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#warforged have no sense of sarcasm!
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Playing a warforged is just an excuse to be as autistic as possible
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eric-the-bmo · 7 months
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Hello I saw your tag PLEASE tell me about Annabelle Von Gears she seems right up my alley
OUGIYGH OH BOY LET ME RAMBLE ABOUT MY OC, THIS IS PROBABLY GOING TO BE STRUCTURED HORRIBLY LMAO—
So! Annabelle von Gears is my character for an upcoming homebrew campaign my friend's been wanting to run for about a year; She's put so much work into it, it's fascinating! (So sorry if u weren't expecting ttrpg stuff, but the floodgates have opened, and as a man with a special interest in ttrpgs I'm not going to shut up now—)
In very simple terms, Annabelle is a porcelain warforged/robotic wizard (bladesinger, specifically) who grew tired of her life and runs off to go adventuring. I adore her and this WILL be an infodump under the readmore!!!
[Art by @teefs_art on twitter!]
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Augh okay I have no idea if I'll be able to get everything down, especially her thoughts on her family and herself, but here we go-
In terms of personality, I've been keeping it a bit vague; I'd like to have some room to build upon it when we finally play, and I've found it's easier to go off a general vibe.
So: Annabelle, at the start, is really just trying to do her job as a secretary and is very bored over the whole thing. While disruptions in the day can annoy her, she secretly delights in a few of them, because hey- that's another break in monotony, baby! After discovering free will later on, she's a lot more impulsive and upbeat, but still attempts to maintain her air of formality and fanciness. She most likely has a very strong sense of what's considered "fair." Due to Annabelle's upbringing, she'll probably be a bit rude and insensitive to others and their plights at times- and despite her sarcasm, she seems unable to detect it in others?
I definitely need to think more about how to include some knightly traits for her, and yknow, the whole thing of self vs duty, but... eh, yknow. Just vibes so far ☆
Anyway, the fact she's not literally built for a life of adventuring does nothing to dissuade her, btw; she'd rather do this than go back to a boring job.
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Fun(?) facts:
Annabelle was based off the idea of "hey, what if a porcelain robot got hurt a lot and had to be fixed up with gold? Wouldn't that be cool or what"
Annabelle has programmed codes! Some of them include not being able to enter certain parts of the Von Gears manor, and being physically unable to harm her father figure (She can certainly try, but it's extremely difficult to break through those instructions)
She can sleep standing up, and yes, this probably will unnerve her party members very much ☆ (She can also stand completely still! More than once she's startled a foreign diplomat by blending in with the various statues and automatons in the manor, and so she's not allowed to go into those rooms anymore lmao)
Annabelle would really like collecting vinyls <3
She has the emblem of her home kingdom painted on her shoulder blades/upper back (it's an eagle with its wings outstretched!)
She can remove her face plate, and getting fixed by an artificer or mechanic is a bit uncomfortable :-/ It's like going to the dentist.
Annabelle is supposed to have a German accent- but I'm unable to do one. 😔
Her favorite term of endearment is to call someone "butterfly"; but so far she exclusively refers to only her sister with it.
She's unable to cry; she's not built with tear ducts! :-(
She's probably got a list full of silly little things to do while adventuring- like sneak into a building, or take part in a bar fight.
Taking heat damage is flavored as such: Her porcelain coverings are actually pretty heat-resistant! However, her insides aren't. It almost acts like an oven... (good luck venturing the kingdom of Helosh, love! ouch)
I'm absolutely going to find out how she can stim with her magic. No one can stop me /lh
And now for her general story: (note: I'm only putting in the most basic information for this. There's so much worldbuilding, but I sadly don't have time to ramble about all that. Again, sorry if this is incoherent, augh)
On the continent of Mysterra, most warforged reside in the country of Tectonica, which is ruled by Warrick von Gears (I forget his exact official title), a warforged who's been around for a very long time- definitely more than 100 years.
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Following Mysterra's calendar, in 1835 Warrick decided he wanted a family with his wife Eleanor (also a warforged), and on the 19th of the Month of Talis, he commissioned the construction of Aria as his daughter– Annabelle was then added as a sudden addition. It took a year to complete the both of them, at which point artificial souls were placed inside their chests, and they were taken home to Tectonica's capital of Skysummit.
Despite being awoken at the same time, Annabelle is considered the more mature out of the two- mentally being in her 20s, with Aria being around 12- and primarily functions as Warrick's secretary. She arranged meetings, schedules, etc, and traveled along with him to diplomatic meetings to the capitals of other countries- along the way she picked up how to speak Gnomish and Draconic, as Windberg and Balaur do frequent dealings with Tectonica.
But eventually, she got bored with... well, just about all of it. It all began to seem monotonous, with only traveling for meetings, chess games with Warrick, and the shenanigans of Aria to break it all up. (She cares very much for her sister; it's almost the energy of "If this one favorite coworker wasn't here I would've quit a Long Time Ago" /hj). She wasn't really allowed to leave the estate without permission- and the thought to do so anyway had never occurred to her- so she had to find a few ways to avoid completely losing it.
Despite the fact she was built with a variety of coded spells to ensure self-defense, Annabelle began to study the variety of spellbooks and fiction in the Von Gear estate to stave off her boredom and restlessness- as well as daydreaming, becoming a lover of gossip, practicing swordfighting with some decorative blades hanging up on the wall, etc; all while wondering if something was wrong with her. Because she was built for this job, so surely she shouldn't be dissatisfied, right? [And what's with that strange tugging in her chest sometimes..?] But nothing ever seemed wrong when the mechanics showed up for yearly checks, so she didn't really ever bring it up in conversation to Warrick.
[While she loves the other Von Gears, her discontent with her current life makes her feels separate from them. Combined with her job as a secretary, she tries to be formal towards them and keep a distance– but she makes a few exceptions. She has fun with Aria, and despite her insistence she's really not part of the family, she does participate in family game night, and has accidentally called Warrick "dad" more than once. Anyway...]
And so, in the year of 1842, Annabelle von Gears is still the secretary of Tectonica's ruler— that is, until a famed Artificer is late for his scheduled meeting with Warrick. This catapults the events of the campaign, as well as Annabelle meeting her future party— an artificer searching for her missing father, a barbarian seeking revenge for the destruction of her town, a ranger with the last known dragon egg, and a paladin trying to prevent his kingdom from being destroyed by a volcano.
She’ll be sent by Warrick to join them for a quest, much to her surprise, and will discover that adventuring is just what she needs in her life. She runs off to join them, promising her sister she'll write to her.
Being an impulsive woman once she's discovered she has free will, Annabelle's bound to get into trouble and gain all sorts of scars- and probably a lot of them, since she literally isn't built for adventuring– as well as probably gaining... odd visions? And passing knowledges of skills previously unbeknownst to her? Strange...
While adventuring, Annabelle will occasionally feel guilt for leaving her job and family behind.
And oh, the Reveal! During her journey, Annabelle von Gears will eventually discover the truth that her soul isn't artificial like she was told: She had been a flesh-and-blood person whose soul had been ripped out (either from a living body or the afterlife) and rewired, just like every other warforged.... Which would explain all the odd memories and possibly even her want for adventure- she had been a person before. And surely Warrick must've known this whole time, right? (cue, hopefully, a climactic daughter-father fight)
(There's also an idea the DM and I have where Annabelle encounters the "resurrected" body of who she used to be, possibly leading to the body attempting to kill her so it can get its soul back. We're going to have so much fun with the horror elements)
Anyway augh this was A Lot, thank you for showing interest and allowing me to Ramble ;-;✌️🫶💕
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