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#zeldragon
sundoodle · 9 months
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had to draw at least (1) spirited away scene as totk zelink. i had to. nevermind that in game the size difference is more like this
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derrickwildsun · 8 months
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The obsession with wanting "consequences" to TOTK's ending are infuriating and shallow. (Massive TOTK Spoilers ahead)
"Why did they have to change Zelda back?"
Because her kingdom NEEDS her. Everyone, not just Link, is fighting together to get her back. NPCs tell you about things she did in between BOTW and TOTK to help them, stressing her importance as a leader. One of the schoolchildren waits outside her house every day in anticipation of her return. Speaking of which, Zelda was able to take her nerdy interests and love of learning and channel that love into bringing improvements to Hyrule via establishing a school and a research team. The kingdom is worse off without her. The title "Tears of the Kingdom" is important because the tears are Zelda's, and she IS the kingdom since she's all that's left of the royal family. It's kind of like the story of the Fisher King: the King is the land, and if the King is sick/ailing, so too is the land.
The main theme of the game is community. Director Hidemaro Fujibayashi had this to say about the game's core theme:
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Everyone working together to push back the forces of evil and save their homeland. It's emphasized that Link (and many of the characters, especially the sages) can't do the job alone; he needs help. This even extends to the ending. Link's Recall wouldn't have been sufficient to change Zelda back; Rauru and Sonia amplify his power the same way Sonia and Zelda amplified Rauru's light beam in the Gerudo Invasion memory. Likewise, Rauru and Sonia couldn't bring Zelda back because Link had the necessary ingredient: a motive in the form of his love for Zelda. Just like how Zelda found the necessary motive to unlock her powers and save Link in BOTW, so too does Link accomplish the same in TOTK.
Leaving Zelda as a dragon would have contradicted her character development in BOTW, which amounted to her learning to move past her failure and loss from the Calamity. She also, um, can't figure out "what kind of person she's going to be and what she is going to say" if she's a dragon. The end of her arc amounts to her taking up the role of leadership and restoring her kingdom with the help of Link, the sages, et al. Again, the theme of community, connections, and working together to overcome obstacles.
"Why couldn't she come back with dragon features?"
Sonia explains that Recall recalls an object's memory, meaning the only result of the Literal Triforce of Link, Sonia, and Rauru using an amplified Recall on Zeldragon was to return her to the state she was before she ate the stone. This is why her stone is tied around her neck at the end. She couldn't have leftover dragon parts because she was never a dragon to begin with. Also, the greatest loss one could suffer from becoming a dragon is, as emphasized by Mineru, the loss of self, not the body.
"Why does Link get his old arm back?"
The amplified Recall restored it. Also, thematically, it works better for Link to grab hold of Zelda's hand with the hand with which he initially failed to grab her at the start of the game.
"Changing Zelda back nullifies her sacrifice."
No, it doesn't. She fully accepted she would never change back. She wasn't thinking about the possibility of Link saving her because as far as she knew that was impossible; she made her decision out of love for her kingdom and Link. In the end, she succeeded in her mission (as did Link). If she made the sacrifice with the assumption Link would save her, then I could see this argument holding water. But Link was never going to give up on her because he LOVES her. Even she's in disbelief at having changed back (and very thankful because now she's home). In the secret ending, she says, "I never thought I would stand in this place again." We feel the weight of her sacrifice in the final memory, and the ending provides an emotional release because we the player repay her for all she did to help us and because she more than proved her heroism. I liken it to the ending of Pinocchio (1940) wherein the Blue Fairy changes Pinocchio into a real boy as a reward for giving his life to save Geppetto's.
"Her not remembering being a dragon is a copout."
Mineru explains very clearly that becoming a dragon means losing one's self. You lose all your memories and indentity; you cease to be the person you were. So, yes, she wouldn't remember being a dragon flying around for centuries. But you know what she would remember because it happened before she lost all sense of self?
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Though not outright stated, it's clear from the character animation that Zelda was in immense pain as the transformation began to take effect. Also, you can tell she was absolutely terrified in that moment. She knew what she was doing was necessary to save her kingdom, but she's thinking, "Shit, these are my last few seconds before I lose myself forever. I'll never see my loved ones again: Link, Purah, Robbie, Riju, Sidon, the schoolchildren in Hateno, etc. And I'm doing this all on a MASSIVE gamble and act of faith that Link will find me, reclaim the Master Sword, and destroy the Demon King." That's not the kind of traumatic event you'd easily forget. She'll probably be contemplating "Wow, if Link hadn't been so determined, I wouldn't be here now and that would have been my last moment alive," for some time. And no, you don't need to see her suffering psychological effects in-game; that's best left up to the viewer's imagination; there's only so much story they can cram into the game before it's overstuffed.
"Why did Rauru and Sonia come back to restore Zelda?"
Because they loved her, and Zelda loved them. From the moment Zelda met them, they promised to find a way to return her home to reunite with Link. They have an emotional (and familial) connection to her. By helping Link restore her, they're extending a final act of love to the princess they adore so much. It's a beautiful sendoff to them, because unlike Zelda's biological parents (Zelda's mother died when she was six, and Rhoam was too busy being a king to actually be a father to her), they were able to provide for and help her on her journey. It would have been a mistake to not bring them back to wrap up that plot point.
I think a lot of nerds suffer from Cinema Sins/TV Tropes brain: only able to deal in the most literal without any room for meaning. "Punishing" Zelda for her sacrifice wouldn't have added anything to her arc, as the whole point of her character isn't to be a stoic symbol for her people to mindlessly obey. The game deals in second chances, not just for Zelda obviously but also for Link. Link gets a second chance at the end to catch Zelda to make up for not catching her at the beginning; that's parallel storytelling with actual deliberate meaning behind it. Otherwise, the story amounts to, "He fucked up and there's nothing he can do about it." Remember that much like Zelda, Link had enormous pressure placed on him from a young age. He was expected to carry his duties out lest the entire kingdom be DOOMED FOREVER. But with TOTK's ending, he can realize that he doesn't have to worry about that pressure since no one's forcing it on him anymore. He can shape his own destiny and bounce back from a mistake; he doesn't have to lose Zelda forever.
I've already explained that the power Link, Sonia, and Rauru use is just an amplified Recall, but technical explanations aside, it's mainly the sort of scene that's driven more by emotions than by "logic." A good example of a scene that relies on the emotions of the story to carry it is the climax of Disney's Dumbo (1941). Animation critic/historian Michael Barrier writes:
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If you're the sort of person who questions why Dumbo is able to fly without the "magic feather" or how Dorothy Gale goes home just by clicking her heels and repeating the mantra "There's no place like home," you probably shouldn't be watching movies.
Special thanks to @avalypuff, @blueskittlesart, @thecagedsong, @aquaticpal, and @nolongerapileofashprobably for their posts on the subject; all of you made some excellent insights on the ending and how it ties in with the game's themes. I'll go ahead and link to said posts for further reference:
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hooves-of-hyrule · 7 months
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Utterly obsessed with the cutscene before the start of the Dragondorf fight. How Zeldragon comes racing in to save Link, and Dragondorf opens his jaws preparing for a fight with her, and instead she wacks him in the face with her body before diving down to catch Link as if to say "I'm not here for you. I'm here for him."
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cottagecorrosive · 4 months
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*Tears of the Kingdom SPOILERS*
Okay, so I've seen some fanart that may line up with my thoughts, but I just have some stuff I wanna say after beating tears of the kingdom. The ending was very sweet and wholesome and it is literally the best ending possible for the circumstances. HOWEVER, I think it would have been more appropriate (may not be the right word) if Zelda stayed a dragon and LINK completely lost his arm.
So like, it was stated many of time that consuming the forbidden fruit gummy would result in an unchangeable and unthinkable transformation. I'm glad Zelda came back in the end, but as far as themeing goes, I feel she should have stayed a dragon. The monumental sacrifice to transform yourself into something you wouldn't even recognize to MAYBE get this decayed weapon to your companion thousands of years into the future so they can defeat the apocalypse (again). Although, the reason Zelda did so was because she had unwavering faith in Link - and vice versa - even though she is completely unaware of his state in the future. The last thing she saw was Link falling with her and his arm and his sword completely busted. But she still had faith because Link is the only thing in Hyrule that she can rely on. No matter what happens, Link will be there. So she makes this sacrifice to become a dragon and help Link kill the Demon King. There are a few moments throughout where there is some longing between Link and Zeldragon, which are quite somber. And by Link slaying the Demon King and ridding Hyrule of evil, her sacrifice was not in vain. In my opinion, her transforming back into human form takes away from the impact of that decision. While her initial decision believed she would not come back, within the themes of the story it makes it feel less (to me at least). And think about the bittersweet ending it would've been if everything was better and Hyrule was safe and Link just looked up to see her at all times. Sad, yes. But without her Hyrule wouldn't exist.
In addition, I believe Link should have permantly lost his arm. As stated at the beginning, the damage was beyond repair so Rauru just gave Link his arm / power for a bit. And in the end he used said power to heal both Zelda and Link's arm. However, I think it would've been way rad if Link, along with the help of the sages, took on the Demon King and they had to use all their collective powers to do so. And to land a final blow (since the Demon King is literally the most powerful being in Hyrule) they used Rauru's hand to weaken him, and tear away from Link's arm (though it's just a smooth stub now), and use the master sword to finish him. (And I feel the final fight was a bit lackluster but that's neither here nor there). Link would then straight up not have his right arm anymore. And it would've been cool if either Purah crafted Link a new arm from sheikah technology or if he simply lived without it bc disability doesn't need to always be "fixed." I was thinking something similar to Finn from Adventure Time honestly.
In conclusion, I believe Zelda should have stayed a dragon and Link should have fully lost his arm because it would fit better with the themes and make for a more interesting story. What I think both Zelda and Link's arm represent are sacrifice and loss for what you believe in. They were both willing to give up a part of themselves (though Link kinda unintentionally) to protect those they care about and safeguard their home. The end would've shown that their actions were not in vain and that it was worth it. I feel getting things back to "normal" takes away from these themes and the impact of these events. This is my headcanon bb. In addition, all the cute zelink stuff could've taken place between botw and totk so you could have both "haha cute couple" and "I lost my arm and my gf is a dragon now. That's rough, buddy" at the same time. :)
P.S. This is just my opinion I promise pinky. I heavily enjoyed this wonderful game (I finished it after all) and think the ending is really wholesome and great for Link, Zelda, and everyone else. Maybe I just wanna see my little guys suffer. Who knows.
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magsii · 10 months
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giving you guys a heads up ik i just started this blog but SO much more zeldragon is coming. i love her
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phantommermaidqueen · 11 months
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SPOILERS SPOILERS SPOILERS
It's so funny to me how Link basically withholds information.
Like, dude tells only Impa about Zeldragon. Everybody is like, "Oh poor Zelda is stuck in the past." And Link just keeps his mouth shut.
And doesn't bother telling anyone he has the Master Sword until after he chases imposter Zelda around the castle.
I managed to get to Mineru by accident, so then Link waits to bring it up until someone is specifically like, "There must be another sage." And he goes, "This is my construct friend, Mineru, she's a sage."
It's just so funny
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doodlesandbooks · 11 months
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I just finished Tears of the Kingdom! 
(SPOILERS BELOW) 
I had a lot of fun! The sages were awesome, Link was awesome, Matt Mercer as Ganondorf was awesome, I really enjoyed the final battle! If I was more skilful with dodging and flurry rushes I think the fight with Ganondorf would have felt just like a duel, since he had so many cool moves and parries and whatnot! Really very fun to play :) 
I loved all of the end cutscenes, whilst it would have been nice to see Link’s reaction during the sage’s vow 2.0 everything else was perfect. Also! I don’t need to feel guilty about Zeldragon being lonely for thousands of years anymore! She doesn’t remember any of it! And she said she felt as though she had been sleeping all this time and was woken by something like a warm loving embrace - it was so sweet, Link and Raaru and Sonya’s power felt to her like a loving hug :)
Sidon was amusingly tall in the sages second vow bit! he he! I love him. 
Controversially, I liked that they gave Mineru a proper send off vs the botw champions, whom they didn't. I think the games have been contrasting that sadly spent life and loss with fighting for your friends and companionship. I thought it worked with the theme and the mood really well. Also, again, derpy eyed zeldragon is adorable. 
The only thing I would change, would be Link’s arm. I feel like having had it either gone completely or just a now no longer magical Raaru’s arm might have been better. 
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cyberphuck · 10 months
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totk L-Dragon spoilers
I don’t feel like flying around looking for her, so I landed on Zeldragon’s head and I’m just riding her around Hyrule waiting for her scales to respawn so I can shoot one of them off again. I tried to light a fire on top of her but the wood kept falling off. So now I’m scrolling Tumblr, occasionally glancing over to the switch screen to make sure she hasn’t shaken me off.
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hooves-of-hyrule · 11 months
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TotK Spoilers below
Anyways I love how in TotK Zelda isn't asking Link to find her in order to save her. Zelda doesn't need saving in this game. At all. She knows exactly what she's doing when she eats the stone, and she made peace with the fact that she would live out eternity as a dragon with no more connection to Link or to the rest of Hyrule. In all reality, she died. No really - hear me out. She, as in Zelda, everything she is and was, died when she decided to become a dragon. That's what it means to 'lose oneself' in becoming an immortal dragon. And she knew that. She made her choice, she knew the consequences, she was willing to make that sacrifice and fully, completely see it through. She didn't expect or even want to be turned back into a human (certainly primarily because she didn't know that was an option, but still). Zelda doesn't need or want to be saved.
If anything, Zelda is the one doing the saving in this game. Yes, Link is the one who takes Ganondorf down, but he literally could not do it without Zelda. He would have died without her. Dragondorf literally had him caught between his teeth and easily would have killed him if it weren't for Zeldragon swooping in. That's not even mentioning how if it weren't for her, the master sword would still be practically inoperable (though of course we know Link could defeat Ganondorf without it).
Anyways point is, I love that finally, Zelda doesn't need saving. She makes her own choices, she is ready to see the consequences of those choices through, and she doesn't need, want, or expect that anyone will come to her aid - instead, she is the one coming to Link's aid, and I just think that's neat.
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