giving us deeper dives on the various characters and building toward an organic and rewarding conclusion that still leaves room for another season to theoretically wrap things up. Nothing too crazy with this show, it's super down to earth, and it owns that very well with editing and pacing that varies per episode, kind of in line with the different character perspectives.
Super Mario Bros.: The Movie had me worried for a while, mainly due to the animation studio and casting. And while I'm still not 100% sold on this celebrity casting, I will admit it didn't weight the experience down -- even if it's still the second weakest element by far. The weakest element is the writing. It's not, like, offense -- it's loyal to the source material and works, it functions. But it's not doing anything beyond pushing us from set piece to set piece. If anything, the movie is a bit too short for all of the stuff it's cramming in. But on the upside, there is a lot of amazingly rendered visuals and music to take in. A real treat for fans of the franchise, and the most loyal gaming adaptation in movie form, I would say.
Across the Spiderverse is in essence the first half of a two part film. That makes it kind of difficult to talk about, especially when it's also a sequel, and the production sounds like it was marred with bad management and crunch. But the results they came up with actually met my hopes and expectations for a sequel, and that is saying something, as I had very high expectations. I completely adore this film's stupendous sense of style, editing, framing, writing, and the way it's making meta-commentary on multiple levels on top of just being an effective narrative on its own. This is animated storytelling running at full capacity in my opinion, and in general just film doing all of the kinds of things film can do. So it's no wonder that there's still a rub -- this is the first half of the story they planned. The editing, animation, framing, effects, acting, action sequences, music, writing, theming, just Farore's sake, this is SUCH a damn banger of a film and one of the best movies I've ever seen, which, again, is kind of insane given the circumstances. I can only hope they don't fuck up the conclusion.
Scott Pilgrim Takes Off was quite the surprise announcement, and as it turns out, quite the surprise adaptation. I won't spoil much but I will say that by the end of the first episode, it becomes very apparent that this series is no mere by-the-books adaptation, and does something unique and edifying, even if it still maintains a certain surface-level depth I wish the franchise would push beyond. Either way, I enjoyed it way more than I expected to going in, and I think it makes for a great companion to the rest of the series. The animation style was super fun, as well, with some great action sequences.
But Blue Eye Samurai sucker-punched me, having released before I'd even known about it. This show is something else, something unlike any other animated show I've seen besides Arcane. And it's not like it's mimicking Arcane, it's just the closest I can think to compare it to: a quality, thoughtfully framed, thoughtfully written, made-for-adults animated series. It tows the line between fantasy and realism in a refreshing way, its protagonist is great, its cast is compelling, its plot goes to some neat places, and things just feel very well thought-out and well-executed. Slap this in second place behind Arcane as the TV series I am the most excited to see more of in the future, just ahead of The Bear.
Something I did near the end of the year was watch The Hunger Games movies, back to back over the course of like, a week. Have not read the books but man, watching these sure made me interested in doing so at some point. I totally get why people were so enamored with this franchise, and honestly, I think its themes and messages are more relevant now than they were when this franchise was at the peak of its popularity. The films certainly have glaring issues for my tastes but yea, I managed to really enjoy them as a whole despite my lack of mainstream sensibilities. Looking forward to reading the books eventually.
Another thing my wife shared with me was 花ざかりの君たちへ (often called 'Hana-Kimi' for short). Specifically, the 2007 version, as, uh, apparently there are multiple adaptations of this. It was a live action Japanese drama about a high schooler who was born female but transfers into an all-boys school, identifying as a boy while she is there. There's more to it than that, and I won't say it handles everything the best (it's from the mid 2000's) or concludes things in quite the way I'd have preferred. Not to mention it's kind of weird seeing many tropes I'm used to seeing in anime rendered by physical, real actors. BUT it was overall a really sweet, adorable, funny, heartfelt, and reached for pro-queer expression in a time and place when that wasn't mainstream yet (and honestly kinda still isn't depending on who you ask).
Good Omens Season 3 also dropped this year. I actually don't have much to say partly because I think a big element of it is just not knowing what to expect going into it! But it was also very good, very fun, pretty damn gay, I really enjoyed it and am crossing my fingers hard they get to wrap it up the way they want.
All right! Onto my personal top 10 GOTYs.
TOP 11 GAMES
(I played and finished in 2023)
11) Mother 3
The one entry on this list that did not actually come out this year -- in fact, it's never technically released outside of Japan. Originally release in 2007 on the Game Boy Advance, this quirky RPG has developed quite the reputation. I started playing the fan translation back in like 2020, and only got around to finally finishing it this year. While that likely did tarnish the experience a bit for me, so does the final third or so -- it kind of drags on a bit, and any old school format RPG that requires grinding to progress can become a bit of a chore.
Thankfully, Mother 3 did earn its hallowed reputation in my eyes now that I have experienced it. I totally get the passion for this game now, and I am a convert. It makes me want to finally finish Mother 2, aka Earthbound. But here's the biggest thing about Mother 3 I weirdly did not expect going in, yet smashed my face in like a hammer by the time I finished it:
without Mother 3, there is no way Undertale/deltarune would exist.
The DNA for Toby Fox's works is achingly obvious in its relation to this game, specifically. I won't spoil anything and I won't go into my long list of evidence like an Ace Attorney case, but trust me, there is ample evidence to make this claim.
And that also means that Mother 3 stands on its own merits as doing things that RPGs just plain were not doing in 2007, and in some ways still aren't today. Aside from some pacing issues further in, the characters in your party aren't as developed as much as I'd like. BUT the overall narrative it tells, especially in those opening chapters, have a rare kind of earnest, human magic to them that most games just don't let themselves fall into. And it concludes in ways I did not expect and yet offered clarity as to why it is so beloved, and how Toby Fox was so inspired to put his own mark on the gaming landscape.
I owe a great deal to Undertale, personally, and as such, I also owe a great deal to Mother 3. You don't need to have played others in the series to enjoy it, you'll just be missing some referential stuff here and there. It's quite playable and unique by today's standards and I strongly recommend it if you want an RPG that is heartfelt, funny, fun mechanically, and has some simple but hard-hitting things to say about the world we live in, and what we are doing to ourselves and that world.
10) Super Mario Bros. Wonder
What can be said that hasn't been said already? Nintendo knocked it out the park with this one. This was everything I've wanted in a 2D Mario for like 15 years. The only thing 'missing' from it is playable Rosalina, but hey, we finally got Daisy in a mainline Mario game, so I'll take it. After a decade or so of dragging their feet with low-effort but enjoyable 2D games, Super Mario Wonder finally, at long last, captures what makes Nintendo games great and with their best foot forward. They haven't done 2D Mario this well since World on the SNES in 1991. And they have never put this level of production into a 2D game since... ever?
This is one of the all-time best 2D platformers out there, and for once it finally feels like 2D Mario is running on all cylinders as a big budget passion project kind of game. You love to see it.
9) Scarlet Hollow
This game isn't technically finished yet, as it is episodic, and its developers wanted to release Slay the Princess in the interim, but that doesn't stop its quality from being good enough to make my list. This game is doing the kinds of things visual novels should be doing, the kinds of things I wish to do in a sense with my own visual novel development.
It's a horror themed experience but balances the high tension with actual real stakes very well against mostly down-to-earth conversations, with lots of great tricks and touches of presentation you don't typically see in indie visual novels, along with a fantastic art style, charming characters (my favorite character has turned out to be the one I immediately disliked at first, and that's rare for me), and meaningful choices.
I can't wait to see how this one wraps up but even as it stands it's one of the best things I experienced in 2023.
8) Xenoblade Chronicles: Future Redeemed
I will admit I skipped Xenoblade Chronicles 2 after giving it an honest go in like, 2019 or so. A few hours in and i couldn't stomach it, the tonal whiplash from Xenoblade 1 (one of the best RPGs I've ever played) was too much for me. But then Xenoblade 3 came out last year, and is also one of the best RPGs I've ever played, even better than the original for my tastes.
But I wasn't prepared for the DLC to drop a whole ass side-game on us, a self-contained prequel to 3 that serves as narrative cohesion to tie the whole trilogy together with a bow on top, complete with perfectly tuned fanservice (and not the sexy kind, although grown-up Rex and Shulk, well, yes) that really respects its fanbase for investing hundreds of hours in this franchise.
Matthew is easily one of my all-time fav RPG main characters, probably the favorite RPG main character when I think of it (as main characters specifically go, anyway), and his game is a fraction of the length of many RPGs out there. But as usual, the entire cast had their charms, the story was nicely paced, the gameplay and overall length was just about damn perfect for what I could want from the genre.
As an expansion to a pre-existing game, this is one of the top 3 best expansions/DLCs I've ever played. When taken as a side story to an overarching trilogy, I'm not even 100% in on the lore and I still enjoyed the hell out of it, it's just the kind of thing that hits a tone of 'damn, video games are a fucking unique medium that we can do specific narrative things with across years of telling a story.'
I don't know where Monolith Soft is going next, though the ending certainly offers some intriguing teasing, but I suspect I will be there day one to see it, and am looking forward to it.
7) Pikmin 4
Given the long wait (10 years!) one might understand fan concern over the state of Pikmin 4. Turns out, that extra time was spent making this game fucking good. It's not the largest, most impressive, most complex, most inspiring, most 'anything' game I played this year, and yet I can't help saying that this is a damned good video game. It really nailed what it set out to do as a sequel, incorporating just the right ideas to spice up the formula while bringing things back to how Pikmin 2 was, and improving on the series in basically every way -- including stuff to do!
This is easily the most Pikmin game... in a Pikmin game. I still haven't 100%'d it. Without giving away any details, I'll just say that when a game rolls credits and you're only like, halfway through its content, and it just keeps going, that's just kind of wild. It would've felt like a great game even then, but the breadth and depth it ends up going to in order to keep giving you ways to engage with its wonderfully detailed world and addictive mechanics, I love it.
I just want more of it. Give me DLC with more Dandori content, the formula and feel just works so well at this point.
6) Sea of Stars
How the hell I forgot to include this one on my list initially is boggling. Easily one of the best indie games I've ever experienced. The writing is nothing to, well, write home about, but it's not bad. And in fact the story has a lot of great things going on, from an interesting world to a very potent arc with the leading support character (who, let's face it, is kind of more the main character than your two main characters).
The game's art and music are phenomenal, capturing the essence of 90's era RPGs but clearly doing things not capable back then. Made even sweeter, the game is a prequel to the studio's prior work, The Messenger, which I also played and adored in tandem, kind of going back and forth between the two once I was partway into Sea of Stars. The way this RPG repurposes songs from Messenger as well as all kinds of seemingly superfluous elements but makes it feel cohesive is pretty great.
The game also trims a lot of the fat you'd find in older RPGs, as well as lets you customize your experience in a modern way using collectibles you can toggle on and off to grant all kinds of effects, like increasing or decreasing the difficulty in various ways.
The homage paid to classics like Chrono Trigger and Super Mario RPG is clear but it's not at all copy-cat-ing, instead wearing those inspirations proudly on its sleeves and forging its own path with its own ideas. A fantastic collection of party members, a wonderful world, amazing presentation, and environments and pacing that help it stand apart from the genre that inspired it. I wish we got to know the leads better, there is a lack of character growth in many ways, but that's me grasping at straws to critique, it's just a fantastic experience and the studio should be very proud of what they've accomplished.
5) Hi-Fi Rush
This is gonna be a running trend from here on out, but on any other year, Hi-Fi Rush would've been my GOTY, easy. From this point on, we're talking measures of inches rather than miles in terms of my love for these games.
Hi-Fi Rush finally delivered on something I have waited like 20 years for: a rhythm action adventure where playing the game in sync with the music felt fucking cool and gave me emotional resonance in a way only this medium can. The humor was charmng. The visual aesthetic is almost peak 'my taste.' The music was groovy with a few tracks I did not see coming but loved seeing how they were incorporated. The story was surprisingly fun! The characters were fantastic, I loved the entire main crew in a way I rarely ever do and would jump at the chance to spend more time with (and hey, there's a whole bunch of post-game I have yet to do, so I intend to in 2024).
The only real thing I could reasonably ask for from this game is a way to play as those other party members in post-game content or new-game plus or something. And who knows, maybe we get that some day. Even if we don't, what they came up with here is the next best thing besides. And what we got is one the most video-gamey video games I have ever played, a real classic and one I think will go down as one of my all-time favs. A passion project given meaningful time, budget, and creatives to bring it to life.
Had this game offered multiple playable characters, a bit more development in its story, and maybe a stronger climax, it'd be higher. I still love it to death and want more games like it regardless.
Hi-Fi Rush is exactly what kind of game we could have gotten more of if the Internet hadn't pushed gaming into a 'live service' direction. It is literally the spirit of a PS2/GameCube game given modern form. And either way, we did get it, at least, in that form, and it fucking rocks.
4) Resident Evil 4 (Remake)
This year was big for remakes and remasters, but one stands tall above the rest, if you ask me. The original RE4 has stood as my fav in the franchise, the one that got me into the franchise, the one that got me into M-rated games in the first place. Lots of nostalgia, but it's held up surprisingly well over the years despite some limitations of the time (mainly the controls) and some older-fashioned sensibilities ("with ballistics, too~").
But Capcom fucking nailed it with this reimagining. Like Final Fantasy VII: Remake, this game is not a remaster, or a one-to-one recreation. It is a brand new game, built from the ground up, reimagining the original entirely, complete with new mechanics and story. But unlike with FF7, this is also shockingly authentic and loyal to the original at the same time. It remixes elements from the original game, maintains most of the original's map design, adds in new stuff, removes some of the more goofy shit -- and even 90% of what feels 'removed' is revealed to be repurposed for the Ada side story DLC.
It looks great, it sounds great, the adjustments to characters and story are improvements across the board, (except for Hunnigan, RIP) the gameplay is improved in intensity and feel and action and replayability. And yet despite all of this, it balances that campy tone of the original just enough to still evoke what I loved about the original's tone. And it doesn't outright replace the original game, either. The two are now like different recipes of the same sandwich or something. There's reasons to revisit the original, though for me this has now replaced the remake of RE2 as my fav in the franchise.
I really don't know where they go from here but I will look forward to it, and regardless, they fucking nailed this one.
3) Street Fighter 6
Two Capcom games, back-to-back? They had a fucking good year in my eyes. The interesting thing about this particular entry is that unlike the others on this list, I will be continuing to play this one for hours and hours into 2024, especially with more fighters still planned. And in another year, this would've easily been my GOTY.
After all, Street Fighter 6 is the single-best traditional fighting game I think I've ever played. And while fighting games are my overall personal favorite genre, I'm more of a Smash player who also loves the hell out of Street Fighter and then dabbles in Tekken and whatever else releases. Street Fighter has always been one of my go-to top multiplayer games since I got into the franchise with SF4 in 2010. While I did enjoy SF5 well enough, it just didn't keep me hungry to come back for more like 4 did. SF6 has fixed that problem by way of a multitude of changes.
It has easily the most fun single player mode I've seen any fighting game have. Like, yea, The Subspace Emmisary (and even then, I don't love that mode like other folks do, I kinda think it's... fine?) but tbqh World Tour is just better in most every way. You get to build your own fighter, earn and mix and match different costumes and individual character special moves with each fighter's fight style. You get to just hang out with the SF characters, get to know them as people, their hobbies, their fears, their insecurities, their passions besides just beating the shit out of each other. On top of this, the realistic art style shift (a by-product of the RE Engine) seals the deal on what Street Fighter 6 is aiming to do: humanize its cast.
Is it still wacky as fuck? Is it still comical and weird and goofy? Hell yes, it is. Is the story mode deep in its narrative? Not in the slightest. But it's still stepping confidently in a direction fighting games should be trying to, not being too self-serious, but also being earnest.
And I haven't even touched on the mechanics! The Drive System alone is a brilliant addition that adds a sort of 'stamina' system that works so well to add an extra layer of decision making and tension. The game's not perfectly balance imo but for how much is here it is surprisingly damn well balanced, especially given they have insisted on not pushing out a single balance patch since it launched in June. For most any other competitive game, that would be like suicide for the scene, but the game seems to be thriving and selling extremely well for the franchise. And it's earned it.
I will absolutely be continuing my warrior's journey into 2024 and I can't wait to see what else Capcom has in store for this game.
2) Legend of Zelda: Tears of the Kingdom
Out of every game I played in 2023, Tears of the Kingdom is easily the most technically impressive. From a design standpoint, from a 'how in the hell is the Switch doing all of this without exploding' standpoint. From a 'holy hell how is there this much stuff in a single player game' standpoint. From a 'oh my goddesses that stupid batshit idea I had 100% worked because it actually did make sense' standpoint.
Where Breath of the Wild opened our minds as to what an open world game could be -- fully designed like one giant interconnected 'level' -- Tears of the Kingdom replied in much the way I expected: it pulled a Super Mario Galaxy 2. What I mean by that is that this is a direct sequel, building directly off the foundation of the original. You know. Like video game sequels almost always used to. And which many very successful ones still absolutely do.
But Tears of the Kingdom somehow managed to wow me all over again by adding to that open world's verticality in insane ways -- the Depths alone are probably my favorite 'mechanic' from any Zelda game ever besides the time loop of Majora's Mask (and what that did for the story and gameplay). But beyond the scale of the world basically doubling and then some (floating islands and caves on top of Depths), I was curious how this game could stand tall after Elden Ring, which is easily in my top 10 favorite games of all time at this point. Elden Ring was Fromsoft's reply to BOTW. And yet Tears of the Kingdom still managed to have something new to say in spite of that very strong reply.
Tears of the Kingdom opened the door to let players essentially create their own mechanics. By removing the abilities Link had to engage with the world before, and replacing them with a brand new toolset that includes abilities you just... don't see games give you, because they'd be 'overpowered,' TOTK designs its massive world in ways that invite you to use those 'overpowered' abilities however you see fit.
Being able to interact with the world and objects in this way, being able to fuse them together to create all kinds of effects, or new methods of transportation, even interacting with things not just spacially but in respect to time, it's nuts and fun and I've already poured like 130 hours with still so much I haven't done. And that's the thing: this game wasn't designed to be 100%'d. It was designed to just... be experienced, as much or as little as you want. And games on this level of scale/budget just do not have the guts to let so, so much 'content' be missed out on. And this game does.
It's a technical achievement and while I had my doubts with how strangely little Nintendo had to show, I am very glad that the experience itself manages to breathe new life into one of my all-time favorite games while improving on it in so many ways. It won't convert you if you didn't love the original -- this is a Super Mario Galaxy 2 style sequel, after all. But it's essentially replaced the original in ways I didn't think would be possible.
The story? Oof. Uh, not so much the story, let's ignore that part. That's what Nintendo wants you to usually do, anyway. But everything else, just. Din-damn.
It expands upon the first game's already fairly open-ended nature in an exponential way that I suspect developers will spend years to come trying to pin down, much like how they've spend the past 6 or 7 years trying to replicate BOTW's open world design.
For much of this year, I thought this was personal GOTY. And for many it will be, because it's just an extremely impressive video game.
Number 1...?
Going into this list, I kept telling myself, 'man, on any other year, this would be my GOTY. And if you know me personally you likely have already figured out what my GOTY is by omission. But the more I've thought about it, the more I've realized just how close these top 5 games are, it really is like centimeters instead of inches, and they each -- well, every game I've mentioned here, beyond the Top 10, as well -- offered something edifying that I was very satisfied with.
And no, it's not Baldur's Gate 3. While I have spent hours playing it in co-op and a little bit solo, that game's just not really for me, exactly. Like, I can enjoy it, and I have massive respect for the dev team and what they accomplished with it. But I don't much care for D&D, and the game just didn't do very much for me personally, I lack the motivation to finish it. Remove Karlach from the game and I have next to nothing to really attach myself to, personally. I definitely get why it's many people's favorite game of 2023, though, and I do think it's a bit of a wakeup call for what can be accomplished by just making a GAME instead of struggling to contort it into a service etc.
Street Fighter 6 is fucking fantastic but it could still use some more actual fighters and incentives to keep playing besides monetizing its players in weird ways. I love it, and it will be the game from 2023 I end up playing the most (it already is, I think). But if it ended as it is, I would be very satisfied.
Hi-Fi Rush is oozing with originality and style and I adore it to death, and when I finished it, I was very satisfied.
Resident Evil 4 kept me addicted for over 100 hours, had an amazing DLC expansion, oozes replaybility in the specific ways I like for a single player action game (rogue-likes besides). I am extremely satisfied by it.
Tears of the Kingdom is so massive and fun to just explore that I know I will continue to play more in the months to come. Will I ever revisit it entirely? I'm actually not sure! That massive length does lend some repetition, even if it's the kind I find therapeutic and satisfying.
And that's what made me realize something. My personal GOTY did not just satisfy me. It made me hungry. It filled me up in a way I didn't think was possible and yet I still hunger for more, because I enjoyed it that fucking much. I played through it twice and still hunger for more. I know I will play it a third time eventually, but mainly I just have not been to remove from my brain the particular ways it made me feel, ways that only a video game can. Nothing about it felt like it needed to be overlooked.
SF6 and RE4 had dubious monetization, TOTK had a story I found to be like 90% boring and it still maintains many of the flaws of the original. And Hi-Fi Rush, while amazing, just didn't scratch the particular itch this game did for me.
1) Lies of P
If you told me that Lies of P was a game developed by some sub-division of FromSoft, I'd believe you. Which is to say I would also believe that it was made by people who wanted to break free from some of the shackles of the now infamous 'soulslike' genre.
A narrative that actually makes sense by the end? Opening up options for the player without requiring specific stat levels? Encounters and boss fights that feel ravenously challenging without just feeling like cheap bullshit? Music that crosses borders beyond 'angry chorus, angrier orchestra'?
Lies of P doesn't quite eclipse Elden Ring, but that's an absolutely unfair comparison given the utter scope and scale and variety that game packs. But Lies of P improves at the FromSoft formula in specific ways, while making concessions in others, and as a result it's just an experience that seeped into my brain like no other game this year, not even Tears of the Kingdom, despite that I put half the hours into this one.
I love all of the games I have mentioned here, you could honestly swap around the order of this top 5 and I could mentally meander a way to justify why, no, actually, this one was my favorite game of 2023. In a year so awful for the people who make games, yet so amazing for games themselves, Lies of P is exactly the kind of game I needed. I needed someone to show me that you can make something directly inspired by someone else's work, yet fine tune it in all the right ways to make it stand just as tall in terms of quality and design. Lies of P made me feel things in ways only a handful of games ever do -- and I would actually count Hi-Fi Rush among those in a regard.
But Lies of P also told a story I found compelling. It had mystery, tension, buildup, it started off seeming like it would do the vague FromSoft schtick only to 100% come together, make sense, be rewarding, and offer a 'true ending' that I got on the first playthrough, organically, without looking things up, because it just... felt right. Not only is the game adapting FromSoft's formula into something its own, it's also doing that with the story of Pinocchio. The gameplay and the story congeal together not in the 'perfect' way that it does with games like Celeste or Undertale, but rather in a more... messy way, like a puppet aching to become a real boy.
The game is full of loss, in its world and for you as the player, who will die many times. But unlike much of FromSoft's catalogue, I never once felt like I died because of bullshit. Was I trolled? Sure, the game definitely 'trolls' you in classic FromSoft fashion, lulling you into a sense of security only to sweep you off your feet. But unlike how FromSoft does it, these circumstances can always be avoided if you're cautious. And if you're not? Hey, 'We got you! We gooottt youuu, haha' and you lose a couple minutes of progress, rather than like fifteen minutes and also an entire level's worth of souls because oh right, this section you just got through is kind of bullshit cheap.
Don't get me wrong, I love Dark Souls. But the thing is, Lies of P takes the parts I love about Dark Souls, admits it can't pull off quite the intricate web of level design, but then throws away everything I do not like about Dark Souls, improves on the things I already liked, and then pushes me to meet it on its level.
The satisfaction of being a boss you spend an hour, two hours on, cannot be understated. It's a feeling unlike any other, and one only this medium can provide. And Lies of P kept me motivated, like Sekiro before it, to keep improving, keep growing, keep trying. And unlike Sekiro, it gave me so many more tools to play with, to learn, to balance in an arsenal with intent. Enemies have elemental weaknesses if I so choose to exploit them, the moveset of one weapon's handle can be applied to a completely different blade, my robotic arm can leverage things in a pinch, or be the backbone to dealing with a boss. Mastery is rewarded with practice. A vicious boss that annihilates you in five seconds can be defeated without a single scratch if you practice enough. Mastery, creativity, quick thinking, and reacting are all rewarded here.
I am more than the hands pulling the strings, I am more than a puppet, I am human. And games like this can only be made by humans, who get that specific itch that only video games that challenge us can scratch. It's not an itch everyone has, but that's why it's my GOTY and not yours, innit?
With its unique setting, its wonderful music, its cozy hub area, its narrative that offers just enough to make me care, but not so much that I am bored or feel misled, its amazing boss designs, and its wonderfully tactile and engaging combat, Lies of P is a game I just can't stop feeling something about whenever I am reminded of it.
It epitomizes so much -- not all, but much -- of what I love about what video games can do, what adaptations can do, and much like how Toby Fox was inspired by Mother 3, what people can do when they are inspired by someone else's work.
As far as I can tell, this is developer Round8's debut game, and just. Holy hell, what a way to come out swinging. I haven't seen a debut game hit this hard since, I don't know, Bastion.
Close your eyes. Come to me. Feel all right.
I did, and I do, and given what you teased at the end of this game, I have extremely high hopes of what you come up with next. And in a landscape where things feel more difficult to get excited for with each passing year, much less new IP, it's so damn refreshing to have both Hi-Fi Rush and this game standing out as signals that, hey, some folks are still willing to invest bigger budgets into new games, new ideas.
Again, a battle of centimeters here and at this point I should wrap this up and go to bed.
But yea, Lies of P reminded me of what makes me, specifically, human, in a very particular way that only it has. And I honestly think out of all of single player games of 2023, I think it will actively stand out in my heart the most in the years to come.
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bonetrousle · 1 year
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ok nobody asked but here are my feelings on good omens 2 (contains spoilers, obviously, though i doubt there is anyone on this website left who hasn't been spoiled.) but anyways. This gets a little long too haha I just have a lot to say
Well first off I just wanna say that it was so bad. So so bad. I honestly thought I'd come online after my spoiler-avoiding absence to find people posting about how terrible it was - not the case, it would seem! I was so bored and frustrated by the pacing, directing, editing, the score and the acting. Oh, and of course the writing. lmfao. There were multiple moments where we laughed out loud watching it because the edits/acting/directing were so bad. My general reaction was "that whole season was just like a fanfiction :/" and then I came online to find everyone saying "that whole season was just like a fanfiction!! 😍" like. I don't actually want my professionally-produced with a budget of more than $5 shows to be like a fanfiction, actually, thanks!!
The Beelzebub/Gabriel thing fucking blindsided me so bad and felt like it came out of nowhere. I hated it!!! I also hated the recast of Beelzebub! Like, no hate to the actor, but they were WAY too pretty to be playing Beelzebub. Why is it that they started a romantic plot with them and they also conveniently got more conventionally pretty. :/ Look how they massacred my boy!!! HATE!!!!!! This to me was the most fanservicey feeling part of the show, and I did not care for it :^) I could go on about this for quite some time in more depth, but I won't haha. all im saying is they did not do the mahi to get the treats. i'll leave it at that!!!
Sorry I hated the lesbians too. They were so annoying. Why did they have to be in every scene. shout out to neil for making me actively dislike a gay pairing, it's not easy to do!! Again, I could go on; I won't right now though!
TO THE POSITIVES: (spoilers ahead obvs) The last 15 minutes were genuinely so good, to me. So here's the thing. I was unwillingly spoiled for the fucking leaks by people posting on here about them without giving any warning at all. I had to unfollow a few accounts, but the damage was done. At least I didn't have any context for what was going to happen, but having avoided most promo, my assumption was this- there was only going to be a season 2, that was going to be the end, done and dusted. Aziraphale and Crowley would assumedly get together, and they'd all live happily every after, blah blah. Ok, fine! Great! I was super ready for that. My favourite experience of the show was the dawning realisation of horror during the most emotional part of the show that season 2 was not the end, and it was about to end on a fucking devastating cliffhanger. Like I was flabbergasted. In shock. THAT'S GOOD SHIT RIGHT THERE!!! It also explained why the whole season felt like a bad movie 2 in a series of 3, in that nothing really fucking happened at all. Seriously. the plot felt so paper thin, there was really no need for every episode to be 45 mins +. Some tighter editing and it could've been 30 mins an episode. there just wasn't enough there to justify the run-time, to me!
Generally speaking of course, I loved all the aziraphale and crowley interactions, though some of them were unbearable (what was that shit with the laudanum in scotland, so cringe, auughh). In general I felt there could have been a bit more... subtlety in the acting and writing as a whole. It all felt very OTT, all the time. We went back and rewatched the cold open of season 1 episode 3 and it felt like it was emmy-winning in comparison in terms of pacing, directing, writing etc. SIGHHHHHHHHHHHHH.
Anyway, the setup for season 3 was delicious, so I have higher hopes for that season potentially actually being good. But I'm not going to get my hopes up TOO high after that. General consensus to me is that that season was so bad, but no one cares/wants to acknowledge it because of the gay shit, and everyone's gonna pile neil up with applause and commendations, which he still doesn't deserve, imo!!! I'm a hater from the rave to the grave! he shouldn't have got in a twitter argument with my partner online!!! He made it personal!!! I'M IN YOUR WALLS!!!!!
Anyway, maybe after a rewatch I'll find more to enjoy. HAH! expect me to reblog gifsets about it anyway.
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silverylion · 6 years
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Can we talk about Lance for a bit ?
There is something that really bothers me in season 8. I mean everyone is kind of still recovering but I feel like I need to say it anyway.
They chose to heavily feature Allurance from episode one cause they planned to kill Allura. It's a fact. As much as I don't ship it, they make a really cute couple with adorable scenes that made me smile and support them and I could have got over my disappointment regarding who I wanted to end up with Lance if only Lance had shown a bit of happiness by being with her.
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No manner how we look at it, he isn't happy ! Why is that ? He finally got what he always wanted so why did they depicted him like that ? I really don't understand and that's what makes me so angry about all of this.
He doesn't seem like someone in love who finally got the girl! He seems hurt! Why is that ??
I'm ready to ignore the messy plotline of this season, the inconsistencies and everything that is wrong because overall, what I really care about is Lance as a character.
He means a lot to me because he is so different from the characters we normally meet in this kind of stories. He began as an annoyingly flirty boy who was desperately searching for glory to calm the insecurities he only show to few people. He was talented but needed someone else to acknowledge it to fully realize it himself. He was defined by his loudness and his love for love. He was looking for validation and a special person who would love him as profoundly as he love others. He had big dreams, big expectations, a bright future ahead of him. He wasn't overly masculine, liked being pretty and throw terrible pick up lines. He was funny, adorable I fell for him as much as I identified with (even if we are so different). He wasn't perfect, far from it, but it's also why I love him.
For many - including me - he was also representation. Not only for another kind of complex character but also by being Cuban and supposedly bisexual, something that seemed to be heavily implied so many times but I won't even talk about it.
During the series he has grown to be more self assured through the missions he accomplished with his friends, the people he met but most importantly Keith who trusted him and relied on his abilities, which definitely shown him his worth. I'm not even gonna talk about Klance as romantic. Keith is an important person for Lance's character, a friend he needed by his side along the way and that still was there for him in season 8. Which is really great, by the way.
I'm not gonna talk about the 'first choice' thing or the 'someone he needs, not someone he wants' or even the 'endgame' aspect of his romance. But yeah, that was all lies.
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On this photo, Allura seems calm and happy, she seems like she can finally see a future with Lance and it's great. What is not so great, though ? When I saw this particular part in the episode, I stopped and watched Lance's face for about 5 minutes to try to understand. I don't see a happy boyfriend, here. I see a guy kind of unsure of what he is doing. I see a guy who doesn't know if what he is having is for real or even if it's what he really wants. He seems quite uncomfortable, tensed. It's maybe just a projection on my part but I genuinely cant see happiness here no matter how long I look at it. But maybe I'm really biased and don't see what actually is, you tell me.
Throughout the season, he was here to support Allura on her journey and it's great, but I would have wanted her to reciprocate it in a way or another. It's what Lance always needed and he didn't got it.
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And in the end, he cried. I feel like he never really believed that this relationship would stick, that for whatever reason, they would end up parting paths. And the crew chose to kill her... In all honesty, Allura is not a character I really care about. I thought nothing about her in s1 and in s2, I started disliking her with what happened with Keith. But even thought I don't really care for her, making her die ? For seemingly no reason ? It's tough. And once again, I'm not even talking about how they killed representation or how people in the fandom can feel crushed by that, betrayed, even. I'm only remaining on Lance's side.
He never really had someone to reciprocate his love, something confirmed by his mom. He fell for Allura, casually at first, really hard when the series continued. What he feels for her is genuinely profound and I really liked that he confessed to her but even then... why did he seemed so sad ?
Just look at him !
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He probably never loved anyone as much as he loved her. He sees a lot in her but he never felt like he was on equal ground with her. She is an awesome gorgeous space princess. He is just a boy from Cuba. (An awesome funny adorable space ranger but what do I know...). He never felt like he had a chance or deserved her affection. What about that ? It wasn't mentioned even once and I think that this is the reason of his constant sad face while he confesses, while he kisses her, while he conforts her...
I just don't understand and it makes me sad to see him like that. I know, he is just a character, I know this is just a cartoon, I know this just a kid show. But seeing a character you so much love becoming this sad guy that only support without reciprocation, this guy that loved love and is betrayed by it ? I just can't feel anything else but anger and disappointment for the wasted potential.
He ended up losing the woman he loved. The only person who seemed to reciprocate his feelings and because of that I think that he will always be a little more cautious about it because he has always been disappointed. He shot for the stars and fell hard. I fell hard with him. And as someone that feel that love will never go both ways, it just makes me even more bitter about this.
About the altean markings I don't know what to think. Some people think Allura turned him altean, others think she just left him something to remember her by. In both cases, this is wrong.
If the first theory is true, then what? What does that mean beside the ridiculous impossibility to change race? Did she make him altean to 'level him up' from his human status because he wasn't a match for her? Because altean are so much better? Because there was no need for that! Alteans are not all dead so why? For all I know, it wasn't to make royalty knowing that he ended up farmer so... once again, why?
If the second theory is true, well... That's even worst. She wants him to remember her ? I think he has enough around him for that, the status, the commemorations, the legend that will follow her, stories, his friends that gather to talk about her and how they miss her and what she meant for them... Giving him this will only prevent him from moving on. And it's harsh. I personally think that he should have moved on a long time ago. She never loved him, she was annoyed by his flirty attitude, by his simple presence sometimes. He should have seen that blatant rejection and accepted that yeah, he wants her but cannot have her. Romantic love wasn't something she cared about for so long. And then she fell for Lotor who betrayed her. And I think she honestly still doesn't care about Lance this way.
I think Allura didn't fell in love with Lance. She was heartbroken because of Lotor, because of the altean, because of the crown she lost, because she saw everyone with families while she lost hers. I think Allura just wanted someone that would take care of her and lift her burden with her. Just someone that would remind her that she is not alone in the universe, a distraction from the pain she was feeling. Someone that would ground her to prevent her from losing hope. He was easy, he loved her, she just accepted it not reciprocated it.
I see this like that because there was no real build up for their relationship. It wasn't a slow burn. It wasn't even reciprocal. She was sad that Lance felt so strongly about her and accepted their relationship for her own balance and because she didn't want to see her friend so sad. It didn't solve the problem for him though. Plus when the vision of Lotor, her ex boyfriend, told her to go get the creature thing she did but when Lance, her current (well past cause well, she's dead) boyfriend told her not to because it was dangerous and he cared to much for her safety, she didn't listen to him... Great. That's love folks.
I really could have fell for their story but seeing Lance so sad, so taken advantage of... He was so dull, no charisma, no joke, no stupid lines, nothing. He wasn't himself. He wasn't the Lance we saw grow during six to seven seasons. He wasn't the hero, second in command, courageous sharpshooter we all know.
And the sword ? Was it to foreshadow his future encounter with Alfor and Allura giving him blue markings ? Well, that was unnecessary. They could have done that without making people think that something more exciting would happen, that he would actually use the sword.
And the game show ? If they were to be together why the fuck didn't Lance chose her ? Why the fuck didn't she chose him ?... Well, she didn't because she didn't love him more than she loved the other Paladins. But why Lance didn't? Why make Lance and Keith chose each other? If they didn't want to involve them in any romantic kind of situation (they totally failed), they could at least have made them hug. And an emotional scene to express how much they care for each other to justify being worth choosing the other over anyone else to leave and not spend eternity in the game show. Keith was there for Lance and Lance was too obsessed with Allura to even ask about him. Great, even in a totally no homo friends kind of look it was badly handled.
Can someone explain to me the reason of the sunset setting ? Or why Lance freaked out when Veronica asked him to "put in a good word for her" with Keith ? They are friends, now, there was no allusion to their past rivalry. There was therefore no need for that kind of reaction.
He didn't save Shiro, for absolutely nothing. They never talked about it again. They never gave him the opportunity to make up for how bad he felt about that. He didn't event get a conversation with Shiro. They never gave a closure to Lance's arc.
Why do I feel like they did all that to make everyone pay for the shippers that made the toxic reputation of this fandom ? Why do I feel like the writers hate Lance ? Why do I feel like they totally baited us ?
The guy so in love with the idea of love ended up a lonely farmer. That's a great message for kids : don't even think that life will live up to your expectations no matter how hard you work for it. Don't even think that you can find any kind of fulfillment in your life, neither in love nor career.
I've never been in a fandom while a series was still going but I engaged in the Voltron fandom. I discovered it quite late but fell hard for it, it brought me so much happiness, so much hope ! I will never do it again because I'm not sure that the sadness and disappointment I feel right now are worth it. I will never be mad at the theorists and meta writers, they are good people who saw the extraordinary potential of Voltron, they probably feel worse to have spent so much time and energy picking up clues that definitely existed and only served to bait us.
In conclusion, everything Lance did this season was in a way or another related to Allura, as if he forgot he was someone of himself. As if the writers forgot who this character was. And it's painful.
At least there are still the beautiful fan art and fanfictions that really make him justice.
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fonulyn · 3 years
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I need to scream about RE ID bc like. Did I enjoy it? Yeah, I did. Was it. Just wrapped up way too nicely and quickly? Also yeah. I was a little disappointed by it tho, like the length, and the flashback scenes weren't as clear as I think they should have been? Like I understood what was happening, but it took me a little too much brain power to like keep up with what was and wasn't a flashback lmao
Also I wanna say, I get wanting to keep Jun See alive but god, that did not look fun. Just let him die, dude, no one wants to live like that, smh.
Thank god they kept Leon's one liners tho, like thank you for that at least lol also Claire, my GIRL, I love her holy shit. Honestly she was amazing, like, just perfect. Not sure why she has a gun in the promotional poster, bc she just. Never has a gun throughout the entire show, I don't think? Also can we talk about how she took that guy down with that lamp, and then hopped on top of him just fucking ready to continue to beat the shit out of him? Chris would be so proud 🥲
Okay also, I saw what you said with that flirting scene, and I agree that it seemed like Leon was trying to lighten the mood, but it so didn't need to be put in there at all @ the writers. Like this show could have gotten away with no romance, or just that one moment near the end with Claire and Leon (which, I don't ship them much, and that moment at the v end where she was like "are you ever gonna stop treating me like a kid?" And he responded with "probably not" or whatever kind of ruined whatever was shown earlier? Like it feels like she's had that convo with Chris before too, so I'm like hm no don't imply romance and then imply that he treats her like a little kid every time they run into each other, now it's weird lol) and been fine. None of the story was contingent on any kind of romance between anyone.
Now with that said, can I just say Patrick absolutely wanted to suck Leon's dick? Like he was smitten, and I bet you they at least fuck after all this is said and done, if not date for a short period of time. I thought they were gonna kill Patrick off, I'm glad they didn't tho, he was v wholesome lol.
Also I wanna mention that every serious moment (save a small handful) I just. I couldn't take it seriously, it was too over the top. Acid? Really? That's the self destruct measure? Slowly rising acid? I dunno, that doesn't seem quite right to me, I don't think that's how it works lol
Honestly they should have just made this into a new movie, bc making it a series implies more to follow and in general a longer narrative, but these eps were barely 20 minutes each, so there's almost no point splitting it like that. Did I enjoy myself? Yeah, I always do when Leon is involved, but it could have been so much better.
Also the silly little shipper in me is kind of desperate for more interaction between Chris and Leon, bc as far as I'm aware it's just RE6, RE vendetta, and RE ID (and I think the person who told Chris to save Claire in either code x or Veronica was Leon? Not 100% about that tho lol) where they actually interact with each other, and considering that they're the two main characters of the franchise, they should probably meet up more? Idk, that's just my gay ass hoping for more Chreon content lmao but still.
ANYWAYS yeah, I would rate the show like a 7.5/10? It wasn't amazing but it wasn't garbage, either. Probably my least favorite of the four animated movies tbh, but I will take the Leon content, thank you Capcom. Also it was interesting to see Leon around the time following/around RE4 and RE degeneration, I thought, I dunno.
oh boy I agree 100% it was wrapped up way too quickly in the end. like killing Jason? by just dropping him in the acid? it was way too simple and easy if you ask me. and like, why didn't he yeet Leon into the acid when he had him by the throat? him not killing Leon makes zero sense to me??
asdfg yeah I get they weren't ready to let Jun See go, but I bet Jun See really would've preferred to go...
I am so happy that they kept the one liners!! Leon felt very, very in character which I loved so much. I was afraid they'd tone it down or make him super serious or so, and it was such a relief they didn't. he was so eager to help and so goddamn kind to everyone I don't know if my heart can even handle it ;;;;;
also Claire!! so badass!! I loved the part where she attacked the guy with the lamp (yes Chris would be super proud haha) and THE HEADBUTT seriously, one of the top highlights of the entire series :'D
(but honestly this is gonna get long i'mma gonna hit that read more here)
and the flirting scene, I do think they could've left it out entirely and it felt a little strong-armed in. but I'm trying to look at the silver lining? Leon was super goddamn adorable in it, like, so cute it hurts :'D and Shen May didn't seem bothered really, it was more this joking thing between them. so while yes, it was unnecessary, i'm focusing on the joking feel of it and choosing to interpret it as such :'D
also, can I just say, the "romantic moment" with Claire and Leon near the end didn't feel very romantic to me? I know it's a romcom cliché (or at least a fanfic cliché lmao) how they ended up in a pile after the rescue but ...it didn't scream romance to me? although I do kind of like the pairing! (not a top fave but a cute one)
and yes, the whole "when are you gonna stop treating me like a kid?" "probably never" felt SO much like a sibling moment!! such big brother energy from Leon, and I don't know, that made me super duper happy?? I want them to be friends. I neeeed them to be friends gdi. which is why I am unhappy with how mad Claire seemed to be at Leon in the end and how they left it off like they did. I am hoping that it sets things up for a second season? and they for whatever reason need them on kind of the opposing sides at first? because otherwise it makes no sense to me for her to be that disappointed in him. in Degeneration they already establish they work in different ways towards the same goal, and for that to do a 180 now feels... like a disservice to the characters? idk?
lmaooooo but yes Patrick 100% wanted to suck Leon's dick he didn't even try to be subtle about it :'D idk I would've wanted Patrick to have more depth and screentime too, i so wish they would've made it a longer series and given the characters more development. because I liked pretty much all of the new characters they introduced! but it feels none of them reached their actual potential!
then again that is kind of the whole deal with resident evil in general, they set up awesome characters and end up wasting them half of the time :'D guess i shouldn't be surprised.
THE SLOWLY RISING ACID PISSED ME OFF lmaooo c'mon!! it doesn't seem like a good self destruct measure. especially since ...you'd need different acid to dissolve organic matter and to dissolve inorganic matter if we're being nitpicky. and how would it be plausible for them to store enough of it safely to even do this?? they should've just detonated the whole place and blown it to smithereens or something, the acid was. stupid.
i agree, it feels like a movie. but I think @tirsynni is probably right when saying that it was sort of a test run to see if they should make more? which I am so hoping for. because even with the complaints I have of this, I DID enjoy it, a lot!! and I do want more! and maybe this time we get Claire and Leon actually working together for more than fifteen seconds! :'D
also I definitely would not say no to more Chris and Leon interactions. (yes it was Leon who told Chris to save Claire :) at least that) it... in general makes no sense to me how capcom seems to think friendships work? like how Sherry is all "Leon and Claire are my best friends" and then they imply they haven't met in years? if not more? idek it's. weird. it's like their characters go into storage containers in between their missions to be stored away so they can't even accidentally have personal lives or friendships or anything. weird.
(what I said about having amazing characters and ending up wasting their potential? yeah)
for me, personally, it's... well, my score for the show would depend on whether I just focus on the characterizations and what I liked, or if I try to actually take the plot and all into account too :'D but I did like this more than Degeneration! already the fact that Leon has actual facial expressions is enough to put it way above that one. (and for the record, I don't hate Degeneration either, I do like it, but... Leon is such a cardboard cutout with zero personality in it, it's super frustrating)
idk I think I need to still process this a bit to see how I will like it in the end :'D there are things i'm super hyped about in it, and things i'm disappointed in, let's see how they'll weigh in the overall experience eventually.
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“Let me ask you this: What prompted Dany to burn King's Landing? In the moment, that is. The allied forces of Dany and the North had won. In the interests of time, let's leave aside the fact that it was comically easy to kill a dragon only a week ago, but this time, the dragon deftly avoided every projectile and Dany destroyed every scorpion without even breaking a sweat. That was the first laughable moment in an episode that, ultimately, was anything but funny, given how it left the HBO drama's unreliable reputation for quality in smoldering ruins.
In any event, when Dany rested her dragon on a King's Landing wall and realized that she was victorious and the Iron Throne was (probably) hers, what — right then and there — prompted her to decide to burn the city?
Nothing. Nothing at all.
There was no proximate cause, no essential reason for the character to take that horrific action at that moment. To say that a character — or a person — has mental illness in their family tree and thus has no control over their actions is astoundingly reductive and plays into harmful and lazy stereotypes. It's also just boring writing to make a character do something stupid and then handwave it away with "Something, something mental illness!"
That's not only offensive, that's a generality that does nothing to justify that drastic action in that particular moment. All in all, the show has done a piss-poor job of explaining why Daenerys would decide to destroy the very prize she had set her heart on ruling a decade ago. We watched eight seasons of a woman at least attempting to use or think about power differently. Until she didn't. Because … reasons.
Because she had been burned by personal losses? No, sorry, that won't fly. The deaths she's endured recently have certainly contributed to her current mental state, but in the past, we've seen her go through horrific experiences and major grief without murdering thousands of people. Even when she has made mistakes, it was usually in the midst of making strategic decisions that were designed to her get to the next stage of her plan. "Because she was angry" doesn't work, because we've seen her be furious while also demonstrating restraint and realistically assessing the best way forward.
Inescapably, infuriatingly, what we're left with is apparently the central message of Game of Thrones: Bitches are crazy.
Here's how little the show thinks of Dany and how ill-served she was in "The Bells": Once the attack on King's Landing began, we didn't see her face. A core character was reduced to a vengeance-fueled cypher. All we observed, for what felt like pummeling hours, was dragonfire roasting citizens, knocking down buildings, and terrorizing soldiers and civilians alike. Despite Emilia Clarke's superlative acting abilities, we didn't see Dany for the majority of the episode's running time. She was just a faceless, personality-free supervillain, the kind you see in a by-the-numbers blockbuster. We'd been invited to understand Dany's point of view for all these years, but as the endgame approached in "The Bells," the writing made her less interesting than the purple potato known as Thanos.
In its best moments, Game of Thrones has been so much better than this, but every season has been uneven, and this season has been the most slapdash, rushed and insulting of all. At this point, I don't care what happens in the series finale, because the show has already destroyed its legacy, as far as I'm concerned. Of course, a good chunk of that legacy has to do with how ill-served its female characters have been, and the show went out of its way to double down on that in "The Bells."
Brienne was last seen wearing her robe, crying over a boy who broke her heart. The show took the beauty of Jaime knighting Brienne and — again, thanks to tin-eared, threadbare writing — turned it into a bad subplot on a crappy soap opera.
Game of Thrones used to be intermittently interested in exploring and complicating Cersei, which makes sense, given how tremendous a performer Lena Headey is. But this season especially, Cersei has been reduced to a flat, one-dimensional villain, one who is mostly offscreen, except in the occasional scenes in which she smirks or drops smug, acidic commentary. Cersei barely spoke in "The Bells," except for when the show was about to kill her off.
Sansa wasn't even on screen. Everyone in Westeros has made mistakes in their time, Sansa included, but at this point, she's shown more wisdom than most of the characters left alive. She's the most level-headed leadership material the kingdom has at the moment. So, of course, she sitting around tending the hearth in the North and hasn't been given much of interest to do (aside from being portrayed as disloyal to Jon Snow). Not surprisingly, the continually ineffectual Jon Snow wandered around in "The Bells" and once again, didn't really accomplish much. And the show is apparently just dying to put a crown on his head. Because … reasons?
If the show had given us more than a couple minutes of Arya and the Hound actually interacting in the past few episodes (or seasons), maybe her decision to forego revenge on Cersei — you know, a huge part of the motivation that has driven her for years — would have made more sense. It's not that I needed her to kill Cersei, but once Arya was in the Red Keep, the writing for her was abrupt and took the path of least resistance. Maisie Williams gave a terrific performance in the episode, but the messages "The Bells" was sending were so depressingly incoherent that it was hard to care about any of it.
"The Bells" was full of sound and fury that signified nothing, aside from an ungainly sprint to the finish line. It made me feel ill to see so much effort and money wasted on such trivial, silly, nihilistic and sexist storylines. And honestly, the men didn't fare much better: All that character development of Jaime was apparently wasted, and I'm trying to come up with a list of good decisions Tyrion made lately and I'm not coming up with much. This superlative cast deserved better.
In "The Bells," there were moments that could have contained emotional resonance, but that potential was overshadowed by decisions that Benioff and Weiss set up and executed with little or no foresight or thoughtfulness. At this point, it's hard to escape the conclusion that the Game of Thrones creative team thought spectacle would make up for the lack of well-honed concluding character moments. As impressive as the visuals in "The Bells" were, they were ultimately hollow: The explosions served mostly as a reminder that Game of Thrones likes to kill people in large numbers when it runs out of ideas.
Landing like enormous chunks of masonry were so many adolescent, superficial takes on what could have been meaty themes. If it was saying anything, "The Bells" appeared to be stating that cycles of oppression and abuse can't be undone. Rulers are always self-serving and driven by greed and paranoia. Most people can't see beyond their own self-interest. The little people will always get crushed. Douchebros like Euron Greyjoy will always wear leather pants.
So much money spent, so much time spent, all for a show that never knew how to write its women consistently well and that had immature conceptions of how to end their tales. The best-executed major plot turns are moving and tragic because they feel surprising and yet inevitable. Given the right kind of in-depth character development, we could have wept for the choices Daenerys, Brienne, Sansa or Cersei made. I grind my teeth when I think about what this show turned out to be versus what it could have been. At its best, its characters have given us moving and wonderfully complex moments, but "The Bells" was Game of Thrones at its worst, and it did untold damage to the show as a whole. It's going to be hard to think of the show without feeling nauseated by what it did — especially to its women — in the home stretch. “
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