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#warframe concept
noirrelite · 2 months
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Here's an idea for a fanmade frame that I may or may not work on further; based off a discussion me and a friend had about what kind of frame we would be based on how we play games in general! I'm the type who usually tries to sneak around, get a feel of the map and pick off enemies at a distance if metal gear/fallout/immersive sim games are anything to go by, so I went for a stealthy, sniper-focused warframe that supports their squad by scouting and eliminating high priority targets; not 100% on the design but I'm happy with what I got for the moment ^^ Here's my idea for their kit so far (this was actually started before Dante was released and finished on February, before the armor scaling changes happened xD): Name(tentative): Tempest Passive: bonus damage added the more shots travel before hitting their mark (past 15m-20m)
Flying dash/grouping ability that envelops hit enemies in darkness, blinding them and slowing them down for a certain time. allies caught in the trajectory get a modest speed boost.
High range sonar-like ability that marks high priority targets (like demos/eximi), inflicting a damage amplification debuff on them and giving buffs to squadmates that kill them (buff depends on how they're killed, squadmates who assisted in the kill also get the buff)
Conditional invis/evasion buff (probably works like ivara's?), while buff is active, headshot/weakpoint damage inflicted with a sniper rifle is spread/distributed to nearby enemies
Ult (?) hover/wall latch over the ground for a certain period of time (what I had in mind was something similar to Jade's flight in her ult originally, but maybe changed to be less mobile) evasion and fire rate/reload is increased with kills. while discount sonar (ability 2) is active, aiming down sights highlights weakpoints of enemies in sights for everyone; hits to weakpoints ignore a percentage of armor at base strength.
May or may not have an exalted sniper when using their 4.
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pavooko · 1 month
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A paint-over concept of Tempestarii Prime since we’re going to have Sev soon…
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inside-black-moon · 24 days
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Juicy outfit for Lotus. 14 hours. It was interesting😀
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arisa-manuko · 2 years
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Nezha brainrot 3 - to finish off my Nezha frenzy, here’s a skin I designed based on his title: The Third Lotus Prince! o7o 
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keoulkeech · 1 month
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The Grimoire is one of mine favorite weapons and I really wish we had Tales of Duviri as a new tome and modular weapon with the components being like: Chapter, Ink, Font (or other book characteristics). Basically a spellbook!
Few examples to contextualize:
Chossing Luscinia's chapter (The Sorrowful Soprano) gives the tome Cold damage and paired with a wide projectile (like the Arca Plasmor) you are effectively conjuring a blizzard! It's charged shot a cold vortex slightly grouping enemies to it's center.
The beloved Prince of Fire (Lodun) Heat alongside a radial projectile is a fireball. The charged shot a wide heatwave scorching everything in it's path!
Bombastine's Toxin matched with homing projectiles are like venomous wyrmlings. It's charged shot a punch through homing orowyrm hunting down prey!
And so on...
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yareli-1999 · 2 months
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The images of love, the pages of delusion,
Indistinct, emotions close off my heart,
Calling for my true self in the dead of night, salvaging for any urge
Anything more is impermissible to me.
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Archguns should get incarnon forms, specifically corvas and imperator, also a frame that can summon an arch gun as an exalted weapon would be cool.
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nenyveee · 1 year
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I never did post my redone bee concept. First image is her new and improved design and the second is the original concept that I did that started it all!
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fanframesftw · 7 months
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Warframe Concept: Justiciar, the Invisible Hand
General Ability: Advanced telekinesis.
In-Game Abilities:
Passive - Increase credit pickup per enemy killed with Long Arm and Of The Market, or while utilizing the effect of Turncoat.
Turncoat - The ability to "blend in" amongst any faction, barring Narmer. This includes not being attacked by enemies, even while in plain sight, and unique enemy voicelines regarding the Warframe.
Long Arm - Extends pickup radius in accordance with a highly extended melee range, by floating melee weapons through the air to slice, dice, and smash enemies. The Warframe can only walk and run while using this ability.
Of The Market - Using telekinesis, pick up pickups and throw them at enemies for devastating damage. Including Credits, nav coordinates, and resources, alongside ammo boxes and even dropped weapons and corpses.
Hand of Justice - Mark an enemy for execution. If killed using other abilities, gain temporary armor, energy, and health in accordance with how elite said enemy is.
Summary: Hail the Justiciar, the long arm of the invisible hand, of the market. Legend has it that before Zanuka, before any other Corpus Warframe project, Alad V did something awful in the pursuit of reverse engineering and bettering Warframes for Corpus use. Use the Invisible hand to turn your foes own confusion against them. Never run out of uses for dropped ammo crates. Execute the justice within us all.
Background: "The Infestation. A marvel isn't it? Just one infection, and it spreads like a wildfire, overriding the mechanical and flesh alike… Or at least, that's how it usually goes. See, before the Infestation, before all of that, there was only the Helminth. The say that's what created the Warframes, afterall, correct? Anyways, I digress. The point is that wisdom is gained through suffering, and tonight, I intend to make you very, very… wise." ~ Alad V The output of the Justiciar Project was flawed. The input: A single, healthy male test subject. His family's debts would be paid off entirely if he agreed, so Alad V promised, and to his credit, he did deliver. But not before the helminth sapped away everything that the test subject was, leaving an insane husk to be just barely controlled by void-touched individuals in Corpus possession. The Justiciar was at first hideous, but after careful molding of the Helminth (torture) at the hands of Alad V's crew, it began to take on a more aesthetically pleasing shape. Now? Covered from head to toe in drapped cloths and veils, only the glowing bits and the outline of it remain 'visible', a testament to how far it has fallen out of Corpus' hands, and its growing personalization. Eventually, the void-touched individuals I mentioned staged an escape, nearly killing Alad V. After that? There was no trace of them. Apparently, they had been rescued, alongside the Justiciar, by a Tenno. The experiment was a resounding failure, and set Alad V back quite a bit, or so the story goes. Appearance: With a large, corpus-inspired head, molded and shaped into something similar to the form of common corpus helms, this warframe is draped in cloths and veils, concealing it's overall form. Not because it's horrifying or too disgusting to view, but because it doesn't want to be viewed as the corpus enforcer it once was. Still, the Invisible Hand of the Market it is, and it acts as judge, jury, and executioner to its former masters and all those that threaten the stability of everything. The cloth and veils are pulled tightly with coils and rope, outlining the form everywhere but it's head, where heavily draped veils refuse to let its former allegiance shine through.
Signature Weapons: Red Hand - A colossal, two-handed blade with a squared off tip. Energy pulses through the center, and crackles with regularity across the surface of the blade. It is like an old-fashioned executioner's sword, only designed by the corpus. The hilt actually functions as a storage for the batteries used to power it. Deals high amounts of Electricity and Slash damage, while also short-circuiting shields. When wielded by Justiciar, it deals cold damage, combining to create an effect of magnetization.
Dead Hand - A particle disintigration beam inspired by the Atomos of Grineer fame, this corpus-designed beauty can fit perfectly around the hand of any Warframe, but especially so for the one it was meant to be wielded by. However, it is now very infested, and deals high corrosive damage, spewing acid from the giant tumor that now covers it. Say thanks to the Helminth!
Dread Hand - A corpus anti-gravity tool, used in high-gravity environments. This weapon has been reverse-engineered to increase the gravity of objects and people, typically crushing them violently.
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edgygayguy · 1 year
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I've been bored on a train with no internet so here's a shitty fan made frame idea and some Oberon bullshit nobody asked for. Pan suits my playstyle but probably would be shit in Steel path (so am I shocker) so don't take him too seriously, tbh the Oberon tweaks kinda suck, they're just small buffs that fix nothing. It's all just for fun. Also the fact that he synergizes with Oberon everywhere is def weird, I love the idea so I put it in.
Pan Warframe
Plus a small dose of Oberon tweaks.
He looks kinda like Oberon but more goat and flesh than a paladin in armor. His defining features would be spooky eye-like ornaments on his body, large horns, and a pan pipe embedded in his wrist. He's supposed to be a cc frame with some support and not much in the way of damage. Definitely needs his allies to do the killing. I could see him be used with a range and efficiency build to cheese interception missions, or anything else that doesn't require much killing. His main purpose is grouping enemies, giving some health and energy, and running around taking all the heat. Idk how effective he would really be, maybe he would have large energy problems but idk, he's def. not something that would make it into the game.
Stats (at max rank):
• Health: 350
• Shields: 300
• Armor: 200
• Energy: 200
• Starting energy: 100
• Sprint speed: 1.15
Passive: Pan jumps higher and deals more damage to enemies while parkour'ing into them. All crowd control abilities cast within affinity range of Pan are more effective. (On a case by case basis, too lazy to go through all of them)
First ability: Faun Dash
• Ability: If tapped Pan leaps high into the air pushing away enemies, when pressed again he comes crushing down, causing a radiation status effect on enemies in an area, as well as a miniature and worse rhino stomp. Costs 15 energy. If held Pan starts running, stomping and leaping. Each stomp of his hooves staggers enemies and places down a small field of plants/grass and a toxin cloud above it (10 meter radius). The plants suck in enemies (withing 15 meters) cc'ing them for a short time, untill they reach the center of the field. Each stomp costs 5 energy. Idk about speed and distance but it'll be a pretty good movement ability, comparable to bullet jumping. When the player stops holding the ability key, Pan will travel extra distance, ramming with his horns forward. If he hits a wall or an enemy he will ragdoll the enemy hit stripping it's armor and all enemies in a small radius will be pushed back and dealt impact damage without the armor strip. If the ability key is tapped again during the ram, Pan will perform the vertical jump like normal but with half the energy cost. While using this ability Pan can use weapons but aiming is difficult, for both Pan and enemies. Idk how evasion works in this game but let's say 40% of shots will miss him.
• Other ability synergy: Can be used with Pan Pipes and Panic.
• Oberon synergy: While channeling, the projectiles from Oberon's smite will follow Pan, see Oberon tweaks for why that does anything.
• Augment: Now when using pan pipes alongside this ability, Pan will inflict a status effect onto affacted enemies based on his energy color (the 4 basic elements only). The status effect will also mix with the clouds of toxin, creating a elemental combo or doubling the toxin damage
Second ability: Pan Pipe
• Ability: Channeled ability, costs 10 energy per second. Pan plays on the pan flute embedded within his wrist. While using this ability Pan can't use any weapons. While activating it for the first time, all enemies within 30 meters will lay down their guns for up to five seconds. After 3 seconds of continuous playing  up to 12 enemies will begin shooting their former allies (the ability prioritizes enemies depending on their DPS). All enemies under the effect of the ability will focus on attacking Pan, even if they walk out of range. Pan himself will receive 40% less damage, and all damage dealt by his followers will be converted into health and armor with a 1.2x multiplier. When cancelled the enemies go back to normal but suffer form a weak stagger similar to the one that Banshee's silence causes, but shorter.
• Other ability synergy: Can be used with Faun Dash and Panic
• Oberon synergy: Obviously renewal will help keep Pan alive indefinitely. When standing on hallowed ground The music's effect will extend to all the connected instances of hallowed ground (for example Oberon places a long strip of hallowed ground, when Pan is on one end he will still charm enemies that stand on the other end, even if they're further than 30m).
• Augment: All damage dealty by his followers is now given to Pan's allies in the form of health and armor with a 1.5x multiplier. Damage dealt by allies to affected enemies is given to pan as energy with a diminished value.
Third ability: Panic
Ability: Pan screams (ability doesn't interrupt shooting or reloading) and inflicts Panic onto his enemies withing 20m. Enemies will either drop their guns or erratically start shooting at air, missing their targets. Enemies will start running toward each other clumping into tight groups. Enemies affected by Panic have a 60% chance of dropping both health and energy orbs. Costs 30 energy
Other ability synergy: Can be used with Faun Dash and Pan Pipes.
Oberon synergy: Range is increased while standing in hallowed ground. If Pan has the armor buff from renewal and hallowed ground, he can spread it to other allies with this ability.
Augment: Now enemies scatter and run aimlessly for 2 seconds. They are also blinded permanently. (This one sucks ass lmao)
Fourth ability: Great God Pan
Ability: Cool void shit happens in a 30m radius around Pan. Enemies caught within this ability will either kill themselves (20% chance), be inflicted with panic (30% chance) or get turned by cool void magic into pools of light (50% chance), which stay behind even after the ability is over. If an ally walks into one of these pools, they will have their energy restored and next time they are downed they will be able to get themselves back up without help (doesn't stack, but when they step into the pool a second time their pet/sentinel will be granted an extra life) When Pan steps into one of these pools he is granted invincibility for 2 seconds, all his health and shields are quickly drained and split between allies, then his health is returned back up to full (he can't make use of the single free revive, would be too powerful solo, and his energy isn't renewed). The ability costs 120 energy to cast and the fireworks last for 7 seconds.
Other ability synergy: Enemies that have been previously inflicted with Panic have a 100% chance to turn into a pool of light
Oberon synergy: The pools of light increase the healing done by renewal for 15 seconds. Also restoring energy is pretty good.
Augment: The ability now doesn't affect enemies. Allies within range recieve the self revive buff and are granted continuous healing and energy regeneration of 15/s. They're also able to see enemies through walls. The ability now costs 50 energy, has a cool down of 40 seconds and lasts 10 seconds.
Small Oberon tweaks totally detached from this:
• Smite can now heal allies, when the projectiles can't home on an enemy they will instead target Oberon or an ally, healing them for a portion of damage they would deal. Pan would be able to carry those leftover projectiles and keep them as extra healing for himself when using his pan pipes.
• Reckoning should drop health orbs when attacking enemies at a lower rate, than when killing them
• The passive is kinda outdated, should be buffed. Buffs to companions are a good idea, I just want some better ones.
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tazahan · 3 months
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Since so many people begin to feel encouraged to make fan concepts of heirloom skins, it inspires me to do the same
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noirrelite · 2 months
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Goofy ahh Phosphophyllite warframe and unnamed proto warframe concept I made for funsies like, last year I guess
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vikcleonaturin · 6 months
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Frost Deluxe
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blackered · 2 months
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to have a good relationship with your partner, you must have things in common!
for example:
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arisa-manuko · 2 years
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Nezha brainrot 1 - random helmet designs cause the boy really needs more fashionframe options. if any tennogen artists would like to collab hmu? 👀
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cherushiina · 7 months
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"A gentle blossom graces the waves with her regal presence."
i main Yareli and i was a little let down by the lack of customization she has in the game currently, so i made this quick design for a "what-if" deluxe skin for her. centered around the peach blossom theme as well as being heavily influenced by the look of the Filipiniana (traditional Filipino dress) and its respective textile patterns.
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