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#yes I know this is a generalization and mostly applicable to mammals and birds but bear with me
orcinus-veterinarius · 2 months
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I remain baffled and disturbed by the sheer number of people who genuinely believe a zoo animal can survive, let alone thrive, in the wild. Animals that are bred for reintroduction programs are handled completely differently than general collection animals, and even with all that preparation, many will not make it. To think a random animal in a zoo can be set loose and do just fine is more ignorant than I can comprehend.
"Freedom" is a human concept. And projecting your very human desire for freedom onto animals is one of the most gross froms of anthropomorphism.
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lesbian-octoling · 3 years
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The After FAQ
Q: I’m not 18, but I’m going to be very soon! Can I still sign up?
A: You have to be 18+ at the time of submitting your form. If you are 18: you can submit a form! If you’re 17, you can’t. If you’re going to be 18 a few months after the start date, you’re welcome to join as a spectator, but it will be too late to join in as a player. Apologies :(
Q: When will spectators be allowed to join?
A: We’re not sure when or how we’re going to open it up to spectators, but it will happen! It’s gonna be a lot less intensive than player apps- basically ‘are you 18 and can you send a social media to verify it’. It WILL be before we start though, and unlike player apps, spectator apps will never close!
Q: What are you looking for in terms of RP quality and length?
A: Answered in detail here! TLDR, we’re looking for quality over quantity. We are still looking for high-quality roleplayers… though high quality doesn’t always mean super active or super long/fancy responses each time- quality means 'fun to roleplay with’!
Q: How many people will you be accepting?
A: This depends on several factors, including if I have a lot of people playing 2 characters vs 1 character, what characters I think could mesh well, and also my mental state whenever the application accepting times rolls around (it's easier to manage less people, though more can be potentially more fun). I'm shooting for around 10-15 people max, and about 20-30 characters max. I'm just gonna eyeball it when the time comes.
Q: How will characters be chosen, and will there be any preference/bias?
A: Players will be chosen on a lot of factors, mostly on their passion for their characters, quality of writing, and if their character is already taken or not. There is no purposeful bias towards OCs, canon characters, etc.
Q: How ‘close do canon’ do my interpretations of canon characters have to be? Can I deviate from canon?
A: Yes, you can deviate from canon! I go into more detail here, but TLDR: Characters are 100% open to player interpretation and even redesigns. The only 'limit' is that they have to be recognizable as their original character to some extent. Otherwise, go crazy go stupid!
Q: Help! I messed something up on my form!
A: That’s ok! You can edit it.
Q: You mentioned these inklings will be partially xeno/bio-based- what exactly is the anatomy here?
A: Yep! The setting is semi-xeno, but not extreme. There’s a visual guide here if you’d like, but I recommend reading the rest of this anyway. Some of the details include the fact that ALL inkfish (inklings, octolings, and any other cepahlopods) are:
Humanoid (no mantles or oddly shaped limbs)
Have (usually white) beaks, not teeth
Often have freckles/colored splotches, and small glowing freckles/spots
Have white ‘meat’ and blue blood, but are supported by pressurized ink in place of bones
Clean water does not kill them- but they have very porous, fragile skin that means they can absorb dirty water/mutagen quickly to make them sick, and their skin can be torn by enough of a pressurized blast of water (think a power washer or high-power hose).
The main differences between inklings and octolings (aside form the obvious like ears and masks) are:
Inklings have purely round/circular pupils, while octolings have pupils that can widen/contract between horizontal and round
Inklings have thin, catlike retractable claws/’hooks’, while octolings have thicker claws that are more of a hard extension of the finger
Inkling hair is NOT prehensile- it’s mostly made of fat. It cannot feel pain, and only bleeds a little bit. This makes them better at storing nutrients. However, octoling tentacles ARE prehensile, can feel pain, and will bleed heavily if cut- but they have little fat storage on them.
For non-inkfish characters, just about anything is up for grabs (within reason).
Q: What if my characters have a feature that isn’t supported by these headcanons?
A: This is sort of a case-by-case basis. Generally, your base character will have to fit the qualifications above just for consistency’s sake across all players. If your character has a unique feature- IE, strangely shaped pupils, tail, etc- that you want to keep, there’s a possibility that they could be already partially mutated, but managed to keep their sanity.
This has a lot of pros and cons- pros include unique features and potentially abilities (tail for balance, good vision, extra long claws, quills)... but it also means they’re only one tiny accident away from becoming fully mutated, while other players have that health buffer. If that happens, you lose control of your character for the duration they’re mutated. This isn’t even bringing up the potential discrimination they may face IC, as many people are wary of partial mutants.
If you want to do this, or aren’t sure, feel free to message me with the details.
Q: Can I play a non-inkling/octoling species?
A: Yes! You can play as any species that fits into the settings of splatoon! Most marine animals are fair game, including marine invertibrates and fishes. Sapient marine mammals are iffy, as they’re technically canon by a one-off line. I will accept fully marine mammals such as dolphins and narwals, but not semi-aquatic animals, such as sea otters. Some ideas of accepted species includes: shrimps, jellies, nudibranches, eels, any saltwater fishes, urchins, salmonids, etc.
I also will not be allowing sapient reptiles, birds, land/semi-aquatic mammals, or land invertebrates. Also, I won’t be accepting ‘magical’ (Ghosts, cryptids, etc) or unrealistic hybrid creatures (An eel/inkling hybrid born naturally, salmonlings), as this is a slightly more realistic as opposed to fantastic setting.
Q: But if I play a non-cephalopod character, how will they fight with ink?
A: Good news! Ink isn’t the main weapon here.
Ink is used as a weapon still, but less offensively and more tactically. Having a small ink gun on hand is useful for making quick getaways, distracting/stalling mutants, and even spraying it in their face as a distraction, deterrent, or to blind them if you do go to attack. For most mutants, however, ink will not kill or ‘splat’ them, as not all mutants are inklings mutants. Plus, it would be unfair to non-inkfish characters.
Physical weapons such as bats, knives, and guns (and even some weirder stuff like swords, bows, etc)  are going to be your go-to, like any apocalypse, though ink weaponry in addition can be a big boon in a battle.
This is also a good time to mention that while we don’t have specific stats or anything, your character’s species will affect how they fight and are impacted by fights.
Inkfish are very fast and can jump very high, are extremely resistant to blunt force trauma, and can use ink... but are very weak to slicing/piercing things and chemicals/mutagen because of their thin skin. Urchins can’t use ink and may be slow, but have potentially toxic spines and hard skin that resists piercing damage. Shrimp might have a fragile exoskeleton and not a lot of natural weapons, but it makes them very resistant to chemical and mutagen splashes. It’s all good stuff to keep in mind!
Q: Can I know more about the mutants?
A: Yes, to an extent! There’s some info on the mutants here.
Q: Can I know more about the mutagen?
A: Yes, to an extent! There’s some more info on mutagen here.
Q: There’s a lot of questionable/offensive/weird content in Coroika. Will this be allowed/what elements of coroika will there be?
A: The short answer is ‘only some minor elements will be taken, and all weird/offensive stuff MUST be retconned or addressed’. We’re mostly going to be supporting the game’s canon, NOT the comic’s canon. I go into this more detail here, which I suggest you read if you plan on playing a Coroika character.
Q: Who are the mods?
A: Myself and @bubblegum-spaceboy​ are the main two mods who will be doing the bulk of the important NPC/world stuff!
However, we have two sub-mods who helped create the server/concepts, and will also be there to help out with little stuff if neither of us are available, and play some minor NPCs. These two are @bombcollar​, and my friend Emmy who doesn’t really use tumblr lol.
Help! My question isn’t answered here!
Feel free to send in an ask or a message, and I’ll respond as best I can :D
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