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#unrooms ask
unrooms · 7 months
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Did you ever share that playlist?
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Whoops, I have been meaning to do that for a while. Well, here you go, one of my favorite playlists I've made, which I think has a mostly appropriate vibe for the Unrooms:
I hope you enjoy :)
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greensarek · 8 years
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FUCK FUCK FUCK
A few weeks ago I ordered some shit and apparently forgot to put my room number on the damn address and the Postal Service says it was delivered on the 23rd (more than a fucking week ago!!) and so it’s probably fucking gone and now I have to be the annoying asshole who asks desk if they’re sure they don’t have any unlabeled/unroomed packages??
...Actually, it might be in my mailbox?? I’m not sure how big the items were, but it’s possible... I’d better check. Oops.
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jackhalljrs · 7 years
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unrooms · 7 months
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Try to use the controls on the water puzzle to make the water flow in the shape on the glass side of the door we just came through, as best as possible.
If that doesn't work, and the other routes suggested don't work, systematically continue trying to get water into the glass key.
Scout out a place to pee (for later).
Mm... good thought, but uh, I don't really want to write (or think) about where and how your character is going to pee. Let's all just pretend they don't have to, okay?
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unrooms · 7 months
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My idea is to open the remaining doors and peer inside each to get a better idea of what order we should go in.
If possible, I think we should look inside with the zoom on our camera rather than just strutting right in, but (if it looks safe and we need to step inside to see everything), we should first take phone photos from the doorways and THEN step into whichever rooms need additional inspections/seem safest.
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unrooms · 7 months
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I would like to humbly suggest flipping our phone over to examine the back of it and also check inside the case for any notes/clues we (or something else) may have slipped inside. Should only take a minute or two, if that, I figure.
Other ideas for the first hour:
checking our recent calls/messages/apps (hopefully only a couple minutes)
Doing an inventory of apps in case any are relevant to our situation
Knocking on all the doors to assess material/hollowness/see if anyone or anything answers (might take longer depending on the size of the room)
I used to slip myself reminders in my phone case in college. I also stashed fortune cookie fortunes in there.
I love the pixel art vibe! It’s super cool.
Thank you! :)
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unrooms · 6 months
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perhaps we should try planting one of the seeds near the keyhole and pointing the light towards the keyhole. so the new plant grows that direction if the tree won't
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unrooms · 6 months
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Okay, here’s my proposal:
First: take a break from the stone key to stretch our hands/legs/ back and go to the plant room
In the plant room:
Check if having the light out of reach made anything change
If the plants crept toward the light in your absence:
Angle the light at the keyhole
Return to the stone key and finish while the plant grows
If nothing changed:
Plant the seeds by the keyhole
Place water by the keyhole
Spin the clock quickly to see if it speeds up time/growth
If that works, yay, key (by baiting/directing)
If that doesn’t work, stop spinning with it set to nighttime and go back to finish the key
Time hopefully permitting, go back to check the plant room after finishing
Either way, I THINK we should end the hour with the stone key and the necessary info to complete the plant key. I hope.
(Hopefully this is coherent. Let me know if not. I had a long day, haha.)
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unrooms · 6 months
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When you described the stone room, you said, “The bricks here are different though; bigger, less uniform, and made of what seems to be another, lighter stone. There are also seemingly decorative marble pillars along the walls.”
Marble is relatively soft and doesn’t chip too much. I think we should see if the lighter stone bricks are marble like the columns and (if so) if any that are slightly larger than our existing keys can be pried out of any mortar keeping them in place. If they aren’t, I think we should gouge an appropriately sized piece out of one of the decorative columns, looking for any with cracks or water erosion we could use to make it easier (but not wasting too long looking for the ideal piece).
I think it might help to apologize and/or thank the stone before doing so, but I’m not sure of that. Since this stone has already been carved out of its natural form, though, hopefully it won’t mind too much.
For shape, I think we should model it off of the water key and test it in the door.
Tyler can see that the bricks aren't marble. They're lighter than in the pool room but not that light, and they look different from the marble pillars. I'll take the rest of this into account though!
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unrooms · 6 months
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Okay… so we need to get the plant to grow into the mold, right? Presumably. The clues indicate we need to use bait to lure it in that direction or use something bad to drive it away.
Things plants need: water, soil, light.
There’s sunlight overhead. Directly overhead, as if it’s noon? (Like the clock says?) Can the clock be forcibly changed to gradually adjust the angle of the light, drawing the plants toward the mold? Moving it just out of reach, waiting for the plant to catch up, rinse and repeat?
If not, can we shutter the skylights to block the light manually?
If THAT doesn’t work, can we somehow use the water in the pipe disappearing into the fake door to draw a root in that direction?
And if THAT doesn’t work, can we threaten the roots with the tools from the stone room to drive it in that direction?
(…that’s a lot of options. Not sure if you want to have it be a sequence like I laid out or list them as individual possibilities.)
I’ll send a separate ask for the stone room.
Also, I would like to mash the heart react in fantasy Twitch to show my appreciation for Tyler. Beam some love their way.
"can we somehow use the water in the pipe disappearing into the fake door to draw a root in that direction?" -There's only a pipe like that in the water room? Not sure if that's what you meant but I wanted to clarify
"…that’s a lot of options. Not sure if you want to have it be a sequence like I laid out or list them as individual possibilities." I will treat it as a proposed sequence in the poll unless you want me to have them as separate options. Up to you
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unrooms · 6 months
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Hmm. I’m very sleepy, so I’ll have to do detailed planning tomorrow, but for now I’m worrying about the safety of carving stone without anything for eye protection or anything beyond a shirt to keep dust out of poor Tyler’s lungs. 😬 Is that something we have to worry about, or is this magical fantasy stone that won’t send chips cracking toward our eyes, etc?
Ooh... I wasn't thinking about that. Let's go with 'it's magical so it's fine'
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unrooms · 6 months
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I think we should give our friend a little more time, so we can go back for the flesh in an hour… Or at the end of this hour, perhaps?
Option 1: I want to try the least flexible room after our power nap, before we get any more tired/hungry/thirsty. So that would be stone.
Prediction: it’ll have metalworking tools on the metal to shape a key. If so, I’d like to immediately start trying to shape the key rather than spending an hour evaluating the puzzle.
Option 2: Go into both remaining rooms and get the full rundown on both puzzles so we can start figuring out solutions.
Side note, not sure it counts as an option: I think it would be funny to suggest Tyler call us ‘chat’ like this is a livestream or something. But maybe that’s too tacky. 😂
Personally I think that would be hilarious. If anyone wants to specifically suggest this to them in a message know you have my full support lmao
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unrooms · 6 months
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I'd like to attempt to send through message 3 from the previous poll again (my guess is that it has to get more votes to go through)
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unrooms · 7 months
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I’m not confident I understood how the pipes and switches work, but could either of these configurations (highlighter in cyan vs pen in blue) get water into the key mold? If so, that’s my plan. Sending this at 10:20pm PST, in case you need an estimate of how long it takes the main character to work out.
Where there are breaks in the pattern, the tubes have dead ends. That's why the water isn't currently flowing past where it is. Beyond that, I can neither confirm nor deny whether the paths will work- your character will have to actually try it to be certain. I don't want to give you information past what your character's already observed. Hope this clarifies things, though!
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unrooms · 7 months
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Check my pockets (if I have any) for useful stuff
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You already looked at each door, but I guess you could always look at them again!
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unrooms · 6 months
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More specific questions than Moya's comment:
What was your inspiration for this story?
Tell us more about the walls, the ceiling, and everything within them.
Wellll... What was my inspiration? That's kinda hard to pin down. For one thing, though, the interactive webcomics Blood is Mine and My Delirium Alcazar are big favorites of mine and definitely influenced me a fair amount! I recommend both of them- BiM is finished and MDA is unfortunately on hiatus but you should still get invested in it lol
I really started this- not on a whim, but with very little prep time. As you know, it was meant to (well, and did) span exactly one month, and I decided I was going to do it, I believe, two days before the month started? So I didn't have a very detailed idea of what the story was going to be or anything going in. A lot of it I improvised on the fly. I think most of the puzzles I invented while writing the update for the hour they were first observed lol. Not sure exactly where I was going with this but whatever
As for the walls, the floors, the ceilings, and everything within them, I think I've been fascinated for a long time by the idea of like... well it's hard to sum up? (btw dorfird, I know you know this about me, but I'm answering for everyone)
I guess there's just something about like... a space that is a puzzle, like an escape room maybe, and there's dire consequences if you can't figure it out? I don't know, it's hard to put into words, and that's maybe only one genre of this idea I've got in my head. But I think of things like Danganronpa, Portal, the Hunger Games even. So one of the things I knew from the start was that I was gonna explore that whole concept. The thing I like about the walls, the floors, the ceilings, and everything within them is that it is not only a building but an entity itself, and it has control over its whole structure... I could have played around more with it changing, like a shifting maze, but I guess I didn't really think of that.
A thing which I didn't ever state explicitly is that the walls, the floors, the ceilings, and everything within them has a kind of connection to Tyler's universe. It's seen glimpses of that universe, and modelled itself around what it saw. Thus why it has architecture that's recognizable, and how the flesh can speak english and the walls etc can write it.
I don't think the walls, the floors, the ceilings, and everything within them is really malicious, rather it just doesn't really have a sense of empathy. It's a person because it has the element of flesh in it, but it's more stone than flesh and it understands stone more than it does flesh. However, I did have it in mind that an alternate solution to the story could be to convince it to let you go.
There's more I could say, but I already wrote a lot and I'm kind of sick and tired today, so I'll leave it at that for this post. (that doesn't mean I won't say anything else today, necessarily, just not right now)
I hope you find this interesting and not too rambly lol :)
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