vicartless-old-blog
vicartless-old-blog
(old blog) vicartless
189 posts
This blog is no longer active. Find me at this one instead! 🌊adult, aroace, asian | tone indicators pls!find my other socials at: vicartless.univer.se(proship dni)
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vicartless-old-blog · 2 days ago
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Rick Sanchez Dating Sim ?!
INTEREST CHECK OPEN NOW !!
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Fill it out if you wanna date that old man !!! 🫵🫵🫵
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vicartless-old-blog · 9 days ago
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My commissions are open, YIPEEE !! Info below! <3
View my commission progress here:
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Thank you so much for your interest !! <3
If you've received a commission from me, feel free to leave a review (anonymous or public)!
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vicartless-old-blog · 12 days ago
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vicartless-old-blog · 28 days ago
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vicartless-old-blog · 1 month ago
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New blog is ready! Find me @vicartless <3 I'll start posting my art there :3
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vicartless-old-blog · 1 month ago
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Hi, friends! I'm moving this blog to a new account soon since it's still having issues/is shadow-banned. I'll update when it's ready! <3
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vicartless-old-blog · 1 month ago
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Constellatio Rick ⭐️💙
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vicartless-old-blog · 2 months ago
Video
youtube
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( ͡° ͜ʖ ͡°)
please dont tag as stan//cest o:
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vicartless-old-blog · 2 months ago
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Stan’s taking the title of Tumblr Sexyman 2025 with humility. Totally. Ford is concerned
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vicartless-old-blog · 2 months ago
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(Part 2) What made you all want to go through with a full game?
(Find Part 1 to driftdrawsofficial 's questions here!)
🌊 Q2.) What made you all want to go through with a full game?
The demo was basically an interest check--the positive and overwhelming amount of feedback/pos helped me decide to go through with a full game (more context here!). From there, I invited mutuals who were interested in joining our team!
Here are some of their responses to your question! 💙
𓆝 𓆟 𓆞 𓆝 𓆟 𓆞 𓆝 𓆟 𓆞
🌊 Vic (Lead)
For me, developing this game is my love letter to Gravity Falls. It's the first show I've ever watched where I genuinely loved every character because of how real and well-written they were--and you can feel the love and passion behind the show; the dedication and craft. Before Sailing with Stans, I worked on projects by myself--I rarely had anyone to bounce ideas off with or beta-read my work. Collaborating with a team, especially with writing, was very new to me. I didn't realize how much I would absolutely adore it!/gen. There's a sort of magic that happens when sharing ideas and creating something together that simply doesn't spark the way it does when developing something alone. It's also a way for me to give back to the Gravity Falls community that so kindly welcomed me in. This is one of the first times I've actually felt like a part of a fandom. And developing this game allows me to keep sharing the love for this show and for all those who enjoy it--to share my gratitude and adoration for a community that feels like home.
𓆝 𓆟 𓆞 𓆝 𓆟 𓆞 𓆝 𓆟 𓆞
🌊 Gondola (Artist)
Gravity Falls has been my favorite show since 2012, and thanks to TBOB, I had the chance to be MUCH more involved with the fandom than I was back then. I kept seeing so many cool projects coming out almost every month, and I wanted to participate in as many as I could!! When Vic asked me if I wanted to join the Sailing with Stans team, I started ascending lmao the demo was already so wonderful, of course I’d love to be a part of this! Plus I had never been personally asked to join a project before and I was just incredibly flattered hehe ;;;; The team is full of so many amazing and talented people! Talking and bouncing ideas of one another is so easy (which is huge for someone as shy as myself lol), so i knew i wanted to stay and draw as much as i can for the game!! :]
𓆝 𓆟 𓆞 𓆝 𓆟 𓆞 𓆝 𓆟 𓆞
🌊 Dan (Writer)
I have been a fan of Gravity Falls since the day it first aired way back in 2012, but back then I didn’t consider myself to be an active part of the fandom. I was active on tumblr, but I didn't contribute to the community creatively and instead enjoyed it more individually within a small circle of friends. However, with the resurgence in popularity last year, the absolute explosion of fan works and projects has been such a positive force of creativity, I couldn’t help but want to be a part of it this time around. When Vic reached out to me to work on Sailing with Stans, I was very surprised, to say the least, and deeply flattered. Part of me is still in disbelief about it! It was also rather serendipitous as I was actually thinking about my own concept for a dating sim that had a similar vibe to SWS. Post-show setting, the player is non-human, SWS had all of the key elements I wanted to explore, so the invite to work on this project was more than I could have ever hoped for. This game has been a way to challenge myself with new skills, as writing both in the second person and in the present tense are both very new for me. I’m used to third-person, past tense prose, so it’s been immensely fulfilling getting the chance to expand my abilities as a writer while working on scenes. Additionally, both Vic and I are pretty new to Ren'py, so it’s been fun to talk about all the possibilities available to us while working within the limitations of the software, although admittedly I fear we are sometimes too ambitious for our own good, haha.
As we fleshed out the story's outline together, it felt like Vic and I were really on the same page with both the direction of the plot and the characterization of both Stan and Ford. Outside of private roleplay, I've never written collaboratively with someone before, and it’s certainly been many years since I’ve contributed to any fan-driven project. However, so far the mutual encouragement and shared passion for the series amongst the team has made the initial thought of participating in a group project like this again feel much less daunting. On the contrary, brainstorming, offering insight when editing, and exchanging feedback on each other’s works have been some of the most enjoyable aspects of working on the game. There is always clear communication on every change made to the game and with every bit of progress we make, I always feel as though all the different elements of the game are in sync every step of the way.
I’m determined to see Sailing With Stans all the way through to the end. Vic has been so easy to work with and is such a genuinely nice person that you'd be hard pressed to find a better team lead. Their endless positivity is infectious and it makes me want to repay their hard work as well as the hard work of the rest of the team by putting my best efforts forward as well. I look forward to working alongside them as we continue doing our best to make SWS into a game that people will love and that we can all be proud of.
Thank you to everyone who has played so far and we hope you will enjoy what we have in store for the next chapter.
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vicartless-old-blog · 3 months ago
Note
(Part 2) What made you all want to go through with a full game?
(Find Part 1 to driftdrawsofficial 's questions here!)
🌊 Q2.) What made you all want to go through with a full game?
The demo was basically an interest check--the positive and overwhelming amount of feedback/pos helped me decide to go through with a full game (more context here!). From there, I invited mutuals who were interested in joining our team!
Here are some of their responses to your question! 💙
𓆝 𓆟 𓆞 𓆝 𓆟 𓆞 𓆝 𓆟 𓆞
🌊 Vic (Lead)
For me, developing this game is my love letter to Gravity Falls. It's the first show I've ever watched where I genuinely loved every character because of how real and well-written they were--and you can feel the love and passion behind the show; the dedication and craft. Before Sailing with Stans, I worked on projects by myself--I rarely had anyone to bounce ideas off with or beta-read my work. Collaborating with a team, especially with writing, was very new to me. I didn't realize how much I would absolutely adore it!/gen. There's a sort of magic that happens when sharing ideas and creating something together that simply doesn't spark the way it does when developing something alone. It's also a way for me to give back to the Gravity Falls community that so kindly welcomed me in. This is one of the first times I've actually felt like a part of a fandom. And developing this game allows me to keep sharing the love for this show and for all those who enjoy it--to share my gratitude and adoration for a community that feels like home.
𓆝 𓆟 𓆞 𓆝 𓆟 𓆞 𓆝 𓆟 𓆞
🌊 Gondola (Artist)
Gravity Falls has been my favorite show since 2012, and thanks to TBOB, I had the chance to be MUCH more involved with the fandom than I was back then. I kept seeing so many cool projects coming out almost every month, and I wanted to participate in as many as I could!! When Vic asked me if I wanted to join the Sailing with Stans team, I started ascending lmao the demo was already so wonderful, of course I’d love to be a part of this! Plus I had never been personally asked to join a project before and I was just incredibly flattered hehe ;;;; The team is full of so many amazing and talented people! Talking and bouncing ideas of one another is so easy (which is huge for someone as shy as myself lol), so i knew i wanted to stay and draw as much as i can for the game!! :]
𓆝 𓆟 𓆞 𓆝 𓆟 𓆞 𓆝 𓆟 𓆞
🌊 Dan (Writer)
I have been a fan of Gravity Falls since the day it first aired way back in 2012, but back then I didn’t consider myself to be an active part of the fandom. I was active on tumblr, but I didn't contribute to the community creatively and instead enjoyed it more individually within a small circle of friends. However, with the resurgence in popularity last year, the absolute explosion of fan works and projects has been such a positive force of creativity, I couldn’t help but want to be a part of it this time around. When Vic reached out to me to work on Sailing with Stans, I was very surprised, to say the least, and deeply flattered. Part of me is still in disbelief about it! It was also rather serendipitous as I was actually thinking about my own concept for a dating sim that had a similar vibe to SWS. Post-show setting, the player is non-human, SWS had all of the key elements I wanted to explore, so the invite to work on this project was more than I could have ever hoped for. This game has been a way to challenge myself with new skills, as writing both in the second person and in the present tense are both very new for me. I’m used to third-person, past tense prose, so it’s been immensely fulfilling getting the chance to expand my abilities as a writer while working on scenes. Additionally, both Vic and I are pretty new to Ren'py, so it’s been fun to talk about all the possibilities available to us while working within the limitations of the software, although admittedly I fear we are sometimes too ambitious for our own good, haha.
As we fleshed out the story's outline together, it felt like Vic and I were really on the same page with both the direction of the plot and the characterization of both Stan and Ford. Outside of private roleplay, I've never written collaboratively with someone before, and it’s certainly been many years since I’ve contributed to any fan-driven project. However, so far the mutual encouragement and shared passion for the series amongst the team has made the initial thought of participating in a group project like this again feel much less daunting. On the contrary, brainstorming, offering insight when editing, and exchanging feedback on each other’s works have been some of the most enjoyable aspects of working on the game. There is always clear communication on every change made to the game and with every bit of progress we make, I always feel as though all the different elements of the game are in sync every step of the way.
I’m determined to see Sailing With Stans all the way through to the end. Vic has been so easy to work with and is such a genuinely nice person that you'd be hard pressed to find a better team lead. Their endless positivity is infectious and it makes me want to repay their hard work as well as the hard work of the rest of the team by putting my best efforts forward as well. I look forward to working alongside them as we continue doing our best to make SWS into a game that people will love and that we can all be proud of.
Thank you to everyone who has played so far and we hope you will enjoy what we have in store for the next chapter.
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vicartless-old-blog · 3 months ago
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Sailing with Stans Domestic DLC who’s with me /hj
dating sim this dating sim that- give me a game where I can play as one of the Stan twins on a cool as fuck mystery monster hunt on the Stan o War II and my life is yours. I wanna go collect research and artifacts and sail the seven seas and stock inventory and bicker with the other Stan twin on a boat. I wanna haggle with shopkeepers and uncover clues to the location and history of whatever anomaly we’re searching for by talking to people and searching the ports and docks.
That would be so fun are you kidding me. Is this mic on.
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vicartless-old-blog · 3 months ago
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ZINE SALES ARE NOW OPEN!! 👏✨🪕
We are so excited to share over 100+ pages of art and writing with you!! Thank you all for your support! Visit the link in our carrd to buy or donate! 💙✨
Art by our mod Ash!
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vicartless-old-blog · 3 months ago
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We have heard your cries, and now the man, the myth, the legend himself is available to date on the Mystery of Love demo!!
Find the demo on itch.io and search up "Mystery of Love" on the site.
Thank you so much for your patience! More updates coming very VERY soon 😏
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vicartless-old-blog · 3 months ago
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Megalomaniac Ford design by @orxinus
I haven’t drawn him in ages 🤭
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vicartless-old-blog · 3 months ago
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I'm still having issues 😅 If you'd like to reach me, my Insta DMs are always open! <3
Tumblr why must you be mean to me,,, LMAO
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vicartless-old-blog · 3 months ago
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♢ Our Interest Check is now open!
What would you like to see in this zine? Fill out our form and let us know. -The form will close on April 1st-
https://docs.google.com/forms/d/e/1FAIpQLSfaWMLXtDQQNVBQDSn7luHLdO0-Y9L14KAmMj5wXcKQX3IHAg/viewform?usp=dialog
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