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What are Data tables
Data tables are form of displaying information in table forms. Like in games they can be used to display items, score and times. The table also allows data to to be sorted by class and can be used to arrange thing in order of importance. The most common use for data tables is to make menus and game settings, they allow the player to compere one number against another letting the player pick most powerful item.
Skylanders uses data tables to display information on the upgrades like what they are how much they cost and what the controls are and allows the play to compare them against other upgrades, I also allows the player to plan ahead and get the right amount of gold to get the upgrades when they want them.
Call of Duty uses data tables to display the weapons and show there stats so they can be compared against each other allowing the player to make the best decision to choose the right gun.
star wars old republic uses data tables to display the ability of the character like there core stats, there gear and their secondary stats. It allows the player to easily see the stats of the character stats and make any choices of that.
Command & Conquer: Remastered uses data table to relay information about what mission the player is allowed to go on and any information that the player might need and check the difficulty o the level that the player is going to embark on.
Foxhole uses data tables to display the players progression and show the rank of the player it also has use for this with showing the players that are in the server and show multiplayer functions. It shows the recourses that the player has at there disposal
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Other research
some games uses mazes as part of the game for example Pac man and it uses a maze for the character to go around, the main goal of the character to go around eating the pellets on the track and can find power cookies to eat the ghosts and make the level easier for a period of time. With Pac man I like the idea that the player has something to do in the maze and there are tactical advantages to getting the power cookies at certain times points in the game.
Mazes are used a lot in films, Tv series and books. Labyrinth of the minotaur is a book on the Greek mythology of maze that contain the monster known as the minotaur and it guards a treasure in the heart of the maze. The legend had it that everyone that entered had gotten lost and could find the entrance or found the minotaur. I like the way that with the story of the labyrinth and the minotaur is that no one is supposed to return.
Haunted places link to what it am doing as the original idea was to have the game be very ghost focused but towards the end it faded away from that but the game still retained the horror theme as the player chases the AI. It is like the player is one doing the haunting rather than being haunted it is like a haunted place with a lot of walls and something evil.
Chillingham Castle is rumored to be haunted but a woman in white that resides in the pantry and the voices in the chapel.
Games that use Horror and Mazes
The horror game Geist allow the player to play as a considered evil entity and the good side this is unusual as most game have you fight against the evil side so this does link to the game that I have made as it designed to chase the AI. Geist allows the player to shape shift across different animals and objects, I would take away the ability shift around to locate the player using the ablity to shift around walls or in a invisible scout form to locate Bryan with scaring him.
Phasmophobia is popular horror game it is the player job to investigate a haunted locations and find what evil entity resides there and see what sort of entity it and and how dangerous it is and complete there tasks without getting killed. The player has tools to help them identify the entity, I would take away giving the Ai a task or a specific location to go to and then making them random. Giving the player abilities like walking though a wall. Phasmophobia is somewhat similar to my game as there it a evil entity and the is someone running away and the goal of the evil is to kill the human.
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Haunting 1993 Nintendo has scare scenes that the player get jump scared and there is a entity that jumps out at the player in certain scenes. The main scare if from poltiguy and it scare the player though some scenes.
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Vade retro exorcist is a horror game that allows all the player to get in on the action one player plays as the evil entity and the rest have to figure out what sort of entity they are and try and perform a exorcist on the player. The evil entity gets access to wide range of things like being able to climb up walls, crawl along the celling, break though walls and rip open closets. I would want to add alternate movement into my game to allow the player to avoid being seen and make the game feel more scary. Vade retro exorcist is similar it my game as the player gets to play as the evil in both.
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3D animations
I have used Mixamo to download 3D animations for my AI character like idol, run and death animations so that it actually looks like the character is performing those actions.
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Today I have given Bryan a health system
At first was trying to add a very complicate health system that can be used by several different characters but that was not what I needed, what I needed was a simple health system that can be used by 2 characters.
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Games that use Procedural Generation
procedural generation is software that allows something to create it self with some help of biomes it can be random in the parameters that it matches the biome and and size control like if there is a biome that has a trench it can be stopped from reaching limits. It allows for a lot randomness with limits to stop there from being anything broken.
No Man’s Sky uses procedurally generation for most of there universe like there weather systems, behavior of creatures and artificial structures. One of the main uses for procedural generation in no man's sky is there planets as they have so many they use procedural generation.
deep rock galactic uses procedural generation to make cave systems this allows the cave to have there induvial terrain generation, objectives enemies and hazards so everyone is unique allowing for every explanation to be different. depending where the player is the biomes control what sort of generation there is going to be.
Don't starve uses procedural generation to generate it's whole level so no two levels are the same. so the player has to keeps the character alive in dark world when every time they start the world is very completely different.
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What is Procedural Generation in games
Procedural Generation is the creation of data by computers. the main purpose of Procedural Generation is to have a computer produce a image, animation or generate a world. It's different from AI as has predetermined equations stopping from doing its own things. An example of procedural generation software called SpeedTree and can generate forests and it can generate different types of trees.
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Game updates
I have updated Bryan so he turns much smoother and a bit faster by adjusting a few number in his coding. I have also put a roof on the maze making it very dark so I have added light to both the player and Bryan making him visible and helps finding him around walls.
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What are seeds in games
Seeds in games are what control the environment that player can be in and allows for controlled randomization of the terrain like if the seed is snow mountains the game will produce snowy mountains but in every map they would be different as the seed alters. If the seed is random then there is no way of telling what kind of map you are going to get. Seeds do sometimes remove RNG in games as Minecraft speed runners have there preferred seeds that make the game be more in there favor like have POI's in certain locations and knowing where best gear is kept and having a favorable spawn. They do also help make games repayable as they help mix up what experience you are going to have and how your going to play the game keeping the player entertained.
One game that uses seed generation is Minecraft and it uses a different seed for every induvial world so you can have any world you want if you can find the seed. Some seeds are better than others as not every seed has all the different biomes.
Terraria uses a seed system similar to Minecraft to generate map elements like Trees, grass, expansion biomes and crafting ingredients. Most seeds have to have certain conditions in order to sprout.
Civilization 6 uses seed to control how the map looks and how it's played and the types of resource's that the player can obtain.
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This code checks to see if the created AI can see the player or not and if so it tells the AI to move around a certain distance around the player so the AI knows where it by knowing where it isn't. When it sees the player it moves, the only problem with it is that it can just rush the player and clip though them.
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Looking at limiting the camera shake
I am trying to implement code to stop the camera from just fully rotating and making the player feel ill. I have tried the code above to stop the screen spinning out of control and make the game playable.
I have fixed the camera completely spinning and I am trying to implement it where the game can still spin really fast but in a controlled way so it can be turned off and stop spinning rally fast but still sways.
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I am looking at this tutorial for what kind of shake that I want to add and how much the camera moves
I have implemented a camera sway mechanic and I have gotten it working by following the tutorial and it works well it does have a few bugs that are going to need to be worked out like stopping the camera from going over 90 degrees of rotation, so i will have to do some research to stop that from happening and it does course a feeling of sickness.
When implementing this I did run into some issues, the fist issue that ran into was the tutorial was so old that unreal has been though lots of updates since then and some node names have changed like camera shake.
Tutorial My Unreal
I resolved this issue with a bit of research into what it could be and trial error with the other options.
Tutorial My Unreal
I solved this problem by doing some research on what the problem was and in doing so I found the official unreal website and it used similar code to what I have used and it start rather than play.
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Dice Roll Games
Dungeons and dragons also known as D&D is a game that depends on dice rolling to determine if the player wins or looses or there success in the game, it effects the players ability to solve the puzzles that the players run into. The game has a variety of dice that can determine the strength of attacks and there effective.
Warhammer/Blood Bowl is a table top board game that has randomness in the dice and the way that the dice are played. Player power and strength can be adjusted by the dice like if one player is twice as strong or more then 3 dice are used by the weaker player.
Monopoly is dice table top board game there 2-8 player game that is based around 2 dice that determines everyone's outcome like if someone basically owns the whole board or not or how rich a player is. The dice affect the playability of money and it can be spent like being used paying to stay on the same square. The dice can also play apart in what cards you get.
snakes and ladders is a table top board game that requires 2 or more player to play. The entire game is very reliant on the 2 dice to progress though the board and get to the top. The number might sometimes be in the player favor and sometimes won't be like the dice land you a snake and you loose a few spaces.
From looking at dice rolling games I want to have little bit of dice rolling randomness as that does not what my game is going to be about.
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Endless Runner
Subway surfers is a endless runner based on randomness as it has a spawns things in they way of the player randomly and the player has option of dodging the obstacle or avoiding it. The game has a bit of input and output randomness the input is the player choosing to move over the different lanes and the output the game randomly putting things in front of the player. subway surfers has a urban environment that the player can switch lanes to to avoid hazards ahead.
Temple run 2 is similar to subway surfers in the path is completely random and both games the player gets chased to keep them running. It has similar input and output randomness as subway surfers. temple runs environment is more rural as the player is chased over a over grown floating bridge with ziplines and the occasional wrecked abandoned village.
Crossey road is different from the other 2 previous games the player has to cross lanes that have random spawning vehicles the clear parts of the map also have obstacles in them to force the player to move along the map to get a high score. Crossey roads environment can vary from the arctic to under water and made fairy tale land so there is no set environment for Crossey road.
Flappy bird is different in the way that the game does not try to be 3D in anyway and the game has a completely random course a head of what the player can see the gams keeps a score of what the player and can see the players Hight score keeping the player entertained.
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Older Randomness in games
Old card game have a lot of randomness in them as some games have a lot of rules that can effect the outcome of a game and what cards the opponent might have. There are two different types of card games (collectible card game and trading card games). There's actually no difference between the that are just alternate ways to refer to them. Both types games have different types of randomness as they have different sets of rules and how cards can be played.
Hearthstones is a collectible card game that has tons of randomness as every card does something different or a different combination of things that it can do.
The Thaddius, monstrosity has a taunt ability that forces the opposing card and character to attack it, where as Taelan Fordring has 3 different abilities like it can ignore damage and do something after it dies.
Gwent is a game where the player choice of cards is there best chance of winning as there is a lot of skill involved but the players still have a bit of RNG involved as the players don't know what cards the other players have.
Marvel snap is a collectible card game that is both digital and table top. The game has elements of randomness and skill as playing your deck right can lead to victory most of the time but there is always element that you cannot control like what cards other player are using. one thing that marvel snap does over every other game is the stakes double when the game gets towards the end.
DC Dual Force is different to other super hero card games as DC Dual Force has more complexity to it as it more levels to the hero's power making dual force more complex.
Randomized rewards in games
Diablo has randomized rewards based on what tier the player is and if they are in a location that spawns a certain type of loot as giving a new player the best gear possible is not best idea as it defeats the point of playing the game, but having it randomized keeps the player going and having sets of gear make the player want to get the whole set.
Fortnite has randomized rewards in game like the loot the player can obtain early in game by a random reward system that can give the worst or the best weapon it allows the player to have a different experience every time that they press the play button. If the player chooses they can randomize the skin that they ware each game by choosing random button in the skin locker.
Star wars battlefront 2 uses randomized rewards in the form of dedicated loot crates, star cards, weapons and cosmetics allowing the player to unlock a wide amount of random things. Loot crates are especially random as the chance of getting what you want is very low and encourages gamboling.
Gamboling and loot crates
Loot crates are basically gambling with higher odds in some case like in Counter strike global offensive there is a complete random chance of getting anything with there loot boxes as players love there three rare knives witch is gambling where as in world of tanks the loot crates have a fail safe like after 50 boxes the player is guaranteed to get something of high value.
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Games that use ghosts as characters.
Celebrimbor From Shadow of Mordor has ghosts that glow and look real at the same time, they are used as allies.
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Final Fantasy VII remake has ghosts that they use as enemies and bosses the ghosts in the video above show that the ghosts in this are not the stereotypical ghosts for the old fashion or the new fashion as the ghost does not look realistic or look like a old glowing ominous figure that's translucent.
war hammer knight haunts are a force of ghosts that can be played in Warhammer they have the form of humans with them having bones showing with no flesh or blood.
The headless horse man from Skyrim has the old look for a ghost where it just a translucent looking figure that can be seen though and has different levels of brightness and the brightness helps the player see the definition of the horse.
The legend of Zelda, twilight Princess has a ghost that has a sword and shield and there amour with see though parts where the flesh and bones would be, it combines how ghosts now day would be realistic looking and ghosts used to look like glowing and see though.
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