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#trevor burton
jt1674 · 2 months
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thosegothsims · 2 days
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newcrest to moonlight bay ♡ the burton household
“Trevor’s got years of breaking the hearts of his high school girlfriends under his belt. Now, recognizing his homosexuality alongside the rebirth of Newcrest, Trevor’s on a journey to fight against his noncommittal nature...or to make it worse. Whatever comes first.”
Trevor Burton (he/him) is a gay young adult in the Entertainer career, pursuing the Musician branch. His aspiration is to become a Musical Genius and his traits are Romantic, Noncommittal, and Music Lover
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dbfhines · 6 months
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wilbury-sam · 2 months
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Found an old The Move interview and I couldn't help but do this:
I love them, they're so— aghh 😭😭😭
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ooooommmgggsjjshwhsj
TREVORRRR
ACE STOP IT
STOP WEARING THIS HOLOGRAPHIC HAIR
(I LOOOVE THIS)
(THANK YOUUU)
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spilladabalia · 5 months
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The Move - Night Of Fear
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stephi1is1awesome · 9 months
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The Move starring Mr. Swag, British meth, the drummer, male lesbian, and Carl Wayne.
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sundaymorningtvu · 4 months
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The move lifelines
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princerevenant · 2 years
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enter the survival horror
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jt1674 · 9 months
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dalekofchaos · 10 days
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RE1 is getting remade for the 30th Anniversary and here's why I support it and what I'd love to see in the RE1RR.
Updated with the next gen graphics in the RE Engine
The plan is obviously to remake RE5, but we need to do Wesker's OTHER big appearances first. I believe we should get the following released in the specific order. 1, 0, then Code Veronica and finally RE5. Cause if you tease RE5 and have Wesker, you should have the three games that featured Wesker before his death in RE5.
The atmosphere and tension of the Spencer Mansion in the new age and basically RE1 meets Village. The visual aesthetic of Village’s Castle Dimitrescu for Spencer Mansion.
Better characterization. Flesh out all the characters. Improve the plot/story.
Chris and Jill’s campaigns to be separate and different, so by the time they meet at the end they’ve both had their own adventure, and you need to play through both to see both sides. Perhaps give Chris the mines and Jill the guard house. Expand the mansion, and when they separate at the start they pick up different keys and access different areas. That way they story would be canon regardless of what happens, and there would be some variety. Also have Rebecca and Richard as playable paths, similar to Sherry and Ada in RE2R.
A playable Wesker mode with him having to move about the mansion and into the lab under a certain amount of time.
Also would like them to keep the REmake music (especially the save room theme), though they could always release a Deluxe Edition like 2R with the OG music too?
Additions. I would be happy with an entire new floor in the Spencer Mansion. Or making the Residence 3x as long. Adding a forest section, either during the opening and/or later in the game. Extended playable sequences for Rebecca and Barry – different locations for each, like how the Orphanage was entirely new for Sherry in 2R. An abandoned greenhouse near the guardhouse with Plant-42 and similar experimentation , an extended cemetery with more tombs, a third floor in Spencer Mansion, more floors in guardhouse, etc.
Making S.T.A.R.S. matter. The game begins at the R.P.D. After picking between Chris and Jill, you make your way from the garage and up into the department proper, crossing paths with various characters referencing the recent cannibal killings and the fact that Alpha and Bravo have been assigned. The walk through the RPD could be intercut with news reports and police banter about what’s been happening. You can interact with the various characters as much or as little as you want en route to the briefing room. Chris and Forrest can talk some trash and reference their apparent contest for top shot. Enrico can be seen helping Rebecca organize her equipment and her nerve. Joseph can be given more personality than being puppy kibble. Marvin can be caught informing Rebecca that she won’t be the rookie in a couple more months. Chief Irons can greet the player with the mask of a competent professional because his mind was still intact. Hell, perhaps we can even catch a glimpse of whatever act Wesker put on for the two years that made these people trust him. Wesker and Enrico would then host the briefing that will send them into mountains, still treating this like they think the suspects are hill people or whatever, culminating in Bravo Team taking point while Alpha Team remains behind. There could be some more small talk or some kinda time lapse before Richard makes contact in a panic before communications break down. Alpha Team immediately preps and heads out, complete with changing clothes in the locker room and gearing up. The player will actually play the search through the woods, discover the crashed helicopter, and play through the mad chase to the mansion where the game as we know it begins.
Throw the players off by changing the keys and rooms
Zombies, Crimson Heads and every other BOW in the first game
Defense weapons and head stomping
Lisa Trevor(she could work like as a stalker enemy)
Same notes, but add in some new ones
All the puzzles, but mix it up
Just give us “One more second and you were ALMOST A JILL SANWICH” let Barry be the cheesy bastard that we know him to be
Stick with the REVIll face model for Chris, but younger and less steroids. Like how many faces can he wear?????
Stick with the RE3R face model for Jill, but don’t let it look like she just got out of being dipped in the sewer
Include Zero as DLC. My pitch of a RE0R. But the main requirement for RE1 is for Rebecca to NOT be cowering in the corner. Rebecca CANNOT be in the corner cowering from a Hunter when she is more than capable. A simple scream of surprise, but when we reach Rebecca, we see that she's perfectly fine
Bonus costumes For Chris:Made In Heaven outfit, BSAA outfit, CVX STARS outfit For Jill:RE3 original and Remake, BSAA, RE:Resistance, and RE5 Battle Suit.
And finally getting what we never got in the original or the 2002 remake. The ending that has Chris, Jill, Rebecca and Barry in the chopper. So my big idea to make this happen is this. If we play as Jill, Chris makes it to the mansion with us. Jill and Barry go and investigate, while Chris and Wesker are outside. They vanish. Richard will mention that Rebecca Chambers left the mansion after hearing Brad’s radio and went to get help. We will later see Rebecca in the cell with Chris in Jill’s story. For Chris’ story, Barry makes it to the Mansion. Chris investigates the gunshot while Wesker will say they will split up and investigate the Mansion and everyone vanishes. Later in the game before we get to the lab, there would be a dropped Barry’s photograph. Later when we get to the cell, Barry will be in the cell with Jill. Barry apologizes to Chris for what he’s done and Chris understands why he did what he did and he can help make things right. Ultimately in both playthroughs, all 4 S.T.A.R.S. members work together to fight the Tyrant until ultimately Chris or Jill destroys the Tyrant with the rocket launcher. It ends with all 4 members escaping in the chopper as the Mansion explodes.
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know-fear · 2 years
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Resident Evil Remake: Files
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The Move - Crazy Interview
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nerds-yearbook · 9 months
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On September 16, 1977 season 2 of Wonder Woman began after switching from ABC to CBS and adding to the title "The New Adventures of..." That was not the only change. It is explained that Diana had returned to Paradise Island between seasons. The last season had ended in the World War II era. When Diana Prince/Wonder Woman returned to the world of men this time, it was now 1977. Instead of Nazis she found herself in the cold war world. Lyle Wagner was kept on, but this time playing the son of his season one character. This season also saw yet another actress take over the role of Hippolyta, this time Beatrice Straight. Instead of working for the Air Force, Diana Prince and Steve Trevor "jr" worked for the I.A.D.C. ("The Return of Wonder Woman" TV, Event)
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spilladabalia · 7 months
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The Move - Disturbance (on Italian Tv 1967)
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"I Moves"
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