The Emporer of Giant Monsters sometimes likes to create content, some of it may even be Kaiju themed.
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New RPG Concept
So Table Top Roleplaying Game enuthiasts are spoilt for choice when it comes to sources for play, from the ever venerable Dungeons and Dragons, to the madness bringing Call of Cthulhu and the Urban Fantasy wet dream of World of Darkness, there is always going to be something which will interest and intruige you.
However, I recently have been toying with the idea of one based on Kaiju. The general premise of a campaign would be split down into a basic formula.
The initial Kaiju attack: - This is how the Game Master sets the scene for the adventure. The name and nature of the Kaiju are not to be revealed, nor it’s intentions. The GM may reveal one of the Kaiju’s abilities and provide physical descriptions from attack survivors etc.
The Research Phase: The party is assembled with various Scientists, Military Personel and Specialist Civilians, all of whom have some sort of skill which aid in identifying information about the Kaiju. If we take the daddy of all Kaiju, Godzilla for example, emerges from the sea, so it can be asumed that they are amphibious, judging from the indenations left in the floor and it’s assumed height you can guess it’s weight, and from readings taken from a scorch mark you can conclude it has a radioactive breath weapon. This part of the adventure is the bulk of it, the more information you can gather from investigative work, exploration and solid science the better equipped you are to deal with the Kaiju. However you’re against the clock, as only the GM knows for sure when the next rampage will be, and wrong information could do more harm than good.
The Defense Phase: Regardless of how much information you’ve gathered, the military will use what you’ve given them to mount a defense for the next rampage. If you’ve given them good intel, lives will be saved and the rampage may be ended prematurely, allowing you to start using more acurate data to gather better information and hopefully stop the threat all together, along with becoming trustworthy . On the other hand if they’ve had insufficient or bad intel, more lives will be lost, the rampage may last longer and you’ll have to work much harder to convince people you know what you’re talking about.
The Offence Phase: In this phase everyone uses the facts and available intel to come up with a solid counter to the Kaiju. The players will need to pool thier resources to find the Kaiju and neutralise it, either by destroying it, or even trying to train it as a future ally, the end goal is to stop the Kaiju from rampaging through your city ever again.
The whole idea behind this game is to encourage team work and information gathering with real world facts, and role played investigation.
The Kaiju is generated by the GM, with things like it’s origins, habitat, feeding habits and mating rituals , either by random roll from a conucopia of tables or by selecting the traits by hand.
Other factors include things such as a city’s economic and scientific levels, the time period, and even the politics, many factors should go into the game to make the final encounter as rewarding to the players and genuine to the world the occupy as possible.
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