#unitychan
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#vocaloid#akaza#akaza vocaloid#vocaloid akaza#akaza unity chan#unity chan akaza#unity chan#unity-chan!#unity-chan#unity chan!#unitychan
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(MUTE BEFORE YOU WATCH IT)
So... this is what I’m working on right now. Just finished my very first game! XD
I realized that there’re high pitch noises during in the beginning and the end of the clip. I recommend to mute the sound for it’ll hurt your ears...
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all it takes for me to really love a vocaloid is like.....good material to make headcanons off of
and thats also how i end up loving vocaloids that i previously dont care about like. A good design/voice is always nice but if i dont get inspired by the loid i wont really care for them ykno
#things like learning more about unitychan project and samba arsloid are like !!!! its the kind of random trivia that inspires me#idk i feel like it helps differentiate the loids especially as more come along and they start to have more similar voices#a good design/voice can only go so far nowadays so i like meme-y stuff and development stories ykno?#it gives a loid that sense of character that the cryptonloids are famous for i guess?#im nerdin out again rip#boop dee boop#vocatalk
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. . . . . . . . . . . . #vocaloid #vocaloids #vocaloidmemes #vocaloidmeme #vocaloidmemer #funnyvocaloid #vocaloidfunny #hatsunemiku #mikuhatsune #unity #unitychan #unity3d #unityindiversity #unitygames https://www.instagram.com/p/CP8CptPp1wk/?utm_medium=tumblr
#vocaloid#vocaloids#vocaloidmemes#vocaloidmeme#vocaloidmemer#funnyvocaloid#vocaloidfunny#hatsunemiku#mikuhatsune#unity#unitychan#unity3d#unityindiversity#unitygames
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I’m creating #vocaloid #music in #vr space with #flstudio . I figure how to more exiting make music in VR world. #kawaii #htcvive #virtualreality #virtualcast #バーチャルキャスト #unitychan (Ichitaro)
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You guys have a very nice voice...i saw you awesome cover from a user called Urabe-san! In youtube, he now how to work with yours voicebanks ^-^
Boring non fun PSA in times of artblock
I want to touch on this because I was thinking about it today. I know about the covers from Urabe-san/Tsubaki-kun and there’s another thing mod knows. Spanish.
Sadly, from reading the descriptions, I discovered Urabe-san uses a pirated/pocaloid Hatsune Miku and Rin to produce his covers. That is not ok. This blog doesn’t support pitching down/nightcoring songs or using pirating vocaloids to make derivative covers, it gives Neru and Haku a horrible name and it’s one of the reasons people started disliking them.
If you guys want legitimate Neru (with low Rin config) and Haku covers with project diva PVs i recommend Krystal Petal
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Detecting piracy is quite tricky but
+watch out for people who are uuusually from hispanic countries (hate saying this but tbh the promoters of pocaloid and people who run the blog are hispanic, and piracy is not taken seriously there at all. I’m from the spanish speaking community so i know this stuff - -)+mysteriously own a LOT of expensive Vocaloids (he seems to “own” Xin hua, Akari, Yukari, Fukase, Miku, Rin/Len, Flower, Kaito, Meiko, Azuki and Matcha, VY1, Luka, Piko, Kiyoteru, Gakupo, Arsloid, Una, Galaco, Sachiko, Lumi, Rana, Kokone, Unitychan, Nemu, Gumi… come on guys. Not even successful producers who make money from using vocaloid have this amount of vocaloids)+ read the description because sometimes they will shamelessly mention it:
Be careful overall when listening to fanloid covers. Generally, i don’t recommend it, i recommend sticking to original songs. I think people misunderstood the Neru and Haku using other character’s voices -this wasn’t used to make “Neru and Haku covers” but because they needed ANY voice available to create songs about these funny characters and Miku is all they had at the time (and eventually low Rin started being used in Japan as well for some Neru originals when Rin was released). It’s not like they spammed covers or pitched songs for them like we do in the west…
Let’s not forget the fun about fanloids isn’t really the music anyway, but the characters and their personalities! They’re meant to be enjoyed the opposite way of how we enjoy vocaloids. I do enjoy a Neru/Haku “cover” now and again but don’t go hunting for them much because 90% of them are not reliable and probably breaking legality in some way;;
Side note, for fanloid music check out OwataP, YowaneP, NanameueP, KousakuP, YogarasuP, PowercodeP, Sou-san (at piapro), Sekai SeifukuP, AkariP and many more songs you can find in VocaDB if you search for Haku or Neru as vocalists, or nico! Just… mostly anywhere but youtube //sweats
#sidenote mod is going to mikuexpo this week#i'll try to sneak the girls in in some way if i can and report back#blog will come back full force on christmas because i have exams and stuff next month;;
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Autodesk revit 2017 x64 無料ダウンロード.30 日間の Revit 無償体験版
Autodesk revit 2017 x64 無料ダウンロード.Autodesk Revit 2017 製品 Update
Interesting tutorials.Autodesk FBX Review - Windows 64 Bit | Revit | Autodesk App Store
Autodesk 3ds Max Download. on 30 votes. Autodesk 3ds Max is a professional 3D editing and animation tool. Autodesk 3ds Max is a professional compatible with Autodesk Revit, Inventor, Fusion Autodesk Revit コンテン��. 下記のリンクは、サポート対象のすべての言語とロケールの Revit 製品インストールに含まれている、ファミリ テンプレート、プロジェクト テンプレート、ファミリ ライブラリを表しています。. 目的のコンテンツの実行 Mar 22, · Descargar X-Force , aplicación para activar cualquier producto de Autodesk Con X-Force podremos activar AutoCAD , Revit , ted Reading Time: 2 mins
Autodesk revit 2017 x64 無料ダウンロード.Download autodesk revit for free (Windows)
Autodesk Revit Autodesk Revit LT Parallels Desktop ® 11 for Mac: 推奨レベルの構成; ホストのオペレーティング システムとハードウェアの種類: Mac ® OS X ® (El Capitan) MacBook Pro ® 10,1、iMac ® 14,1 以降: メモリ: 16 GB: CPU の種類: GHz クアッドコア Intel ® Core i7™ を Autodesk 3ds Max Download. on 30 votes. Autodesk 3ds Max is a professional 3D editing and animation tool. Autodesk 3ds Max is a professional compatible with Autodesk Revit, Inventor, Fusion Mar 14, · Autodesk® FBX® Review is a lightweight, standalone software tool for reviewing 3D assets and animations quickly and efficiently. FBX Review enables users to view 3D content without using a 3D authoring tool, to help speed up asset sharing and iteration
FBX Review enables users to view 3D content without using a 3D authoring tool, to help speed up asset sharing and iteration. More at www. Customer Support: fbxreview autodesk. I've been using it on Windows where it works seamlessly for reasonably small models.
Reading larger files is super slow but works, at least. Tuning the options in such cases is hardly possible, and also unclear because not documented it seems, not even popup bubbles. Also missing basic help about keyboard shortcuts etc.
Not sure if we will ever get higher quality rendering on modern GPUs like lighting with an HDR image. It does open fbx models however it lacks an option to change blend modes like in noesis and I think it need more features because my assets aren't shown by this programm correctly.
FBX review tool is good to view models. I need to convert FBX to DAE Collada format. But it doesn't work. Also, for DAE there are no options to choose from export. Any idea how to export to DAE from AutoDesk FBX review? then again that Converter did ruin the Normals or Texture. never been able to use this app, crashes every time when trying to load on W7.
Best software, make my work simple and fast in order to open, view and analyze the FBX before using it in my project. FBX Review is a very cool application. It could even be a light "game engine" if it would be possible to package this app as redistributable and to remote it.
It should be able to represent a background e. HDR , to add and remove a single actor to the scene, to play remotely a motion on the actor, to send remotely the user inputs, to change the coordinates, size and angle of the actor. The best would be if an additional scene could hiddenly be prepared. So that different scenes could be represented and walked through.
Morphs and Morph animation is not displayed? I made a simple FBX to test if this supported basic morphs and it does not. Would be perfect for our asset review workflow but unfortunately doesn't include the bones which have been animated inside 3ds max. We work mainly in Site Design using InfraWorks. Being that you can only export FBX models out of AIW, it seems like a great tool.
However, the performance of navigating the AIW export its disappointing. Wish there was ways to adjust the quality or geometry fidelity like anti-aliasing. The options under settings are geared more towards the animation products. drag and drop worked in version 1. Just like the Windows App, this could not even open up Unity Chan FBX only the disembodied head mesh appears. However, once I regenerated the UnityChan rig with Adobe's Mixamo it worked.
A bad SDK version? Anyway, this app should have 1 better error handling to display to the user that something is amiss, and 2 a quick-help to assist new users with navigation - a UI is only 'obvious' to those that already know how to use it ;.
Just what I was looking for with a need to interactively display electric transmission data draped on a terrain model. Using windows 10, never been able to use this app, crashes every time when trying to load a fbx. I have tried this software in late and twice in I realy would love some sort of fix pls.. Please put the FBX title into the window title bar, and grow the drop-down box containing the take name as the window is resized - they're all too truncated to read!
Would also love to see skeleton joint names and coordinates on mouse-over. On Win7 can't open even simple box exported to fbx , 3ds , obj from 3ds max Older fbx files also cause crash.
FBX Review 1. Some models are rendered with a "bulgy" look. we were working, and thought to check for update to V1. and found 64Bit v1. However, now the system refuses to allow FBX files to be opened into the FBXReviewer tool as MotionBuilder opens instead. Maya has been around for such a LONG time and I've seen and used many software's to view so many file formats. MA files?
Autodesk would please so many users out there and make life that little more pleasing. I can't use this application cause of appcrash fail it isn't open What should I do? is there any suggestion? Muy buena Herramienta sin consumir memoria!.. Aunque algunas veces se pierden materiales y no aguanta las animaciones de Fluidos I have been trying to play an animation in fbx review, but have some issue with this.
I have keyed the material in maya and then exported as fbx and opened it in fbx review. I tried with texture also, but same problem. my question is why textures are not visible when you fbx in fbx review and some of the animations are also not playing. I exported fbx from Maya LT. 问题事件名称: APPCRASH 应用程序名: fbxreview.
exe 应用程序版本: 1. dll 故障模块版本: 8. One of the best things about this tool is that it is very quick compared to the software Autodesk released in the past. FBX converter was the next best thing - it looks like this is what we'll be using going forward! Hopefully they deploy this with Max, Maya, MotionBuilder and Mudbox going forward. There's a substantially lacking feature though. If you're an animator, particularly for games, and only want to export the skeletal animation - you cannot preview that alone.
Only if there is a skinned mesh in the scene will FBX review show you the skeleton drawn over the mesh. I don't understand why the skeleton cannot be displayed if that's all there is in the scene. I tried exporting a hierarchy, yet I was left with an empty FBX reviewer.
The timeline was appropriate in length, though. its perfect. my only suggestion for improvement is if you can give preferences on shortcut keys, this will help. simple example is showing skeleton on off etc.. Autodesk FBX Review - Windows 64 Bit.
Autodesk, Inc. Toggle between wireframe, shading, texture, and lighting options. Review animated 3D assets using familiar play, pause, and scrub-through controls. Review assets while on-the-go without having to rely on a 3D content creation tool. Formats supported:. Free FBX Sample File! ヘルプ ドキュメントを読む. このバージョンについて バージョン 1. New in FBX Review 1. カスタマ レビュー. レビューを書くにはサインインしてください テクニカル ヘルプを表示.
Steffen Roemer 11月 30, 確認済みダウンロード これは何ですか? Riki Risnandar 11月 16, 確認済みダウンロード これは何ですか? this tool is times much better than 3d viewer internal software in win ac6eb63 ss 9月 25, Shree Nandan 3月 15, 確認済みダウンロード これは何ですか? Jcr Jcr 11月 29, you should be able to convert using Blender. Nefily Nefily 4月 06, 確認済みダウンロード これは何ですか? Andrew Chapman 1月 07, Riki Risnandar 11月 16, Christopher Campbell 8月 26, 確認済みダウンロード これは何ですか?
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via @kitasenjudesign
ユニティちゃんとオクルージョン Unity-chan and occlusion#ARKit #AR #madewithunity #unitychan ©UTJ/UCL pic.twitter.com/kW9in3Fb1L
— Kitasenju Design (@kitasenjudesign) May 31, 2020
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Long time no see! Here’s an update on some small stuff. Still working on little things and just recently I’ve been spending a lot more time on combat related scripting and the like. I’ve only been focusing on stuff like managers for stats, equipment, items etc, so I can have all those related mechanics prepared for when I really need them. There’s not much to show there but at the very least, I finally managed to start combo related combat stuff based on player input during the correct frames!
Still using Unitychan and some borrowed animations off the Unity asset store, but they’ve been pretty helpful in learning how to do this kinda stuff for the future and I’m still trying to find some proper 3D artists for models. I wanna try to make other combo strings aside from the one 4attack string in the video, but I’m just happy that I finally understand how to make it work! Got a lot of stuff to work out, of course and many many things left to do, but hopefully with a bit more time/effort I can make some better animations of my own and actually get some real stuff done for the future!
Thanks for reading, until next time!
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unitychan surprisingly sounds good and is underated imo they shoulda released her alone :x
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Progress post time, first up is the new way the snowball melts, it wasn’t much of a change but it’s more visible than before that it’s melting. Before moving onto making actual characters from the start a friend suggested I make abstract shapes and stuff first which makes sense. 2 Chess pieces I made in about 10-15 minutes each bellow:
© UTJ/UCL
First up the rook, for next time I really should just use a visual reference instead of what I think a rook looks like.
Second is the bishop, again without visual reference:
Both were made only using one object, a cube for the rook and a UV sphere for the bishop. I learned a few new tricks from this and my goal is to make at least one model a day if I can help it. And eventually I’ll be good enough to make the player model. So for now, Unitychan stays.
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Chibi Unitychan!! . #chibi #drawing #art #mangadrawing #cute #unity #unityengine #character #shojo
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笑いユニティちゃん作った話。
笑い男を作ってみたかった。でもさすがに笑い男のロゴマーク使うのは気が引けた。(グレーゾーンにガンビビる男) 見た目のわりにそんなに大したことしてない。
Unityちゃんのデータ(3Dデータとロゴマーク)をここから落としてきた。ローポリ版を使うのかと思ったけど普通のでも十分VRCに導入できるポリ数だった。
ロゴデータは割と荒いので、ベクター画像(svg)を使って編集。透過処理があるやつをinkscapeを使って中身だけ色を塗る。1024^2で出力。
インポート。
Unityちゃんのシェーダはいいんだけど特殊なのかVRCでおかしな挙動を見せることが多いので変更。動けばいいんだよの精神でStandard。基本的にはOpaque。透過がある部分(目とかチーク)はCutout。FadeとかTransparentだとなぜかそこがパーティクルより前に描画される不具合がでてきたような気がする。この辺りは悩みながら弄ったのでもしかしたら説明する方式だとFadeとかでも大丈夫かも。
ロゴデータはUnlit/Transparentシェーダのマテリアルを作っておく。Render Queueを3001にしてみているけどこれに効果があるかはわからない。
本題。(作ったときは知らなかったけど)VRCでの知人曰くビルボードのスクリプトはうまく動かなかったらしい。パーティクルのビルボード機能を使う。
“Unitychan”内”Character1_Reference”を辿って行ってHeadの階層まで行く。わかんなかったらSpineを開いていくのじゃ。head階層内に空オブジェクト設置。位置は大体頭の真ん中ぐらい。空オブジェクトにパーティクルコンポーネント追加。
パーティクルコンポーネントの直下の項目の”Prewarm”にチェックマークを入れる。”Start speed”を0に。ほかにも本当は弄るけどいったん放置。
Render”内の”Material”にさっき作ったUnityちゃんロゴマークのマテリアル追加。多分この時点でロゴマークが顔にめり込んで出てくる。”pivot”項目のZ軸に-0.6ぐらい入力していい感じにロゴマークが顔から出てくるようにする。多分これオブジェクトをどうおいてるかによっていい感じの値が変わるのでXYZの値をいろいろ弄って頑張る。これで顔の中心を原点にしてカメラに向いてくれるようになる。
直下の”Start Lifetime”、”Start Size”、”Emisson”内の”Rate over Time”、”shape”内の項目を弄っていい感じにする。グリッチは動かすより次のパーティクルに移り替わるのを利用したほうが多分楽。 ”Start Lifetime”× ”Rate over Time”=1になるように数字を整えてあげるといい感じ。
アップロードしておしまい。要らないことまで書いてるくせに後半露骨に飽きてきて雑になってるので後日修正するかも。
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