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#waluigi just wants to feel included but has no idea what the fuck is going on
theswedishpajas · 1 year
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Just take it from me.
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Hi! I love everything that you write and heh I am a fan! 😄 tbh this is my first time requesting something on Tumblr! If you don't mind and if I am not being a bother...can you write about how the guys would react If MC suddenly starts making meme references? I don't know how I got the idea but I am REALLY curious. And love you! :D
Hiya! Tyvm for the kind words, and apologies that this took a while! I hope you have the chance to enjoy it regardless ❤️❤️❤️ Love you too, sweet pea! I promise to get to the next request you’ve sent ASAP~
Aight but this would be hilarious because the range of the reactions is just ungodly. I will be putting this under a cut after Napoleon so I don’t clog up everyone’s dash, but all the suitors are included below otherwise! 
Comte is the one that recognizes a few, but didn’t really stay in modern times long enough to be as well-versed as a Gen Z kid might. Regardless he finds the wittiness and absolute chaotic fuckery to be delightful, and will 100% support the harmless nonsense. It never fails to get a laugh out of him
Mozart that first day be like: “Buzz off MC I hate you” MC, because she likes swinging bats at wasps’ nests: “Well that’s not very cash money of you” Mozart: ?????????? Comte, giggling in the bg like the secret fae he is This one’s just because I’m petty, but after the events of Comte rt I just imagine them encountering Vlad again and MC’s just “I lived bitch.” while Comte is flipping him off behind her lkjahgkjhdsg
Comte @ Leo when he finds the latter under his desk: Had it not been for the laws of this land, I would have slaughtered you.  MC: wheezing from the hallway as she’s about to give him his letters
MC: So how was your day, honey? Comte: Good, good--briefly had to go beastmode upon the punk that pilfered my lint roller MC, biting her lip to keep from laughing: So does Leo still have his kneecaps? Comte: for now.
Comte, @ literally anyone upsetting the MC: I won’t hesitate, bitch
Comte: Be careful with my emotional baggage, it’s designer
MC: What if I was evil and ran towards you at very fast speeds Comte: My arms are strong, I would catch and hug you
Leo and Dazai are the ones that don’t have a single reference point but are filled with so much dumbass chaos energy that they just. Understand immediately???? Nobody knows how or why, but they just catch on so fast--adapt the language in a matter of weeks. Never underestimate the power of combined boredom, depression, and humor
I swear to god I just see MC taking them their Blanc/Rouge and being like “here you go sir, one enslaved moisture” and they just go fucking hog wild from day one. MC starts impersonating Theo when he leaves the room around Dazai, like fake deep voice “you all only hate me because you do not like me and I am mean to you. grow up.” Or like the MC meets a baby on her travels with Leo around town and she holds them and says v seriously and sagely “So you are Baby? I have heard tales of your exploits.” and Leo about loses his shit right there. They both think MC is the funniest person alive--they’ve never been more eager to throw a ring at someone in their entire life.
Also a bonus for my beloved Dazai:  MC, facing even the slightest inconvenience (like dropping her fork) in the most dramtic voice possible: Life is not daijoubu. Dazai: wheezing
MC, after watching Theo turn down a woman at the bar in the meanest way possible: bro quit letting the darkness consume you u r scaring the hoes Dazai, literally rolling around on the ground, half-drunk and dying:
MC, walking alongside Dazai and stopping to stare at her reflection in the River Seine. Dazai’s expecting some sad or twisted shit, since people often feel comfortable talking about those things around him, but instead she just: “Oh, it’s you. The source of all my problems.” And he about falls into the river from shock HAHAHA
At this point don’t be surprised if his next book is about an absolute madlad woman similar to MC
Napoleon finds it to be a delightful quirk more than anything? He doesn’t really understand it, but he finds it funny when they change their voice for effect or speak in exaggerated tones. If it’s just comprehensible enough for an outsider to understand--or Sebas gives him context--chances are it’ll send him into a laughing fit
For this one I just imagine MC singing that Ratatouille meme song obnoxiously bad while cooking, and Napoleon and Comte are just so wildly amused by it bc it makes zero sense and it’s only vaguely French at this point
MC @ Napoleon while they’re cooking brunch: Can I offer you a nice egg in these trying times?
MC, conflicted because she’s tired and wanted to sleep in but also got to see Napo’s cute sleeping face for a few hours: For my next stunt, I’ll wake up at 5AM on the day I can sleep in. Sebas: Early to bed and early to rise makes a person healthy, wealthy, and wise MC: early to bed and early to rise makes me a massive bitch Napoleon: laughing in agreement
Isaac is the type to be bewildered and concerned at first (especially when he hears the more nihilistic ones hoOOOoooOO BOY) but eventually begins to understand it’s some bizarre attempt at humor (that hurts Zack baby). While some part of him laments that it reminds him of Dazai and he’s secretly jealous of how she and Dazai bond over it, he will sometimes join in the chaos when the mood strikes him and he’s feeling mischievous
Isaac: How are you feeling? MC: Oh, I’m not Isaac: seconds from dialing 911 Isaac: Are you okay? MC: Oh yeah dw I just suffer from that syndrome where your neutral expression makes you look like you’re an angry serial killer Isaac: say sike rn
Isaac, tutoring MC and correcting something:  MC, muttering while redoing it: The risk I took was calculated, but man am I bad at math. Isaac: unable to help a laugh
One time MC was avoiding Isaac for fear of hurting his feelings and he just confronts her like: Isaac: back by unpopular demand, me! What’s wrong, MC pls MC was so hecking proud of him
Isaac, telling MC about a recent discovery he learned at uni from another professor: bones typically heal stronger after they’ve been broken--so long as they’re set properly, of course MC, looking him dead in the eyes: So what you’re saying is that I should break every bone in my body until I become superhumanly powerful? Isaac: please do not, no
Mozart and Jeanne are just. Totally lost. Why are you talking like that??? Why are you making “crab hands”???? They don’t understand. Maybe never will. They reach a point where they just kind of laugh and shake their heads, endeared by the oddity after they’re used to it and have determined it isn’t a threat/insult. 
MC: It’s a cold and it’s a brooooken, Waluigi. Waaaaluigiiiii...waaaahluigi..... Mozart: surprised, then starts snickering and playing along on the piano
Arthur, asking MC very personal questions out loud because he is an idiot sometimes: Soooo MC, are you a top or a bottom? MC: I’m a threat. (If he asks a second time, the response will be “Wouldn’t you like to know, weatherboy.”) Jeanne, fighting a smile:
MC, about to punch an asshole: Your free trial of being alive has ended Jeanne, seconds from laughing for the first time in 100 years:
Also, because I genuinely can’t help myself. You know that knight meme like “Parry this you fucking casual.” I cannot stress enough that it is literally the personification of Jeanne’s entire character. I’m not even joking.
Arthur and Shakespeare are utterly fascinated by the rapid evolution of wordplay and the sheer hilarity. They will ask all about these so-called “memes” and ask for examples of them if MC can show them (either somehow accessing her phone or drawing them). MC draws Arthur the knife cat meme and he about a s c e n d s at the hilarity of it all, points and yells THEO IS HOLDING THE KNIFE. He is correct. They will be delighted and follow along eagerly, and--god forbid--will make their own based on late 19th century struggles.
Is this where Shakespeare got the idea for “What, you egg? stabs him” and “You are a saucy boy.”? I’m too scared to ask. Don’t even get me started on “The Fool jingled miserably across the floor.” That one is just too on the nose...
I can’t even imagine what would happen to Shakespeare if MC like translated vines and memes into Ye Olde English around him. Imagine she’s at one of those noble balls and hears rumors of these two guys living together and they’re so obviously gay and he says “And those gents w’re roommates.” And in the most false surprised tone ever MC just replies “oh mine own god, those gents w’re roommates.” Imagine having a wife that’s just as hilarious as you are and hits you with all the force of a bag of wet mice every time you speak in retaliation, he’s going into palpitations.
Every time Arthur does smth stupid MC just: “I Pretend I Do Not See It.”
Vincent is tickled pink by MC’s penchant for finding joy and/or amusement in nearly everything they do, and he smiles gently when he sees them muttering and laughing to themselves. He wants to be able to join them in what they love, but he has a harder time following along and understanding the darker humor sometimes. Mostly gets confused??? Please give him the easier ones to mimic and laugh when he tries--or just include him in your jokes MC. He’s babie your honor...
But he also. Will not. Stand any kind of self-deprecation or borderline verbal self-harm. He’s usually very easygoing and calm, but for whatever reason that stuff makes him go deathly quiet and upset.
MC, after something goes horribly wrong, hugging Vincent: Oh Vince, we really in it now Vincent: giggling a little despite his worries, relaxing
MC: Theo stop simping for Vincent that’s my job
MC, when Theo leaves the room and she gets Vincent all to herself: The evil is defeated.
MC: And this is where I would put my will to live...if I h a d one! Vincent: ;-; MC: oh shit, oh fuck, I was only kidding Vincent wait (MC was subsequently lectured and loved on for many hours)
Theo is conflicted because on the one hand, he loves to see you smiling and having fun. On the other, you’re clowning as hard as Dazai and Arthur and he can only handle so many monkeys in his circus. Most of the time he will roll his eyes and be the straight man of this comedy, but you might find him cracking a smile--or accidentally letting a chuckle slip past his lips now and again.
MC, after meeting Theo: I’m a nice person, but I’m about to start throwing rocks at people.
Theo, those first days: Oh? You’re approaching me? Instead of running away, you’re coming right to me? MC: I can’t beat the shit out of you without getting closer.
Theo: Every time I ask MC to explain “vibe check” to me she hits me with some kind of improvised weapon
MC, after the “incident” (you know the one): This year, I lost my dear lover Theo Theo, in the distance: QUIT TELLING EVERYONE I’M DEAD! MC: ;-; sometimes I can still hear his voice...
Sebastian is last because oh boy. OH BOYYYYY I LOVE HIM. Okay so the way I see this happening with Sebastian is just. So wild. Because at first he’s t r y i n g so hard to be the proper butler man. He does not meme. But then he starts to drift closer to what Niles from The Nanny was, where he’ll quip and joke in private or when the situation is just beyond the amount of absurdity he can handle without making a snarky comment. Everyone in the house can’t fathom how Sebas and MC got so close so fast, but there are points where they’re just “Are they even speaking English anymore???” It’s 11 times funnier than normal because Sebas almost never smiles or laughs when memeing, the deadpan quality of his playing along sends MC every time
Has ABSOLUTELY said “HEY. PANINI HEAD. ARE YOU EVEN LISTENING TO ME???” jokingly when MC made a mistake in the kitchen. They laugh about it for y e a r s
MC: I can’t date someone who keeps a lamb as a pet, that’s so weird Sebas, brushing Lotte in front of MC: MC: MC: Okay, I will make an exception because she looks very polite
MC and Sebas, fully aware of the fame some of the men will reach in modern times: We will watch your career with great interest.  (I s2g that’s like half of Sebas’ rt right there I’m crying)
Sebas rt with Lotte be like that 500 dollar Mareep meme: “sometimes a family can be just a boy, his gf, and their 500 dollar two foot tall Lotte”
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scaryscarecrows · 5 years
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Roots and Leaves, Pt. 5
Jason ends up making a new, not-dorky e-mail to get a hold of Sheila. He’s got two, it’s not that, but one he knows Barbara (and therefore Bruce) monitors, and the other, well…look. Dick made it for him when he was a kid, and…Dick…Dick is Dick. God help him, he thought ‘littlewing@gmail’ was a good idea and by the time Jason actually found out about it, it was too late to do anything.
Oh, well. Everyone hates their first e-mail address. And at least he didn’t come up with that, he had it thrust upon him. It’s something.
He makes a nice, unembarrassing, un-Bat-stalked e-mail and sends a generic ‘hey how are you’. And then promptly pretends to himself that he doesn’t remember doing that and goes to trawl Craigslist for any sketchy-looking ads. You’d think these people would learn that there’s at least a sixty-forty shot of a cop or worse answering, but whatever.
So far, there’s not much-lotta people lookin’ for a dom-oh. Ohhh, that movie came out last weekend, didn’t it. That explains so much.
He clicks back out and channel-surfs for a bit instead, catches two seconds of a promo for something with a bloody clown and figures fuck it, he’s playing Mario Party even though it cheats worse than Penguin’s professional card players.
He’s getting absolutely wrecked by Goddamn Waluigi when his laptop announces that he’s got mail. He pauses-mid-Goddamn Waluigi gloating pose, how unfortunate-and pulls it over.
She has sent him a…it’s a…cat. She’s sent him a picture of a smiling cat. Is this a thing? Is this referencing something? Is she, perhaps, actually related to Dick?
He’s so confused.
Whatever. A quick Google search says that the cat is a thing. He responds with a piano-playing one and an inquiry about work before shutting off the Gamecube because fuck you, Waluigi.
Now what? He’s not good at this kinda thing, never was even…Before…but now? Haha forget it. He can muddle, a little, when people don’t know things but she knows something, clearly, because Batman tracked her down. She knows enough, and invariably there will be pity because nobody, including himself, knows what to say.
He wraps himself up in the blanket that lives on the couch and wishes somebody had written a manual for ‘how to live your best life after spending a year with a mad clown’. But to be fair, there can’t be that many people who lived to tell the tale.
Heh. There’s that one Gotham-based advice columnist, the one who’s there for the weirdoes with questions like ‘I have a hardcore crush on the Riddler, but I know I shouldn’t, please help me’. He could write to that…no, no, that wouldn’t end well. Some weird Joker cultist might come looking for him.
The computer dings again and he shoves a hand free from the blankets. Another cat, and a ‘thankfully slow day. This is his life now, apparently; communicating with his maybe-long-lost-mother through cat pictures. What a world.
He’s not gonna lie, though, the cats are cute and it’s…they’re a good buffer. They’re making this all a little less awkward.
As it turns out, he may come by his ‘God help the dumbasses’ honestly-Sheila has a biting sense of humor and he knows he shouldn’t laugh at the schmuck who got his dick wedged in a coconut, but…but…he’s sure that guy’s probably the same type to take a shortcut down a dark alley. Hell, for all he knows, he’s saved that exact guy from that exact situation.
Bruce would roll his eyes and rub his nose and say nothing. He was never very good at realizing that yeah, you gotta save people, but sometimes…sometimes they’re in that boat because they’re really fucking stupid.
Or at least, he never told Jason that.
It’s another hour, easy, of light back-and-forth before he makes himself send a ‘I gotta get some sleep, I got the night shift’, shuts the computer off, and burrows into his blanket. Bed’s too far away and he’s comfy here.
For once, he’s out cold in five minutes.
* * *
He lives to regret sleeping on the couch. When he wakes up, it’s late afternoon and he. Is. Stiff.
I regret my life choices.
Well. Most of them, anyway.
His computer informs him that Sheila sent him a ‘sweet dreams’ e-mail and, um. It’s. It’s been a while and he’s torn between being gobsmacked and feeling stupid for feeling all warm inside.
Catherine used to-well, when she was…healthy…-she used to read to him from an old, falling apart book of Greek myths. Looking back, she did some heavy on-the-fly editing, because it wasn’t until later that he found out that oh, Hercules killed his whole family, but she did it and after, she used to kiss his forehead and tell him the same thing. He tried to do it for her, later, but he was never really good at it and she never seemed to notice.
He did it anyway.
Stretching gets several nasty pops out of his spine and hips, but he can now move a little easier. He wants a smoothie.
He’s just finished making it when there’s a knock on his door and he frowns, tries to remember if he ordered anything recently. No…so…
It turns out to be Mz. Melinda May, armed with Snickerdoodles. Hell yes.
“Hey, Triple-M.”
“Hey, honey.” She shoves the plate at him. “I don’t trust you not to eat.”
“I do!” he protests, moving out of the way so she can come in. “I just made a smoothie! I made Jambalaya last night!”
That was a bad thing to say. She cocks an eyebrow at him and asks, voice deadly calm, “Did you put a splash of Tabasco in it?”
Shit. He knew he forgot something.
“No?”
“Boy, I told you once, I told you a hundred times…”
“I spaced! I got distracted by something outside!”
She sighs and shakes her head.
“I’m not staying, it’s my bridge night and those old bitches are going down in flames.” Some part of him is, and probably always will be, amused and terrified that she swears like that. “But you don’t take care of yourself.”
“Thanks for the cookies.”
“Hm.” She hobbles into the hall, muttering darkly to herself about, “No Tabasco…absolute disgrace…” and he shuts the door. Shower, then cookie.
No. Cookie first. So it doesn’t go stale or anything. Can’t be too careful, after all.
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samanthasroberts · 6 years
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5 Awesome Game Sequels That Were Screwed Over & Canned
Death, taxes, and AAA video game sequels: the only inevitable things in this world. If we didn’t get a new Call Of Duty or Assassin’s Creed this year, we would take it as an omen of Ragnarok — which is why it’s all the more tragic that some of the best potential sequels ever envisioned will never come to pass. Like …
#5. Fallout Online Got Lost In A Legal Quagmire
Long before Fallout 4 brought the mighty porn industry to its knees, pun remorselessly intended, the Fallout games put a lot more emphasis on the role-playing side of things, giving you a birds-eye view of a game that looks like it could be run with the processing power of an unusually large potato.
Not even an Idaho one — more like a Wisconsin-grown potato.
The early Fallout games were considered some of the finest RPGs ever made. But in 2007, Interplay, its creator, sold the franchise to Bethesda Softworks, the company of 10,000 artists and three voice actors. Part of the deal was that Interplay got to keep the rights to develop an MMO based on Fallout — think World Of Warcraft, but with super mutants instead of orcs.
A huge improvement on the sexiness scale.
This wasn’t just a pipe dream — large chunks of the map had been developed, the guts of the gameplay were functional, scenarios had been written, players had the ability to create and run their own towns, and Interplay had developed a “game-worldwide meta-puzzle,” where the entire player base would have to come together to solve an elaborate mystery that spanned the apocalypse. Basically, you know how all your friends won’t shut up about their Fallout 4 adventures? Fallout Online would have allowed you to have those adventures together, although it also would have vastly increased the likelihood of employers across the country seeing through your fake illness when you inadvertently grouped up with them.
The Stupid Reason It Was Cancelled:
That deal we mentioned? It came with the condition that Interplay had to start getting serious about working on Fallout Online by 2009. All those words we just said up there implied that they had, but Bethesda disagreed and took Interplay to court. Long and complicated story short, Bethesda lost more decisions than the Washington Generals, but eventually managed to settle out of court, giving Interplay 2 million bucks and permission to continue developing their game — as long as they stripped every mention of “Fallout” from it.
Their knock-off Nuka-Cola would have been nothing but raw sewage and carbonated Brahmin blood … So, Pepsi.
Definitely Not Fallout Online was then handed over to another developer who ran a crowdfunding campaign to rustle up even more money, after which they, uh, vanished from the face of the Earth, taking every hope of a Fallout MMO with them (and also the money of all those loyal fans).
Dickheads? Dickheads never change.
#4. A Completed Star Fox 2 Was Canned Because Of The Console Wars
Star Fox, the game that birthed a generation of furries, and Star Fox 64, the game that birthed a generation of frog-hating barrel roll enthusiasts, are both universally regarded as classic Nintendo games that look like the aftermath of a drunken polygon party by today’s standards. But another game was supposed to have come out in-between them, appropriately titled Star Fox 2. And it looked pretty damn good …
Instead of just being a linear series of ship battles, Star Fox 2 would have had you flying around the solar system to contain an invasion force. You had to pick your battles, defend your home planet from missiles, and retreat from fights to dive into others that needed you more, adding strategy and exploration to a game whose only weak point was its on-rails nature. There was also a multiplayer duel option, and the Star Fox team would have expanded to include a tomboy lynx and a fashionable poodle girl. And we think everyone can agree that the male-dominated Star Fox team needed some ladies to balance out the space combat gender gap and help guide some animal-loving players through a very special time in their lives.
Someone’s about to make a Slippy in their pants.
Once you tear your eyes away, you may start wondering why basically everything is known about a game that got the ax. Well, the game was all finished and set to be released in the summer of 1995 until it was abruptly cancelled, which is like watching your mom pull a fresh batch of chocolate-chip cookies out of the oven, only to dump them in the garbage bin and cover them with cat vomit.
The Stupid Reason It Was Cancelled:
Star Fox 2 was all set to be a hit, partially because Nintendo in the ’90s could have slapped their name on a box of venomous centipedes and still sold a million copies. But, the Nintendo 64 was about to come out, and Nintendo wanted a clean break between the Super Nintendo’s two dimensions and the N64’s bold new future of one more than that.
A strategy that never, ever bit them in the ass. Ever.
Also, the Sega Saturn and Sony PlayStation had just come out, and Nintendo was worried that their newfangled 3D games would make Star Fox 2 look shitty and old-fashioned by comparison, regardless of how fun it was. And so they pulled the plug, losing money and scuttling a couple years of hard work because graphics were more important than gameplay, even in an era when every 3D game you played made you feel like you had cyber-glaucoma.
Rats, in this case, being Nintendo’s accountants.
#3. Fez 2 Became The Casualty Of A Twitter Spat
Indie game Fez, whose tumultuous five-year development earned its own Wikipedia page, was primarily powered by designer Phil Fish, who was quite outspoken about how game design may not always be kitten snuggles and rainbows. But, Fez overcame long odds to sell more than a million copies and become highly regarded as an ingenious platforming puzzle game. A sequel seemed inevitable, and, sure enough, along came a teaser video with suitably epic music …
… and then Fish canned the game a month after announcing it, to the complete shock of everyone who wasn’t named Phil Fish.
The Stupid Reason It Was Cancelled:
When Fish refused to comment on Microsoft’s new Xbox One indie game development policies, obscure gaming journalist Marcus Beer decided that this was an egregious affront against humanity. Beer said Fish was “bitching and moaning” about having to answer media questions. He also called Fish a “fucking asshole,” a “fucking hipster,” and a “tosspot,” which we’re pretty sure is British for something along the lines of “not a great dude.” Fish responded on Twitter in the most mature and responsible way that platform allows: by telling Beer to go kill himself.
Yet another stupid fight started with Beer consumption.
When the dust settled, Fish declared, “I fucking hate this industry,” cancelled the game, announced his exit from game development, and took his ball home.
Leaving disappointed fans to tell him where he could put it.
Fish later clarified that the cancellation of Fez 2 wasn’t “due to any one thing,” implying that Beer’s comments were simply the straw that broke the fish’s back.
… said the boorish fuck.
But, regardless of other contributing factors, it was a stupid Twitter spat that ultimately killed the game. Seriously, social media, is there anything you don’t ruin?
#2. A Mario Volleyball Game Was Cancelled For Violating A Vague Honor Code
Mario is one of the greatest athletes to ever fictionally exist. From golf, tennis, and go-karting to baseball, basketball, and more, he has mastered countless sports, despite looking like his favorite is amateur hot dog eating. So, when Next Level Gamers started working on a Mario volleyball game with the premise of “Hey, Mario hasn’t played volleyball yet,” they must have felt pretty good about their odds of success — especially since they had already made their mark with two Super Mario Strikers games that were praised for combining the tedium of soccer with the physics of Space Jam.
At least it gives Waluigi something to do in between bouts of never doing anything.
Then, they threw in elements of professional wrestling and game shows to make the weirdest hybrid this side of a stoner’s kitchen. Nintendo’s beloved characters were going to spike balls into faces and pile-drive each other into the floors of electrified rings in the insane genre mash-up you never knew you wanted. At best, it would have been a glorious, surreal combination of ideas that monopolized your weekends like so many go-kart races and tennis matches before it. And, at worst, it would have provided fleeting amusement before your inevitable demise, which is all we can really ask of a video game.
It honestly makes about as much sense as actual wrestling, so why not?
The Stupid Reason It Was Cancelled:
Nintendo felt that “certain aspects of [the game’s] premise clashed with the company’s code of honor,” because Nintendo apparently operates under the same principles as the French Foreign Legion. Just what Nintendo meant is vague, but we do know that they were uncomfortable with the level of violence in the game and considered it “dishonorable” to be able to hit characters that were already down. Behold the incredible, stomach-churning combat that Nintendo found unsettling:
What happened to wholesome entertainment, like ripping turtles out of their shells and slowly digesting Goombas alive?
Their objections mostly just raise further questions, considering one of their most successful franchises is all about having their most popular characters mercilessly pummel the absolute shit out of each other. Maybe volleyball is just really unpopular in Japan. Or, maybe the video game industry is terrifyingly arbitrary, and it’s a wonder anything ever gets made at all. Or, maybe both!
#1. Silent Hills Was Cancelled Because Konami Thinks Mobile Gaming Is The Future
Doubly so if they included an alternate skin of his fashion model days.
The hype train gained further steam with the release of P.T., a playable teaser (oooh, we just got that), where you stroll through the same hallway repeatedly and watch your home slowly get more and more horrifying.
Home Alone took a dark turn once Kevin found Buzz’s stash of mushrooms.
There was no combat, almost no dialogue, a simple plot, and little interaction beyond discovering what fucked-up thing was now in your bathroom. And it was still widely considered one of the best horror games of the year. That’s like a movie trailer beating actual movies for the Best Picture Oscar. It was a legitimately terrifying experience and, if the full game was able to match its intensity, it would have been an instant classic.
“Mrs. Robinson, you’re trying to devour my flesh and feast on my soul.”
And then it was cancelled, the ability to download P.T. was removed, and developer Konami is now hunting down anyone who still references its existence and sending them to re-education camps. Run! Save yourself, before it’s too late!
The Stupid Reason It Was Cancelled:
Konami thinks traditional games just aren’t worth the effort anymore. This is the Silent Hill game they decided to make instead.
Yes, that’s a Silent Hill-themed slot machine set to music that’s rocking junior high schools across Midwest America. We completely understand if you need a minute for the tears to stop. Konami actually makes more money from their casino games than they do from video games, and they think mobile games represent the only profitable future in the latter department.
Three Pyramid Heads nets you 50,000 points and your grandma’s head on a pike.
OK, so it’s a cold yet rational business decision. Disappointing, but understandable. But, wait a second — Metal Gear Solid V, a game that was anticipated as much as Silent Hills, made more money in its opening weekend than Jurassic World and Avengers: Age Of Ultron. Combined. It’s a massive hit, leaving Konami’s logic inscrutable. Between deciding they don’t like making games anymore, cutting ties with long-time collaborator Kojima, and making Del Toro say that he’ll never work on a video game again, it’s like Konami’s having a midlife crisis where they quit their job, divorce their spouse, alienate their friends, and hit the open road on a brand-new type of motorcycle that runs solely on spite.
Ready to see the kind of shit we got instead? Then check out Seanbaby’s The 20 Worst NES Games Of All-Time and The 6 Worst Games Ever Farted Out By Beloved Franchises.
Source: http://allofbeer.com/5-awesome-game-sequels-that-were-screwed-over-canned-2/
from All of Beer https://allofbeer.wordpress.com/2018/07/25/5-awesome-game-sequels-that-were-screwed-over-canned-2/
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allofbeercom · 6 years
Text
5 Awesome Game Sequels That Were Screwed Over & Canned
Death, taxes, and AAA video game sequels: the only inevitable things in this world. If we didn’t get a new Call Of Duty or Assassin’s Creed this year, we would take it as an omen of Ragnarok — which is why it’s all the more tragic that some of the best potential sequels ever envisioned will never come to pass. Like …
#5. Fallout Online Got Lost In A Legal Quagmire
Long before Fallout 4 brought the mighty porn industry to its knees, pun remorselessly intended, the Fallout games put a lot more emphasis on the role-playing side of things, giving you a birds-eye view of a game that looks like it could be run with the processing power of an unusually large potato.
Not even an Idaho one — more like a Wisconsin-grown potato.
The early Fallout games were considered some of the finest RPGs ever made. But in 2007, Interplay, its creator, sold the franchise to Bethesda Softworks, the company of 10,000 artists and three voice actors. Part of the deal was that Interplay got to keep the rights to develop an MMO based on Fallout — think World Of Warcraft, but with super mutants instead of orcs.
A huge improvement on the sexiness scale.
This wasn’t just a pipe dream — large chunks of the map had been developed, the guts of the gameplay were functional, scenarios had been written, players had the ability to create and run their own towns, and Interplay had developed a “game-worldwide meta-puzzle,” where the entire player base would have to come together to solve an elaborate mystery that spanned the apocalypse. Basically, you know how all your friends won’t shut up about their Fallout 4 adventures? Fallout Online would have allowed you to have those adventures together, although it also would have vastly increased the likelihood of employers across the country seeing through your fake illness when you inadvertently grouped up with them.
The Stupid Reason It Was Cancelled:
That deal we mentioned? It came with the condition that Interplay had to start getting serious about working on Fallout Online by 2009. All those words we just said up there implied that they had, but Bethesda disagreed and took Interplay to court. Long and complicated story short, Bethesda lost more decisions than the Washington Generals, but eventually managed to settle out of court, giving Interplay 2 million bucks and permission to continue developing their game — as long as they stripped every mention of “Fallout” from it.
Their knock-off Nuka-Cola would have been nothing but raw sewage and carbonated Brahmin blood … So, Pepsi.
Definitely Not Fallout Online was then handed over to another developer who ran a crowdfunding campaign to rustle up even more money, after which they, uh, vanished from the face of the Earth, taking every hope of a Fallout MMO with them (and also the money of all those loyal fans).
Dickheads? Dickheads never change.
#4. A Completed Star Fox 2 Was Canned Because Of The Console Wars
Star Fox, the game that birthed a generation of furries, and Star Fox 64, the game that birthed a generation of frog-hating barrel roll enthusiasts, are both universally regarded as classic Nintendo games that look like the aftermath of a drunken polygon party by today’s standards. But another game was supposed to have come out in-between them, appropriately titled Star Fox 2. And it looked pretty damn good …
Instead of just being a linear series of ship battles, Star Fox 2 would have had you flying around the solar system to contain an invasion force. You had to pick your battles, defend your home planet from missiles, and retreat from fights to dive into others that needed you more, adding strategy and exploration to a game whose only weak point was its on-rails nature. There was also a multiplayer duel option, and the Star Fox team would have expanded to include a tomboy lynx and a fashionable poodle girl. And we think everyone can agree that the male-dominated Star Fox team needed some ladies to balance out the space combat gender gap and help guide some animal-loving players through a very special time in their lives.
Someone’s about to make a Slippy in their pants.
Once you tear your eyes away, you may start wondering why basically everything is known about a game that got the ax. Well, the game was all finished and set to be released in the summer of 1995 until it was abruptly cancelled, which is like watching your mom pull a fresh batch of chocolate-chip cookies out of the oven, only to dump them in the garbage bin and cover them with cat vomit.
The Stupid Reason It Was Cancelled:
Star Fox 2 was all set to be a hit, partially because Nintendo in the ’90s could have slapped their name on a box of venomous centipedes and still sold a million copies. But, the Nintendo 64 was about to come out, and Nintendo wanted a clean break between the Super Nintendo’s two dimensions and the N64’s bold new future of one more than that.
A strategy that never, ever bit them in the ass. Ever.
Also, the Sega Saturn and Sony PlayStation had just come out, and Nintendo was worried that their newfangled 3D games would make Star Fox 2 look shitty and old-fashioned by comparison, regardless of how fun it was. And so they pulled the plug, losing money and scuttling a couple years of hard work because graphics were more important than gameplay, even in an era when every 3D game you played made you feel like you had cyber-glaucoma.
Rats, in this case, being Nintendo’s accountants.
#3. Fez 2 Became The Casualty Of A Twitter Spat
Indie game Fez, whose tumultuous five-year development earned its own Wikipedia page, was primarily powered by designer Phil Fish, who was quite outspoken about how game design may not always be kitten snuggles and rainbows. But, Fez overcame long odds to sell more than a million copies and become highly regarded as an ingenious platforming puzzle game. A sequel seemed inevitable, and, sure enough, along came a teaser video with suitably epic music …
… and then Fish canned the game a month after announcing it, to the complete shock of everyone who wasn’t named Phil Fish.
The Stupid Reason It Was Cancelled:
When Fish refused to comment on Microsoft’s new Xbox One indie game development policies, obscure gaming journalist Marcus Beer decided that this was an egregious affront against humanity. Beer said Fish was “bitching and moaning” about having to answer media questions. He also called Fish a “fucking asshole,” a “fucking hipster,” and a “tosspot,” which we’re pretty sure is British for something along the lines of “not a great dude.” Fish responded on Twitter in the most mature and responsible way that platform allows: by telling Beer to go kill himself.
Yet another stupid fight started with Beer consumption.
When the dust settled, Fish declared, “I fucking hate this industry,” cancelled the game, announced his exit from game development, and took his ball home.
Leaving disappointed fans to tell him where he could put it.
Fish later clarified that the cancellation of Fez 2 wasn’t “due to any one thing,” implying that Beer’s comments were simply the straw that broke the fish’s back.
… said the boorish fuck.
But, regardless of other contributing factors, it was a stupid Twitter spat that ultimately killed the game. Seriously, social media, is there anything you don’t ruin?
#2. A Mario Volleyball Game Was Cancelled For Violating A Vague Honor Code
Mario is one of the greatest athletes to ever fictionally exist. From golf, tennis, and go-karting to baseball, basketball, and more, he has mastered countless sports, despite looking like his favorite is amateur hot dog eating. So, when Next Level Gamers started working on a Mario volleyball game with the premise of “Hey, Mario hasn’t played volleyball yet,” they must have felt pretty good about their odds of success — especially since they had already made their mark with two Super Mario Strikers games that were praised for combining the tedium of soccer with the physics of Space Jam.
At least it gives Waluigi something to do in between bouts of never doing anything.
Then, they threw in elements of professional wrestling and game shows to make the weirdest hybrid this side of a stoner’s kitchen. Nintendo’s beloved characters were going to spike balls into faces and pile-drive each other into the floors of electrified rings in the insane genre mash-up you never knew you wanted. At best, it would have been a glorious, surreal combination of ideas that monopolized your weekends like so many go-kart races and tennis matches before it. And, at worst, it would have provided fleeting amusement before your inevitable demise, which is all we can really ask of a video game.
It honestly makes about as much sense as actual wrestling, so why not?
The Stupid Reason It Was Cancelled:
Nintendo felt that “certain aspects of [the game’s] premise clashed with the company’s code of honor,” because Nintendo apparently operates under the same principles as the French Foreign Legion. Just what Nintendo meant is vague, but we do know that they were uncomfortable with the level of violence in the game and considered it “dishonorable” to be able to hit characters that were already down. Behold the incredible, stomach-churning combat that Nintendo found unsettling:
What happened to wholesome entertainment, like ripping turtles out of their shells and slowly digesting Goombas alive?
Their objections mostly just raise further questions, considering one of their most successful franchises is all about having their most popular characters mercilessly pummel the absolute shit out of each other. Maybe volleyball is just really unpopular in Japan. Or, maybe the video game industry is terrifyingly arbitrary, and it’s a wonder anything ever gets made at all. Or, maybe both!
#1. Silent Hills Was Cancelled Because Konami Thinks Mobile Gaming Is The Future
Doubly so if they included an alternate skin of his fashion model days.
The hype train gained further steam with the release of P.T., a playable teaser (oooh, we just got that), where you stroll through the same hallway repeatedly and watch your home slowly get more and more horrifying.
Home Alone took a dark turn once Kevin found Buzz’s stash of mushrooms.
There was no combat, almost no dialogue, a simple plot, and little interaction beyond discovering what fucked-up thing was now in your bathroom. And it was still widely considered one of the best horror games of the year. That’s like a movie trailer beating actual movies for the Best Picture Oscar. It was a legitimately terrifying experience and, if the full game was able to match its intensity, it would have been an instant classic.
“Mrs. Robinson, you’re trying to devour my flesh and feast on my soul.”
And then it was cancelled, the ability to download P.T. was removed, and developer Konami is now hunting down anyone who still references its existence and sending them to re-education camps. Run! Save yourself, before it’s too late!
The Stupid Reason It Was Cancelled:
Konami thinks traditional games just aren’t worth the effort anymore. This is the Silent Hill game they decided to make instead.
Yes, that’s a Silent Hill-themed slot machine set to music that’s rocking junior high schools across Midwest America. We completely understand if you need a minute for the tears to stop. Konami actually makes more money from their casino games than they do from video games, and they think mobile games represent the only profitable future in the latter department.
Three Pyramid Heads nets you 50,000 points and your grandma’s head on a pike.
OK, so it’s a cold yet rational business decision. Disappointing, but understandable. But, wait a second — Metal Gear Solid V, a game that was anticipated as much as Silent Hills, made more money in its opening weekend than Jurassic World and Avengers: Age Of Ultron. Combined. It’s a massive hit, leaving Konami’s logic inscrutable. Between deciding they don’t like making games anymore, cutting ties with long-time collaborator Kojima, and making Del Toro say that he’ll never work on a video game again, it’s like Konami’s having a midlife crisis where they quit their job, divorce their spouse, alienate their friends, and hit the open road on a brand-new type of motorcycle that runs solely on spite.
Ready to see the kind of shit we got instead? Then check out Seanbaby’s The 20 Worst NES Games Of All-Time and The 6 Worst Games Ever Farted Out By Beloved Franchises.
from All Of Beer http://allofbeer.com/5-awesome-game-sequels-that-were-screwed-over-canned-2/
0 notes
samanthasroberts · 6 years
Text
5 Awesome Game Sequels That Were Screwed Over & Canned
Death, taxes, and AAA video game sequels: the only inevitable things in this world. If we didn’t get a new Call Of Duty or Assassin’s Creed this year, we would take it as an omen of Ragnarok — which is why it’s all the more tragic that some of the best potential sequels ever envisioned will never come to pass. Like …
#5. Fallout Online Got Lost In A Legal Quagmire
Long before Fallout 4 brought the mighty porn industry to its knees, pun remorselessly intended, the Fallout games put a lot more emphasis on the role-playing side of things, giving you a birds-eye view of a game that looks like it could be run with the processing power of an unusually large potato.
Not even an Idaho one — more like a Wisconsin-grown potato.
The early Fallout games were considered some of the finest RPGs ever made. But in 2007, Interplay, its creator, sold the franchise to Bethesda Softworks, the company of 10,000 artists and three voice actors. Part of the deal was that Interplay got to keep the rights to develop an MMO based on Fallout — think World Of Warcraft, but with super mutants instead of orcs.
A huge improvement on the sexiness scale.
This wasn’t just a pipe dream — large chunks of the map had been developed, the guts of the gameplay were functional, scenarios had been written, players had the ability to create and run their own towns, and Interplay had developed a “game-worldwide meta-puzzle,” where the entire player base would have to come together to solve an elaborate mystery that spanned the apocalypse. Basically, you know how all your friends won’t shut up about their Fallout 4 adventures? Fallout Online would have allowed you to have those adventures together, although it also would have vastly increased the likelihood of employers across the country seeing through your fake illness when you inadvertently grouped up with them.
The Stupid Reason It Was Cancelled:
That deal we mentioned? It came with the condition that Interplay had to start getting serious about working on Fallout Online by 2009. All those words we just said up there implied that they had, but Bethesda disagreed and took Interplay to court. Long and complicated story short, Bethesda lost more decisions than the Washington Generals, but eventually managed to settle out of court, giving Interplay 2 million bucks and permission to continue developing their game — as long as they stripped every mention of “Fallout” from it.
Their knock-off Nuka-Cola would have been nothing but raw sewage and carbonated Brahmin blood … So, Pepsi.
Definitely Not Fallout Online was then handed over to another developer who ran a crowdfunding campaign to rustle up even more money, after which they, uh, vanished from the face of the Earth, taking every hope of a Fallout MMO with them (and also the money of all those loyal fans).
Dickheads? Dickheads never change.
#4. A Completed Star Fox 2 Was Canned Because Of The Console Wars
Star Fox, the game that birthed a generation of furries, and Star Fox 64, the game that birthed a generation of frog-hating barrel roll enthusiasts, are both universally regarded as classic Nintendo games that look like the aftermath of a drunken polygon party by today’s standards. But another game was supposed to have come out in-between them, appropriately titled Star Fox 2. And it looked pretty damn good …
Instead of just being a linear series of ship battles, Star Fox 2 would have had you flying around the solar system to contain an invasion force. You had to pick your battles, defend your home planet from missiles, and retreat from fights to dive into others that needed you more, adding strategy and exploration to a game whose only weak point was its on-rails nature. There was also a multiplayer duel option, and the Star Fox team would have expanded to include a tomboy lynx and a fashionable poodle girl. And we think everyone can agree that the male-dominated Star Fox team needed some ladies to balance out the space combat gender gap and help guide some animal-loving players through a very special time in their lives.
Someone’s about to make a Slippy in their pants.
Once you tear your eyes away, you may start wondering why basically everything is known about a game that got the ax. Well, the game was all finished and set to be released in the summer of 1995 until it was abruptly cancelled, which is like watching your mom pull a fresh batch of chocolate-chip cookies out of the oven, only to dump them in the garbage bin and cover them with cat vomit.
The Stupid Reason It Was Cancelled:
Star Fox 2 was all set to be a hit, partially because Nintendo in the ’90s could have slapped their name on a box of venomous centipedes and still sold a million copies. But, the Nintendo 64 was about to come out, and Nintendo wanted a clean break between the Super Nintendo’s two dimensions and the N64’s bold new future of one more than that.
A strategy that never, ever bit them in the ass. Ever.
Also, the Sega Saturn and Sony PlayStation had just come out, and Nintendo was worried that their newfangled 3D games would make Star Fox 2 look shitty and old-fashioned by comparison, regardless of how fun it was. And so they pulled the plug, losing money and scuttling a couple years of hard work because graphics were more important than gameplay, even in an era when every 3D game you played made you feel like you had cyber-glaucoma.
Rats, in this case, being Nintendo’s accountants.
#3. Fez 2 Became The Casualty Of A Twitter Spat
Indie game Fez, whose tumultuous five-year development earned its own Wikipedia page, was primarily powered by designer Phil Fish, who was quite outspoken about how game design may not always be kitten snuggles and rainbows. But, Fez overcame long odds to sell more than a million copies and become highly regarded as an ingenious platforming puzzle game. A sequel seemed inevitable, and, sure enough, along came a teaser video with suitably epic music …
… and then Fish canned the game a month after announcing it, to the complete shock of everyone who wasn’t named Phil Fish.
The Stupid Reason It Was Cancelled:
When Fish refused to comment on Microsoft’s new Xbox One indie game development policies, obscure gaming journalist Marcus Beer decided that this was an egregious affront against humanity. Beer said Fish was “bitching and moaning” about having to answer media questions. He also called Fish a “fucking asshole,” a “fucking hipster,” and a “tosspot,” which we’re pretty sure is British for something along the lines of “not a great dude.” Fish responded on Twitter in the most mature and responsible way that platform allows: by telling Beer to go kill himself.
Yet another stupid fight started with Beer consumption.
When the dust settled, Fish declared, “I fucking hate this industry,” cancelled the game, announced his exit from game development, and took his ball home.
Leaving disappointed fans to tell him where he could put it.
Fish later clarified that the cancellation of Fez 2 wasn’t “due to any one thing,” implying that Beer’s comments were simply the straw that broke the fish’s back.
… said the boorish fuck.
But, regardless of other contributing factors, it was a stupid Twitter spat that ultimately killed the game. Seriously, social media, is there anything you don’t ruin?
#2. A Mario Volleyball Game Was Cancelled For Violating A Vague Honor Code
Mario is one of the greatest athletes to ever fictionally exist. From golf, tennis, and go-karting to baseball, basketball, and more, he has mastered countless sports, despite looking like his favorite is amateur hot dog eating. So, when Next Level Gamers started working on a Mario volleyball game with the premise of “Hey, Mario hasn’t played volleyball yet,” they must have felt pretty good about their odds of success — especially since they had already made their mark with two Super Mario Strikers games that were praised for combining the tedium of soccer with the physics of Space Jam.
At least it gives Waluigi something to do in between bouts of never doing anything.
Then, they threw in elements of professional wrestling and game shows to make the weirdest hybrid this side of a stoner’s kitchen. Nintendo’s beloved characters were going to spike balls into faces and pile-drive each other into the floors of electrified rings in the insane genre mash-up you never knew you wanted. At best, it would have been a glorious, surreal combination of ideas that monopolized your weekends like so many go-kart races and tennis matches before it. And, at worst, it would have provided fleeting amusement before your inevitable demise, which is all we can really ask of a video game.
It honestly makes about as much sense as actual wrestling, so why not?
The Stupid Reason It Was Cancelled:
Nintendo felt that “certain aspects of [the game’s] premise clashed with the company’s code of honor,” because Nintendo apparently operates under the same principles as the French Foreign Legion. Just what Nintendo meant is vague, but we do know that they were uncomfortable with the level of violence in the game and considered it “dishonorable” to be able to hit characters that were already down. Behold the incredible, stomach-churning combat that Nintendo found unsettling:
What happened to wholesome entertainment, like ripping turtles out of their shells and slowly digesting Goombas alive?
Their objections mostly just raise further questions, considering one of their most successful franchises is all about having their most popular characters mercilessly pummel the absolute shit out of each other. Maybe volleyball is just really unpopular in Japan. Or, maybe the video game industry is terrifyingly arbitrary, and it’s a wonder anything ever gets made at all. Or, maybe both!
#1. Silent Hills Was Cancelled Because Konami Thinks Mobile Gaming Is The Future
Doubly so if they included an alternate skin of his fashion model days.
The hype train gained further steam with the release of P.T., a playable teaser (oooh, we just got that), where you stroll through the same hallway repeatedly and watch your home slowly get more and more horrifying.
Home Alone took a dark turn once Kevin found Buzz’s stash of mushrooms.
There was no combat, almost no dialogue, a simple plot, and little interaction beyond discovering what fucked-up thing was now in your bathroom. And it was still widely considered one of the best horror games of the year. That’s like a movie trailer beating actual movies for the Best Picture Oscar. It was a legitimately terrifying experience and, if the full game was able to match its intensity, it would have been an instant classic.
“Mrs. Robinson, you’re trying to devour my flesh and feast on my soul.”
And then it was cancelled, the ability to download P.T. was removed, and developer Konami is now hunting down anyone who still references its existence and sending them to re-education camps. Run! Save yourself, before it’s too late!
The Stupid Reason It Was Cancelled:
Konami thinks traditional games just aren’t worth the effort anymore. This is the Silent Hill game they decided to make instead.
Yes, that’s a Silent Hill-themed slot machine set to music that’s rocking junior high schools across Midwest America. We completely understand if you need a minute for the tears to stop. Konami actually makes more money from their casino games than they do from video games, and they think mobile games represent the only profitable future in the latter department.
Three Pyramid Heads nets you 50,000 points and your grandma’s head on a pike.
OK, so it’s a cold yet rational business decision. Disappointing, but understandable. But, wait a second — Metal Gear Solid V, a game that was anticipated as much as Silent Hills, made more money in its opening weekend than Jurassic World and Avengers: Age Of Ultron. Combined. It’s a massive hit, leaving Konami’s logic inscrutable. Between deciding they don’t like making games anymore, cutting ties with long-time collaborator Kojima, and making Del Toro say that he’ll never work on a video game again, it’s like Konami’s having a midlife crisis where they quit their job, divorce their spouse, alienate their friends, and hit the open road on a brand-new type of motorcycle that runs solely on spite.
Ready to see the kind of shit we got instead? Then check out Seanbaby’s The 20 Worst NES Games Of All-Time and The 6 Worst Games Ever Farted Out By Beloved Franchises.
Source: http://allofbeer.com/5-awesome-game-sequels-that-were-screwed-over-canned/
from All of Beer https://allofbeer.wordpress.com/2018/05/01/5-awesome-game-sequels-that-were-screwed-over-canned/
0 notes
allofbeercom · 6 years
Text
5 Awesome Game Sequels That Were Screwed Over & Canned
Death, taxes, and AAA video game sequels: the only inevitable things in this world. If we didn’t get a new Call Of Duty or Assassin’s Creed this year, we would take it as an omen of Ragnarok — which is why it’s all the more tragic that some of the best potential sequels ever envisioned will never come to pass. Like …
#5. Fallout Online Got Lost In A Legal Quagmire
Long before Fallout 4 brought the mighty porn industry to its knees, pun remorselessly intended, the Fallout games put a lot more emphasis on the role-playing side of things, giving you a birds-eye view of a game that looks like it could be run with the processing power of an unusually large potato.
Not even an Idaho one — more like a Wisconsin-grown potato.
The early Fallout games were considered some of the finest RPGs ever made. But in 2007, Interplay, its creator, sold the franchise to Bethesda Softworks, the company of 10,000 artists and three voice actors. Part of the deal was that Interplay got to keep the rights to develop an MMO based on Fallout — think World Of Warcraft, but with super mutants instead of orcs.
A huge improvement on the sexiness scale.
This wasn’t just a pipe dream — large chunks of the map had been developed, the guts of the gameplay were functional, scenarios had been written, players had the ability to create and run their own towns, and Interplay had developed a “game-worldwide meta-puzzle,” where the entire player base would have to come together to solve an elaborate mystery that spanned the apocalypse. Basically, you know how all your friends won’t shut up about their Fallout 4 adventures? Fallout Online would have allowed you to have those adventures together, although it also would have vastly increased the likelihood of employers across the country seeing through your fake illness when you inadvertently grouped up with them.
The Stupid Reason It Was Cancelled:
That deal we mentioned? It came with the condition that Interplay had to start getting serious about working on Fallout Online by 2009. All those words we just said up there implied that they had, but Bethesda disagreed and took Interplay to court. Long and complicated story short, Bethesda lost more decisions than the Washington Generals, but eventually managed to settle out of court, giving Interplay 2 million bucks and permission to continue developing their game — as long as they stripped every mention of “Fallout” from it.
Their knock-off Nuka-Cola would have been nothing but raw sewage and carbonated Brahmin blood … So, Pepsi.
Definitely Not Fallout Online was then handed over to another developer who ran a crowdfunding campaign to rustle up even more money, after which they, uh, vanished from the face of the Earth, taking every hope of a Fallout MMO with them (and also the money of all those loyal fans).
Dickheads? Dickheads never change.
#4. A Completed Star Fox 2 Was Canned Because Of The Console Wars
Star Fox, the game that birthed a generation of furries, and Star Fox 64, the game that birthed a generation of frog-hating barrel roll enthusiasts, are both universally regarded as classic Nintendo games that look like the aftermath of a drunken polygon party by today’s standards. But another game was supposed to have come out in-between them, appropriately titled Star Fox 2. And it looked pretty damn good …
Instead of just being a linear series of ship battles, Star Fox 2 would have had you flying around the solar system to contain an invasion force. You had to pick your battles, defend your home planet from missiles, and retreat from fights to dive into others that needed you more, adding strategy and exploration to a game whose only weak point was its on-rails nature. There was also a multiplayer duel option, and the Star Fox team would have expanded to include a tomboy lynx and a fashionable poodle girl. And we think everyone can agree that the male-dominated Star Fox team needed some ladies to balance out the space combat gender gap and help guide some animal-loving players through a very special time in their lives.
Someone’s about to make a Slippy in their pants.
Once you tear your eyes away, you may start wondering why basically everything is known about a game that got the ax. Well, the game was all finished and set to be released in the summer of 1995 until it was abruptly cancelled, which is like watching your mom pull a fresh batch of chocolate-chip cookies out of the oven, only to dump them in the garbage bin and cover them with cat vomit.
The Stupid Reason It Was Cancelled:
Star Fox 2 was all set to be a hit, partially because Nintendo in the ’90s could have slapped their name on a box of venomous centipedes and still sold a million copies. But, the Nintendo 64 was about to come out, and Nintendo wanted a clean break between the Super Nintendo’s two dimensions and the N64’s bold new future of one more than that.
A strategy that never, ever bit them in the ass. Ever.
Also, the Sega Saturn and Sony PlayStation had just come out, and Nintendo was worried that their newfangled 3D games would make Star Fox 2 look shitty and old-fashioned by comparison, regardless of how fun it was. And so they pulled the plug, losing money and scuttling a couple years of hard work because graphics were more important than gameplay, even in an era when every 3D game you played made you feel like you had cyber-glaucoma.
Rats, in this case, being Nintendo’s accountants.
#3. Fez 2 Became The Casualty Of A Twitter Spat
Indie game Fez, whose tumultuous five-year development earned its own Wikipedia page, was primarily powered by designer Phil Fish, who was quite outspoken about how game design may not always be kitten snuggles and rainbows. But, Fez overcame long odds to sell more than a million copies and become highly regarded as an ingenious platforming puzzle game. A sequel seemed inevitable, and, sure enough, along came a teaser video with suitably epic music …
… and then Fish canned the game a month after announcing it, to the complete shock of everyone who wasn’t named Phil Fish.
The Stupid Reason It Was Cancelled:
When Fish refused to comment on Microsoft’s new Xbox One indie game development policies, obscure gaming journalist Marcus Beer decided that this was an egregious affront against humanity. Beer said Fish was “bitching and moaning” about having to answer media questions. He also called Fish a “fucking asshole,” a “fucking hipster,” and a “tosspot,” which we’re pretty sure is British for something along the lines of “not a great dude.” Fish responded on Twitter in the most mature and responsible way that platform allows: by telling Beer to go kill himself.
Yet another stupid fight started with Beer consumption.
When the dust settled, Fish declared, “I fucking hate this industry,” cancelled the game, announced his exit from game development, and took his ball home.
Leaving disappointed fans to tell him where he could put it.
Fish later clarified that the cancellation of Fez 2 wasn’t “due to any one thing,” implying that Beer’s comments were simply the straw that broke the fish’s back.
… said the boorish fuck.
But, regardless of other contributing factors, it was a stupid Twitter spat that ultimately killed the game. Seriously, social media, is there anything you don’t ruin?
#2. A Mario Volleyball Game Was Cancelled For Violating A Vague Honor Code
Mario is one of the greatest athletes to ever fictionally exist. From golf, tennis, and go-karting to baseball, basketball, and more, he has mastered countless sports, despite looking like his favorite is amateur hot dog eating. So, when Next Level Gamers started working on a Mario volleyball game with the premise of “Hey, Mario hasn’t played volleyball yet,” they must have felt pretty good about their odds of success — especially since they had already made their mark with two Super Mario Strikers games that were praised for combining the tedium of soccer with the physics of Space Jam.
At least it gives Waluigi something to do in between bouts of never doing anything.
Then, they threw in elements of professional wrestling and game shows to make the weirdest hybrid this side of a stoner’s kitchen. Nintendo’s beloved characters were going to spike balls into faces and pile-drive each other into the floors of electrified rings in the insane genre mash-up you never knew you wanted. At best, it would have been a glorious, surreal combination of ideas that monopolized your weekends like so many go-kart races and tennis matches before it. And, at worst, it would have provided fleeting amusement before your inevitable demise, which is all we can really ask of a video game.
It honestly makes about as much sense as actual wrestling, so why not?
The Stupid Reason It Was Cancelled:
Nintendo felt that “certain aspects of [the game’s] premise clashed with the company’s code of honor,” because Nintendo apparently operates under the same principles as the French Foreign Legion. Just what Nintendo meant is vague, but we do know that they were uncomfortable with the level of violence in the game and considered it “dishonorable” to be able to hit characters that were already down. Behold the incredible, stomach-churning combat that Nintendo found unsettling:
What happened to wholesome entertainment, like ripping turtles out of their shells and slowly digesting Goombas alive?
Their objections mostly just raise further questions, considering one of their most successful franchises is all about having their most popular characters mercilessly pummel the absolute shit out of each other. Maybe volleyball is just really unpopular in Japan. Or, maybe the video game industry is terrifyingly arbitrary, and it’s a wonder anything ever gets made at all. Or, maybe both!
#1. Silent Hills Was Cancelled Because Konami Thinks Mobile Gaming Is The Future
Doubly so if they included an alternate skin of his fashion model days.
The hype train gained further steam with the release of P.T., a playable teaser (oooh, we just got that), where you stroll through the same hallway repeatedly and watch your home slowly get more and more horrifying.
Home Alone took a dark turn once Kevin found Buzz’s stash of mushrooms.
There was no combat, almost no dialogue, a simple plot, and little interaction beyond discovering what fucked-up thing was now in your bathroom. And it was still widely considered one of the best horror games of the year. That’s like a movie trailer beating actual movies for the Best Picture Oscar. It was a legitimately terrifying experience and, if the full game was able to match its intensity, it would have been an instant classic.
“Mrs. Robinson, you’re trying to devour my flesh and feast on my soul.”
And then it was cancelled, the ability to download P.T. was removed, and developer Konami is now hunting down anyone who still references its existence and sending them to re-education camps. Run! Save yourself, before it’s too late!
The Stupid Reason It Was Cancelled:
Konami thinks traditional games just aren’t worth the effort anymore. This is the Silent Hill game they decided to make instead.
Yes, that’s a Silent Hill-themed slot machine set to music that’s rocking junior high schools across Midwest America. We completely understand if you need a minute for the tears to stop. Konami actually makes more money from their casino games than they do from video games, and they think mobile games represent the only profitable future in the latter department.
Three Pyramid Heads nets you 50,000 points and your grandma’s head on a pike.
OK, so it’s a cold yet rational business decision. Disappointing, but understandable. But, wait a second — Metal Gear Solid V, a game that was anticipated as much as Silent Hills, made more money in its opening weekend than Jurassic World and Avengers: Age Of Ultron. Combined. It’s a massive hit, leaving Konami’s logic inscrutable. Between deciding they don’t like making games anymore, cutting ties with long-time collaborator Kojima, and making Del Toro say that he’ll never work on a video game again, it’s like Konami’s having a midlife crisis where they quit their job, divorce their spouse, alienate their friends, and hit the open road on a brand-new type of motorcycle that runs solely on spite.
Ready to see the kind of shit we got instead? Then check out Seanbaby’s The 20 Worst NES Games Of All-Time and The 6 Worst Games Ever Farted Out By Beloved Franchises.
from All Of Beer http://allofbeer.com/5-awesome-game-sequels-that-were-screwed-over-canned/
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