Text
Jacob Seed in system "World of darkness"
Jacob Seed
The Concept Of Veteran
Character — Fighter
Paraphernalia:
Physical:
Force — ••••
Agility — ••••
Endurance — ••••
Social:
Charm — •
Manipulation — •••
Exterior — •
Mental:
Perception — ••••
Intelligence — •••
Acumen — •••
Abilities:
Talents:
Vigilance — ••••
Athleticism — •••
close fight — ••••
Dodge — ••••
Empathy — •
Expression — •
Intimidation — •••••
Intuition — ••
Lead — ••••
Trick — •••
Skills:
Knowledge Of Animals — ••••
The Explosive Case — ••••
Driving — •••
firearm — •••••
Fencing — ••••
Security — •
Disguise — •••
Survival — •••
Technology — ••
Knowledge:
Academic Knowledge — •
Investigation — ••
Linguistics - • (Latin)
Medicine — •
Occultism — •••
Religion — ••••
Additions:
Allies • * * * * (Seed Family)
Fame: • * * (Hope County)
Influence: •••
Mentor • * * * * (Joseph Seed)
Wealth: ••••
Conscience: • indifferent
Conviction: • Cynical
Courage: * * * * Decisive.
Advantages:
Sense of danger
Hand-to-hand evasion.
Disarmament
Swift reflexes
Combat style: army hand-to-hand combat
Indefatigability
Disadvantages:
Scars (Large and visible)
Pains
Post-traumatic shock.
12 notes
·
View notes
Text
Faith Seed in Innawoods.


5 notes
·
View notes
Text
Reblog if it’s completely okay to send you posts and start a friendship
(And ocassionally spam)
20K notes
·
View notes
Text
More about me
He decided to participate in this tag. However I found it on the page @deputyrooksadventures
Rules: Answer 20 questions and tag 20 people you wanna know better!
Name: Manul—nickname, Kirill— real name.
Zodiac Sign: Scorpion.
Height: around 5"74' I can't say, because too lazy to go to change the growth.
Languages Spoken: Russian, a little bit of understanding English the rest is a translator (grammar, conversations).
Nationality: Russian.
Favorite Fruit: Nectarines, strawberries, raspberries, black currants, pears, tangerines.
Favorite Scent: before and after rain/thunderstorm; chocolate; pastries; tangerines in winter.
Favorite Color: All shades of green, especially dark; dark gray; sand color.
Favorite Animal: Different cats, both large and small, especially manulas; snakes; crocodiles and alligators; lizards.
Coffee, Tea, or Hot Chocolate: I wouldn't mind a hot chocolate, but I mostly drink strong tea.
Favorite Fictional Character: Basically, the characters are not afraid to use violence: the Punisher or Doom guy. Also worth mentioning villains with brains: Joker; Edward Sallow, aka Caesar; Faith Seed.
Dream Trip: America and the Czech Republic.
When was your blog created: Something about six months.
Last Movie you’ve seen: In General, I watch very few movies and cartoons. The last show I watched was the Punisher, and the movie was probably R. I. P. D.
Song you’ve had on repeat: An Irish pub song by The Rumjacks; Live to win by Paul Stanley; Nightcall by Kavinsky and Lovefoxxx; Loose change by Royal blood; Plague doctor by Bloodbound; Smell like teen spirit by Nirvana; Fortunet son by Creedence Clearwater Revival; Wooden pints, Running with Wolves by Korpiklaani. Clutch Nixon by The Road Vikings. Well, various Russian music mainly Rock and Folk.
Favorite Candy: A lot of Goodies: jelly, chocolate, candy, cookies, cakes. Unless I like ice cream.
Favorite Holiday: New year, however, and all other holidays are good.
Favorite Season: Each of the seasons is fine in its own way, but I still love the comfortable warm weather.
Random Fact: Play in desktop role-playing game.
3 notes
·
View notes
Video
Damn, this real mages.
The ending is the best lol
160K notes
·
View notes
Photo
Omelet of lizard eggs with blood instead of milk or water; Meat marinated in antifreeze; muffin with mutated crab meat. MMMM


i…. want this….
4K notes
·
View notes
Text
Hey, guys. I understand that I'm not a popular person in Tumbler, but still, if I'm something you are interested in then you can knock me in messages . I'm open to communication.
And the collection of feedback about their work.

1 note
·
View note
Text
Another innawoods character. OC written by my friend, for my role-playing game by far cry 5.
However I drew it.
Risus: role-playing system used in this game

Jaron Namir\ Snake
Jaron is an old-school scout who prefers brute force in the majority. But despite the rage in battle, the Snakes in the world are steadfast and calm as a rock, which is very difficult to bring out of balance. Namir is an unsurpassed soldier, steadfastly loyal to his allies and ruthless to his enemies. A man with an iron will, he used to use any means to achieve their goals. Namir is cold and calculating, prefers to resolve conflicts with the help of brute force, tends to manipulate people and ignores the norms of morality, when they prevent him from achieving the desired result.
Lead is a veteran (sometimes might get a flashback about the old days)
A veteran spy (4)- the skill of planning attacks, skirmishes on the middle distance, information capture and interrogation
Blitzkrieg (3) - a Kind of berserk mode, forcing to break into a RAM, knocking down the first who gets in the way
Snake in the grass (3) - Search and disguise by all possible methods, from a simple shelter to an attempt to " get off your»
All yours-my (2) - his weapons and supplies may not be enough for long-term operations, so the ability to steal and search the corpses for the necessary is the place to be
Inventory
- Gentlemen's dinner set in the form of a jacket made of durable leather, dark blue t-shirt, army pants, lightweight shoes with a thick sole
- Police body armor.
- respirator
-MP5K
-4 magazine for MP5 15 cartridges
-Karambit
-cigarette case
- Mossberg 590m caliber 12
-2 magazines for Mossberg 590M for 20 cartridges
- Range Rover in silver
Came to hope County just to relax after work in Syria. Hunting, fishing, green landscapes untouched by globalization, after the exhausted sand which was seen enough at work. Married, kids.
3 notes
·
View notes
Photo
A series fanart I drawed for WarHammer: Vermintide 2
All of the special skavens (except bosses)
Hope you like them :3
2K notes
·
View notes
Text
The circuit (10 lbs): 5 GP, 10 lbs.
A pint of whiskey: 4 SNAKES
A flask of whiskey: 2 mm, 1 lbs.
X3 bandages. (A few boiled pieces of a dense gauze, which can rewind the wound or make a tourniquet. But a Certain part of them is a poultice between which there is a certain amount of mixture of the ground plant, which when smecherii water or alcohol on the idea of disinfecting the wound and accelerate its healing, however it is not so effective) : restores 1d4 hit. 8 CM
Weight (Occupied / total): 113/210
Stephen of the genus Muruzi, and this genus is known for its participation in the elimination of one too many who imagines himself a bloodsucker, who gathered around an army of ghouls and tyrannized the surrounding land how much in vain, but there also took part and Gentry of the Commonwealth, and Rusich and even a few German Herr. The witches, the evil hunters and the paladins of the churchmen came together shoulder to shoulder. The story of this battle, Steph knows only from stories his father, but the grandfather, was a nice battle, anyway it was too small to take it in a slashing dashing.
Loss among people was large, but still burned the fire of righteous scum and not very good, and burned with silver hot... That's just not everything was so simple, Alexander Kirsty managed to create Chicks who are just waiting until things calm down and accumulating power to counter. The young Stefan trained and in General usual for those times life of one of sons of a side branch so he had no chances to become the successor at all. But apparently a small remote village and was thus a happy coincidence, when the meeting kind about the rituals that were carried out by the current hunters evil to feed their blades with magic to kill the evil forces of different. Young Moruzi did not get to this ceremony, because it has not grown to it, but that's what saved his life when he left his house still really young and the fear of persecution of vampires left Romania, the same youths as he let about survived, but each has chosen its own path, someone followed the example of Stephen, who died in a suicide attack on an army of vampires... though now and are distributed in Eastern Europe, rumors about the revival of this kind, but it could be a trap, and learned Stefan is common sense and a certain amount of dishonesty, so he understands that he is still weak to go to the "Council of four" and it is likely to be killed or something worse, especially if it's Chicks "drunk with pain" Travels all the time arrows well and still prefer not steel which cut its ancestors, and magical weapons, but what does it matter? Faithful rapier with him and ready to be filled with the blood of bandits or the same vampires.
My character is a gunslinger from a role - playing game by D&D.
Stefan Muruzi
A man comes from Romania.
Age: 26
Size: medium
Height 182
weight: 78
Brown hair
Pale skin
Brown eye
Worldview: law-abiding-evil
Language: Romanian, common.
Improvements: all stats +1
Base speed: 30 feet
Stats :
Power: 13+1 = 14 Mod +2
Dexterity: 15+1=16 mod +3
Build: 13+1=14 Mod +2
Intelligence: 11+1=12 Mod +1
Wisdom: 11+1=12 Mod +1
Charisma: 10+1=11 Mod 0
Carried weight: 210 lbs.
Basic CD= 10+3= 13
Hits: 12+16+7= 35
Class: Warrior.
Level: 3
Skill bonus: + 2
Exposure points: 1
Bone Hits: 1к10 for each level of Warrior
Hits on the 1st level: 10 + Constitution modifier
Hits at the next level: 1к10 + Constitution modifier
Possession :
All armor, shields
Weapons: Simple weapons, military weapons, firearms
Tools: Weapon tools (only for firearms and ammunition)
Saving throws: strength, build
Skills: perception, acrobatics
Combat style: shooting (+ 2 ranged weapon attack)
Second wind: allows you to restore 1k10 + level Warrior hits, recharge-short or long rest
Splash action: allows you to make an extra action in your turn taking into account the usual and bonus. One-time, recharge-short or long rest.
Military archetype: Shooter
Profession shooter: allows you to use firearms, as well as add to the shooting of his skill level.
Munitions: allows you to use the tools, craft ammo for half the cost, to repair damaged weapons and create new, but only firearms.
Excerpt: gives equal to wisdom modifier (minimum of 1) points of exposure, spending abilities of the shooter. Recovery is through: critical hits, killing a dangerous enemy or rest.
Tricks(2/2)
Accurate shot: for the waste of a point of endurance, you can get an advantage on the next shot in this turn.
Discarding shot: spending a holding point is an attack with normal damage, as well as throwing 15 feet from the shooter.
Class: Rogue
Level: 1
Skill bonus: + 2
Bone Hits: 1к8 for each level of Warrior
Hits on the 1st level: 8 + Constitution modifier
Hits at the following levels: 1k8 + body modifier
Possession :
Armor: light armor
Weapons: Simple weapons, hand crossbows, long swords, rapiers, short swords.
Tools: thieves ’ tools
Saving throws: dexterity, intelligence
Skills: attentiveness, analysis, stealth, sleight of hand.
Competence: (care and secrecy) doubles the bonuses of the skill to the selected skills, or thieves tools.
Hidden attack: once per turn, when attacking with advantage from long-range or fencing weapons allows you to deal extra damage. If within 5 feet of the target is another enemy and he is capable in that it does not even need an advantage, however if there is an obstacle, then it won’t work. At this point, the damage is 1d6.
Thieves ’ Jargon: knows the language of thieves and can communicate with them, as well as their signs and what you should pay attention to to find them.
Equipment:
A set of dungeon Explorer: backpack (5 lbs), crowbar (5 lbs, throws forces with advantage if the lever is supposed to help), hammer (3 lbs), 10 bolts (2,5 lbs), 10 torches (10 lbs), the tinder-box (1 lbs), rations for 10 days (20 lbs) waterskin (5 lbs total), 50-foot hemp rope. (10 lbs) total weight of set: 61,5
Tools for armorer (firearms)
Purchase :
The pistol (a four-shot revolver shooting magic charged dust, which is often stuffed in places of various rituals, but almost no one uses it, the benefit of a friend of Stephen from Germany created him this gun. However to produce it not as easy at least have yet to find where the ritual was performed, and there may come some creature. The cartridges are a paper sleeve with dust and a round metal bullet, then from the crystal-drive through the paper passes the signal and detonates the ammunition, and the resulting energy also pushes the drum to the next cell of the chamber): 1d10 stabbing damage, 3 FNT, range 100/400, 4 reload (allows you to make 4 shots before reloading, and then you have to spend the action on its reloading) misfire 1 (if you drop 1 in Cuba, the weapon refuses to shoot and it must be repaired with yuzaniiem tools on complexity 8+misfire. If the failure of the gun to the incapacitated out of battle and his subsequent repair) 150 GP
40 rounds to the gun: 8 SNAKES
Leather armor (leather cloak made of strong leather, strong leather jacket, various inserts on the clothes, in General, in the hunter of evil the most important mobility to run away, hide and cause the most unexpected blows in the back): CD = 14; 10 FNT. 10 ZM
2 scimitar (two serious and major the form of iron knife with a hilt to protect the fingers or an unexpected poking them in the teeth): 1к6 slashing damage, fencing (allows you to use dexterity instead of strength to attack throws and damage), light (allows you to carry in hand and attacking with two light weapons, the second attack in the course is made without modifiers) 3×2 = 6 lbs, 25×2 = 50 GP
Rapier (a Beautiful tribute to his aristocratic past, which can still show the enemies of the last surviving member of the genus Muruzi anger kind of those who are not afraid to go against one too brazen bloodsuckers and his army of the undead. On the lower part of the handle there is an engraved emblem of the genus Muruzi, pierced with a knife skull. This part is covered with a fabric tape wound on the whole handle, so that the weapon does not slide in wet hands): 1k8 stabbing damage, fencing (allows you to use dexterity instead of strength in attack rolls and damage) silvered (x2 damage by evil spirits such as vampires, etc.) 2 FNT, 25 SNAKES
Potion treatment (glass tightly sealed tube with eugenically derived subspecies of the parasite “worm-desiccant” which invaded the human body and began active regeneration using all human resources, until completely dried it to the skeleton. This same kind of worms, can not quickly process blood into magical energy and therefore even if not so effective in terms of regeneration, but it can not eat anyone, bursting from the amount of blood, and the human body itself will process the remains of the worm): spends action on the application, you can pour others, restores 2K4+2 hits. 50 SNAKES. 0.5 FNT
Travel clothing (comfortable travel clothing made of shirts, pants, boots, hats with fields, well, of course fashionable cloak, what kind of hunter evil without a cloak?): 2 GP, 4 lbs
Sleeping bag: 1 GP, 7 lbs.
A gallon of beer: 2 cm
Pitcher: 1 gallon, 2 mm, 4 FNT (Beer inside)
Gloves: 5 cm (5 cm)
Tight gloves: 1 SNAKE
Signal whistle: 5 mm
Sharpening stone: 1 mm, 1 lbs
Dining set: 2 cm, 1 ft.
Soap: 2mm
Oil flask: 1 cm, 1 FNT.
A pint of whiskey: 4 SNAKES
Dagger (a small knife rather easy to pick up small things or to cut meat at the campfires, but it is possible and to throw or to stab somebody): 2 GP, 1d4 piercing damage, 1 lbs, easy (you can take two weapons with this tag in hand) throwing (allows to use this weapon as remote from the power parameter) fencing (the weapon comes from agility)
Thieves ’ tools-25 GP, 1фнт

4 notes
·
View notes
Text
My character is a gunslinger from a role - playing game by D&D.
Stefan Muruzi
A man comes from Romania.
Age: 26
Size: medium
Height 182
weight: 78
Brown hair
Pale skin
Brown eye
Worldview: law-abiding-evil
Language: Romanian, common.
Improvements: all stats +1
Base speed: 30 feet
Stats :
Power: 13+1 = 14 Mod +2
Dexterity: 15+1=16 mod +3
Build: 13+1=14 Mod +2
Intelligence: 11+1=12 Mod +1
Wisdom: 11+1=12 Mod +1
Charisma: 10+1=11 Mod 0
Carried weight: 210 lbs.
Basic CD= 10+3= 13
Hits: 12+16+7= 35
Class: Warrior.
Level: 3
Skill bonus: + 2
Exposure points: 1
Bone Hits: 1к10 for each level of Warrior
Hits on the 1st level: 10 + Constitution modifier
Hits at the next level: 1к10 + Constitution modifier
Possession :
All armor, shields
Weapons: Simple weapons, military weapons, firearms
Tools: Weapon tools (only for firearms and ammunition)
Saving throws: strength, build
Skills: perception, acrobatics
Combat style: shooting (+ 2 ranged weapon attack)
Second wind: allows you to restore 1k10 + level Warrior hits, recharge-short or long rest
Splash action: allows you to make an extra action in your turn taking into account the usual and bonus. One-time, recharge-short or long rest.
Military archetype: Shooter
Profession shooter: allows you to use firearms, as well as add to the shooting of his skill level.
Munitions: allows you to use the tools, craft ammo for half the cost, to repair damaged weapons and create new, but only firearms.
Excerpt: gives equal to wisdom modifier (minimum of 1) points of exposure, spending abilities of the shooter. Recovery is through: critical hits, killing a dangerous enemy or rest.
Tricks(2/2)
Accurate shot: for the waste of a point of endurance, you can get an advantage on the next shot in this turn.
Discarding shot: spending a holding point is an attack with normal damage, as well as throwing 15 feet from the shooter.
Class: Rogue
Level: 1
Skill bonus: + 2
Bone Hits: 1к8 for each level of Warrior
Hits on the 1st level: 8 + Constitution modifier
Hits at the following levels: 1k8 + body modifier
Possession :
Armor: light armor
Weapons: Simple weapons, hand crossbows, long swords, rapiers, short swords.
Tools: thieves ' tools
Saving throws: dexterity, intelligence
Skills: attentiveness, analysis, stealth, sleight of hand.
Competence: (care and secrecy) doubles the bonuses of the skill to the selected skills, or thieves tools.
Hidden attack: once per turn, when attacking with advantage from long-range or fencing weapons allows you to deal extra damage. If within 5 feet of the target is another enemy and he is capable in that it does not even need an advantage, however if there is an obstacle, then it won't work. At this point, the damage is 1d6.
Thieves ' Jargon: knows the language of thieves and can communicate with them, as well as their signs and what you should pay attention to to find them.
Equipment:
A set of dungeon Explorer: backpack (5 lbs), crowbar (5 lbs, throws forces with advantage if the lever is supposed to help), hammer (3 lbs), 10 bolts (2,5 lbs), 10 torches (10 lbs), the tinder-box (1 lbs), rations for 10 days (20 lbs) waterskin (5 lbs total), 50-foot hemp rope. (10 lbs) total weight of set: 61,5
Tools for armorer (firearms)
Purchase :
The pistol (a four-shot revolver shooting magic charged dust, which is often stuffed in places of various rituals, but almost no one uses it, the benefit of a friend of Stephen from Germany created him this gun. However to produce it not as easy at least have yet to find where the ritual was performed, and there may come some creature. The cartridges are a paper sleeve with dust and a round metal bullet, then from the crystal-drive through the paper passes the signal and detonates the ammunition, and the resulting energy also pushes the drum to the next cell of the chamber): 1d10 stabbing damage, 3 FNT, range 100/400, 4 reload (allows you to make 4 shots before reloading, and then you have to spend the action on its reloading) misfire 1 (if you drop 1 in Cuba, the weapon refuses to shoot and it must be repaired with yuzaniiem tools on complexity 8+misfire. If the failure of the gun to the incapacitated out of battle and his subsequent repair) 150 GP
40 rounds to the gun: 8 SNAKES
Leather armor (leather cloak made of strong leather, strong leather jacket, various inserts on the clothes, in General, in the hunter of evil the most important mobility to run away, hide and cause the most unexpected blows in the back): CD = 14; 10 FNT. 10 ZM
2 scimitar (two serious and major the form of iron knife with a hilt to protect the fingers or an unexpected poking them in the teeth): 1к6 slashing damage, fencing (allows you to use dexterity instead of strength to attack throws and damage), light (allows you to carry in hand and attacking with two light weapons, the second attack in the course is made without modifiers) 3×2 = 6 lbs, 25×2 = 50 GP
Rapier (a Beautiful tribute to his aristocratic past, which can still show the enemies of the last surviving member of the genus Muruzi anger kind of those who are not afraid to go against one too brazen bloodsuckers and his army of the undead. On the lower part of the handle there is an engraved emblem of the genus Muruzi, pierced with a knife skull. This part is covered with a fabric tape wound on the whole handle, so that the weapon does not slide in wet hands): 1k8 stabbing damage, fencing (allows you to use dexterity instead of strength in attack rolls and damage) silvered (x2 damage by evil spirits such as vampires, etc.) 2 FNT, 25 SNAKES
Potion treatment (glass tightly sealed tube with eugenically derived subspecies of the parasite "worm-desiccant" which invaded the human body and began active regeneration using all human resources, until completely dried it to the skeleton. This same kind of worms, can not quickly process blood into magical energy and therefore even if not so effective in terms of regeneration, but it can not eat anyone, bursting from the amount of blood, and the human body itself will process the remains of the worm): spends action on the application, you can pour others, restores 2K4+2 hits. 50 SNAKES. 0.5 FNT
Travel clothing (comfortable travel clothing made of shirts, pants, boots, hats with fields, well, of course fashionable cloak, what kind of hunter evil without a cloak?): 2 GP, 4 lbs
Sleeping bag: 1 GP, 7 lbs.
A gallon of beer: 2 cm
Pitcher: 1 gallon, 2 mm, 4 FNT (Beer inside)
Gloves: 5 cm (5 cm)
Tight gloves: 1 SNAKE
Signal whistle: 5 mm
Sharpening stone: 1 mm, 1 lbs
Dining set: 2 cm, 1 ft.
Soap: 2mm
Oil flask: 1 cm, 1 FNT.
A pint of whiskey: 4 SNAKES
Dagger (a small knife rather easy to pick up small things or to cut meat at the campfires, but it is possible and to throw or to stab somebody): 2 GP, 1d4 piercing damage, 1 lbs, easy (you can take two weapons with this tag in hand) throwing (allows to use this weapon as remote from the power parameter) fencing (the weapon comes from agility)
Thieves ' tools-25 GP, 1фнт

4 notes
·
View notes
Text

My character ghoul from a role-playing game fallout.
2 notes
·
View notes
Text
John Seed innawoods job

5 notes
·
View notes
Text
[the seed siblings + the deputy in the bunker]
Jacob: By the way Dep, nice work with fixing the filtration
Dep: (distracted) Yup, thanks Dad
Everyone: (stops and stares)
Dep: …why is everyone staring at me?
Faith: You just called Jacob ‘dad’, you said ‘thanks dad’
Dep: What? No I didn’t, I said ‘thanks man’
Jacob: Do you see me as a father figure, Dep?
Dep: No. If anything I see you as a bother figure, because you’re always bothering me
John: It’s not a big deal. I called Abigail mom once and she was my fiance
Dep: Guys, jump on that. John has psycho-sexual issues!
Faith: Old news. But you calling Jacob daddy
Dep: Hey, daddy is not on the table here
Joseph: Well, you did call him dad, Dep
Dep: You shut up. You’ve done nothing but lie since I got here
Joseph: Okay, I was lying about this all being your fault, but the daddy thing that happened
Dep: Ah-ha! He admitted he was lying! All part of my crazy, devious plan
Jacob: I believe you-
Dep: Thank you
Jacob: -son… You want to talk about it later over a game of catch?
Dep: … I’d like that
190 notes
·
View notes
Text


My character is made to a role-playing game on fallout 4.
Name: Richard "man/Lucky/Lucky son of a bitch" Manlow.
Age:34
History: Richard is a normal inhabitant of the lands of the Commonwealth, who never rushed to the laurels of the great explorer, and dangerous creatures or large groups of raiders bypassed in any circumstances. But let's start from the beginning, man was born in Diamond city, which was already a success compared to the ever-terrorized raiders or super mutants small settlements. The organization of protection, strong walls, one of the major cities throughout the post-war Boston, which also means developed trade.
But besides all this, he got caught and the general hysteria about the replacement of the Institute of people on synths. The people around him had fresh memories of the killed representatives of the settlements at the Congress of the provisional government, and the incident with a suddenly congested synth, though he did not find literally, but heard the sounds of shots in the square. The family was quite good in comparison with savages or raiders, the father was a trapper and extracted meat of wild mutants for sale, the mother was a meat trader and other extracted from the bodies of mutants.
It all went downhill at the very moment when the bloody father hanging out together with stump feet on some dibiase truck brought his friend, as it turned out they got too close to the coast and jumped with them bog. The second trapper've got a claw to the ribs, saved only by a metal breastplate, but father Richard were not so lucky, one of astrolabii bastards literally slashed off his leg. Thanks to the injected drugs, he did not die from blood loss and pain shock, but the leg held on a thin piece of meat was no longer saved, only amputated.
Then a young boy had to take matters into their own hands, out it is not very good. Of course, natural luck allowed to find a rolled botlle cap or cartridge, when he was still a small kid, but only this luck will not live long. Yes, he had a good initial equipment, a partner from the experienced, but everything rested in the absence of real experience.
Even such a necessary skill as shooting, he trained only by shooting a gun at bottles…
Family in this period of time barely making ends meet, and even his father lost his legs was often applied to the bottle, than even more spent and so small family budget. And when he drinks he became more of a jerk with which the shooter could not stay in the same room and he went somewhere far away. But how long it will continue could not and at one point the father got drunk written a farewell note and makes his brains out. After a couple of winters, the mother picks up a fever and slowly bends ... That's when the 25 year old realizes that too much shit has happened in this town for him and sells the family's hut and most of the property, the rest takes with him and leaves along with one of the caravans. For all those years spent in the wasteland trapper left his profession and became a mercenary, the young man zamaterel and began to use his luck to find things. Emptiness and good Neighborliness changes people for the worse, and now you are not so negative about drugs or contract killings of people. The main thing that the faithful rifle was in his hands, and the lids rang in his pockets.
Occupation: free mercenary-marauder
Character: The nature of Man is not easy, at work or in a hazardous area, he never found time to funy. and the same is not encouraged in possible partners. He does not care with whom to work, the main thing that it was not entirely repulsed people or assholes are able to shoot back.
To a reasonable ghoulam no outstanding signs of savagery is in a situation. Super mutants are sufficiently intelligent except actions of the "kill and eat people" is not met, but the synths treated with great suspicion.
Neutral refers to the looting "Gone do not need to come in handy remaining" drug trafficking and contract killings "everyone has their enemies." Does not accept cannibalism and abuse of the wounded, whose purpose is to amuse his ego.
Inventory
- Hunting store "chat" in the solid wood bed, which judging by the appearance, faithfully serves for a long time to its owner. The trunk with the bed is connected by metal ties or plastic clamps, as well as places the bed and the butt are wrapped with a blue tape. There is also an x8 optical sight on the outer lens, which can be seen small scratches. Rifle in 308. Caliber
- 308 rounds. 12 and 38 special caliber
- Homemade sawn-off made of double-barrel which is not exactly sensitive sawed off the barrel, but it still works like a Swiss watch, the handle is wrapped with a tape for better grip.
- old, but restored one armorer pre-war Colt Detective Special, hidden in the boot.
— A good, sharp, combat knife, for cutting the mutant or melee.
- 2 homemade smoke bombs, the pyroelement is activated when the ring is pulled. Looks like the carton sleeve is closed on all sides with slits for the smoke and the ring connected with disposable mechanical paraelemental, inside a mixture of fragments of pre-war Newspapers and nitrate.
- Contents of pockets and backpack
— Hand-drawn map is sometimes squandered by the scale of the surrounding area of the Neighbourhood to diamond city
- shabby notebook with all the information
- a pair of stumps of pencils that were probably chewed on by man.
- a piece of plastic cloth, enough to cover the body of the rain
— Food: (dried brominating wrapped in waxed paper, a couple already dry and hardened pellets)
- Plastic bottle filled with clean water.
-First aid kit (Bandages, adhesive tape, 2 stimpak, a Syringe of Med-x, a plastic bottle of moonshine)
- Tubular gas mask for areas with high radiation levels
Clothing and equipment.
- Leather traveler clothing
- Metal body armor
- Knitted hat
- Green bandana on the face
— a duffel bag with straps.
A little maturation is equipped in one of the abandoned houses of the Commonwealth
In the inventory: 100 caps of the total number, sports suit, 10 mm gun with ammunition, a spare first aid kit in a backpack, a liter of clean water and well, where one cake dried to a state of crackers for long storage.
Features: a campfire, and a bed with a mattress on which the sleeping bag is planted. Well, the protection in the form of stretching with a powder charge.
Appearance: a Man in the form of 40-45 years, earlier aging is associated with life in the wasteland, and affects the hard work of a mercenary and numerous stresses. Stern face, certainly not straight with a square brutal jaw, but something similar, the same brutality makes and short goatee manifested in places with salt and pepper.
On the head, short dark hedgehog with streaks of gray hair.
Attentive gray-green eyes, with burst blood vessels in proteins.
175 cm tall, 77 kg net weight.
He always walks around in bruises, abrasions or scratches. Wastelands…
SPECIAL: Strength:4
Perception:7
Endurance: 5
Charisma: 4
Intelligence: 6
Dexterity: 6
Luck:8
Perks: treasure Hunter and Freeloader ( more likely to find caps and ammunition)
shooter (not automatic weapons)
gunsmith ( installation of modifications on weapons and field repair)
Trapper (ability to carve animals properly to get the maximum profit)
Worldview: evil law-abiding
The character is presented in two variations. First: Hiking gear with armor and stuff. The second is just a jacket that is hidden under the armor.
3 notes
·
View notes
Text
Jacobe Seed innawoods job.

10 notes
·
View notes