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Alrightly :)
(definitely didn't use my wrong blog)
So about another competition…
This one ends 6/30!
For those who entered last competition and won I kindly ask you not to enter this one to let others have a chance!
Ruin Corp is a mercenary group, so uniforms vary and is up to your mind to create.
6 toons (2 for each faction) will be chosen and they will be co leaders for the ruin corp Apexes. Some characters not chosen can show up as background characters.
OC TOONS ARE ALLOWED!
Good luck! Ask questions in the comments if needed.
You can submit multiple as long as its in one reblog please.
Use either #operationichorcontest, @ me or reblog (I prefer you reblog this post with submissions)
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:)
Bro's tired
I'm surprised I didn't think of this sooner.
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Absolute banger! Holy!
I made this very quickly. @tickytheclock
#dandys world#dw#dandys world au#dandys wasteland#shrimpo dandys world#dandys world scraps#fnf#music
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Welp, I did it...
Enjoy!
Dandy's Wasteland AU by @fizzyboy
Song name: [FANMADE] Bollywood - Scott Pilgrim Gets His Groove [Cancelled Build]
Composer: Tsuraran
#dandys world#dandys world au#dw#dandys wasteland#shrimpo#dw shrimpo#shrimpo dandys world#scraps#scraps dw#scraps dandys world#fnf
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"Mortal Kombat" ah introductions
Butch: The Executioner
Silence: The Faith (& her Pebble)
Other dialogue:
To Scalaire (The Prophet): No, I'm not listening and I'm not up for joining your cause, missy.
To Eteocles & Polynices (The Diviner): Careful not to "Bless" me, less that be heresy...
To Hertz (The Leader, Monarch): Kill for what? To make room for mindless brutes and animals which you call the "Perfect Form"? UNGRATEFUL!
Operation Ichor as well as Hertz, Butch, Silence, Scalaire, Eteocles & Polynices belongs to @slumbrr-r
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Tinkerer vs Misfortune (a battle of speed and time)
I should really post stuff, it's been a while since I did something here :)
Operation Ichor by @slumbrr-r
Misfortune by @genderlessjacky
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When I saw Eggson, I thought he was a scotch egg and would probably have a scottish accent. Now that I think about it, he's obviously an egg covered in chocolate but I'd like to stick to my interpretation instead.
So now his body is just breadcrumbs, sausages and chives while his mustache is made of mashed eggs. Is he edible? Probably

Also thanks for the idea of the mustache, Fizzyboy, I'm taking it :)
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(hypothetical scenario)
Boss Twisted: The Augmenter
The Augmenter is a Swarm Class Twisted reaching heights of 80 ft (or 25 meters) and controls the hulking behemoth of metal and machine which was once the truck "Steel Stallion".
It makes its army by turning regular Twisted into Augmented Twisted via equipping them with augments and shocking accumulated combat data from past combatants into their very muscles and fiber.
The Augmenter is a walking fortress with surprisingly a spacious inside—having many Twisted hidden in the various nooks and crannies of it's "not" Truck.
With great beefy armour comes absolutely horrible speed. It's not exactly fast.
This beast roams in the Dead Zone where in it's domain, one may make trades with it—if they dare. Those who reach into its domain are free to barter and request for equipment to be made by it, if they have enough material for such wishes that is.
The Augmenter is quite the neutral entity, willing to provide and produce wares with just about anyone (Toons and Twisted...mainly Boss Twisteds). After all, it's an opportunist, a merchant of war, ichorshed of any kind is its thing.
And as long as you don't attack this Twisted, it certainly won't have to run you over with a Wave of Augmented Twisted.
This Boss Twisted has several other Boss Twisteds hitching a ride on it. They're just as decked out as all the other Twisteds under its command.
Operation Ichor by @slumbrr-r @operation-ichor
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Yo guys, it's the silly and clinically insane sentient Piñata in my AU
//Starting Up "Gardenview.System.EXE"_
//Accessing File "Toons"_
//Accessing File "Yatta"_
//Enter Passcode [C-007]_
//Access Granted_
Name: Hitta P. Yatta
Description:
Yatta is still the same jittery ball of vibrant energy that she's always been—loud, generous and always lifting her friends up—sometimes too high. Her mind races as fast as her feet, and sitting still has never been her style. She’s sharper now, quick to read the room and even quicker to steer a conversation away from prying questions—so don't push your luck with her.
She may seem unchanged at first, but down below—that’s where the real difference shows. All those acrobatic tricks and flexibility are certainly just as handy for dodging and delivering nasty hits as they are for entertaining crowds.
A piñata's built to take a beating, sure—but Yatta knows how to dish a few of her own back.
Dandy: "Ah, Yatta, huh? Always bouncing around, full of energy. Not sure whether to be worried or impressed."
Dandy: "She's sharp, no doubt—quick to dodge and quicker to turn things to her advantage. But let’s be real... it’s hard not to think she’ll get herself hurt down there."
Dandy: "Eh, who am I kidding? She’ll probably be fine. After all, when’s a little candy spill ever stopped a Toon like her?"
#dandys world#dw#dandys world au#dw au#dandys underworld#dandys underworld au#dandys world yatta#dw yatta#yatta
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After 2 months of procrastinating, I have pulled myself to finish this. Enjoy this animation!
Operation Ichor by @slumbrr-r as well as A1 Glisten and Infestation.
Ost: Assassination - Incident:0201A by punkett
#dandys world#dandys world au#dw#dw au#operationichor#glisten dandys world#dw glisten#glisten#twisted glisten
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Know Thyself
"That's it? Is that all you got?"
"Oh, you poor thing..."
"You think calling me a monster will break me?"
"Make me be ashamed, begging, justifying or even wallowing?"
"I know what I am, but do you know what you are?"
"You dangle the dead like marionettes, thinking their shadows will weigh on me… that their whispers will sink me down."
"How about you be in their shoes for once?"
"Because soon…you’ll be just like them."
"Just another corpse…"
"Lying beneath my throne."
(Warning, do not enter Tinkerer's mind)
Operation Ichor and "Self" by @slumbrr-r @operation-ichor
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Hi! just a random question.. so these guys are outside and they used to belong to The Field. how would your faction react to them?

(Note: they used to be children. though some Incidents happened...) (also you can just delete this question if you want if this counted to you as a request. i dont mind :) .)
I left this in the askbox for far too long
Operation Ichor by @slumbrr-r @operation-ichor
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Continuation of this post
(God I didn't realize 11 ft is actually VERY tall)

Stewy & Juo by @screwzara
Operation Ichor by @slumbrr-r @operation-ichor
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Continuation of this post
Horror Warning! ↓
Operation Ichor by @slumbrr-r @operation-ichor
(Fun fact: This is in the perspective of one of the False Twisteds, trust me. Tinkerer definitely doesn't look like that, trust me)
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"Someone needs to do the dirty work around here and you're lucky I'm generous enough to help you out on that"
If cheap tricks and tactics don't work, then Ticky's here to give them mad Toons a good smack to the head. Knock em out cold! Of course, he can't guarantee they'll be fine, but safety's first as selfish as that sounds.
Dandy's Insanity by @slumbrr-r
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"You look like you could use some backup. We travelers have a duty to stand by one another, and I'll be damned if we let one of our own fight alone!"
"This town’s rotten, and we’ve seen enough to know it’s time to act—but first, we’re getting you out of here. Get those engines running!"
Just a thought in this post and the battle between the Caravan (Faction by @segagrimreaper ) and Masquerade Town (Faction by @unkownchillperson)
The Wild Riders have gotten the needed confirmation to wipeout the town, but first on the agenda is to aid their wandering allies
This is going to be a Murderous Massacre in Masquerade Town!
Operation Ichor by @slumbrr-r @operation-ichor
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Time to get my Faction out :D
[Wild Riders]
They are a faction of a rag-tag team of Toons. They basically travel around via the truck, Steel Stallion. They go around from settlement to settlement to do business such as selling weapons and augments as well as buying for supplies and material.
Members in the faction join via being picked up by the leader, Tinkerer. Most of them were found in tight situations like near death scenarios or even when they are at their low, some are pretty great customers of Tinkerer who just decided to hitch on.
This is their Truck, or more specifically, Tinkerer's.
Steel Stallion
Functions as a base, home, workshop, store and more. There are plenty of weapons, augments, armour, utility tools and supplies so take your time scouring through the stocks.
Operation Ichor by @slumbrr-r @operation-ichor
Relationship with other Organizations and Factions. ↓
Gardenview [Allies/Friendly]:
The Wild Riders have a very beneficial relationship with this organization, especially with those in the Forge. They supply and trade each other with mainly blueprints and materials.
The Merchant Order [Neutral]:
The Wild Riders are technically under this organization, plenty of reliable links and ties to be found there. Mainly just buying and selling goods there.
RUIN CORP [Allies/Neutral]:
Although the Wild Riders primarily go to them for...cleaning. The two benefit from each other a lot, specifically with Harmony.
Zodiac [Enemies]:
Although it's usually either kill on sight or sabotage on the sidelines, the Wild Riders have a primary goal—to make the members in there defected from the place as much as they can, whether it be through fear or convincing.
Plus it be funny if there was a revolution, watch the place crumble on itself.
Vinization [Allies/Neutral]:
Mutual connection for benefit, and a great place where the Wild Riders can get info on the Zodiac through the captured members. It also wouldn't hurt to do a bit of trading with the Retailers, helps both sides.
Hidden Sanctuary [Allies/Friendly]:
Like Gardenview, they provide each other with supplies and material, beneficial for the Builders and Defenders with materials, tools, weapons and augments and the Wild Riders with food supplies.
Overseas Commandment [Neutral/Friendly]:
These two factions don't really meet up often since they travel a lot one on land and the other on sea. But when they do, it's mostly some exchange in information and trading with materials.
The Caravan [Allies/Friendly]:
They most definitely share information as the Wild Riders would aid in giving and improving weapons and augments for better protection. These two factions travel with each other when they get the chance to, after all, there is a certain strength in numbers. Makes the trip a bit more safer.
Phoenix Coalition Organization [Allies/Neutral]:
They most certainly do have different ideals but they do have a certain goal, to protect others and stand united.
With the Defense Division, the Wild Riders will most certainly aid in their mission and especially with evacuation and waves.
At Site Omicron where the Engineering Department is, they mutually help in making even more ichor efficient and powerful tools, weapons, augments and armour.
Meanwhile at Site Thaumiel, the headquarters of the Science Department, they share data and research for more understanding and breakthroughs.
Sentinel and Wild Riders would certainly run into each other plenty of times, it's more of a competition of who does it first really and maybe form a joint operation.
The Wild Riders never truly interacted with the Diplomatic Relations Division, so just be prepared for sudden joint operations, but despite everything help is still help.
Mechanists [Neutral/Allies]:
These faction may not see things eye to eye but they certainly help each other when it's needed.
Sometimes they do come around each other via the Marauders Division in their expedition I'm which they would offer the members to hitch a ride to their destination and target.
With the Moongazer Division, its mainly exchange in material and tech, as well as maybe blueprints.
Masquerade Town [Neutral?]:
...if a single word got out to the Wild Riders that the town is nothing but Twisteds, there's going to be a massacre...
The Field [Tension/Enemies]:
...the ex-member of the Zodiacs in the Wild Riders have given intel of this organization...this place needs to be known but the risk is very much a lot.
Wild Riders mainly avoid this place because it is at risk with all the children in there...mayhaps the other factions can help.
The Greater Good [Tension/Enemies/Allies?]:
Unfortunately, they are enemies (albeit one sided) due to Wild Riders have both an ex-member of the Zodiac and partial Twisteds, maybe they could've been allies under different circumstances but this is not the case.
The Wild Riders take on a more defensive approach to the faction of The Greater Good, often fleeing, their intentions are good but their ways are flawed. But they WILL reluctantly help each other and call it truce when it comes to threats like the Zodiac, Twisteds and especially waves.
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