Here’s a bit of trivia: Did you know that when I first made Laurence back in mid-February of 2023, he had an alternative 2d form to his regular one ?!?!?! Yeah its pretty rad
I thought that since that design was horribly outdated and very old, I might as well make it a bit better and more suitable for Laurence’s current and more deranged self C:
^^ Yellow fellow on the left belongs to @mikothemushroom (as tagged above) !!! They’re idiots, your honor /aff
Some fun facts about the lad (2D Laurence):
- His overall design remains relatively consistent, but his color palette shifts with every appearance! (Excluding the explosion shape’s first… ring…? Layer…? Either way, it’s always pink to match with the hair of his 3D counterpart ^_^)
- The only design changes are located in his trench coat/“clothes”, whether it’s a different tie or different accessories (like pins) or small designs on the lapels of his trench coat
- 2D Laurence is supposed to look similar to my Timekeeper design (which I still need to make proper art of oug)… “for what reason?” you may ask, and to that I say…! [STARTS RUNNING IN THE OPPOSITE DIRECTION]
pleeease give me pencils i won't eat them i promise please they will be returned to your possession in perfect condition please please please please please please please please please please please please please please please please
Stanley and The Player are separate people. Stanley does not control what he does, only briefly managing to seize control in certain instances (Bucket Escape Pod Ending, Bucket Destroyer Ending, Freedom Ending)
The Narrator isn’t the one in control, you are. The man can’t fix everything with a snap of his fingers, it’s up to you to stop the cycle.
The Narrator doesn’t know Stanley’s not in control. He only finds out in the Not Stanley Ending. As for the Broom Closet Ending? See next point.
Stanley is playing the game. When you click any key, you hear keyboard clicks. On the title screen on the original 2013 game and before the TSP 2 Expo, you see Stanley’s computer with the game’s menu displayed. That’s why there’s miscommunication - you are controlling a man playing a video game where he himself is the protagonist.
Settings Person doesn’t care about Stanley, he cares about you. They talk with you before even starting the game, when you’re not in control of Stanley, they never refer to you as such, and if he cared about Stanley - why did he leave him in the Skip Button Room? Stanley would’ve been completely awake and aware but unable to move the entire time, same thing happened in the Not Stanley Ending.
The Narrator is a prick, a real prick, but he’s not an absolute asshole. You paid for the game, play it, and break it apart, and you’re shocked that he’s upset? Imagine some person breaks into your house, starts tearing everything up, you get mad, and then you’re framed as the asshole.
Adding onto the last point - this shit’s a video game. The Narrator knows he’s not actually leaving you forever in the Hole, or sentencing you to a painful death in the Countdown Ending - it’s a video game. He knows you’ll just reset. He literally says this in the Half-Life 2 mod version of the Games Ending - when he abandons you, he says he expects you to reset the game.
Istg almost all of these come down to the fandom forgetting that it’s a fucking self aware video game
Good news, I’m off my antibiotics now, so I should be a whole lot more patient with the discourse lately.
Stanley insisted to coming to this meeting, not wanting to be left alone completly. Not even 25 minutes into it, the office worker has fallen asleep against his Narrator.
Bonus
The meeting wasn't the best. TK and Curator got into a fight about why Narrator gets to bring his keeper parable, while Timekeeper can't. Line checked up onto the four, and no one knows how the bucket got there.
Tsp au! What if the skip button ending, in the desert, never ended? Never got a reset? And Stanley was stuck there forever because TK felt a little silly