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#today was definitely a beast. and also outrageously charming
unopenablebox · 3 months
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only two things are beasts. animals and my girlfriend
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christysports · 4 years
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Games Like World of WarCraft
Sports may be getting back to TV, yet it doesn't create the impression that life in the U.S. will be completely back to typical any time soon. With less choices springing up for socialization in everyday life, huge multiplayer online pretending games (MMORPG) are turning into a go-to strategy for investing some protected energy interfacing with individuals. In case you're worn out on having no place to go with your homies, simply boot up World of Warcraft, call a few companions, and begin attacking Azeroth.
With regards to MMORPGs, no title can rival World of Warcraft. Initially delivered in 2004, Blizzard has delivered various extension packs and even delivered an exemplary worker that permitted long haul fans to re-visitation of a form of Azeroth unimpacted by years worth of resulting stories. In the event that picking between the Alliance or the Horde doesn't sound excessively engaging, consider investing some energy with one of these 25 games like World of Warcraft.
1. 'DC Universe Online'
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Probably the most ideal approaches to easily fall into a huge pretending game is to discover one set in a universe you are now alright with. Fanatics of orcs and dream can go to World of Warcraft, however enthusiasts of caped crusaders and superheroes have DC Universe Online. Regardless of whether you make a personality that is firmly connected with characters like the Joker or Wonder Woman is up to you and players get the opportunity to spread cheer or tumult close by a portion of DC's best characters. The game's extension is really monstrous, taking gamers over the universe with the Green Lanterns to the lower part of the sea with Aquaman.
2. 'Time of Conan'
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No, Age of Conan won't let you control a virtual Arnold Schwarzenegger, yet it permits players to contend and attempt to positively influence Hyboria. With various classes, races, and models to look over, players have a ton of control with regards to fashioning a definitive fighter fit for helping Conan shield his recently held onto seat from antiquated abhorrent powers. The game has a charming hack/slice battle framework that permits players to act continuously more than numerous customary pretending games.
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3. 'Crossout'
In case you're an aficionado of Mad Max however think the genuine individuals are incidental to what in particular makes it so engaging, Crossout is the computer game for you. The allowed to-play game changes out people and beast characters for adaptable beast trucks prepared for outrageous battle in unforgiving conditions. Set in a dystopian world, players join various groups and attempt to discover special things that will assist them with adjusting their vehicles and dominate in the unforgiving climate.
4. 'Fracture'
Like World of Warcraft, Rift sorts players into two groups the Guardians and the Defiant-as they battle for strength and endurance in the voracious universe of Telara. Instead of simply fight one another, players additionally need to stress over the destructive animals that rise up out of the basically voracious cracks across Telara. Follow your class calling to turn into a definitive hero or mage, among different groupings, and collaborate in gatherings to take on strikes in the hazardous prisons to open probably the best things accessible in the huge world.
5. 'Tera'
Delivered in 2012, The Exiled Realm of Arborea (TERA) set the activity battle's part in MMORPGs. Without precedent for a MMO, player aptitudes were friendly and dodgeable, giving gamer's more power over their fantastical ongoing interaction than any time in recent memory. Like World of Warcraft, players make exceptional characters and run off into the world to create things, complete journeys, and takedown online adversaries. With a special karma style that boosts honorable ongoing interaction, the game will really confine certain gamers for a while on the off chance that they knock off an excessive number of players essentially more vulnerable than them.
6. 'Senior Scrolls Online'
In the event that games like Morrowind and Skyrim just started to expose your enthusiasm for the undertakings of Tamriel, Bethesda's Elder Scrolls Online is the game for you. Rather than making your own character, step up, and fashioning things in a single world, players get the chance to encounter Tamriel as an online climate unexpectedly. A fantastical setting loaded up with heroes and mages continuing on ahead, players join different organizations and set out on missions as they battle to recoup their spirit from the Daedric Prince Molag Bal.
Note:Also read here more about World of warcraft.
7. 'Ruler of the Rings Online'
On the off chance that everything about Elder Scrolls Online sounds fun yet you wish it was set inside creator J.R.R. Tolkien's fantastical arrangement, Lord of the Rings Online is the ideal game for you. Investigate Middle-earth as either a diminutive person, mythical being, hobbit, or human, players are allowed to make their own cooperations of up to six characters to finish bunch journeys with. Exemplary characters like Aragorn and Gandalf seem to help acquaint characters with the bigger undertakings of the unmistakable settings, however players rapidly assume responsibility for the activity and pick their own way as they set out to finish different missions to help keep the domain protected and stable.
Also read here universe of warcraft cinematic quest guide
8. 'Ocean of Thieves'
A Microsoft select, Sea of Thieves is an undertaking game that permits players to extend their ocean legs and hone their bold aptitudes. With a deck underneath your legs and wind at your sails, players investigate an open-world by means of their privateer transport in Sea of Thieves and complete different missions en route to turning into an unbelievable privateer. The huge world is additionally shared, which means there are incalculable privateers and groups dashing over the open seas hustling to locate the greatest and best goods.
9. 'Last Fantasy XIV'
Last Fantasy XIV might be the fourteenth title in the apparently endless establishment, yet it's really the main MMORPG of the pack. Delivered in 2013, gamers make their own character and become either an understudy of war or enchantment in the realm of Hydaelyn. Notwithstanding which street you pick, gamers eventually become a globe-trotter, join a Free Company organization and begin constructing a notoriety for themselves. With a thick story that addresses the establishment's long history, this game is unquestionably simpler to prescribe to long haul fanatics of Final Fantasy than individuals who are totally new to it, yet any devotees of World of Warcraft searching for a likewise fun encounter ought to consider looking at it.
10. 'Skyforge'
Skyforge is an engaging blend of folklore, sci-fi, and dream all folded into one. Players control a godlike being who, through your activities all through the game, is continually working to turn into a divine being. As opposed to being secured in your group for the entirety of forever, players can pick between any of the 17 alternatives anytime, permitting them to pick up renown in different various habits to at last assist them with opening more rigging and devotees along their long excursion. Collaborate with companions to take on missions or remain as a monotheistic being as you take on the world without anyone else.
11. 'City of Heroes'
Rather than occurring in a pre-set up superhuman universe like DC Universe Online, engineer Cryptic Studios' City of Heroes we should players partake in a spic and span caped universe. Make a superhuman or supervillain as you would prefer, with the ideal forces and extreme codename, and begin performing missions as you either spare or threaten arbitrary residents across Paragon City. Actually, the game is not, at this point accessible from distributer NCSOFT, however in 2019, a publicly released worker of the game sprung up online that has been drawing in players is as yet online today.
12. 'Predetermination 2'
Bungie changed the gaming scene when they delivered the first Halo and they keep on kicking off something new with the uber-effective Destiny 2. Make your own Guardian and specialty his shield and weapons as you would prefer as you set-out to protect Earth's Last City from an assortment of dangerous outsiders. Set in an immense world brimming with different players running-and-gunning their way through missions, Destiny 2 is a profoundly intuitive title with a ton of ability movement and thing customization to keep major parts in charge of their own insight.
13. 'Planetside 2'
In the event that facing a daily reality such that two groups are battling it out for control sounds excessively recognizable and depleting, possibly Planetside 2, a game where there are three groups duking it out for control of the planet Auraxis sounds additionally engaging. The genuine attract to this game is the monstrous size of the player matches. While World of Warcraft may pack endless players onto a solitary worker, Planetside 2's open-world framework, joined with its ability to deal with fights with in excess of 1,000 players, makes it one of the biggest and most riotous multiplayer encounters available.
14. "Star Wars: The Old Republic'
A considerably longer time back, in a system far away, the Jedi and Sith struggled it out in Star Wars: The Old Republic. As great and malicious fight over the universe, players browse eight classes and begin having their effect on the world. It's dependent upon players to pick whether they need to align themselves with Sith or Jedi and screen their activities to ensure they aren't tricked to the contrary side of the power. With many players hurdling around and doing their part to help either the radicals or the domain, The Old Republic is a definitive.
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authormitchel-blog · 6 years
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POA: Part 3
In no time at all, Defense Against the Dark Arts had become most people’s favorite class. “Did you see how I took on that werewolf?” Nott smiled. “One spell and he was my aunt Muffy’s poodle.” Only Draco and a few others seemed sour about Professor Lupin.
            “Look at the state of his robes. He dresses like our old house elf.”
But no one else cared that Professor Lupin’s robes were patched and frayed. His next few lessons were just as interesting as the first.
            It had been raining for days, not unusual for Scotland, but still depressing. Harry was itching to get back into the sky without the added presence of Flint and Malfoy. Maybe he could talk Ron into a fly around. Harry walked into the Great Hall and immediately spotted Malfoy drinking his poncey tea and refusing Goyle so much as a sip.
            The boy had been drinking it all year so far, the smell of the tea was verging no foul, but he had heard Malfoy boast more than once about its magical properties and outrageous cost.
            “Don’t worry, Greg,” said Millicent. “I’ll get you some for Christmas.”
Greg gave her a small smile. “And Cook’s fudge?” Millicent nodded as an uncharacteristically happy Nott came bounding up to the table.
            “What is it?” Malfoy asked, haughtily.
“Defense is going to be outside today.”
            “Uck!” Tracey Davis cowed, stroking her long slick hair in worry. “Not even my no-frizz charms are strong enough to stand up against that.”
            “Don’t worry, I doubt very much that you’ll look that different than normal,” said Pansy, no fear on her face. “At least you’ll make Lupin look better in comparison.”
            “You’ll take all you can get, eh Parkinson?” said Millicent, thus shutting up Pansy, but Malfoy, too, didn’t look like he liked the idea of going out in what looked like a monsoon.
            Turns out by the time Defense came around the rain had dulled to a steady drizzle. Tracey Davis had her hood pulled up over her hair and bunched together toward her miserable looking face.
            “All right, class,” said Professor Lupin. “Do you all remember our discussion about Kappas last week?”
            They all nodded, though Harry heard Draco mutter “who cares” before Nott elbowed him in the side.
            Malfoy glared, but didn’t say anything else.
“Mr. Zabini,” Professor Lupin called.
            “Kappas are water dwelling demons originally from Japan,” Blaise answered smoothly.
“Excellent,” said Professor Lupin. “Five points to Slytherin.”
            “And how do you defeat a Kappa? Ms. Davis?” he asked Tracey, but seeing as how Tracey had been charming her nails different colors all last class instead of listening, she merely shook her head.
            “Ms. Parkinson?”
Pansy on the other hand could scheme and primp with the best of them.
            “Make them bow to you and cucumbers for those ghastly bags under their eyes.”
“Indeed,” Professor Lupin said, though she might have glossed over a piece or two of information.
            “Five points to Slytherin.”
Pansy smiled like she had just give Professor Lupin five points then turned her attention to Goyle.
            “Are we going in there, Sir?”
There, used to be a large dip in the grass where people hung out near the lake during the warmer months, but now it was filled with rain. The twelve by six area was about knee deep with muddy rain water, fallen leaves, and a greenish layer Harry couldn’t quickly identify.           
            “Are we meant to go in that?” asked Malfoy, sounding about as frayed as Tracey Davis looked.
            “Yes, Mr. Malfoy,” said Professor Lupin was too cheerfully for this crowd or this weather. “I thought it was time for another practical lesson, but fear not, not all of you will be forced to wade through unknown depths, only those who are craving some extra points. And just like that Professor Lupin’s chances of getting someone to volunteer improved dramatically. Harry didn’t know if Lucius Malfoy was still on Draco about Hermione out scoring him, but Draco’s ears did perk up at the words “extra credit”. Blaise, too, was gazing at the pop up pond interestingly. Harry didn’t really need the extra points in Defense, but he did like Professor Lupin and knew that if he volunteered that some of the others might do so too out of pure spite.
            “I’ll have a go,” said none other than Vincent Crabbe.
Several heads turned in his direction, but the burly looking boy was already getting into the pond. Professor Lupin tossed a bag of something to Blaise, and Blaise offered it to Crabbe.
            “Cucumber, Vincent?” and Harry had no idea how Blaise could make that sound dirty, but he managed it. Crabbe took the offered cucumber and waded into the pond. He smiled brightly at a still annoyed Tracey Davis. The girl missed his wink, but saw as Crabbe was violently pulled under the water. Harry and the others rushed toward the pond, but Crabbe popped up a moment later, the beast a few feet ahead of him.
            “Throw the cucumber, you fool!” shouted Malfoy, sounding hysterical.
Harry never knew Malfoy cared for Crabbe that much. The shocked look on Crabbe’s face said he didn’t either. Draco slammed his hand over his mouth like he couldn’t believe he had just said that, but then Crabbe threw the cucumber at the water demon’s head, and while it was distracted, managed to make it to the other side of the pond and out of the water.
            “Cast a warming charm for me, eh Pans?” said Crabbe, but even as Pansy was shaking her head, no, Crabbe grabbed her hand and pulled her into the water.
            With surprising grace, Pansy landed without making a big splash. Oh, she shot a smarting stinging hex at a laughing Crabbe, but other than that, she looked rather regal in the muddy water. Blaise, wasting no time, leaned over and opened the bag as the monkey like demon once again rose above the surface of the water.
            “Cucumber, Ms. Parkinson?” Blaise smirked.
“Please,” said Pansy loftily. “When have I ever failed in getting you lesser beasts to bow to me?”
            Harry could actually hear Millicent roll her eyes, but with some careful spell work the demon dipped its head, allowing some of the water to leak out, giving Pansy the opportunity to strut past it and out of the pool.
            “And that’s how you do that, amateurs.”
Harry went then, if just for the experience, using a combo of the two approaches to make it past the water dweller.
            “Well done, Harry!” cheered Professor Lupin. “Well done all of you, five points each to Slytherin, plus your extra credit.”
            “Watch out!” shouted Draco Malfoy as Nott moved closer to watch Professor Lupin get the Kappa out of the water. He had stepped closer, slightly knocking Draco closer to the water and Draco looked as if he were about to have a panic attack.
            “Watch what you’re doing, Nott!” Malfoy shrieked, his words losing some of there command in his shrill. Then remembering himself, he backed away then voice lowered finished, “You overzealous, child.”
            Harry exchanged a wide eyed look with Millicent, but the girl simply looked amused as if she had understood a joke no one else caught.
Harry only wished all of his other classes were as interesting. Worst of all was Potions. Snape was in a particularly vindictive mood these days and no one was in any doubts as to why. By then, everyone had heard about the Gryffindor’s Boggart lesson with Professor Lupin. Snape and Neville’s grandmother’s clothes equaled a very unamused Snape. His eyes flashed menacingly at the very mention of Professor Lupin’s name, and Harry heard he was bullying Neville Longbottom worse than ever.
            Professor Trewlaney had not stopped proclaiming his death every other class and after their first Care of Magical Creatures class, and Malfoy’s continued whining, Hagrid seemed to have lost his confidence.
            Their current lesson centered around flobberworms.
At the start of October, however, Harry had something else to occupy his thoughts. The Quiddditch season was approaching and Marcus Flint was in full Captain mode. He scheduled practice after practice and they were now headed to the Quidditch pitch for another one.
            Flint halted the team as he spotted the Gryffindor’s all in a huddle. Oliver Wood standing in the middle of a rapt group featuring Fred and George, and none other than Seamus Finnigan.
            “This is our last chance….my last chance….to win the Quidditch Cup,” he told them, striding up and down in front of them. “I’ll be leaving at the end of the year. I’ll never get another shot at it….”
            “Gryffindor hasn’t won for seven years now, Okay, so we’ve had the worst luck in the world….injuries, tournaments being called off, but we also know we’ve got the Best. Ruddy. Team. In. The. School,” he said, punching a fist into his other hand, the same manic glint in his eyes that Harry often saw in Flint’s. Malfoy and a few of the others started laughing, but Flint silenced them with a lifted hand, his eyes never leaving Oliver Wood. 
            “We’ve got three superb Chasers.”
Wood pointed to Alicia Spinnet, Angelina Johnson, and Katie Bell.
            “We’ve got two unbeatable Beaters.”
Flint smiled a little.
            Then Fred and George said, “Stop it, Oliver, you’re making us blush.” And his smile faded.
            “And we’ve got a Seeker who is young and sprite and hungry for victory!”
Seamus hooted loudly.
            “And me, of course,” Wood said as a sort of an afterthought.
“We think your very good too, Oliver,” said George.
            “Spanking good Keeper,” said Fred.
“The point is,” Wood went on, resuming his pacing, “the Quidditch Cup should have had our name on it these last few years. But we haven’t got it, and this year’s the last chance we’ll get to finally see our name on the thing…..”
            Wood spoke so dejectedly that even Fred and George looked sympathetic.
“Oliver, this year’s our year,” said Fred.
“We’ll do it, Oliver,” said Angelina.
“Definitely, Captain,” said Flint loudly, deciding that he’d seen enough and moved to announce their presence to the other team.
            “Isn’t practice over now, Wood, or did you think you were going to infringe upon our practice time, again?”
            “Shut it, Flint, we were just leaving,” said Wood.
“Really? Because it seemed like you were just gearing up for another boring and might I mention useless motivational speech.”
            Wood glared at Flint, but Flint seemed unmoved by the burly seventh years expression. When Flint was done playing with poor Wood, he directed the team to the side of the pitch.
            “Take a knee,” Flint directed. The team sat in a semi-circle around their Captain.
“This year is very important, like you heard Wood saying, but its not important because of the Cup, though, we’ll win that, too, of course.”
            Harry wanted to ask then what is important, but knew that as much as Flint mocked Wood for his dramatics that Marcus Flint enjoyed plenty of his own.
            “It’s about getting Quidditch scouts here to watch me.”
“What?” said Adrian Pucey. “Marcus,” he said exasperatedly, but Flint ignored him. “Several scouts have been in touch with Madam Hooch and will be in the stands throughout the season, that means that we’ll have to practice harder than ever before.”
            Harry rightfully understood that as, “You will be run into the ground.”
“Does Wood know about the scouts?” another person asked.
            “Seeing as how they’re coming to see the both of us, yes. But Wood isn’t willing to sacrifice his team for a shot at the big leagues, but I…” Flint said with a flourish. “will do anything to make sure that I make a team.”
            Harry shuddered at the manic glee in Flint’s voice then started when Flint clapped his hands together and told them to get on their brooms.
            Harry returned to the common room one evening after training, cold and stiff, but pleased with the way practice had gone.
            “First Hogsmeade weekend, Potter,” said Blaise as soon as he saw him. “Halloween,” he said and Harry smiled, though he didn’t feel it. He hadn’t yet told Blaise that he didn’t get his slip signed, but he knew he would have to soon.
On Halloween morning, Harry awoke with the rest and went down to breakfast, feeling thoroughly depressed, though doing his best to act normally.
            “We’ll bring you lots of sweets back from Honeydukes,” said Hermione, looking desperately sorry for him.
            “Yeah, loads,” said Ron. He and Hermione had finally forgotten their squabble about Crookshanks in the face of Harry’s disappointment. He told them not to worry. Malfoy stopped to taunt him, but Millicent sent a jelly-legs jinx at him, causing him to fall face first into a puddle of water. Professor McGonagall dried him with an annoyed flick of her wand, but it was still great to watch.
            Harry thought for a moment of trying to see if Professor McGonagall would sigh his slip, but thought better of it.
            “You could always ask Snape?” Ron mentioned.
“Please do,” begged Millicent standing beside him with Fred and George.
            “Yes!” said Fred excitedly, “please ask Snape if he will sign your form. You know, George, I think we can skip Hogsmeade today just to watch that encounter.”
            “Ha, Ha,” laughed Harry before exacting even more promises of sweets and Zonko’s products from the lot of them.
            Harry wandered about the castle that night, in no hurry to get back to the dorm. He was walking down a corridor when a voice from inside one of the rooms said, “Harry?”
            Harry doubled back to see who had spoken and met Professor Lupin, looking around his office door.
            “What are you doing?” said Lupin. “Where’s Ms. Bulstrode?
“Hogsmeade with Ron, Hermione, Blaise….”
            “Ah,” said Lupin. He considered Harry for a moment. “Why don’t you come in? I’ve just taken delivery of a grindylow for our next lesson.”
            “A what?” said Harry. He followed Lupin into his office. In the corner stood a very large tank of water. A sickly green creature with sharp little horns had its face pressed against the glass, pulling faces and flicking water with its long fingers.
            “Water demon,” said Lupin. “He shouldn’t be too hard to handle after the Kappas. The trick it to break his grip. You notice the abnormally long fingers? Strong, but very brittle.”
            “Cup of tea?” Lupin said, looking around for his kettle. “I was just thinking of making one.”
            “All right?” said Harry.
“Sit down,” said Lupin. “I’ve only got tea bags, I’m afraid, but I dare say you’ve had enough of tea leaves?”
            Harry looked at him. Lupin’s eyes were twinkling. “How did you know about that?” Harry asked. “Professor McGonagall told me,” said Lupin. “She’s…uh…not to pleased with….well, you’re not worried, are you?”
            “No,” said Harry.
“Is anything worrying you, Harry?”
            Harry thought. Yes, something was bothering him.
“Why didn’t you let me fight the boggart?”
            Lupin raised his eyebrows. “You thought it was going to turn into….”
“Yes,” said Lupin. “I thought it would take the shape of Lord Voldemort. I was worried about it for a few people, but yes….”
            Harry stared.
Lupin had said Voldemort’s name. He was the only person Harry had ever heard say the name aloud (apart from himself) was Professor Dumbledore.
            “Clearly I was wrong,” said Lupin, still frowning at Harry. “But I didn’t think it was a good idea for Lord Voldemort to materialize in the staffroom. I imagined that people would panic.”
            “I did think of Voldemort at first, but then I remembered the dementors.”
“I see,” said Lupin thoughtfully. “Well, well….I’m impressed.” He smiled slightly at the look of surprise on Harry’s face. “That suggests that what you fear the most of all is…fear. Very wise, Harry. Perhaps you have a bit of Ravenclaw in you.”
            Harry laughed.
“All Slytherin I’m afraid.”
            Lupin smiled warmly. “So you’ve been thinking that I didn’t believe you capable of fighting the boggart?” said Lupin shrewdly.
            “Well, yeah,” Harry admitted. “Professor Lupin, why do the dementors….”
He was interrupted by a knock on the door.
            “Come in,” called Lupin.
The door opened, and in came Snape. He was carrying a goblet, which was smoking faintly, and stopped at the sight of Harry, his black eyes narrowing.
            “Ah, Severus,” said Lupin, smiling. “Thanks very much. Could you leave it here on the desk for me?”
            Snape set down the smoking goblet, his eyes wandering between Harry and Lupin.
“I was just showing Harry the grindylow,” said Lupin pleasantly.
            “Fascinating,” said Snape, without looking at it. “You should drink that directly, Lupin.”
“Yes, yes, I will,” said Lupin.
            “I made an entire cauldronful,” Snape continued. “If you need more.”
“I should probably take some more again tomorrow. Thanks very much, Severus.”
            “Not at all,” said Snape, but there was a look in his eye that Harry didn’t like. He backed out of the room, unsmiling and watchful.
            Harry looked curiously at the goblet. Lupin smiled.
“Professor Snape has very kindly concocted a potion for me,” he said. “I have never been much of a potion-brewer and his one is particularly complex.” He picked up the goblet and sniffed it. “Pity sugar makes it useless,” he added, taking a sip and shuddering.
            “Why….?” Harry began. Lupin looked at him and answered the unfinished question.
“I’ve been feeling a bit off-color,” he said. “This potion is the only thing that helps. I am very lucky to be working alongside Professor Snape there aren’t many wizards who are up to making it.”
            Professor Lupin took another sip and Harry had a crazy urge to knock the goblet out of his hands.
            “Professor Snape’s seems to be very interested in the Dark Arts. Have you ever seen his office?” Harry asked, but as Professor Lupin kept sipping his drink, he assumed that it was probably too late for the man anyway.
            Harry made his way back to the common room, and was greeted by Blaise and Millicent. “The tooth rotting fluff on your bed is from Ronald and Blaise, the trouble makers left you something as well, but seeing as how you can’t go a lesson without running out of ink, I got you enough so that you should stop having to borrow mine,” said Millicent with a wry smile.
            Harry thanked them both then turned to head to bed determined to do some research about what was in that cup Snape gave Lupin. He was barely out of the shower when Flint burst into the room and ordered everyone to get their stuff, they were going to the Great Hall. Sirius Black was in the castle and had just attacked Gryffindor tower.
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entergamingxp · 4 years
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Five of the Best: Gardens • Eurogamer.net
Five of the Best is a weekly series about the bits of games we overlook. I’m talking about potions, hubs, bags, mountains, anything really – but things we ignore at the time. Then, years later, we find they’re cemented in our memory, inseparable from our experience of the game. Turns out they were important after all. So now we’re celebrating them.
Five of the Best works like this. Various Eurogamer writers will share their memories in the article and then you – probably outraged we didn’t include the thing you’re thinking of – can share the thing you’re thinking of in the comments below. We’ve had some great discussions in our other Five of the Best pieces. Some of you have memories like elephants!
Today’s Five of the Best is…
Gardens! Lovely leafy gardens with bees and butterflies in. Peaceful places where birds chirp and your next door neighbour’s cat poos. There’s a serenity to gardens, and curiously enough, it seems to carry over into games. I wonder if it’s because games evoke the feeling of being in a garden, or if there’s something about what we see in gardens which brings the feeling of calm. Curious, isn’t it? I bet one of you knows.
But the real question is: which games have the best gardens? Here are five of the best.
Never forget.
Mutazione
A while back a desk plant craze landed in the office. We were all doing it, expensing purchases at the local artisan florist and muttering about growth periods and those funny spiders that can cause our leafy friends such problems. I had a beautiful rose-gold ficus, that over the course of a month or so was killed with kindness, watered and watered until I basically had a puddle of wanton ectoplasm next to my monitor.
I am better with plants now – my second desk plant is doing well in my living room while I work from home. But I learnt a lot about nurturing during that first homicide. Plants need work. They need thought and a certain kind of attentiveness, some of which is actually a form of intelligent restraint.
Mutazione gets this. Sure it’s a laid-back soap opera about a group of characters living on a neglected island. But it’s also a game in which you grow a series of gardens, learning which plants like to live alongside which other plants, which plants work in which settings, and even which songs to sing to get certain plants to grow.
It’s wonderful – a game of kindness and observation. A game of focus and restraint. I played it and poured one out for my rose gold ficus – a plant which, it turns out, I should definitely not have poured so many out for.
-Christian Donlan
StreetPass Garden
StreetPass Garden was one of several DLC titles built around 3DS’ delightfully quirky StreetPass feature which, for the uninitiated, encouraged players to go outside, potter about a bit, and, all being well, reap low-key rewards whenever they successfully encountered another 3DS-harbouring human on their travels.
Garden, it’s fair to say, wasn’t the most action-packed of the eventual dozen or so StreetPass games that made it to 3DS, but the latent, and later awakened, horticulturalist in me found it hard to resist its idyllic allure – all quaint rural charm, ivy clad cottages bathed in the hazy sun-dappled light of a warm spring day, even a ruggedly handsome gardener, Mr. Mendel, only too happy to lend a hand and tend to your bush.
It was, in essence, a sort of simple garden cultivation sim, where your pleasantly unhurried aim was to foster a burgeoning collection of plants, gathering seeds and nudging them to life – with success directly tied to the number of people you’d met on your recent real-life travels. These passersby would show up as Miis in-game, forming an orderly line of flower-pot-wielding weirdos, whip out their watering cans and bring your initially underwhelming seedlings to full botanical splendour.
Wonderfully, there was an unexpected, almost unnecessary, amount of detail to the whole affair, with over 80 plants to grow and a total of 300 colour combinations – all of which could be sold to order in the nearby “town”, raising funds to fancy up your own plot of land, selecting garden styles, splashing out on lovely pots, even cute ornamentation.
And that, for me, was its greatest appeal. As with a real garden, there was a certain amount of toil involved in getting things just so, but once the work was done, once you’d fulfilled your last order of the day, there was genuine satisfaction to be had, kicking back and momentarily revelling in the simple horticultural pleasures your efforts had wrought, and the calm of your own little leafy corner of the world.
-Matt Wales
Pikmin
Nintendo does a fine line in post-apocalyptic games, even if they’re counter to the typical fare. Splatoon presents a world without humans that’s brilliantly colourful, while Pikmin transports you to an Earth after some unnamed calamity that offers a different tone painted just as vividly.
There’s something quietly melancholy in pottering about an abandoned Earth, made all the more touching by your proximity to it all – in Pikmin, you’re stalking untended gardens that, much like my own backyard, are full of the flotsam and jetsam of everyday life: the tossed-aside cans, the discarded batteries and the downed garden tools. It’s a place after human life that feels entirely alive.
Oh, and it’s got plenty of its own life too, with all sorts of strange creatures pottering about. That’s what Pikmin gets so right about gardens, really – these are places that are so human, so familiar, and yet if you stop and stare awhile they’re places that are completely alien too. How very Nintendo to fit all that into a cutesy RTS.
-Martin Robinson
Untitled Goose Game
There are three gardens in Untitled Goose Game. Two are your traditional English back gardens, while the other resembles more of an allotment. Each garden has a distinct identity that, perhaps just like in real-life, seems to be an extension of the owner’s personality. Of the back gardens, one is nice and neat, with plants, paths, patio and a pond, while the other is more free-form. A statue of a fish here, an old bath-turned-flower bed there. There’s even an easel sat near the back that reinforces the owner’s eccentric and artistic ambitions.
These individual gardens do share some similarities though. They’re all perfectly tended and they present perfect snapshots of an idyllic life in the countryside. As someone who grew up in rural Oxfordshire, they feel like gardens I could have and probably have visited at some point in my life.
The inhabitants of these gardens go about their routines in a rather zen-like way, be it relaxing with a pipe and paper, hanging up washing and painting a picture, or simply cultivating some veg. It’s all so lovely and chilled, and all in all a rather blissful existence for the owners. That is until a goose comes along and wrecks everything.
The Goose is a hurricane in feathered form, with the swaggering confidence of a drunken teenager who’s about to boot over a garden gnome. Tearing up crops, toppling statues and swiping home comforts from under the owner’s nose, this beaky bastard cares naught for the bucolic vibes of these small plots of land.
But no matter how much mischief that ghastly goose makes for them, the residents will always put things back the way they were. Then, with a little sigh of relief, they’ll settle back into their routines. As they do so, you can almost hear them saying, “This is the life.” And to be honest, when all they’ve got to worry about is a troublesome goose, it really is.
-Ian Higton
Viva Pinata
I can’t read the name Viva Pinata any more without hearing Elvis sing Viva Las Vegas. Play it in your head a couple of times – see what I mean?
What I loved about Viva Pinata was how bold the idea was. A game about gardening. Who on earth makes a tentpole Xbox 360 game about gardening? A game about gardening to attract paper animals you usually string up on trees and smash to pieces. I remember seeing it for the first time and thinking ‘wow that looks gorgeous’, but I never thought it anything more than a play for a family audience.
But when Vivaaaaaa Pinnnata came out I was surprised by how hard it actually was. It wasn’t easy attracting the right animals to your garden, then getting the right candies to coax them into a bit of rumpy pumpy, then making sure they didn’t fight with the other animals, then making sure the baddies didn’t mess your garden up. There was a brutal simulation going on underneath the pretty exterior, and it could gobble up entire weekends of time.
I remember Eurogamer’s old editor Tom Bramwell being absolutely hooked on the game. He couldn’t put it down, nor could he stop boasting about all the rare beasts he’d attract. If only real gardening worked the same way!
-Bertie
from EnterGamingXP https://entergamingxp.com/2020/04/five-of-the-best-gardens-%e2%80%a2-eurogamer-net/?utm_source=rss&utm_medium=rss&utm_campaign=five-of-the-best-gardens-%25e2%2580%25a2-eurogamer-net
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