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“I hope you find yourself out there. I hope you figure out your heart. I hope you figure out your mind. I hope you learn how to be kind to yourself. How to embrace the journey you are on. I hope you learn to be proud of the person you are becoming. I hope you learn to be proud of where you are - even if it isn’t exactly where you want to be.”
— Bianca Sparacino
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More often than not I’ll crack into a sprawling fantasy series and, while I appreciate the luscious descriptions of furniture, landscapes, and clothing, all I’m focused on is that I don’t actually know how this world works. I only know what it looks like.
Including some functionality to your universe can add to immersion and give your reader a strong foundation on which to build their mental model of your universe.
You certainly don’t need to use all of these questions! In fact, I recommend against that, as all of these certainly won’t make it into your final draft. I personally find that starting my worldbuilding off with 5 to 10 functional questions helps pave the way for glittery and elaborate aesthetic development later on.
How is the healthcare funded in your world?
How does healthcare functionally differ between the wealthy and the poor? (i.e. can only the wealthy go to hospitals? do poor families often have to rely on back-alley procedures?)
Where are health centers (i.e. hospitals, small clinics, etc.) organized in your cities?
Does it differ in smaller towns?
How does this affect people’s ability to get healthcare?
Is healthcare magical, and if it is, how does that affect the healthcare system?
If healing is instantaneous, how does that affect people’s views on injury, illness, and chronic ailments?
If you have both magical and physical healthcare, which one is deemed superior and how does that affect society?
What illnesses are common in your world?
How does this affect daily life?
What do the people in your world think illnesses are?
Is it a miasma theory?
Humor theory?
Demons?
Do they know about biological viruses and bacteria?
How does this affect healthcare?
How do people get water?
Is the water sanitary and if not, how do they sanitize it?
How does agriculture work?
Is it large corporations or individual farms?
What sort of agricultural technology exists in your world and how does it affect food production?
Are farmers wealthy or poor?
What sort of natural resources does your world/country(ies) have and how are they obtained?
How does this affect the average wealth of the country?
How does this wealth affect the culture?
What livestock or beasts of burden are most valued? Least valued? Why?
What is considered a luxury good vs. a regular good?
What forms of transportation does your world have?
What classes use what forms of transportation?
How far has the average citizen traveled, given your transportation limitations?
Which cities are the most accessible and which are the least? Why?
How do popular transportation methods change how cities/towns are laid out?
Does your world have public transportation? What is it?
Is there a coming-of-age aspect to travel?
Describe your world’s postal system or whatever equivalent there is.
Who pays for it?
How reliable is it?
Are there emergency methods for transporting information?
How does your world keep time (i.e. watches, sundials, water clock, etc.)?
Does your world have a currency system, barter system, or something else?
If you have multiple countries, do different currencies have different values across said countries?
How does this affect travel?
Do you have banks in your world and if so, how are they run?
Who owns the banks? Government? Wealthy? How does this affect the economy and/or class system?
How does credit operate in your universe?
Does your world operate more on big corporations or small business? Something in between?
How are workers/labourers treated in your world?
Are there workers unions and if so, what are common views on unions?
Describe your tax system. If you don’t have a tax system, explain why and how your world is affected by that.
Can certain social classes not own property, certain livestock, certain businesses, etc.? Why?
How are business records kept? Are business records kept?
If your world has technology, does your world prioritize developing entertainment tech, communications tech, transportation tech or something else entirely?
What does this say about your world?
How does this affect your economy?
To the closest approximation, what type of government does your world have?
How are rulers/presidents/nobles put in place?
How much power does an individual ruler have?
Is there a veto process?
If you have multiple countries, do they have different types of rulers?
Describe any large-scale alliances (i.e. countries, factions, etc.) that are present in your world.
How did they come about and how are they maintained?
Are they strained or peaceful?
How does it affect the greater politics of your world?
Describe how wars are fought both internationally and nationally.
Do methods of war differ between countries/races?
What about philosophies about war?
If there is a military, what is its hierarchy structure?
How does the military recruit?
Is the military looked upon favourably in your society?
What weapons are used by each country/type of people during warfare, and how does that affect war strategies?
Describe the sentencing system of your world.
Is your accused innocent until proven guilty, or guilty until proven innocent?
How are lawbreakers punished?
If you have prisons, describe how they are organized and run, and who owns them.
Does differing ownership change how the prisons operate?
What are the major ways in which laws between countries vary?
Do laws between cities vary? If so, how and why?
How does citizenship work in your world? What rights and privileges do citizens have that others do not?
Can certain classes or races not become citizens?
Are there certain taboo subjects or opinions that artist/authors/musicians are not allowed to depict (i.e. portraying the official religion in a negative light, explicit sexual material, etc.)? What does this say about your society?
How do people get around these censorship laws?
What is the official hierarchy of duty in your world? (i.e. is family the most important, or patriotism? What about clan?)
How many languages are there in your world, and how many languages share a common origin?
How many people are multilingual?
Which language is the most common?
How is multilingualism viewed?
How are different languages viewed? (i.e. is one language ugly/barbaric while another is romantic and sensual?)
Feel free to add your own questions in reblogs or in comments!
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Random Wilderness Encounters (1d100)

Here’s a complete list of my Wilderness Encounters (#1-5)! After this I’ll be posting Random Town Encounters. If you guys want other environments let me know! (Ocean, Island, Mountain, Underworld, ???)
[1] A friendly stray dog appears, when asked to speak the dog has a lot to share [2] Materializing out of thin air, a magician appears claiming one of the party members is their long lost cousin. Surely this must be a mistake? [3] The sky above turns into a strange hue, birds begin flying in strange patterns in response [4] Copper sign on a large oak tree warns of a dangerous beast that hunts in the area [5] Strange traveling merchant appears selling exotic fish and unique magical spices. They’re desperate for loyal customers, surely this won’t be the last the party sees of them [6] There is a shift in the aura, the party have crossed into a large-scale summoning circle [7] A faint tune is heard, a pleasant and somewhat familiar whistling. But only half of the party can hear it [8] The trees appear to be sickly, covered in an acidic substance. The source of the infection lies deeper within the woods. It is hungry [9] Ruins of an abandoned town lie before you, only a few decades old. What awaits within the shadows? [10] A strange marketplace is stationed near a spring, all the merchants seem to be friendly but you can’t help but feel like something suspicious is going down… [11] The temperature drops to an insanely low degree almost immediately. Destroyed trees and earth lie ahead covered in ice crystals and blood [12] A carriage rides toward you in the distance, the driver smiles and waves. As they pass by, a tied up body wriggles and falls out of the carriage [13] Pointed plant spurs shower the party attaching to their clothes, they are difficult to remove and grow in size very rapidly [14] The aroma of baked goods floods your nose, it’s rich and enticing. A colossal sized monster is baking goods in a makeshift oven near a river [15] Goblins camping on a hill loudly argue about a dishonest game of cards. Looks like their betting pool is full of interesting treasure [16] Forest spirits glow and awaken as the party enters their domain. The spirits offer a safe way through the forest as long as they promise not to steal any of the enchanted flowers within [17] A wounded Minotaur rests against a tree slipping in and out of consciousness [18] Blessed by a beautiful night, the party gaze upon a shooting star. It glows brightly, increasing with size as it makes contact with the earth itself not too far away [19] Travel is pleasant until the party notices their packs seem to be lessening in weight [20] Twin travelers, no more than 6 years of age, approach the party lost and scared. They refuse to let anyone open up their knapsacks [21] A band of muggers attack the party, they are completely drunk and can barely hold a dagger [22] It seems you’ve stumbled onto the hidden base of an Alchemist, strange abominations infused with Chromatic Orbs guard the premise [23] “Huh. That’s weird, did that plant just move or was it just me?” [24] While scavenging for food, you stumble upon an adorable but frightened rabbit. Every time it sneezes it changes forms, starting with Owlbear [25] An abandoned grain mill provides some convenient shelter for the night. Inside the mill the party discover a complex mechanical endoskeleton, the rusted metal gears creak uneasily [26] Nearby, a crowd has gathered around a clay golem without a master. The crowd watches, enchanted as the golem paints masterpieces. The paint has a strange property… [27] Two Monsters are locked in combat, bloodied and breathing heavily. It seems their glorious duel is one of honor, maybe bet on a winner? [28] A Dragon flies overhead holding onto a hoard of gold and treasures. A sudden change in direction causes a piece of their treasure to fall [29] Dozens of fish with human legs crawl out of a lake. This school of peculiar fish seem to be on a mission [30] Rock music is heard in the distance followed by bouts of cheering, strange aromas fill the air. It seems you are approaching a Music Festival [31] You’ve wandered onto the premises of a camp for young Wizards. A Wizarding tournament is taking place and things get very dangerous, very fast [32] A cobblestone bridge stretches across a deep ravine. An Orc guarding the bridge demands you pay the toll, fortunately it is very small. After crossing the bridge you simply cannot remember where you are or where you’re going- Oh, a hey! A bridge! (And repeat) [33] A Mage stands in front of an unfinished tower. Upon seeing the party, they ask for assistance [34] A few hundred feet ahead, a strange house on wheels attached to two horses is parked on the side of the road. The house is somewhat destroyed but a sign on the roof is visible, “The Legendary Vagabond’s Sensational Creature Exhibit” [35] The ground below rumbles as a Monster emerges catching one of the party members in their teeth [36] In the center of the forest clearing, an abandoned field of flowers sway. These strange flowers are growing out the decayed body of a Dryad [37] A wild chicken jumps out of the bushes, it’s beak covered in blood. Surely this chicken is no threat, right? [38] Seated beside the river shore, an ethereal creature weeps. They reveal themselves as a Demigod with daddy issues [39] Hungrily, a non-traditional Chimera stalks the party. The beast is stitched together poorly [40] Inside the log of a fallen tree lies a poorly concealed treasure chest full of stolen loot. I’m sure nobody will mind if we take it? [41] Mysterious beasts occupy a dark hollow inside a hill, they want to play a bizarre game with promise of a grand reward [42] A sleeping Cyclops presents an awkward obstacle for the party, sleeping on the path. Nothing seems to be waking them and going around them is dangerous due to the environment [43] A nearby earthquake collapses the ground, revealing some glowing ore [44] Rotted flora is everywhere, upon further inspection this rot spreads out for miles [45] Wonderful! A village! Oh and everyone here is so nice… New mayors? Oh no, you must be mistaken! Oh, you’re certain? Well then [46] Lightning strikes the ground creating a dimensional rift. Certain conditions must have been met for this to have happened. Why not investigate? [47] Faint, indescribable sounds are heard from every direction. As you leave the dense foliage you discover beasts and Monsters of all types in cages. Welcome to the zoo [48] Little miss spider sips on some cider, eating her curds and whey. Along came the party, all powerful and hearty who scared miss spider away… You guys should probably apologize [49] A few tattered shacks sit beside the open road, nothing of interest is found within. The only thing to note is that they seem to be breathing… [50] Something straight out of Monster Factory is now stalking the party. Are they friend or foe? [51] A poet down on their luck bumps into the party. Did I mention they’re a Beholder? Let’s hope somebody can inspire this beast, or else [52] Just outside the village a group of angsty Bards are practicing their instruments. Their music is loud and dangerous, they don’t seem to understand a thing about Bardic magic [53] The coolest wizard you’ve ever seen dogsleds past your crew, spraying them with glittering ice. Did I mention it’s summer? [54] Just ahead, you see a ruined castle covered in moss and vines overlooking a quiet lake [55] Looks like a small creature has found its way into someone’s pack. This menace has eaten all of your rations and drank all of their booze! [56] YUCK! A swarm of bugs have gotten the best of your party. Fortunately, only one of you was bitten. Unfortunately, it looks like now they’ve developed a new, very unfortunate allergy [57] Blistering heat has rendered your whole party sweaty and exhausted, movement is quite difficult. I sure hope some baddies don’t show up right now [58] The unluckiest member of your party has their luck turned around, they found a precious jewel lodged in the dirt. They feel inspired [59] The unluckiest member of your party continues their trend of haplessness, they find a precious jewel lodged in the dirt. It whispers to them at night, haunting their dreams [60] After a hearty sleep the party awaken to find that they’ve been sleeping on top of a buried tomb [61] A large scale battle is taking place, bodies everywhere. Wait, this doesn’t seem to be a battlefield but a serious LARP session [62] Rusted weapons have been lazily discarded into a sunken pit. As the party approaches they discover this heap of weapons is actually somebody, or something’s collection [63] A drunken Necromancer attempts to impress the party by casting hazardous spells [64] Arrows fire at the party from behind. Someone’s been hired to take them out [65] For the past few hours you’ve felt as if someone has been watching you from afar. A Druid has been tracking your party. Outsiders are rare in this forest [66] A group Merchants are completely lost. Neither of them can remember anything from their past [67] Religious statues are placed haphazardly around the area, nothing is out of the ordinary until the sun goes down [68] Dozens of animated skeletons are exercising and doing some really intense yoga [69] Beside a babbling brook, a young cow drinks alone. They’re irresistibly adorable [70] An uneventful day of travel, the weather is calm the trees are- THUD! WHAT THE- The party leader has bumped into something invisible [71] All metal objects are intensely pulled toward an unknown source. Steel weapons and armor don’t stand a chance [72] It appears resting on that rock was quite the mistake. The stone rumbles and animates, grumpy and combative [73] Meditating on floating chunks of earth is a powerful looking Monk. They claim to have been awaiting the party’s arrival. The Monk issues a challenge, a test of strength [74] You’ve somehow stumbled onto a delightful Toad farm. Do you think a Witch lives around here or is there just a Toad enthusiast in these parts? [75] The morning sun stirs you awake to an unexpected scene. You and your friends have been tied up and kidnapped, seated in the back of a caravan. It smells oddly of pickled vegetables [76] A fishing contest is being held at the lake. The grand prize is a shockingly large sum of currency [77] It is a moonless night, travel is nearly impossible. As the party decide to sleep for the night, glowing is seen in the distance. When investigated the glowing creature is seemingly friendly and it attempts to guide the party through the night [78] Forest fairies are holding a festival for their gods, they invite the party to join [79] ACHOO! The pollen in the air is really strong… Wait… Are those trees growing or are we shrinking? Of course we’re shrinking! Why wouldn’t we be shrinking!? [80] In order to pass through this forest unharmed you must answer the goddess’s riddle. Unfortunately for the party she speaks a dead language, they hear only strange whispers [81] A group of Goblins attack! After giving them a good licking you run into them again. And again… And again. Maybe we should just make peace with these dorks [82] Introduce the most ridiculous NPC and have them stuck in some quicksand. Really let their character shine through, whether they are stupidly entertaining or horribly unbearable [83] A strange light glows in the distance on top of a mountain. Is this a sign of good fortune or something much more sinister? [84] A lone child plays the flute in the forest, they appear almost ethereal. It is a haunting melody [85] Shattered Gargoyles sit in an overgrown garden, a treasure chest lies among the rubble [86] Pick your favorite Cryptid and make them canonical to your world. Have the beast stalk the party for mysterious cryptic reasons. And yes, the Loch Ness Monster is an excellent choice [87] The forest clearing leads to a crystal clear freshwater lake. In the depths of the water something terrifying is waiting to be discovered [88] Two hyper intelligent, talking rabbits stop the party in their tracks. All they request are some books to read [89] A tree, twice as tall as the others appears to be growing… Weapons? (All of those are cursed, of course) [90] Next to the road, a group of Archaeologists are taking dirt samples. They’re convinced they will find some buried artifacts in the area. They are willing to pay a ridiculous sum of money if you give them some assistance, just as long as you keep this whole thing to yourselves [91] Resting through the night was very pleasant for the party leader. When they attempt to greet their comrades, they have found themselves in a bed a long ways away from their resting point [92] Dried up lake beds and decaying trees among a field of animal bones. You have reached the outside of a Necromancer’s circle [93] Orcs with a sense of humor attempt to prank the party. Their prank is perfectly harmless, it involves just a little bit of bottled unicorn piss [94] Travel is impossible on this moonless night. Unfortunately, sleeping until morning does not solve the situation, nighttime persists indefinitely [95] A colorful formation on the side of the mountain piques your interest. Inside lies the abandoned home of a giant and it is full of unique treasure. Let’s just hope something else hasn’t taken residence within the forgotten halls [96] Tons of bubblegum covers the roads, it is awful to travel through. The source of this mishap is a young Wizard with a sweet tooth [97] Crashed into the side of a plateau, a metallic construct with strange markings and glowing lights. Surely this isn’t an actual extraterrestrial? [98] While foraging for food, the party find a path of mushrooms leading into a dense Fungal Forest. Rare and undiscovered fungi grow within [99] The most obnoxious bard in the world joins the party at their campfire. They claim to be weak and in need of good company, offering booze to win them over. Did I mention this bard is an infamous necromancer on the run? Yeah, that might be important to know [100] Have you ever heard of the Adventure Zone? Well, Taako, Magnus and Merle have suddenly found themselves into your campaign. They are completely lost
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“Never make fun of someone’s passion because that’s the thing that saves them from the world.”
— live and let live aspire to inspire (via misjudgments)
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New cut content for Dark Souls III revealed, including an interesting PvP mode that changes the atmosphere/time of day of the world!
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What I learned from Fullmetal Alchemist
Good people do bad things:
Good and evil are subjective:
Sometimes those you trust the most will hurt you the worst:
Bad things happen to good people:
Even those you love can die:
Life isn’t fair:
You can’t get something for nothing:
Don’t judge people by their outward appearance:
Don’t give up. Even when things are hard:
Don’t forget the people who helped you get where you are:
Hatred will destroy you:
People can change:

There are two sides to every story:
Even your enemies have feelings:
When the world is crashing down around you, it is okay to laugh:
… or cry:
Family comes in all shapes and sizes:
Big things come in small packages:
The truth is sometimes more frightening than you hoped:
Beauty can hide great strength:
Crying is not a weakness:
Expect the unexpected:
Sometimes you have to make a sacrifice in order to move forward:
Learn from your past. Don’t forget your mistakes:
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- Non provare a dirmi che capisci; ciò che ho visto, ciò che ho fatto... - Le lacrime rigarono il tenero volto di quell'incredibile guerriera che tutto d'un tratto aveva sentito la sua determinazione vacillare. - Non potrò mai comprendere sai? Eppure guarda il cielo; quante stelle splendono sopra le nostre teste, esse sono cosí tanto lontane da sembrare piccoli spilli luminosi, eppure sembrano cosí vicini da poter essere toccati con mano. Siamo simili io e te
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Della vecchia cattedrale ormai non rimane niente più che macerie e muffa. Sprofondata nelle gelide acque contenute nell'ultima Diga del Nord, é solo un rudere dimenticato che molti osano scrutare dalle lontane colline costeggianti la valle inondata, sognando di svelarne i più reconditi segreti. Eppure al suo interno ancora echeggiano voci. Leggende narrano di come al di sotto di essa, da qualche parte, ancora si estendono gli infiniti tunnel che custodivano, e che tutt'ora magari custodiscono, i segreti degli ultimi monaci Decaduti, Padroni e Maestri delle arti oscure, ricolme di orrori e demoni che le menti dei mortali non potrebbero nemmeno sperare di comprendere. Molti vi sono entrati con la piccola imbarcazione guidata da Sulan, Anziano traghettatore del villaggio. Pochi di loro ne sono usciti vivi per raccontare ciò che hanno visto; qua li chiamano Deliranti. Le parole fuggite dalle loro tremolanti labbra hanno narrato di come l'uomo non abbia neanche idea di cosa sia la vera paura, citando nomi antichi e ormai dimenticati, instaurando la paura nel piccolo villaggio. Gli abitanti di Ruel hanno smesso anche di pescare nel lago generatosi nella conca della valle Anni orsono, spaventati all'idea di come una di quelle creature abbia fatto di esso la sua casa. Si muove, cacciando e mangiando le sue prede. Molti pescatori hanno perso così la vita in un battito di ciglia, venendo divorati dalla mastodontica creatura. Cosa resterà di loro quando i demoni sopiti riusciranno a trovare una via per raggiungere la superficie? (Disegno non mio, Fonte sconosciuta)
#dungeons and dragons#Dungeon inspiration#Ispirazione#Sessione#Zanar#Writing#Scrittura#Scrittura creativa#Immaginario#Leggende#Luoghi abbandonati#DnD#D&D ispirazioni#d&d tips#d&d 5e#original
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Random Mountain Encounters (1d100)

(More Random Encounters on Tuesdays! If you like my work, consider supporting me by leaving a tip at my Ko-Fi Page! Image credit: x)
An interesting challenge, but overall I think a successful one! Here are my Random Mountain Encounters (#1-5). Try them out in your campaign and let me know how it goes! Check out all my Other Encounters! See you next week for Desert Encounters!
[1] A metal shack shimmers in the light, inside you discover a hideaway for Ice Gnome Guards. They are playing cards and are willing to make bets with anybody [2] It is migration season, thousands of goats are making their way up the mountain. To pass through them is truly a foolish task [3] The remains of an abandoned city lies quietly in a valley between two great mountains. Evidence for the city’s collapse is not well hidden and perhaps even a bit devious in nature [4] Rumors say at the very top of the mountain lies a golden egg. Yes you heard me right, an egg made of gold. I don’t know who laid it so don’t ask! [5] Friendly Stone Golems patrol the mountains in order to help smaller beings climb to the top. They cannot speak and often throw giant boulders for fun. This can be lead to serious misunderstandings of course [6] All of the mountain peaks are covered in snow, all but one. The odd one out is home to a dormant volcano that is home to a civilization of merfolk. Yeah, I don’t understand it either [7] Birds in these cliffs have grown to the size of lions due to their lack of competition when it comes to hunting prey. They are intelligent and offer wisdom or mockery depending on their mood [8] You discover the cavern of a ghoulish green furred beast that is plotting to attack a nearby town and ruin their festival. This information is easy to discover as there are plans strewn about all over the place [9] Nearby two Ancient Dragons loudly argue over a borrowed book completely unaware of your party’s existence [10] There is a dimensional rift cracking through the stone of the mountain range, gravity occasionally reverses, spontaneous magic effects occur, and otherworldly beings appear without warning [11] A dedicated chef and their protégé are hunting a Yeti. The meat is said to be a delicacy. The chef will offer a grand reward to the party if they choose to assist them. Perhaps you may even be invited to dine with the Monarch who ordered it [12] You discover bodies encased in ice scattered around the path. Was this an accident or an attack? Better be careful either way [13] KABOOM! An explosion in the distance as two high level adventurers duke it out. Have them inspire your players or potentially even guide them [14] A ski resort operates on a hidden slope, it is run by Goblins who desire rare metals [15] Hidden among the sparse trees and shrubbery are large ice cocoons freshly opened [16] Shit! A near fatal slip leads to the discovery of an abandoned mineshaft within a deep ravine [17] Harpies. Just some classic Harpy encounters. They want to either eat the party or eat their rations [18] The mouth of a cavern sings sweetly, it’s quiet but insistent and impossible to ignore. Choose a random player, they are hypnotized by the sound [19] After a long night’s rest the party discover they have been separated mysteriously [20] A lone monk sits peacefully atop of the peaks. They claim to have mastered the art of reversing time [21] Howling can be heard every few hours. The source of this terrifying scream can be traced to a Dragonborn Barbarian who refuses to wear a shirt. They believe shouting into the heavens will bring them closer to the spirit of the planet [22] Due to a magical accident hundreds of years ago the mountains radiate elemental energy. Random combustion is not uncommon and neither are Elementals [23] An infectious fungus is spreading across the mountain peaks. If it is not stopped, it will grow to cover the entire range and beyond [24] Broom race season has just begun! Witches and Wizards are flying all around the place without any concern for nature or the party. Watch out for Fireballs! [25] Awoken from sleep, an eager creature excitedly attempts to pass on words of wisdom to travelers. They get a little too excited and start panicking when trying to deliver their speech [26] In the middle of the night a bear has dug into the party’s packs and has stolen the most hilarious item possible. Be it drugs or someone’s underwear. Perhaps both? Fuck, please let it be both [27] Animated objects have escaped from a neglectful master and have built a small but pitiful society. Surely a new home would suit them better [28] Buried deep within the mountain lies an army of undead, your players happen upon this after a small collapse [29] Shattered statues of gold litter the snow, neglected by time. They appear to be adventurers rumored to have gone missing a few months before [30] These alps are home to unpredictable creatures known as Shadows. They are seemingly intelligent but often attack without warning. Your party discovers a village [31] A powerful spirit guardian visits the party and attempts to lead them to their destination. They either take on the form of a four headed deer or a small white fox [32] It’s finally time. Choose one of your players at random, their bag is actually a Mimic. They’ve been keeping quiet for quite some time, but decide it’s finally time to make their escape [33] Atop the highest peak is a pool of clean spring water. Rumors say that those who drink from it will find their true love within a week. It is a well sought after ingredient for potion making [34] Atop the highest peak is a pool of black liquid. Rumors say that those who drink from it have visions of the future. It is a well sought after ingredient for potion making [35] Medicinal herbs grow all around the sierra, they are believed to be able to cure any illness. But they are guarded by poisonous ants who use it to feed their queen [36] Every few weeks a strange light emanates from the mountains in the dead of night [37] Abandoned minecart rails run through entire range and can offer a quicker, but more dangerous, way to travel [38] A stoic Troll lives near the base of the mountain, they know where the party needs to go to finish their quest. But they will only give directions if they can make the beast laugh. They haven’t laughed in almost a century (This can either be really difficult or really easy to achieve) [39] Tireless exploration has lead your party to the cave of a horrendous beast. Describe it in the most haunting and visceral way possible. That way, when they discover it’s a Pokémon they will probably threaten to fire you as their Dungeon Master but it’ll be so worth it [40] Nomadic Bards offer a detour through the mountains. They claim to know a, “Secret Tunnel” [41] Explorers stumble out of a crypt, at first glance they seem to be wounded but the truth is much worse… [42] Intricate traps litter the mountainside to the point of it being ridiculous! The trappers are actually really enthusiastic Cryptid Hunters [43] Shield surfing you say? The God of shield surfing challenges the party to a race offering valuable treasure if they win [44] Within the mountain is a dwarven forge and after a serious accident molten metals begin exploding out from the natural vents and caves. Watch your step! [45] At the base of the mountain lies a restaurant known as, “The Lost Souls Cafe.” It is run by disguised demon lords who love to gamble souls for rare rewards. The bartender quietly warns all who enter to leave before it is too late [46] Beautiful crystals line hard to reach cliffs. If your players are fortunate enough to collect some they will unfortunately discover it begins growing on exposed skin [47] A giant demon known as the Nurikabe blocks the path, it is nearly impossible to pass without employing magic or trickery [48] Rock insects have infested the entire range. Their camouflage allows them to be nearly invisible, watch your step of face their wrath [49] Wounded and dying of exposure, a warrior lies slumped in a pile of snow. She is incredibly strong and is hunting a Warlock who they have sworn to kill. Or perhaps, the person they are hunting is a villain your party has met before [50] Strong winds threaten to force the party off the side of the mountain. Is it the wrath of nature or perhaps a supernatural entity? [51] A squadron of patrolling Samurai ride upon Velociraptors. They are not friendly [52] One of the player’s voices echoes loudly in the valley. The strange thing is, the voice echoes even without any words being spoken [53] The mountains are alive and have large wounds. If the party isn’t careful they may they will face deadly consequences. But the opposite is also true, if the party are able to heal the wounds the mountains may help them on their journey [54] Fairies dance around a roaring waterfall. They act friendly and offer to heal the party, but beware.. They like to trick people into taking leaps of faith [55] Numerous quarries line the mountain range. Villages are littered throughout, all of them are hanging upside down like stalactites [56] A never ending fire burns within a crater. Travelers often come here to collect the flame [57] The only effective means of travel is a long winding road that forces the party to walk in a single file line. It is not much of an issue until something decides to attack [58] Deep within the blizzarding alps a lone peak is laced with flames. It is home to an ancient Dragon and a Sorcerer who worships and protects their master [59] Roll for which player who is going to be kidnapped by a Giant. Have fun! [60] A range of glass mountains shine brilliantly in the light. They were discovered a few days before replacing a large portion of the western coast. Their reason for existing is unknown [61] ZAP! A young spunky witch has accidentally shrunk the party. In a panic she puts them in a pocket dimension within her walking dresser companion. Surely things will be fine, right? [62] Out of nowhere bump into an invisible object. While trying to investigate they may discover a door that leads to an abandoned magical college. Rare magical treasure can be found within but something seems to have made this place their new home… [63] Clouds swirl around the peak, they are dense and have an almost unnatural appearance to them, as if they were stairs leading up to the heavens [64] Avalanche! The party are now trapped in a monster’s den. For a more dramatic challenge, all but one player is unconscious [65] A sickly looking child is wandering alone in the cold, they speak incoherent gibberish. If the party help this child and let them travel along, after reaching a safe destination they will reveal themselves as a spirit of the mountain, rewarding the party with blessings or treasure [66] The mountain pass is long but not too difficult to traverse. However, this specific path is looping over and over again without end [67] Flail Snails emerge from the mountain. They are dangerous but can be easily tamed [68] A meteor blasts through the summit, the debris rains down upon the party. It is quite deadly if they are hit. The crater is smoking and is home to a new mysterious plant [69] Hidden above are small hornet’s nests, be careful not to disturb them for the main hive is home to giant hornets who are not afraid of fighting [70] Within the rubble of a destroyed altar rests a tome with the title, “Hand of Fate” [71] Broken down on the road, a snobby noble offers to pay the party a large sum of money to help the noble and their servants to an important meeting. It takes place in a week and is important in solving interspecies relations [72] Smoke blows up from a dozen chimneys atop a bizarrely shaped house. It is home to a shy alchemist who collects rare materials from the alps [73] While climbing the mountain, the hard rocky surface suddenly begins cracking and weakening as the surface has turned into chocolate [74] Clockwork animals occupy the area. They act like regular animals… All except for Archimedes the glitchy owl. A loud creature that claims to have been created by a space demon [75] Civilians are traveling all throughout the mountain pass. With all of their belongings they venture toward a developing city in the valley. It’s a great/safe place to make new connections [76] Civilians are traveling all throughout the mountain pass. They claim it is a great land of opportunity and wealth, but something much more sinister is afoot [77] Select a random Goosebumps book, this is the new monster/obstacle the players must face [78] Spider webbing covers the entrance to a cave. Within the webs a sign reads, “Fortune readings in exchange for beautiful cups or tankards.” Sounds trustworthy enough [79] You discover a hamlet constructed out of trash and broken tools. Aloft in this pile of garbage, a Goblin’s eye cracks open. “Come have a look. One gob’s trash is another gob’s treasure.” They are a bit of con-gob so be quite careful [80] A camp of miners ask your party to sit down and join them for drinks. They are fascinated by the life of adventure your party leads [81] Poisonous mist swirls around the sierra, be careful not to lose consciousness while it seeps through your skin [82] Built into the side of the jagged stone, a Monk Temple sits peacefully amidst the storm [83] Bound to the mountain, a hellish warrior slaughters anyone who enters their domain. They are horrendously powerful and would wipe out any unsuspecting low-level party [84] Hosting a prestigious singing competition, a Purple Dragon with a tie and top hat invites all to watch this once in a lifetime event. Gods, Spirits, Giants, Beholders, etc.. are all participants [85] A campfire burns brightly on the side of the road, no one is around. Food is roasting, bottles left unopened, treasure left untouched. Do you search for those who set up this camp or take it for yourselves? [86] The party stumbles upon a murder scene and are framed for the crime by corrupt guards who came to investigate the death of a famous hero. The situation seems far too convenient [87] Frozen in ice a monstrous beast is slowly thawing, it’s power is equal to that of a Tarrasque but it does have the dumbest name in the world [88] Mimics as large as houses, disguised as, you guessed it. Houses. They lie in wait, hidden in plain sight among other buildings of an abandoned city. A storm is brewing and the party needs to take shelter. Hopefully they don’t wander into the wrong house [89] Introduce a new or reoccurring cult from your campaign. One of the members is infusing with a demon and will become a powerful antagonist that will continue to be a problem for the players in the campaign [90] The world’s worst rogue has been stalking the party. They want to kill the party or go on an adventure. The choice is yours, but they HAVE to be lovable. A new child to adopt [91] “Oi! You’ve come fer blood, haven’t you?” You are handed a flyer for a Colosseum nearby [92] A misguided entrepreneur has built their new Fast Food restaurant on a summit. They got the place for cheap but business is… Not ideal [93] Throw a Legend of Zelda boss at the players! Some suggestions: Bongo Bongo, Volvagia, Stallord, Stone Talus, Lynel [94] Struck with lightning, an unlucky party member’s eyes begin to glow as they have gained newfound powers. They’ve been selected by a powerful deity to carry out a prophecy [95] A deserted alchemy lab wanders the wilderness, it is sentient and left without a purpose [96] Thrown from the top of the mountain, a wooden chest filled with cursed magic items has been disposed of, never to be found again. Well until you rolled this random encounter [97] The party meets a high level party of badasses. They are kind of jerks and act as secondary antagonists on this journey up or through the range [98] Treasure map! No tricks, no traps. Just some sick loot [99] Let’s try out a traditional encounter. Find a cool monster (preferably displaced) and let the party fight it or perhaps help calm it down and lead it somewhere safe [100] Hidden away from the rest of the world, an observatory keeps track of planetary movement, stars, and unusual phenomenon. The observatory is run by a secret organization that watches over the world. Grand secrets reside within the somber halls
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